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package com.earth2me.essentials.anticheat.checks.inventory;
import com.earth2me.essentials.anticheat.NoCheat;
import com.earth2me.essentials.anticheat.NoCheatPlayer;
import com.earth2me.essentials.anticheat.actions.ParameterName;
import com.earth2me.essentials.anticheat.data.Statistics.Id;
import java.util.Locale;
import org.bukkit.event.entity.EntityShootBowEvent;
/**
* The InstantBowCheck will find out if a player pulled the string of his bow too fast
*/
public class InstantBowCheck extends InventoryCheck
{
public InstantBowCheck(NoCheat plugin)
{
super(plugin, "inventory.instantbow");
}
public boolean check(NoCheatPlayer player, EntityShootBowEvent event, InventoryData data, InventoryConfig cc)
{
boolean cancelled = false;
long time = System.currentTimeMillis();
// How fast will the arrow be?
float bowForce = event.getForce();
// Rough estimation of how long pulling the string should've taken
long expectedTimeWhenStringDrawn = data.lastBowInteractTime + (int)(bowForce * bowForce * 700F);
if (expectedTimeWhenStringDrawn < time)
{
// The player was slow enough, reward him by lowering the vl
data.instantBowVL *= 0.90D;
}
else if (data.lastBowInteractTime > time)
{
// Security check if time ran backwards, reset
data.lastBowInteractTime = 0;
}
else
{
// Player was too fast, increase violation level and statistics
int vl = ((int)(expectedTimeWhenStringDrawn - time)) / 100;
data.instantBowVL += vl;
incrementStatistics(player, Id.INV_BOW, vl);
// Execute whatever actions are associated with this check and the
// violation level and find out if we should cancel the event
cancelled = executeActions(player, cc.bowActions, data.instantBowVL);
}
return cancelled;
}
@Override
public String getParameter(ParameterName wildcard, NoCheatPlayer player)
{
if (wildcard == ParameterName.VIOLATIONS)
{
return String.format(Locale.US, "%d", getData(player).instantBowVL);
}
else
{
return super.getParameter(wildcard, player);
}
}
}
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