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package com.earth2me.essentials.anticheat.checks.inventory;

import com.earth2me.essentials.anticheat.DataItem;
import org.bukkit.Material;


/**
 * Player specific data for the inventory checks
 *
 */
public class InventoryData implements DataItem
{
	// Keep track of the violation levels of the three checks
	public int dropVL;
	public int instantBowVL;
	public double instantEatVL;
	// Time and amount of dropped items
	public long dropLastTime;
	public int dropCount;
	// Times when bow shootinhg and eating started
	public long lastBowInteractTime;
	public long lastEatInteractTime;
	// What the player is eating
	public Material foodMaterial;
}