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+# (c) 2017 SpigotMC Pty. Ltd.
+Advancement f ()Ljava/util/Map; getCriteria
+Advancement h ()LMinecraftKey; getName
+AdvancementDataPlayer a (LAdvancement;Ljava/lang/String;)Z grantCriteria
+AdvancementDataPlayer b (LAdvancement;)LAdvancementProgress; getProgress
+AdvancementDataPlayer b (LAdvancement;Ljava/lang/String;)Z revokeCritera
+AdvancementDataPlayer f data
+AdvancementDataPlayer j player
+AdvancementDataWorld a ()V reload
+AdvancementDataWorld b DESERIALIZER
+AdvancementDataWorld c REGISTRY
+AdvancementDataWorld d folder
+AdvancementFrameType a TASK
+AdvancementFrameType b CHALLENGE
+AdvancementFrameType c GOAL
+AdvancementProgress a ()Z isDone
+AdvancementProgress c (Ljava/lang/String;)LCriterionProgress; getCriterionProgress
+AdvancementProgress e ()Ljava/lang/Iterable; getRemainingCriteria
+AdvancementProgress f ()Ljava/lang/Iterable; getAwardedCriteria
+Advancements b advancements
+AttributeInstance a ()LIAttribute; getAttribute
+AttributeInstance a (D)V setValue
+AttributeInstance e ()D getValue
+AttributeMapServer b ()Ljava/util/Set; getAttributes
+AxisAlignedBB c (DDD)LAxisAlignedBB; grow
+AxisAlignedBB h (D)LAxisAlignedBB; shrink
+BaseBlockPosition e ZERO
+BaseBlockPosition f (DDD)D distanceSquared
+BaseBlockPosition p ()I getX
+BaseBlockPosition q ()I getY
+BaseBlockPosition r ()I getZ
+BiomeBase a (ILBiomeBase;)LBiomeBase; getBiome
+BiomeBase a (LEnumCreatureType;)Ljava/util/List; getMobs
+BiomeBase b (I)LBiomeBase; getBiome
+BiomeBase k ()F getHumidity
+BiomeBase n ()F getTemperature
+BiomeBase p REGISTRY_ID
+BiomeBase$EnumTemperature a OCEAN
+BiomeBase$EnumTemperature b COLD
+BiomeBase$EnumTemperature c MEDIUM
+BiomeBase$EnumTemperature d WARM
+BiomeBigHills$Type a NORMAL
+BiomeBigHills$Type b EXTRA_TREES
+BiomeBigHills$Type c MUTATED
+BiomeForest$Type a NORMAL
+BiomeForest$Type b FLOWER
+BiomeForest$Type c BIRCH
+BiomeForest$Type d ROOFED
+BiomeTaiga$Type a NORMAL
+BiomeTaiga$Type b MEGA
+BiomeTaiga$Type c MEGA_SPRUCE
+Block A blockStateList
+Block a (I)LIBlockData; fromLegacyData
+Block a (ILjava/util/Random;)I getDropCount
+Block a (LBlock;)I getId
+Block a (LIBlockData;LEntityHuman;LWorld;LBlockPosition;)F getDamage
+Block a (LIBlockData;Ljava/util/Random;I)LItem; getDropType
+Block a (LItem;)LBlock; asBlock
+Block a (LWorld;LBlockPosition;)Z canPlace
+Block a (LWorld;LBlockPosition;LEntity;)V stepOn
+Block a (LWorld;LBlockPosition;LEntity;F)V fallOn
+Block a (LWorld;LBlockPosition;LEntityHuman;)V attack
+Block a (LWorld;LBlockPosition;LEnumDirection;FFFILEntityLiving;)LIBlockData; getPlacedState
+Block a (LWorld;LBlockPosition;LExplosion;)V wasExploded
+Block a (LWorld;LBlockPosition;LIBlockData;FI)V dropNaturally
+Block a (LWorld;LBlockPosition;LIBlockData;LEntityHuman;LEnumHand;LEnumDirection;FFF)Z interact
+Block a (LWorld;LBlockPosition;LIBlockData;LEntityLiving;LItemStack;)V postPlace
+Block b ()LBlockStateList; getStateList
+Block b (LWorld;LBlockPosition;I)V dropExperience
+Block b (LWorld;LBlockPosition;LEnumDirection;)Z canPlace
+Block b (LWorld;LBlockPosition;LIBlockData;)V remove
+Block b (Ljava/lang/String;)LBlock; getByName
+Block b creativeTab
+Block c ()Ljava/lang/String; getName
+Block c (I)LBlock; getById
+Block c (LWorld;LBlockPosition;LIBlockData;)V onPlace
+Block c blockData
+Block d (I)LIBlockData; getByCombinedId
+Block d (LIBlockData;)I getDropData
+Block d (LIBlockData;LIBlockAccess;LBlockPosition;)LIBlockData; updateState
+Block d (LWorld;LBlockPosition;LIBlockData;)V postBreak
+Block d name
+Block e (LIBlockData;)I toLegacyData
+Block g (LIBlockData;)Z isPowerSource
+Block h REGISTRY
+Block i REGISTRY_ID
+Block j (LIBlockData;)I getCombinedId
+Block k ()Z isTicking
+Block l ()Z isTileEntity
+Block q strength
+Block r durability
+Block s (LIBlockData;)Z isOccluding
+Block t ()LIBlockData; getBlockData
+Block u isTileEntity
+Block v ()LSoundEffectType; getStepSound
+Block v (LIBlockData;)Z isComplexRedstone
+Block v stepSound
+Block x material
+Block z frictionFactor
+Block$EnumRandomOffset a NONE
+Block$EnumRandomOffset b XZ
+Block$EnumRandomOffset c XYZ
+BlockAnvil a FACING
+BlockAnvil b DAMAGE
+BlockBanner a FACING
+BlockBanner b ROTATION
+BlockBed a PART
+BlockBed b OCCUPIED
+BlockBed$EnumBedPart a HEAD
+BlockBed$EnumBedPart b FOOT
+BlockBrewingStand a HAS_BOTTLE
+BlockButtonAbstract a POWERED
+BlockCactus a AGE
+BlockCake a BITES
+BlockCarpet a COLOR
+BlockCauldron a LEVEL
+BlockChest a FACING
+BlockChest c (LWorld;LBlockPosition;)LITileInventory; getInventory
+BlockChest$Type a BASIC
+BlockChest$Type b TRAP
+BlockChorusFlower a AGE
+BlockCloth a COLOR
+BlockCobbleWall a UP
+BlockCobbleWall b NORTH
+BlockCobbleWall c EAST
+BlockCobbleWall d SOUTH
+BlockCobbleWall e WEST
+BlockCobbleWall f VARIANT
