package org.bukkit.entity; /** * Represents a Creeper */ public interface Creeper extends Monster { /** * Checks if this Creeper is powered (Electrocuted) * * @return true if this creeper is powered */ public boolean isPowered(); /** * Sets the Powered status of this Creeper * * @param value New Powered status */ public void setPowered(boolean value); /** * Set the maximum fuse ticks for this Creeper, where the maximum ticks * is the amount of time in which a creeper is allowed to be in the * primed state before exploding. * * @param ticks the new maximum fuse ticks */ public void setMaxFuseTicks(int ticks); /** * Get the maximum fuse ticks for this Creeper, where the maximum ticks * is the amount of time in which a creeper is allowed to be in the * primed state before exploding. * * @return the maximum fuse ticks */ public int getMaxFuseTicks(); /** * Set the explosion radius in which this Creeper's explosion will affect. * * @param radius the new explosion radius */ public void setExplosionRadius(int radius); /** * Get the explosion radius in which this Creeper's explosion will affect. * * @return the explosion radius */ public int getExplosionRadius(); }