diff options
Diffstat (limited to 'EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory')
7 files changed, 0 insertions, 545 deletions
diff --git a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/DropCheck.java b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/DropCheck.java deleted file mode 100644 index 2e9d030f7..000000000 --- a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/DropCheck.java +++ /dev/null @@ -1,71 +0,0 @@ -package com.earth2me.essentials.anticheat.checks.inventory; - -import com.earth2me.essentials.anticheat.NoCheat; -import com.earth2me.essentials.anticheat.NoCheatPlayer; -import com.earth2me.essentials.anticheat.actions.ParameterName; -import com.earth2me.essentials.anticheat.data.Statistics.Id; -import java.util.Locale; - - -/** - * The DropCheck will find out if a player drops too many items within a short amount of time - * - */ -public class DropCheck extends InventoryCheck -{ - public DropCheck(NoCheat plugin) - { - super(plugin, "inventory.drop"); - } - - public boolean check(NoCheatPlayer player, InventoryData data, InventoryConfig cc) - { - - boolean cancel = false; - - final long time = System.currentTimeMillis(); - - // Has the configured time passed? If so, reset the counter - if (data.dropLastTime + cc.dropTimeFrame <= time) - { - data.dropLastTime = time; - data.dropCount = 0; - data.dropVL = 0; - } - // Security check, if the system time changes - else if (data.dropLastTime > time) - { - data.dropLastTime = Integer.MIN_VALUE; - } - - data.dropCount++; - - // The player dropped more than he should - if (data.dropCount > cc.dropLimit) - { - // Set vl and increment statistics - data.dropVL = data.dropCount - cc.dropLimit; - incrementStatistics(player, Id.INV_DROP, 1); - - // Execute whatever actions are associated with this check and the - // violation level and find out if we should cancel the event - cancel = executeActions(player, cc.dropActions, data.dropVL); - } - - return cancel; - } - - @Override - public String getParameter(ParameterName wildcard, NoCheatPlayer player) - { - - if (wildcard == ParameterName.VIOLATIONS) - { - return String.format(Locale.US, "%d", getData(player).dropVL); - } - else - { - return super.getParameter(wildcard, player); - } - } -} diff --git a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InstantBowCheck.java b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InstantBowCheck.java deleted file mode 100644 index 7d4fcf3bb..000000000 --- a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InstantBowCheck.java +++ /dev/null @@ -1,72 +0,0 @@ -package com.earth2me.essentials.anticheat.checks.inventory; - -import com.earth2me.essentials.anticheat.NoCheat; -import com.earth2me.essentials.anticheat.NoCheatPlayer; -import com.earth2me.essentials.anticheat.actions.ParameterName; -import com.earth2me.essentials.anticheat.data.Statistics.Id; -import java.util.Locale; -import org.bukkit.event.entity.EntityShootBowEvent; - - -/** - * The InstantBowCheck will find out if a player pulled the string of his bow too fast - */ -public class InstantBowCheck extends InventoryCheck -{ - public InstantBowCheck(NoCheat plugin) - { - super(plugin, "inventory.instantbow"); - } - - public boolean check(NoCheatPlayer player, EntityShootBowEvent event, InventoryData data, InventoryConfig cc) - { - - boolean cancelled = false; - - long time = System.currentTimeMillis(); - - // How fast will the arrow be? - float bowForce = event.getForce(); - - // Rough estimation of how long pulling the string should've taken - long expectedTimeWhenStringDrawn = data.lastBowInteractTime + (int)(bowForce * bowForce * 700F); - - if (expectedTimeWhenStringDrawn < time) - { - // The player was slow enough, reward him by lowering the vl - data.instantBowVL *= 0.90D; - } - else if (data.lastBowInteractTime > time) - { - // Security check if time ran backwards, reset - data.lastBowInteractTime = 0; - } - else - { - // Player was too fast, increase violation level and statistics - int vl = ((int)(expectedTimeWhenStringDrawn - time)) / 100; - data.instantBowVL += vl; - incrementStatistics(player, Id.INV_BOW, vl); - - // Execute whatever actions are associated with this check and the - // violation level and find out if we should cancel the event - cancelled = executeActions(player, cc.bowActions, data.instantBowVL); - } - - return cancelled; - } - - @Override - public String getParameter(ParameterName wildcard, NoCheatPlayer player) - { - - if (wildcard == ParameterName.VIOLATIONS) - { - return String.format(Locale.US, "%d", getData(player).instantBowVL); - } - else - { - return super.getParameter(wildcard, player); - } - } -} diff --git a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InstantEatCheck.java b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InstantEatCheck.java deleted file mode 100644 index 05a668dd7..000000000 --- a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InstantEatCheck.java +++ /dev/null @@ -1,78 +0,0 @@ -package com.earth2me.essentials.anticheat.checks.inventory; - -import com.earth2me.essentials.anticheat.NoCheat; -import com.earth2me.essentials.anticheat.NoCheatPlayer; -import com.earth2me.essentials.anticheat.actions.ParameterName; -import com.earth2me.essentials.anticheat.data.Statistics.Id; -import java.util.Locale; -import org.bukkit.event.entity.FoodLevelChangeEvent; - - -/** - * The InstantEatCheck will find out if a player eats his food too fast - */ -public class InstantEatCheck extends InventoryCheck -{ - public InstantEatCheck(NoCheat plugin) - { - super(plugin, "inventory.instanteat"); - } - - public boolean check(NoCheatPlayer player, FoodLevelChangeEvent event, InventoryData data, InventoryConfig cc) - { - - // Hunger level change seems to not be the result of eating - if (data.foodMaterial == null || event.getFoodLevel() <= player.getPlayer().getFoodLevel()) - { - return false; - } - - boolean cancelled = false; - - long time = System.currentTimeMillis(); - // rough estimation about how long it should take to eat - long expectedTimeWhenEatingFinished = data.lastEatInteractTime + 700; - - if (expectedTimeWhenEatingFinished < time) - { - // Acceptable, reduce VL to reward the player - data.instantEatVL *= 0.60D; - } - else if (data.lastEatInteractTime > time) - { - // Security test, if time ran backwards, reset - data.lastEatInteractTime = 0; - } - else - { - // Player was too fast, increase violation level and statistics - int vl = ((int)(expectedTimeWhenEatingFinished - time)) / 100; - data.instantEatVL += vl; - incrementStatistics(player, Id.INV_EAT, vl); - - // Execute whatever actions are associated with this check and the - // violation level and find out if we should cancel the event - cancelled = executeActions(player, cc.eatActions, data.instantEatVL); - } - - return cancelled; - } - - @Override - public String getParameter(ParameterName wildcard, NoCheatPlayer player) - { - - if (wildcard == ParameterName.VIOLATIONS) - { - return String.format(Locale.US, "%d", (int)getData(player).instantEatVL); - } - else if (wildcard == ParameterName.FOOD) - { - return getData(player).foodMaterial.toString(); - } - else - { - return super.getParameter(wildcard, player); - } - } -} diff --git a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InventoryCheck.java b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InventoryCheck.java deleted file mode 100644 index ad60ffa3e..000000000 --- a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InventoryCheck.java +++ /dev/null @@ -1,63 +0,0 @@ -package com.earth2me.essentials.anticheat.checks.inventory; - -import com.earth2me.essentials.anticheat.NoCheat; -import com.earth2me.essentials.anticheat.NoCheatPlayer; -import com.earth2me.essentials.anticheat.checks.Check; -import com.earth2me.essentials.anticheat.config.ConfigurationCacheStore; -import com.earth2me.essentials.anticheat.data.DataStore; - - -/** - * Abstract base class for Inventory checks, provides some convenience methods for access to data and config that's - * relevant to this checktype - */ -public abstract class InventoryCheck extends Check -{ - private static final String id = "inventory"; - - public InventoryCheck(NoCheat plugin, String name) - { - super(plugin, id, name); - } - - /** - * Get the "InventoryData" object that belongs to the player. Will ensure that such a object exists and if not, - * create one - * - * @param player - * @return - */ - public static InventoryData getData(NoCheatPlayer player) - { - DataStore base = player.getDataStore(); - InventoryData data = base.get(id); - if (data == null) - { - data = new InventoryData(); - base.set(id, data); - } - return data; - } - - /** - * Get the InventoryConfig object that belongs to the world that the player currently resides in. - * - * @param player - * @return - */ - public static InventoryConfig getConfig(NoCheatPlayer player) - { - return getConfig(player.getConfigurationStore()); - } - - public static InventoryConfig getConfig(ConfigurationCacheStore cache) - { - InventoryConfig config = cache.get(id); - if (config == null) - { - config = new