+BlockCobbleWall$EnumCobbleVariant a NORMAL
+BlockCobbleWall$EnumCobbleVariant b MOSSY
+BlockCocoa a AGE
+BlockCrops a (LWorld;LBlockPosition;LIBlockData;FI)V dropNaturally
+BlockCrops b (I)LIBlockData; setAge
+BlockCrops c AGE
+BlockDaylightDetector a POWER
+BlockDiodeAbstract C (LIBlockData;)Z isDiode
+BlockDirectional H FACING
+BlockDirt a VARIANT
+BlockDirt b SNOWY
+BlockDirt$EnumDirtVariant a DIRT
+BlockDirt$EnumDirtVariant b COARSE_DIRT
+BlockDirt$EnumDirtVariant c PODZOL
+BlockDispenser a FACING
+BlockDispenser b TRIGGERED
+BlockDispenser c (LWorld;LBlockPosition;)V dispense
+BlockDispenser c REGISTRY
+BlockDoor a (LWorld;LBlockPosition;Z)V setDoor
+BlockDoor a FACING
+BlockDoor b OPEN
+BlockDoor c HINGE
+BlockDoor d POWERED
+BlockDoor e HALF
+BlockDoor$EnumDoorHalf a UPPER
+BlockDoor$EnumDoorHalf b LOWER
+BlockDoor$EnumDoorHinge a LEFT
+BlockDoor$EnumDoorHinge b RIGHT
+BlockDoubleStepAbstract d SEAMLESS
+BlockDoubleStepAbstract e VARIANT
+BlockDoubleStepAbstract$EnumStoneSlabVariant a STONE
+BlockDoubleStepAbstract$EnumStoneSlabVariant b SAND
+BlockDoubleStepAbstract$EnumStoneSlabVariant c WOOD
+BlockDoubleStepAbstract$EnumStoneSlabVariant d COBBLESTONE
+BlockDoubleStepAbstract$EnumStoneSlabVariant e BRICK
+BlockDoubleStepAbstract$EnumStoneSlabVariant f SMOOTHBRICK
+BlockDoubleStepAbstract$EnumStoneSlabVariant g NETHERBRICK
+BlockDoubleStepAbstract$EnumStoneSlabVariant h QUARTZ
+BlockDoubleStoneStepAbstract d SEAMLESS
+BlockDoubleStoneStepAbstract e VARIANT
+BlockDoubleStoneStepAbstract$EnumStoneSlab2Variant a RED_SANDSTONE
+BlockEnderChest a FACING
+BlockEnderPortalFrame a FACING
+BlockEnderPortalFrame b EYE
+BlockFacingHorizontal D FACING
+BlockFalling f instaFall
+BlockFence a NORTH
+BlockFence b EAST
+BlockFence c SOUTH
+BlockFence d WEST
+BlockFenceGate a OPEN
+BlockFenceGate b POWERED
+BlockFenceGate c IN_WALL
+BlockFire a AGE
+BlockFire b NORTH
+BlockFire c EAST
+BlockFire d SOUTH
+BlockFire e WEST
+BlockFire f UPPER
+BlockFire g flameChances
+BlockFloorSign b ROTATION
+BlockFlowerPot a LEGACY_DATA
+BlockFlowerPot b CONTENTS
+BlockFlowerPot$EnumFlowerPotContents a EMPTY
+BlockFlowerPot$EnumFlowerPotContents b POPPY
+BlockFlowerPot$EnumFlowerPotContents c BLUE_ORCHID
+BlockFlowerPot$EnumFlowerPotContents d ALLIUM
+BlockFlowerPot$EnumFlowerPotContents e HOUSTONIA
+BlockFlowerPot$EnumFlowerPotContents f RED_TULIP
+BlockFlowerPot$EnumFlowerPotContents g ORANGE_TULIP
+BlockFlowerPot$EnumFlowerPotContents h WHITE_TULIP
+BlockFlowerPot$EnumFlowerPotContents i PINK_TULIP
+BlockFlowerPot$EnumFlowerPotContents j OXEYE_DAISY
+BlockFlowerPot$EnumFlowerPotContents k DANDELION
+BlockFlowerPot$EnumFlowerPotContents l OAK_SAPLING
+BlockFlowerPot$EnumFlowerPotContents m SPRUCE_SAPLING
+BlockFlowerPot$EnumFlowerPotContents n BIRCH_SAPLING
+BlockFlowerPot$EnumFlowerPotContents o JUNGLE_SAPLING
+BlockFlowerPot$EnumFlowerPotContents p ACACIA_SAPLING
+BlockFlowerPot$EnumFlowerPotContents q DARK_OAK_SAPLING
+BlockFlowerPot$EnumFlowerPotContents r MUSHROOM_RED
+BlockFlowerPot$EnumFlowerPotContents s MUSHROOM_BROWN
+BlockFlowerPot$EnumFlowerPotContents t DEAD_BUSH
+BlockFlowerPot$EnumFlowerPotContents u FERN
+BlockFlowerPot$EnumFlowerPotContents v CACTUS
+BlockFlowers a TYPE
+BlockFlowers$EnumFlowerType a YELLOW
+BlockFlowers$EnumFlowerType b RED
+BlockFlowers$EnumFlowerVarient a DANDELION
+BlockFlowers$EnumFlowerVarient b POPPY
+BlockFlowers$EnumFlowerVarient c BLUE_ORCHID
+BlockFlowers$EnumFlowerVarient d ALLIUM
+BlockFlowers$EnumFlowerVarient e HOUSTONIA
+BlockFlowers$EnumFlowerVarient f RED_TULIP
+BlockFlowers$EnumFlowerVarient g ORANGE_TULIP
+BlockFlowers$EnumFlowerVarient h WHITE_TULIP
+BlockFlowers$EnumFlowerVarient i PINK_TULIP
+BlockFlowers$EnumFlowerVarient j OXEYE_DAISY
+BlockFlowing a (LWorld;LBlockPosition;LIBlockData;I)V flow
+BlockFluids b (LWorld;LBlockPosition;)V fizz
+BlockFluids b LEVEL
+BlockFluids c (LWorld;LBlockPosition;LIBlockData;)V onPlace
+BlockFurnace a FACING
+BlockGrass a SNOWY
+BlockHopper a FACING
+BlockHopper b ENABLED
+BlockHugeMushroom a VARIANT
+BlockHugeMushroom$EnumHugeMushroomVariant a NORTH_WEST
+BlockHugeMushroom$EnumHugeMushroomVariant b NORTH
+BlockHugeMushroom$EnumHugeMushroomVariant c NORTH_EAST
+BlockHugeMushroom$EnumHugeMushroomVariant d WEST
+BlockHugeMushroom$EnumHugeMushroomVariant e CENTER
+BlockHugeMushroom$EnumHugeMushroomVariant f EAST
+BlockHugeMushroom$EnumHugeMushroomVariant g SOUTH_WEST
+BlockHugeMushroom$EnumHugeMushroomVariant h SOUTH
+BlockHugeMushroom$EnumHugeMushroomVariant i SOUTH_EAST
+BlockHugeMushroom$EnumHugeMushroomVariant j STEM
+BlockHugeMushroom$EnumHugeMushroomVariant k ALL_INSIDE
+BlockHugeMushroom$EnumHugeMushroomVariant l ALL_OUTSIDE
+BlockHugeMushroom$EnumHugeMushroomVariant m ALL_STEM
+BlockJukeBox a HAS_RECORD
+BlockJukeBox e (LWorld;LBlockPosition;LIBlockData;)V dropRecord
