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author | Edmond Poon <sagaciouszzzz@gmail.com> | 2013-04-02 00:11:22 -0400 |
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committer | Edmond Poon <sagaciouszzzz@gmail.com> | 2013-04-02 00:11:22 -0400 |
commit | 02d11a0525c72aa4ccfbc75d54a531c998734629 (patch) | |
tree | 5ebdf755d03de45a4b09cefeb3605c056ba9d40c /src/main/java/org/bukkit/entity/Player.java | |
parent | 5be5a3d1342c986833c390bcf64306dc75022245 (diff) | |
download | bukkit-02d11a0525c72aa4ccfbc75d54a531c998734629.tar bukkit-02d11a0525c72aa4ccfbc75d54a531c998734629.tar.gz bukkit-02d11a0525c72aa4ccfbc75d54a531c998734629.tar.lz bukkit-02d11a0525c72aa4ccfbc75d54a531c998734629.tar.xz bukkit-02d11a0525c72aa4ccfbc75d54a531c998734629.zip |
Pulling all pending Bukkit-JavaDoc changes
Diffstat (limited to 'src/main/java/org/bukkit/entity/Player.java')
-rw-r--r-- | src/main/java/org/bukkit/entity/Player.java | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java index 072607f3..17999378 100644 --- a/src/main/java/org/bukkit/entity/Player.java +++ b/src/main/java/org/bukkit/entity/Player.java @@ -24,7 +24,7 @@ import org.bukkit.plugin.messaging.PluginMessageRecipient; public interface Player extends HumanEntity, Conversable, CommandSender, OfflinePlayer, PluginMessageRecipient { /** * Gets the "friendly" name to display of this player. This may include color. - * <p /> + * <p> * Note that this name will not be displayed in game, only in chat and places * defined by plugins * @@ -34,7 +34,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline /** * Sets the "friendly" name to display of this player. This may include color. - * <p /> + * <p> * Note that this name will not be displayed in game, only in chat and places * defined by plugins * @@ -51,11 +51,11 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline /** * Sets the name that is shown on the in-game player list. - * <p /> + * <p> * The name cannot be longer than 16 characters, but {@link ChatColor} is supported. - * <p /> + * <p> * If the value is null, the name will be identical to {@link #getName()}. - * <p /> + * <p> * This name is case sensitive and unique, two names with different casing will * appear as two different people. If a player joins afterwards with * a name that conflicts with a player's custom list name, the @@ -155,7 +155,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline /** * Loads the players current location, health, inventory, motion, and other information from the username.dat file, in the world/player folder - * <p /> + * <p> * Note: This will overwrite the players current inventory, health, motion, etc, with the state from the saved dat file. */ public void loadData(); @@ -202,7 +202,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline /** * Play a sound for a player at the location. - * <p /> + * <p> * This function will fail silently if Location or Sound are null. * * @param location The location to play the sound @@ -244,7 +244,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline * Send a chunk change. This fakes a chunk change packet for a user at * a certain location. The updated cuboid must be entirely within a single * chunk. This will not actually change the world in any way. - * <p /> + * <p> * At least one of the dimensions of the cuboid must be even. The size of the * data buffer must be 2.5*sx*sy*sz and formatted in accordance with the Packet51 * format. @@ -270,7 +270,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline /** * Render a map and send it to the player in its entirety. This may be used - * when streaming the map in the normal manner is not desirbale. + * when streaming the map in the normal manner is not desirable. * * @param map The map to be sent */ @@ -326,7 +326,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline /** * Sets the current time on the player's client. When relative is true the player's time * will be kept synchronized to its world time with the specified offset. - * <p /> + * <p> * When using non relative time the player's time will stay fixed at the specified time parameter. It's up to * the caller to continue updating the player's time. To restore player time to normal use resetPlayerTime(). * @@ -403,7 +403,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline /** * Gets the players current experience points towards the next level. - * <p /> + * <p> * This is a percentage value. 0 is "no progress" and 1 is "next level". * * @return Current experience points @@ -412,7 +412,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline /** * Sets the players current experience points towards the next level - * <p /> + * <p> * This is a percentage value. 0 is "no progress" and 1 is "next level". * * @param exp New experience points @@ -449,7 +449,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline /** * Gets the players current exhaustion level. - * <p /> + * <p> * Exhaustion controls how fast the food level drops. While you have a certain * amount of exhaustion, your saturation will drop to zero, and then your food * will drop to zero. @@ -467,7 +467,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline /** * Gets the players current saturation level. - * <p /> + * <p> * Saturation is a buffer for food level. Your food level will not drop if you * are saturated > 0. * @@ -606,14 +606,14 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline /** * Request that the player's client download and switch texture packs. - * <p /> + * <p> * The player's client will download the new texture pack asynchronously in the background, and * will automatically switch to it once the download is complete. If the client has downloaded * and cached the same texture pack in the past, it will perform a quick timestamp check over * the network to determine if the texture pack has changed and needs to be downloaded again. * When this request is sent for the very first time from a given server, the client will first * display a confirmation GUI to the player before proceeding with the download. - * <p /> + * <p> * Notes: * <ul> * <li>Players can disable server textures on their client, in which case this method will have no affect on them.</li> |