InventoryConfig(cache.getConfiguration()); - cache.set(id, config); - } - return config; - } -} diff --git a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InventoryCheckListener.java b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InventoryCheckListener.java deleted file mode 100644 index f42a37185..000000000 --- a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InventoryCheckListener.java +++ /dev/null @@ -1,196 +0,0 @@ -package com.earth2me.essentials.anticheat.checks.inventory; - -import com.earth2me.essentials.anticheat.EventManager; -import com.earth2me.essentials.anticheat.NoCheat; -import com.earth2me.essentials.anticheat.NoCheatPlayer; -import com.earth2me.essentials.anticheat.checks.CheckUtil; -import com.earth2me.essentials.anticheat.config.ConfigurationCacheStore; -import com.earth2me.essentials.anticheat.config.Permissions; -import java.util.LinkedList; -import java.util.List; -import org.bukkit.Material; -import org.bukkit.entity.Player; -import org.bukkit.event.EventHandler; -import org.bukkit.event.EventPriority; -import org.bukkit.event.Listener; -import org.bukkit.event.block.Action; -import org.bukkit.event.entity.EntityShootBowEvent; -import org.bukkit.event.entity.FoodLevelChangeEvent; -import org.bukkit.event.player.PlayerDropItemEvent; -import org.bukkit.event.player.PlayerInteractEvent; - - -/** - * Central location to listen to events that are relevant for the inventory checks - * - */ -public class InventoryCheckListener implements Listener, EventManager -{ - private final DropCheck dropCheck; - private final InstantBowCheck instantBowCheck; - private final InstantEatCheck instantEatCheck; - private final NoCheat plugin; - - public InventoryCheckListener(NoCheat plugin) - { - - this.dropCheck = new DropCheck(plugin); - this.instantBowCheck = new InstantBowCheck(plugin); - this.instantEatCheck = new InstantEatCheck(plugin); - - this.plugin = plugin; - } - - /** - * We listen to DropItem Event for the dropCheck - * - * @param event The PlayerDropItem Event - */ - @EventHandler(priority = EventPriority.LOWEST) - protected void handlePlayerDropItemEvent(final PlayerDropItemEvent event) - { - - if (event.isCancelled() || event.getPlayer().isDead()) - { - return; - } - - boolean cancelled = false; - - final NoCheatPlayer player = plugin.getPlayer(event.getPlayer()); - final InventoryConfig cc = InventoryCheck.getConfig(player); - final InventoryData data = InventoryCheck.getData(player); - - // If it should be executed, do it - if (cc.dropCheck && !player.hasPermission(Permissions.INVENTORY_DROP)) - { - cancelled = dropCheck.check(player, data, cc); - } - - if (cancelled) - { - // Cancelling drop events is not save (in certain circumstances - // items will disappear completely). So don't do it and kick - // players instead by default - // event.setCancelled(true); - } - } - - /** - * We listen to PlayerInteractEvent for the instantEat and instantBow checks - * - * @param event The PlayerInteractEvent - */ - @EventHandler(priority = EventPriority.LOWEST) - public void interact(final PlayerInteractEvent event) - { - - // Only interested in right-clicks while holding an item - if (!event.hasItem() || !(event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK)) - { - return; - } - - NoCheatPlayer player = plugin.getPlayer(event.getPlayer()); - final InventoryData data = InventoryCheck.getData(player); - - if (event.getItem().getType() == Material.BOW) - { - // It was a bow, the player starts to pull the string - // Remember this time - data.lastBowInteractTime = System.currentTimeMillis(); - } - else if (CheckUtil.isFood(event.getItem())) - { - // It was food, the player starts to eat some food - // Remember this time and the type of food - data.foodMaterial = event.getItem().getType(); - data.lastEatInteractTime = System.currentTimeMillis(); - } - else - { - // Nothing that we are interested in, reset data - data.lastBowInteractTime = 0; - data.lastEatInteractTime = 0; - data.foodMaterial = null; - } - } - - /** - * We listen to FoodLevelChange Event because Bukkit doesn't provide a PlayerFoodEating Event (or whatever it would - * be called). - * - * @param event The FoodLevelChangeEvent - */ - @EventHandler(priority = EventPriority.LOWEST) - public void foodchanged(final FoodLevelChangeEvent event) - { - // Only if a player ate food - if (!event.isCancelled() && event.getEntity() instanceof Player) - { - final NoCheatPlayer player = plugin.getPlayer((Player)event.getEntity()); - final InventoryConfig cc = InventoryCheck.getConfig(player); - final InventoryData data = InventoryCheck.getData(player); - - // Only if he should get checked - if (cc.eatCheck && !player.hasPermission(Permissions.INVENTORY_INSTANTEAT)) - { - - boolean cancelled = instantEatCheck.check(player, event, data, cc); - - // The check requested the foodlevelchange to get cancelled - event.setCancelled(cancelled); - } - - // Forget the food material, as the info is no longer needed - data.foodMaterial = null; - } - - } - - /** - * We listen to EntityShootBowEvent for the instantbow check - * - * @param event The EntityShootBowEvent - */ - @EventHandler(priority = EventPriority.LOWEST) - public void bowfired(final EntityShootBowEvent event) - { - // Only if a player shot the arrow - if (!event.isCancelled() && event.getEntity() instanceof Player) - { - final NoCheatPlayer player = plugin.getPlayer((Player)event.getEntity()); - final InventoryConfig cc = InventoryCheck.getConfig(player); - - // Only if he should get checked - if (cc.bowCheck && !player.hasPermission(Permissions.INVENTORY_INSTANTBOW)) - { - final InventoryData data = InventoryCheck.getData(player); - boolean cancelled = instantBowCheck.check(player, event, data, cc); - - // The check requested the bowshooting to get cancelled - event.setCancelled(cancelled); - } - } - } - - public List<String> getActiveChecks(ConfigurationCacheStore cc) - { - LinkedList<String> s = new LinkedList<String>(); - - InventoryConfig i = InventoryCheck.getConfig(cc); - if (i.dropCheck) - { - s.add("inventory.dropCheck"); - } - if (i.bowCheck) - { - s.add("inventory.instantbow"); - } - if (i.eatCheck) - { - s.add("inventory.instanteat"); - } - return s; - } -} diff --git a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InventoryConfig.java b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InventoryConfig.java deleted file mode 100644 index 44f59ff04..000000000 --- a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InventoryConfig.java +++ /dev/null @@ -1,40 +0,0 @@ -package com.earth2me.essentials.anticheat.checks.inventory; - -import com.earth2me.essentials.anticheat.ConfigItem; -import com.earth2me.essentials.anticheat.actions.types.ActionList; -import com.earth2me.essentials.anticheat.config.ConfPaths; -import com.earth2me.essentials.anticheat.config.NoCheatConfiguration; -import com.earth2me.essentials.anticheat.config.Permissions; - - -/** - * Configurations specific for the "Inventory" checks Every world gets one of these assigned to it, or if a world - * doesn't get it's own, it will use the "global" version - * - */ -public class InventoryConfig implements ConfigItem -{ - public final boolean dropCheck; - public final long dropTimeFrame; - public final int dropLimit; - public final ActionList dropActions; - public final boolean bowCheck; - public final ActionList bowActions; - public final boolean eatCheck; - public final ActionList eatActions; - - public InventoryConfig(NoCheatConfiguration data) - { - - dropCheck = data.getBoolean(ConfPaths.INVENTORY_DROP_CHECK); - dropTimeFrame = data.getInt(ConfPaths.INVENTORY_DROP_TIMEFRAME) * 1000; - dropLimit = data.getInt(ConfPaths.INVENTORY_DROP_LIMIT); - dropActions = data.getActionList(ConfPaths.INVENTORY_DROP_ACTIONS, Permissions.INVENTORY_DROP); - - bowCheck = data.getBoolean(ConfPaths.INVENTORY_INSTANTBOW_CHECK); - bowActions = data.getActionList(ConfPaths.INVENTORY_INSTANTBOW_ACTIONS, Permissions.INVENTORY_INSTANTBOW); - - eatCheck = data.getBoolean(ConfPaths.INVENTORY_INSTANTEAT_CHECK); - eatActions = data.getActionList(ConfPaths.INVENTORY_INSTANTEAT_ACTIONS, Permissions.INVENTORY_INSTANTEAT); - } -} diff --git a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InventoryData.java b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InventoryData.java deleted file mode 100644 index daeef8679..000000000 --- a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InventoryData.java +++ /dev/null @@ -1,25 +0,0 @@ -package com.earth2me.essentials.anticheat.checks.inventory; - -import com.earth2me.essentials.anticheat.DataItem; -import org.bukkit.Material; - - -/** - * Player specific data for the inventory checks - * - */ -public class InventoryData implements DataItem -{ - // Keep track of the violation levels of the three checks - public int dropVL; - public int instantBowVL; - public double instantEatVL; - // Time and amount of dropped items - public long dropLastTime; - public int dropCount; - // Times when bow shootinhg and eating started - public long lastBowInteractTime; - public long lastEatInteractTime; - // What the player is eating - public Material foodMaterial; -} |