+BlockJukeBox$TileEntityRecordPlayer a ()LItemStack; getRecord
+BlockJukeBox$TileEntityRecordPlayer a (LItemStack;)V setRecord
+BlockJukeBox$TileEntityRecordPlayer a record
+BlockLadder a FACING
+BlockLeaves a DECAYABLE
+BlockLeaves b CHECK_DECAY
+BlockLeaves1 e VARIANT
+BlockLeaves2 e VARIANT
+BlockLever a FACING
+BlockLever b POWERED
+BlockLever$EnumLeverPosition a DOWN_X
+BlockLever$EnumLeverPosition b EAST
+BlockLever$EnumLeverPosition c WEST
+BlockLever$EnumLeverPosition d SOUTH
+BlockLever$EnumLeverPosition e NORTH
+BlockLever$EnumLeverPosition f UP_Z
+BlockLever$EnumLeverPosition g UP_X
+BlockLever$EnumLeverPosition h DOWN_Z
+BlockLog1 b VARIANT
+BlockLog2 b VARIANT
+BlockLogAbstract a AXIS
+BlockLogAbstract$EnumLogRotation a X
+BlockLogAbstract$EnumLogRotation b Y
+BlockLogAbstract$EnumLogRotation c Z
+BlockLogAbstract$EnumLogRotation d NONE
+BlockLongGrass a TYPE
+BlockLongGrass$EnumTallGrassType a DEAD_BUSH
+BlockLongGrass$EnumTallGrassType b GRASS
+BlockLongGrass$EnumTallGrassType c FERN
+BlockMinecartDetector d SHAPE
+BlockMinecartDetector e POWERED
+BlockMinecartTrack d SHAPE
+BlockMinecartTrackAbstract$EnumTrackPosition a NORTH_SOUTH
+BlockMinecartTrackAbstract$EnumTrackPosition b EAST_WEST
+BlockMinecartTrackAbstract$EnumTrackPosition c ASCENDING_EAST
+BlockMinecartTrackAbstract$EnumTrackPosition d ASCENDING_WEST
+BlockMinecartTrackAbstract$EnumTrackPosition e ASCENDING_NORTH
+BlockMinecartTrackAbstract$EnumTrackPosition f ASCENDING_SOUTH
+BlockMinecartTrackAbstract$EnumTrackPosition g SOUTH_EAST
+BlockMinecartTrackAbstract$EnumTrackPosition h SOUTH_WEST
+BlockMinecartTrackAbstract$EnumTrackPosition i NORTH_WEST
+BlockMinecartTrackAbstract$EnumTrackPosition j NORTH_EAST
+BlockMonsterEggs a VARIANT
+BlockMonsterEggs$EnumMonsterEggVarient a STONE
+BlockMonsterEggs$EnumMonsterEggVarient b COBBLESTONE
+BlockMonsterEggs$EnumMonsterEggVarient c STONEBRICK
+BlockMonsterEggs$EnumMonsterEggVarient d MOSSY_STONEBRICK
+BlockMonsterEggs$EnumMonsterEggVarient e CRACKED_STONEBRICK
+BlockMonsterEggs$EnumMonsterEggVarient f CHISELED_STONEBRICK
+BlockMycel a SNOWY
+BlockNetherWart a AGE
+BlockPiston B sticky
+BlockPiston a EXTENDED
+BlockPistonExtension a TYPE
+BlockPistonExtension b SHORT
+BlockPistonExtension$EnumPistonType a DEFAULT
+BlockPistonExtension$EnumPistonType b STICKY
+BlockPistonMoving a FACING
+BlockPistonMoving b TYPE
+BlockPlant a (LWorld;LBlockPosition;)Z canPlace
+BlockPortal a AXIS
+BlockPortal$Shape e ()V createPortal
+BlockPortal$Shape f position
+BlockPortal$Shape g height
+BlockPortal$Shape h width
+BlockPosition a ()LBlockPosition; up
+BlockPosition a (J)LBlockPosition; fromLong
+BlockPosition a (LEnumDirection;)LBlockPosition; shift
+BlockPosition a (LEnumDirection;I)LBlockPosition; shift
+BlockPosition a ZERO
+BlockPosition b ()LBlockPosition; down
+BlockPosition b (I)LBlockPosition; up
+BlockPosition c ()LBlockPosition; north
+BlockPosition c (I)LBlockPosition; down
+BlockPosition d ()LBlockPosition; south
+BlockPosition d (I)LBlockPosition; north
+BlockPosition e ()LBlockPosition; west
+BlockPosition e (I)LBlockPosition; south
+BlockPosition f ()LBlockPosition; east
+BlockPosition f (I)LBlockPosition; west
+BlockPosition g ()J asLong
+BlockPosition g (I)LBlockPosition; east
+BlockPoweredRail d SHAPE
+BlockPoweredRail e POWERED
+BlockPressurePlateAbstract i (LIBlockData;)I getPower
+BlockPressurePlateBinary d POWERED
+BlockPressurePlateBinary$EnumMobType a EVERYTHING
+BlockPressurePlateBinary$EnumMobType b MOBS
+BlockPressurePlateWeighted d POWER
+BlockPressurePlateWeighted e weight
+BlockPrismarine a VARIANT
+BlockPrismarine$EnumPrismarineVariant a ROUGH
+BlockPrismarine$EnumPrismarineVariant b BRICKS
+BlockPrismarine$EnumPrismarineVariant c DARK
+BlockPumpkin a snowGolemPart
+BlockPumpkin b snowGolem
+BlockPumpkin c ironGolemPart
+BlockPumpkin d ironGolem
+BlockPumpkin e ()LShapeDetector; getDetectorSnowGolemPart
+BlockPumpkin g ()LShapeDetector; getDetectorSnowGolem
+BlockPumpkin h ()LShapeDetector; getDetectorIronGolemPart
+BlockPumpkin i ()LShapeDetector; getDetectorIronGolem
+BlockPurpurSlab$Type a DEFAULT
+BlockQuartz a VARIANT
+BlockQuartz$EnumQuartzVariant a DEFAULT
+BlockQuartz$EnumQuartzVariant b CHISELED
+BlockQuartz$EnumQuartzVariant c LINES_Y
+BlockQuartz$EnumQuartzVariant d LINES_X
+BlockQuartz$EnumQuartzVariant e LINES_Z
+BlockRedSandstone a TYPE
+BlockRedSandstone$EnumRedSandstoneVariant a DEFAULT
+BlockRedSandstone$EnumRedSandstoneVariant b CHISELED
+BlockRedSandstone$EnumRedSandstoneVariant c SMOOTH
+BlockRedstoneComparator a POWERED
+BlockRedstoneComparator b MODE
+BlockRedstoneComparator$EnumComparatorMode a COMPARE
+BlockRedstoneComparator$EnumComparatorMode b SUBTRACT
+BlockRedstoneOre b (LWorld;LBlockPosition;)V interact
+BlockRedstoneOre c (LWorld;LBlockPosition;)V playEffect
