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authorEdmond Poon <sagaciouszzzz@gmail.com>2013-04-02 00:11:22 -0400
committerEdmond Poon <sagaciouszzzz@gmail.com>2013-04-02 00:11:22 -0400
commit02d11a0525c72aa4ccfbc75d54a531c998734629 (patch)
tree5ebdf755d03de45a4b09cefeb3605c056ba9d40c /src/main/java/org/bukkit/entity/Player.java
parent5be5a3d1342c986833c390bcf64306dc75022245 (diff)
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Pulling all pending Bukkit-JavaDoc changes
Diffstat (limited to 'src/main/java/org/bukkit/entity/Player.java')
-rw-r--r--src/main/java/org/bukkit/entity/Player.java32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 072607f3..17999378 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -24,7 +24,7 @@ import org.bukkit.plugin.messaging.PluginMessageRecipient;
public interface Player extends HumanEntity, Conversable, CommandSender, OfflinePlayer, PluginMessageRecipient {
/**
* Gets the "friendly" name to display of this player. This may include color.
- * <p />
+ * <p>
* Note that this name will not be displayed in game, only in chat and places
* defined by plugins
*
@@ -34,7 +34,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
/**
* Sets the "friendly" name to display of this player. This may include color.
- * <p />
+ * <p>
* Note that this name will not be displayed in game, only in chat and places
* defined by plugins
*
@@ -51,11 +51,11 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
/**
* Sets the name that is shown on the in-game player list.
- * <p />
+ * <p>
* The name cannot be longer than 16 characters, but {@link ChatColor} is supported.
- * <p />
+ * <p>
* If the value is null, the name will be identical to {@link #getName()}.
- * <p />
+ * <p>
* This name is case sensitive and unique, two names with different casing will
* appear as two different people. If a player joins afterwards with
* a name that conflicts with a player's custom list name, the
@@ -155,7 +155,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
/**
* Loads the players current location, health, inventory, motion, and other information from the username.dat file, in the world/player folder
- * <p />
+ * <p>
* Note: This will overwrite the players current inventory, health, motion, etc, with the state from the saved dat file.
*/
public void loadData();
@@ -202,7 +202,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
/**
* Play a sound for a player at the location.
- * <p />
+ * <p>
* This function will fail silently if Location or Sound are null.
*
* @param location The location to play the sound
@@ -244,7 +244,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
* Send a chunk change. This fakes a chunk change packet for a user at
* a certain location. The updated cuboid must be entirely within a single
* chunk. This will not actually change the world in any way.
- * <p />
+ * <p>
* At least one of the dimensions of the cuboid must be even. The size of the
* data buffer must be 2.5*sx*sy*sz and formatted in accordance with the Packet51
* format.
@@ -270,7 +270,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
/**
* Render a map and send it to the player in its entirety. This may be used
- * when streaming the map in the normal manner is not desirbale.
+ * when streaming the map in the normal manner is not desirable.
*
* @param map The map to be sent
*/
@@ -326,7 +326,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
/**
* Sets the current time on the player's client. When relative is true the player's time
* will be kept synchronized to its world time with the specified offset.
- * <p />
+ * <p>
* When using non relative time the player's time will stay fixed at the specified time parameter. It's up to
* the caller to continue updating the player's time. To restore player time to normal use resetPlayerTime().
*
@@ -403,7 +403,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
/**
* Gets the players current experience points towards the next level.
- * <p />
+ * <p>
* This is a percentage value. 0 is "no progress" and 1 is "next level".
*
* @return Current experience points
@@ -412,7 +412,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
/**
* Sets the players current experience points towards the next level
- * <p />
+ * <p>
* This is a percentage value. 0 is "no progress" and 1 is "next level".
*
* @param exp New experience points
@@ -449,7 +449,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
/**
* Gets the players current exhaustion level.
- * <p />
+ * <p>
* Exhaustion controls how fast the food level drops. While you have a certain
* amount of exhaustion, your saturation will drop to zero, and then your food
* will drop to zero.
@@ -467,7 +467,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
/**
* Gets the players current saturation level.
- * <p />
+ * <p>
* Saturation is a buffer for food level. Your food level will not drop if you
* are saturated > 0.
*
@@ -606,14 +606,14 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
/**
* Request that the player's client download and switch texture packs.
- * <p />
+ * <p>
* The player's client will download the new texture pack asynchronously in the background, and
* will automatically switch to it once the download is complete. If the client has downloaded
* and cached the same texture pack in the past, it will perform a quick timestamp check over
* the network to determine if the texture pack has changed and needs to be downloaded again.
* When this request is sent for the very first time from a given server, the client will first
* display a confirmation GUI to the player before proceeding with the download.
- * <p />
+ * <p>
* Notes:
* <ul>
* <li>Players can disable server textures on their client, in which case this method will have no affect on them.</li>