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package org.bukkit.entity;
/**
* Represents a Creeper
*/
public interface Creeper extends Monster {
/**
* Checks if this Creeper is powered (Electrocuted)
*
* @return true if this creeper is powered
*/
public boolean isPowered();
/**
* Sets the Powered status of this Creeper
*
* @param value New Powered status
*/
public void setPowered(boolean value);
/**
* Set the maximum fuse ticks for this Creeper, where the maximum ticks
* is the amount of time in which a creeper is allowed to be in the
* primed state before exploding.
*
* @param ticks the new maximum fuse ticks
*/
public void setMaxFuseTicks(int ticks);
/**
* Get the maximum fuse ticks for this Creeper, where the maximum ticks
* is the amount of time in which a creeper is allowed to be in the
* primed state before exploding.
*
* @return the maximum fuse ticks
*/
public int getMaxFuseTicks();
/**
* Set the explosion radius in which this Creeper's explosion will affect.
*
* @param radius the new explosion radius
*/
public void setExplosionRadius(int radius);
/**
* Get the explosion radius in which this Creeper's explosion will affect.
*
* @return the explosion radius
*/
public int getExplosionRadius();
}
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