+BlockRedstoneTorch B isOn
+BlockRedstoneWire a (LWorld;LBlockPosition;I)I getPower
+BlockRedstoneWire a NORTH
+BlockRedstoneWire b EAST
+BlockRedstoneWire c SOUTH
+BlockRedstoneWire d WEST
+BlockRedstoneWire e POWER
+BlockRedstoneWire$EnumRedstoneWireConnection a UP
+BlockRedstoneWire$EnumRedstoneWireConnection b SIDE
+BlockRedstoneWire$EnumRedstoneWireConnection c NONE
+BlockReed a AGE
+BlockRepeater a LOCKED
+BlockRepeater b DELAY
+BlockRotatable c AXIS
+BlockSand a VARIANT
+BlockSand$EnumSandVariant a SAND
+BlockSand$EnumSandVariant b RED_SAND
+BlockSandStone a TYPE
+BlockSandStone$EnumSandstoneVariant a DEFAULT
+BlockSandStone$EnumSandstoneVariant b CHISELED
+BlockSandStone$EnumSandstoneVariant c SMOOTH
+BlockSapling a TYPE
+BlockSapling c (LWorld;LBlockPosition;LIBlockData;Ljava/util/Random;)V grow
+BlockSapling c STAGE
+BlockShulkerBox b color
+BlockSkull a FACING
+BlockSkull b NODROP
+BlockSmoothBrick a VARIANT
+BlockSmoothBrick$EnumStonebrickType a DEFAULT
+BlockSmoothBrick$EnumStonebrickType b MOSSY
+BlockSmoothBrick$EnumStonebrickType c CRACKED
+BlockSmoothBrick$EnumStonebrickType d CHISELED
+BlockSnow a LAYERS
+BlockSoil a MOISTURE
+BlockSponge a WET
+BlockStainedGlass a COLOR
+BlockStainedGlassPane a COLOR
+BlockStairs a FACING
+BlockStairs b HALF
+BlockStairs c SHAPE
+BlockStairs$EnumHalf a TOP
+BlockStairs$EnumHalf b BOTTOM
+BlockStairs$EnumStairShape a STRAIGHT
+BlockStairs$EnumStairShape b INNER_LEFT
+BlockStairs$EnumStairShape c INNER_RIGHT
+BlockStairs$EnumStairShape d OUTER_LEFT
+BlockStairs$EnumStairShape e OUTER_RIGHT
+BlockStateBoolean a (Ljava/lang/String;)LBlockStateBoolean; of
+BlockStateDirection a (Ljava/lang/String;)LBlockStateDirection; of
+BlockStateDirection a (Ljava/lang/String;Lcom/google/common/base/Predicate;)LBlockStateDirection; of
+BlockStateEnum a (Ljava/lang/String;Ljava/lang/Class;)LBlockStateEnum; of
+BlockStateEnum a (Ljava/lang/String;Ljava/lang/Class;[Ljava/lang/Enum;)LBlockStateEnum; of
+BlockStateInteger a (Ljava/lang/String;II)LBlockStateInteger; of
+BlockStateList b ()LIBlockData; getBlockData
+BlockStateList c ()LBlock; getBlock
+BlockStem a AGE
+BlockStem c FACING
+BlockStem e blockFruit
+BlockStepAbstract a HALF
+BlockStepAbstract$EnumSlabHalf a TOP
+BlockStepAbstract$EnumSlabHalf b BOTTOM
+BlockStone a VARIANT
+BlockStone$EnumStoneVariant a STONE
+BlockStone$EnumStoneVariant b GRANITE
+BlockStone$EnumStoneVariant c GRANITE_SMOOTH
+BlockStone$EnumStoneVariant d DIORITE
+BlockStone$EnumStoneVariant e DIORITE_SMOOTH
+BlockStone$EnumStoneVariant f ANDESITE
+BlockStone$EnumStoneVariant g ANDESITE_SMOOTH
+BlockTNT a EXPLODE
+BlockTallPlant a VARIANT
+BlockTallPlant c HALF
+BlockTallPlant$EnumTallFlowerVariants a SUNFLOWER
+BlockTallPlant$EnumTallFlowerVariants b SYRINGA
+BlockTallPlant$EnumTallFlowerVariants c GRASS
+BlockTallPlant$EnumTallFlowerVariants d FERN
+BlockTallPlant$EnumTallFlowerVariants e ROSE
+BlockTallPlant$EnumTallFlowerVariants f PAEONIA
+BlockTallPlant$EnumTallPlantHalf a UPPER
+BlockTallPlant$EnumTallPlantHalf b LOWER
+BlockThin b NORTH
+BlockThin c EAST
+BlockThin d SOUTH
+BlockThin e WEST
+BlockTorch a FACING
+BlockTorch c (LWorld;LBlockPosition;LIBlockData;)V onPlace
+BlockTrapdoor a FACING
+BlockTrapdoor b OPEN
+BlockTrapdoor c HALF
+BlockTrapdoor$EnumTrapdoorHalf a TOP
+BlockTrapdoor$EnumTrapdoorHalf b BOTTOM
+BlockTripwire a POWERED
+BlockTripwire b ATTACHED
+BlockTripwire c DISARMED
+BlockTripwire d NORTH
+BlockTripwire e EAST
+BlockTripwire f SOUTH
+BlockTripwire g WEST
+BlockTripwireHook a FACING
+BlockTripwireHook b POWERED
+BlockTripwireHook c ATTACHED
+BlockVine a (LEnumDirection;)LBlockStateBoolean; getDirection
+BlockVine a UP
+BlockVine b NORTH
+BlockVine c EAST
+BlockVine d SOUTH
+BlockVine e WEST
+BlockWallSign b FACING
+BlockWood a VARIANT
+BlockWood$EnumLogVariant a OAK
+BlockWood$EnumLogVariant b SPRUCE
+BlockWood$EnumLogVariant c BIRCH
+BlockWood$EnumLogVariant d JUNGLE
+BlockWood$EnumLogVariant e ACACIA
+BlockWood$EnumLogVariant f DARK_OAK
+BlockWoodenStep d VARIANT
+Blocks A SANDSTONE
+Blocks B NOTEBLOCK
+Blocks C BED
+Blocks D GOLDEN_RAIL
+Blocks E DETECTOR_RAIL
+Blocks F STICKY_PISTON
+Blocks G WEB
+Blocks H TALLGRASS
+Blocks I DEADBUSH
+Blocks J PISTON
+Blocks K PISTON_HEAD
+Blocks L WOOL
+Blocks M PISTON_EXTENSION
+Blocks N YELLOW_FLOWER
+Blocks O RED_FLOWER
+Blocks P BROWN_MUSHROOM
+Blocks Q RED_MUSHROOM
+Blocks R GOLD_BLOCK
+Blocks S IRON_BLOCK
+Blocks T DOUBLE_STONE_SLAB
+Blocks U STONE_SLAB
+Blocks V BRICK_BLOCK
+Blocks W TNT
+Blocks X BOOKSHELF
+Blocks Y MOSSY_COBBLESTONE
+Blocks Z OBSIDIAN
+Blocks a (Ljava/lang/String;)LBlock; get
+Blocks a AIR
+Blocks aA IRON_DOOR
+Blocks aB WOODEN_PRESSURE_PLATE
+Blocks aC REDSTONE_ORE
+Blocks aD LIT_REDSTONE_ORE
+Blocks aE UNLIT_REDSTONE_TORCH
