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path: root/src/main/java/net/minecraft/server/World.java
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* Update CraftBukkit to Minecraft 1.4(.2).Travis Watkins2012-10-27-244/+323
* Use this world instead of the one in the entity. Fixes BUKKIT-2315Travis Watkins2012-09-28-3/+3
* Set last accessed variables after grabbing chunk. Fixes BUKKIT-1033Wesley Wolfe2012-09-20-1/+1
* [Bleeding] Check visibility API for sounds. Fixes BUKKIT-2210mbax2012-09-14-1/+1
* Bulk pending cleanup.Wesley Wolfe2012-09-09-32/+32
* Update to 1.3.2Travis Watkins2012-08-25-5/+5
* Fix entities not having valid "isValid" states. Addresses BUKKIT-2366feildmaster2012-08-22-0/+2
* Check unload queue so we don't accidentally leave a chunk loadedTravis Watkins2012-08-19-1/+2
* Add LongObjectHashMap and LongHashSetTravis Watkins2012-08-19-8/+8
* [Bleeding] Change Vec3DPool to a stack based poolMike Primm2012-08-19-1/+6
* Add iterator cache to UnsafeList and use it in hotspotsTravis Watkins2012-08-19-2/+3
* Don't tick chunks or entities on chunks that are queued for unload.Travis Watkins2012-08-04-1/+28
* Update CraftBukkit to Minecraft 1.3.1feildmaster2012-08-02-889/+547
* Cleaned up CraftBukkit comments in NMS.Wesley Wolfe2012-07-23-5/+2
* Mark entities as invalid when they get despawned. Addresses BUKKIT-810Travis Watkins2012-06-28-0/+2
* Revert obsolete "fix" for Redstone Torchesfeildmaster2012-05-17-4/+1
* Avoid doing unnecessary range checks when we're looping from start to end.Travis Watkins2012-04-23-2/+3
* Filter entity spawning sanely.feildmaster2012-04-15-1/+1
* Use SpawnReason.DEFAULT instead of SpawnReason.CUSTOM, freeing CUSTOM to plug...feildmaster2012-04-14-1/+1
* Mark entities as dead when spawning fails. Treat as canceled if entity is dead.feildmaster2012-04-03-15/+14
* Updated to Minecraft version 1.2.4. Updated version string to 1.2.4-R0.1.Nathan Adams2012-03-22-9/+9
* [Bleeding] Implemented ProjectileLaunchEvent. Addresses BUKKIT-284Celtic Minstrel2012-03-15-0/+5
* Made golems spawning respect spawn-animals for real. Fixes BUKKIT-1124EvilSeph2012-03-11-2/+2
* Made iron golems spawning to defend villagers respect spawn-animals. Fixes BU...EvilSeph2012-03-10-1/+1
* Made zombie invasions respect spawn-monsters setting. Fixes BUKKIT-1123EvilSeph2012-03-10-1/+1
* Added missing filters to addEntity. Fixes BUKKIT-794EvilSeph2012-03-08-1/+1
* Fixed porting issue in World. Now uses correct variable names to add chunks f...Travis Watkins2012-03-02-1/+1
* Updated from 1.2.2 to 1.2.3. This fixes BUKKIT-943Nathan Adams2012-03-02-1/+1
* Fix porting issue in World.mayPlace Fixes BUKKIT-915Tahg2012-03-01-1/+1
* World height related fixes - 128 -> 256. Addresses BUKKIT-889Mike Primm2012-03-01-1/+1
* Potentially fixed crash when building at max world heightNathan Adams2012-03-01-1/+1
* Updated CraftBukkit to 1.2Nathan Adams2012-03-01-439/+503
* Updated to rename revision 02Erik Broes2012-03-01-7/+7
* Added configurable animal and monster ticks per spawn setting.EvilSeph2012-02-10-1/+6
* Put statement inside CraftBukkit blockErik Broes2012-01-28-1/+1
* Prevent (Entity) null to be added to the entity list.Erik Broes2012-01-27-0/+2
* Fix formatting.Erik Broes2012-01-15-3/+2
* Update for 1.1_01 renames.Erik Broes2012-01-15-28/+28
* Prevent unbounded TickList growth on busy servers (>1000 events/tick). This c...Mike Primm2012-01-14-1/+7
* Updated to Minecraft 1.1Erik Broes2012-01-12-96/+102
* Fix balance of CraftBukkit start/end.Erik Broes2012-01-12-2/+0
* Update to mc-dev rename revision 01Nathan Adams2012-01-12-7/+7
* Fix CraftBukkit comments.Erik Broes2012-01-12-34/+34
* Fixed NPE in World. Fixes BUKKIT-306. Thanks Evenprime!EvilSeph2012-01-07-0/+3
* Performance update to remove several very high counts of temp object creationTahg2011-12-06-10/+16
* Updated to use mc-dev rename revision 1Nathan Adams2011-11-30-20/+20
* Remove expensive debugcalls from production codeErik Broes2011-11-26-32/+32
* Update for 1.0.0Erik Broes2011-11-20-312/+553
* Update to mcdev rename revision 01 for 1.8.1Dinnerbone2011-09-24-8/+8
* Fixed allow-animals not applying to chunk generation.EvilSeph2011-09-20-0/+7