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package com.earth2me.essentials.anticheat.checks.inventory;
import com.earth2me.essentials.anticheat.DataItem;
import org.bukkit.Material;
/**
* Player specific data for the inventory checks
*
*/
public class InventoryData implements DataItem
{
// Keep track of the violation levels of the three checks
public int dropVL;
public int instantBowVL;
public double instantEatVL;
// Time and amount of dropped items
public long dropLastTime;
public int dropCount;
// Times when bow shootinhg and eating started
public long lastBowInteractTime;
public long lastEatInteractTime;
// What the player is eating
public Material foodMaterial;
}
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