+Blocks aF REDSTONE_TORCH
+Blocks aG STONE_BUTTON
+Blocks aH SNOW_LAYER
+Blocks aI ICE
+Blocks aJ SNOW
+Blocks aK CACTUS
+Blocks aL CLAY
+Blocks aM REEDS
+Blocks aN JUKEBOX
+Blocks aO FENCE
+Blocks aP SPRUCE_FENCE
+Blocks aQ BIRCH_FENCE
+Blocks aR JUNGLE_FENCE
+Blocks aS DARK_OAK_FENCE
+Blocks aT ACACIA_FENCE
+Blocks aU PUMPKIN
+Blocks aV NETHERRACK
+Blocks aW SOUL_SAND
+Blocks aX GLOWSTONE
+Blocks aY PORTAL
+Blocks aZ LIT_PUMPKIN
+Blocks aa TORCH
+Blocks ab FIRE
+Blocks ac MOB_SPAWNER
+Blocks ad OAK_STAIRS
+Blocks ae CHEST
+Blocks af REDSTONE_WIRE
+Blocks ag DIAMOND_ORE
+Blocks ah DIAMOND_BLOCK
+Blocks ai CRAFTING_TABLE
+Blocks aj WHEAT
+Blocks ak FARMLAND
+Blocks al FURNACE
+Blocks am LIT_FURNACE
+Blocks an STANDING_SIGN
+Blocks ao WOODEN_DOOR
+Blocks ap SPRUCE_DOOR
+Blocks aq BIRCH_DOOR
+Blocks ar JUNGLE_DOOR
+Blocks as ACACIA_DOOR
+Blocks at DARK_OAK_DOOR
+Blocks au LADDER
+Blocks av RAIL
+Blocks aw STONE_STAIRS
+Blocks ax WALL_SIGN
+Blocks ay LEVER
+Blocks az STONE_PRESSURE_PLATE
+Blocks b STONE
+Blocks bA NETHER_BRICK_STAIRS
+Blocks bB NETHER_WART
+Blocks bC ENCHANTING_TABLE
+Blocks bD BREWING_STAND
+Blocks bE cauldron
+Blocks bF END_PORTAL
+Blocks bG END_PORTAL_FRAME
+Blocks bH END_STONE
+Blocks bI DRAGON_EGG
+Blocks bJ REDSTONE_LAMP
+Blocks bK LIT_REDSTONE_LAMP
+Blocks bL DOUBLE_WOODEN_SLAB
+Blocks bM WOODEN_SLAB
+Blocks bN COCOA
+Blocks bO SANDSTONE_STAIRS
+Blocks bP EMERALD_ORE
+Blocks bQ ENDER_CHEST
+Blocks bR TRIPWIRE_HOOK
+Blocks bS TRIPWIRE
+Blocks bT EMERALD_BLOCK
+Blocks bU SPRUCE_STAIRS
+Blocks bV BIRCH_STAIRS
+Blocks bW JUNGLE_STAIRS
+Blocks bX COMMAND_BLOCK
+Blocks bY BEACON
+Blocks bZ COBBLESTONE_WALL
+Blocks ba CAKE
+Blocks bb UNPOWERED_REPEATER
+Blocks bc POWERED_REPEATER
+Blocks bd TRAPDOOR
+Blocks be MONSTER_EGG
+Blocks bf STONEBRICK
+Blocks bg BROWN_MUSHROOM_BLOCK
+Blocks bh RED_MUSHROOM_BLOCK
+Blocks bi IRON_BARS
+Blocks bj GLASS_PANE
+Blocks bk MELON_BLOCK
+Blocks bl PUMPKIN_STEM
+Blocks bm MELON_STEM
+Blocks bn VINE
+Blocks bo FENCE_GATE
+Blocks bp SPRUCE_FENCE_GATE
+Blocks bq BIRCH_FENCE_GATE
+Blocks br JUNGLE_FENCE_GATE
+Blocks bs DARK_OAK_FENCE_GATE
+Blocks bt ACACIA_FENCE_GATE
+Blocks bu BRICK_STAIRS
+Blocks bv STONE_BRICK_STAIRS
+Blocks bw MYCELIUM
+Blocks bx WATERLILY
+Blocks by NETHER_BRICK
+Blocks bz NETHER_BRICK_FENCE
+Blocks c GRASS
+Blocks cA COAL_BLOCK
+Blocks cB PACKED_ICE
+Blocks cC ACACIA_STAIRS
+Blocks cD DARK_OAK_STAIRS
+Blocks cE SLIME
+Blocks cF DOUBLE_PLANT
+Blocks cG STAINED_GLASS
+Blocks cH STAINED_GLASS_PANE
+Blocks cI PRISMARINE
+Blocks cJ SEA_LANTERN
+Blocks cK STANDING_BANNER
+Blocks cL WALL_BANNER
+Blocks cM RED_SANDSTONE
+Blocks cN RED_SANDSTONE_STAIRS
+Blocks cO DOUBLE_STONE_SLAB2
+Blocks cP STONE_SLAB2
+Blocks cQ END_ROD
+Blocks cR CHORUS_PLANT
+Blocks cS CHORUS_FLOWER
+Blocks cT PURPUR_BLOCK
+Blocks cU PURPUR_PILLAR
+Blocks cV PURPUR_STAIRS
+Blocks cW PURPUR_DOUBLE_SLAB
+Blocks cX PURPUR_SLAB
+Blocks cY END_BRICKS
+Blocks cZ BEETROOT
+Blocks ca FLOWER_POT
+Blocks cb CARROTS
+Blocks cc POTATOES
+Blocks cd WOODEN_BUTTON
+Blocks ce SKULL
+Blocks cf ANVIL
+Blocks cg TRAPPED_CHEST
+Blocks ch LIGHT_WEIGHTED_PRESSURE_PLATE
+Blocks ci HEAVY_WEIGHTED_PRESSURE_PLATE
+Blocks cj UNPOWERED_COMPARATOR
+Blocks ck POWERED_COMPARATOR
+Blocks cl DAYLIGHT_DETECTOR
+Blocks cm DAYLIGHT_DETECTOR_INVERTED
+Blocks cn REDSTONE_BLOCK
+Blocks co QUARTZ_ORE
+Blocks cp HOPPER
+Blocks cq QUARTZ_BLOCK
+Blocks cr QUARTZ_STAIRS
+Blocks cs ACTIVATOR_RAIL
+Blocks ct DROPPER
+Blocks cu STAINED_HARDENED_CLAY
+Blocks cv BARRIER
+Blocks cw IRON_TRAPDOOR
+Blocks cx HAY_BLOCK
+Blocks cy CARPET
+Blocks cz HARDENED_CLAY
+Blocks d DIRT
+Blocks dT STRUCTURE_BLOCK
+Blocks da GRASS_PATH
+Blocks db END_GATEWAY
+Blocks de FROSTED_ICE
+Blocks dl WHITE_SHULKER_BOX
+Blocks do LIGHT_BLUE_SHULKER_BOX
+Blocks e COBBLESTONE
+Blocks f PLANKS
+Blocks g SAPLING
+Blocks h BEDROCK
+Blocks i FLOWING_WATER
+Blocks j WATER
+Blocks k FLOWING_LAVA
+Blocks l LAVA
+Blocks m SAND
+Blocks n GRAVEL
+Blocks o GOLD_ORE
+Blocks p IRON_ORE
+Blocks q COAL_ORE
+Blocks r LOG
+Blocks s LOG2
+Blocks t LEAVES
+Blocks u LEAVES2
+Blocks v SPONGE
+Blocks w GLASS
+Blocks x LAPIS_ORE
+Blocks y LAPIS_BLOCK
+Blocks z DISPENSER
+BossBattle a title
+BossBattle c color
+BossBattle d style
+BossBattle f ()F getProgress
+BossBattle$BarColor a PINK
+BossBattle$BarColor b BLUE
+BossBattle$BarColor c RED
+BossBattle$BarColor d GREEN
+BossBattle$BarColor e YELLOW
+BossBattle$BarColor f PURPLE
+BossBattle$BarColor g WHITE
+BossBattle$BarStyle a PROGRESS
+BossBattle$BarStyle b NOTCHED_6
+BossBattle$BarStyle c NOTCHED_10
+BossBattle$BarStyle d NOTCHED_12
+BossBattle$BarStyle e NOTCHED_20
+BossBattleServer a (F)V setProgress
+BossBattleServer a (LEntityPlayer;)V addPlayer
+BossBattleServer a (LPacketPlayOutBoss$Action;)V sendUpdate
+BossBattleServer a (Z)LBossBattle; setDarkenSky
+BossBattleServer b (LEntityPlayer;)V removePlayer
+BossBattleServer b (Z)LBossBattle; setPlayMusic
+BossBattleServer c ()Ljava/util/Collection; getPlayers
+BossBattleServer c (Z)LBossBattle; setCreateFog
+BossBattleServer d (Z)V setVisible
+BossBattleServer j visible
+CancelledPacketHandleException a INSTANCE
+ChatClickable$EnumClickAction a OPEN_URL
+ChatClickable$EnumClickAction b OPEN_FILE
+ChatClickable$EnumClickAction c RUN_COMMAND
+ChatClickable$EnumClickAction d SUGGEST_COMMAND
+ChatClickable$EnumClickAction e CHANGE_PAGE
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+ChatHoverable$EnumHoverAction a SHOW_TEXT
+ChatHoverable$EnumHoverAction b SHOW_ITEM
+ChatHoverable$EnumHoverAction c SHOW_ENTITY
+ChatMessageType a CHAT
+ChatMessageType b SYSTEM
+ChatMessageType c GAME_INFO
+ChatModifier a ()LEnumChatFormat; getColor
+ChatModifier a (LChatClickable;)LChatModifier; setChatClickable
+ChatModifier a (LChatHoverable;)LChatModifier; setChatHoverable
+ChatModifier a (LChatModifier;)LChatModifier; setChatModifier
+ChatModifier a (LEnumChatFormat;)LChatModifier; setColor
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+ChatModifier a (Ljava/lang/String;)LChatModifier; setInsertion
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+ChatModifier f ()Z isRandom
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+Chunk b ()V initLighting
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+Chunk b locX
+Chunk c ()V addEntities
+Chunk c locZ
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+Chunk f ()Z isEmpty
+Chunk f sections
+Chunk h ()[LChunkSection; getSections
+Chunk i ()Z isReady
+Chunk k world
+Chunk l ()[B getBiomeIndex
+Chunk l heightMap
+Chunk n tileEntities
+Chunk o entitySlices
+Chunk p done
+Chunk q ()LWorld; getWorld
+Chunk q lit
+Chunk s ()Ljava/util/Map; getTileEntities
+Chunk t ()[LEntitySlice; getEntitySlices
+Chunk u ()Z isDone
+Chunk u lastSaved
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+Chunk$EnumTileEntityState b QUEUED
+Chunk$EnumTileEntityState c CHECK
+ChunkCoordIntPair a x
+ChunkCoordIntPair b z
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+ChunkGenerator a (LEnumCreatureType;LBlockPosition;)Ljava/util/List; getMobsFor
+ChunkGenerator a (LWorld;Ljava/lang/String;LBlockPosition;Z)LBlockPosition; findNearestMapFeature
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+ChunkGenerator b (LChunk;II)V recreateStructures
+ChunkProviderServer a (LChunk;)V unload
+ChunkProviderServer b (II)LChunk; getOrLoadChunkAt
+ChunkProviderServer b (LChunk;)V saveChunkNOP
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+ChunkProviderServer c (LChunk;)V saveChunk
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+ChunkProviderServer d chunkLoader
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+ChunkProviderServer f world
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+ChunkSection c tickingBlockCount
+ChunkSection d ()I getYPosition
+ChunkSection d blockIds
+ChunkSection e ()V recalcBlockCounts
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+ChunkSection f skyLight
+ChunkSection g ()LDataPaletteBlock; getBlocks
+ChunkSection h ()LNibbleArray; getEmittedLightArray
+ChunkSection i ()LNibbleArray; getSkyLightArray
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+CombatTracker b ()LIChatBaseComponent; getDeathMessage
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+CommandAdvancement$Filter b THROUGH
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+CommandObjectiveExecutor$EnumCommandResult c AFFECTED_ENTITIES
+CommandObjectiveExecutor$EnumCommandResult d AFFECTED_ITEMS
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+Container a (LICrafting;)V addSlotListener
+Container a (LIInventory;I)LSlot; getSlot
+Container d windowId
+Container e listeners
+Container f dragType
+ContainerAnvil a levelCost
+ContainerAnvil l renameText
+ContainerBeacon a beacon
+ContainerBrewingStand a brewingStand
+ContainerChest a container
+ContainerDispenser a items
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+ContainerEnchantTable g costs
+ContainerEnchantTable j world
+ContainerEnchantTable k position
+ContainerFurnace a furnace
+ContainerHopper a hopper
+ContainerMerchant a merchant
+ContainerPlayer a craftInventory
+ContainerPlayer f resultInventory
+ContainerPlayer i owner
+ContainerWorkbench a craftInventory
+ContainerWorkbench f resultInventory
+ControllerMove$Operation a WAIT
+ControllerMove$Operation b MOVE_TO
+ControllerMove$Operation c STRAFE
+ControllerMove$Operation d JUMPING
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+Convertable b (Ljava/lang/String;)Z isConvertable
+CraftingManager a ()Z init
+CraftingManager a (LInventoryCrafting;LWorld;)LItemStack; craft
+CraftingManager a recipes
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+DamageSource a (LEntityFireball;LEntity;)LDamageSource; fireball
+DamageSource a (LEntityHuman;)LDamageSource; playerAttack
+DamageSource a (LEntityLiving;)LDamageSource; mobAttack
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+DamageSource b LIGHTNING
+DamageSource c ()Z isExplosion
+DamageSource c (LEntityLiving;)LIChatBaseComponent; getLocalizedDeathMessage
+DamageSource c BURN
+DamageSource d LAVA
+DamageSource e ()Z ignoresArmor
+DamageSource e HOT_FLOOR
+DamageSource f ()F getExhaustionCost
+DamageSource f STUCK
+DamageSource g ()Z ignoresInvulnerability
+DamageSource g CRAMMING
+DamageSource h ()Z isStarvation
+DamageSource h DROWN
+DamageSource i STARVE
+DamageSource j ()LEntity; getEntity
+DamageSource j CACTUS
+DamageSource k ()LDamageSource; setIgnoreArmor
+DamageSource k FALL
+DamageSource l FLY_INTO_WALL
+DamageSource m OUT_OF_WORLD
+DamageSource n ()LDamageSource; setExplosion
+DamageSource n GENERIC
+DamageSource o MAGIC
+DamageSource p WITHER
+DamageSource q ANVIL
+DamageSource r FALLING_BLOCK
+DamageSource s ()Z isMagic
+DamageSource s DRAGON_BREATH
+DamageSource t ()LDamageSource; setMagic
+DamageSource u translationIndex
+DataConverterTypes a LEVEL
+DataConverterTypes b PLAYER
+DataConverterTypes c CHUNK
+DataConverterTypes d BLOCK_ENTITY
+DataConverterTypes e ENTITY
+DataConverterTypes f ITEM_INSTANCE
+DataConverterTypes g OPTIONS
+DataConverterTypes h STRUCTURE
+DataPaletteBlock a (IIILIBlockData;)V setBlock
+DataPaletteBlock a ([BLNibbleArray;)LNibbleArray; exportData
+DataPaletteBlock b (ILIBlockData;)V setBlockIndex
+DataWatcher a (LDataWatcherObject;)Ljava/lang/Object; get
+DataWatcher a (LDataWatcherObject;Ljava/lang/Object;)V register
+DataWatcher b (LDataWatcherObject;)V markDirty
+DataWatcher b (LDataWatcherObject;Ljava/lang/Object;)V set
+DataWatcher c (LDataWatcherObject;Ljava/lang/Object;)V registerObject
+DedicatedPlayerList b ()LDedicatedServer; getServer
+DedicatedServer a (Ljava/lang/String;LICommandListener;)V issueCommand
+DedicatedServer k LOGGER
+DedicatedServer m serverCommandQueue
+DedicatedServer o remoteControlCommandListener
+DedicatedServer q propertyManager
+DedicatedServer s generateStructures
+DimensionManager a ()I getDimensionID
+DimensionManager a OVERWORLD
+DimensionManager b NETHER
+DimensionManager c THE_END
+DispenseBehaviorProjectile b ()F getPower
+DragonControllerManager a (LDragonControllerPhase;)V setControllerPhase
+DragonControllerManager b enderDragon
+DragonControllerManager c dragonControllers
+DragonControllerManager d currentDragonController
+DragonControllerPhase a (I)LDragonControllerPhase; getById
+Enchantment a (LItemStack;)Z canEnchant
+Enchantment b ()I getMaxLevel
+Enchantment b (LEnchantment;)I getId
+Enchantment b enchantments
+Enchantment c ()Z isTreasure
+Enchantment c itemTarget
+Enchantment d ()Z isCursed
+Enchantment f ()I getStartLevel
+Enchantment$Rarity a COMMON
+Enchantment$Rarity b UNCOMMON
+Enchantment$Rarity c RARE
+Enchantment$Rarity d VERY_RARE
+EnchantmentManager a (LEnchantment;LItemStack;)I getEnchantmentLevel
+EnchantmentManager c (LEntityLiving;)I getFireAspectEnchantmentLevel
+EnchantmentManager d (LEntityLiving;)I getOxygenEnchantmentLevel
+EnchantmentManager e (LItemStack;)Z shouldNotDrop
+EnchantmentManager f (LEntityLiving;)I getDigSpeedEnchantmentLevel
+EnchantmentProtection$DamageType a ALL
+EnchantmentProtection$DamageType b FIRE
+EnchantmentProtection$DamageType c FALL
+EnchantmentProtection$DamageType d EXPLOSION
+EnchantmentProtection$DamageType e PROJECTILE
+EnchantmentSlotType a (LItem;)Z canEnchant
+EnchantmentSlotType a ALL
+EnchantmentSlotType b ARMOR
+EnchantmentSlotType c ARMOR_FEET
+EnchantmentSlotType d ARMOR_LEGS
+EnchantmentSlotType e ARMOR_CHEST
+EnchantmentSlotType f ARMOR_HEAD
+EnchantmentSlotType g WEAPON
+EnchantmentSlotType h DIGGER
+EnchantmentSlotType i FISHING_ROD
+EnchantmentSlotType j BREAKABLE
+EnchantmentSlotType k BOW
+EnchantmentSlotType l WEARABLE
+Enchantments A LUCK
+Enchantments B LURE
+Enchantments a PROTECTION_ENVIRONMENTAL
+Enchantments b PROTECTION_FIRE
+Enchantments c PROTECTION_FALL
+Enchantments d PROTECTION_EXPLOSIONS
+Enchantments e PROTECTION_PROJECTILE
+Enchantments f OXYGEN
+Enchantments g WATER_WORKER
+Enchantments h THORNS
+Enchantments i DEPTH_STRIDER
+Enchantments l DAMAGE_ALL
+Enchantments m DAMAGE_UNDEAD
+Enchantments n DAMAGE_ARTHROPODS
+Enchantments o KNOCKBACK
+Enchantments p FIRE_ASPECT
+Enchantments q LOOT_BONUS_MOBS
+Enchantments s DIG_SPEED
+Enchantments t SILK_TOUCH
+Enchantments u DURABILITY
+Enchantments v LOOT_BONUS_BLOCKS
+Enchantments w ARROW_DAMAGE
+Enchantments x ARROW_KNOCKBACK
+Enchantments y ARROW_FIRE
+Enchantments z ARROW_INFINITE
+Entity A positionChanged
+Entity D velocityChanged
+Entity F dead
+Entity G width
+Entity H length
+Entity L fallDistance
+Entity Q noclip
+Entity S ()I getId
+Entity S random
+Entity T ()Ljava/util/Set; getScoreboardTags
+Entity T ticksLived
+Entity U ()V killEntity
+Entity U inWater
+Entity V ()LDataWatcher; getDataWatcher
+Entity V noDamageTicks
+Entity W justCreated
+Entity X ()V die
+Entity X fireProof
+Entity Y datawatcher
+Entity a (DDD)V enderTeleportTo
+Entity a (DDDFF)V setLocation
+Entity a (FF)V setSize
+Entity a (LBlockPosition;FF)V setPositionRotation
+Entity a (LCrashReportSystemDetails;)V appendEntityCrashDetails
+Entity a (LDamageSource;F)Z damageEntity
+Entity a (LEntityLightning;)V onLightningStrike
+Entity a (LEnumItemSlot;LItemStack;)V setEquipment
+Entity a (LEnumMoveType;DDD)V move
+Entity a (LWorld;)V spawnIn
+Entity a (Ljava/lang/String;)Z addScoreboardTag
+Entity aB ()Ljava/lang/String; getSaveID
+Entity aC ()Z isAlive
+Entity aD ()Z inBlock
+Entity aF invulnerable
+Entity aH ()V ejectPassengers
+Entity aP ()Ljava/lang/Iterable; getArmorItems
+Entity aR ()Z isBurning
+Entity aS ()Z isPassenger
+Entity aT ()Z isVehicle
+Entity aU ()Z isSneaking
+Entity aV ()Z isSprinting
+Entity aX ()Z isInvisible
+Entity aZ ()I getAirTicks
+Entity aa ()V burnFromLava
+Entity ab ()V extinguish
+Entity ad ()V recalcPosition
+Entity ag ()V checkBlockCollisions
+Entity ai ()Z isSilent
+Entity ai impulse
+Entity aj ()Z isNoGravity
+Entity aj portalCooldown
+Entity ak ()Z playStepSound
+Entity am ()Z isFireProof
+Entity am dimension
+Entity ao ()Z isInWater
+Entity aq uniqueID
+Entity as glowing
+Entity at passengers
+Entity av boundingBox
+Entity ay ()Z isInteractable
+Entity az ()Z isCollidable
+Entity az fireTicks
+Entity b (DDD)V setPosition
+Entity b (DDDFF)V setPositionRotation
+Entity b (FF)V setYawPitch
+Entity b (IZ)V setFlag
+Entity b (LDamageSource;)Z isInvulnerable
+Entity b (Ljava/lang/String;)Z removeScoreboardTag
+Entity bH ()LEntity; getVehicle
+Entity bL ()I getMaxFireTicks
+Entity bc ()F getHeadRotation
+Entity bi ()LVec3D; getPortalOffset
+Entity bj ()LEnumDirection; getPortalDirection
+Entity bk ()Z isIgnoreBlockTrigger
+Entity bm ()Ljava/util/UUID; getUniqueID
+Entity bq ()Ljava/lang/String; getCustomName
+Entity br ()Z getCustomNameVisible
+Entity bt ()LEnumDirection; getDirection
+Entity bw ()LAxisAlignedBB; getBoundingBox
+Entity by ()F getHeadHeight
+Entity c (Ljava/lang/String;)V setCustomName
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+Entity d (Z)V setNoGravity
+Entity e (LNBTTagCompound;)LNBTTagCompound; save
+Entity e (Z)V setSneaking
+Entity f (Z)V setSprinting
+Entity g ()Z getSendCommandFeedback
+Entity g (F)V setHeadRotation
+Entity g entityCount
+Entity h (Z)V setInvisible
+Entity h id
+Entity h_ ()Ljava/lang/String; getName
+Entity i (I)V setOnFire
+Entity i (LEntity;)V collide
+Entity i (Z)V setInvulnerable
+Entity i_ ()LIChatBaseComponent; getScoreboardDisplayName
+Entity j (I)V burn
+Entity j (Z)V setCustomNameVisible
+Entity k (I)Z getFlag
+Entity k attachedToPlayer
+Entity l (I)V setAirTicks
+Entity l world
+Entity m (LEntity;)Z startRiding
+Entity m lastX
+Entity n lastY
+Entity n_ ()Z hasCustomName
+Entity o ()V stopRiding
+Entity o lastZ
+Entity o_ ()LEnumPistonReaction; getPushReaction
+Entity p locX
+Entity q locY
+Entity r locZ
+Entity s motX
+Entity t motY
+Entity u motZ
+Entity v yaw
+Entity w pitch
+Entity x lastYaw
+Entity y lastPitch
+Entity z onGround
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+EntityAgeable c (I)V setAgeRaw
+EntityAgeable l ()I getAge
+EntityAnimal K ()Z isTypeNotPersistent
+EntityAnimal a (LDamageSource;F)Z damageEntity
+EntityAnimal a (LEntityAnimal;)Z mate
+EntityAnimal b (LEntityHuman;)I getExpValue
+EntityAnimal dq ()LEntityPlayer; getBreedCause
+EntityAnimal dr ()Z isInLove
+EntityAnimal ds ()V resetLove
+EntityAreaEffectCloud a (F)V setRadius
+EntityAreaEffectCloud a (I)V setColor
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+EntityAreaEffectCloud a (LEnumParticle;)V setParticle
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+EntityAreaEffectCloud av waitTime
+EntityAreaEffectCloud aw reapplicationDelay
+EntityAreaEffectCloud ax hasColor
+EntityAreaEffectCloud ay durationOnUse
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+EntityAreaEffectCloud b (F)V setRadiusOnUse
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+EntityAreaEffectCloud g (I)V setWaitTime
+EntityAreaEffectCloud g potionRegistry
+EntityAreaEffectCloud h effects
+EntityAreaEffectCloud j ()F getRadius
+EntityAreaEffectCloud k ()I getColor
+EntityAreaEffectCloud l ()LEnumParticle; getParticle
+EntityAreaEffectCloud r ()I getDuration
+EntityAreaEffectCloud y ()LEntityLiving; getSource
+EntityArmorStand a (LVector3f;)V setHeadPose
+EntityArmorStand b (LVector3f;)V setBodyPose
+EntityArmorStand bD headPose
+EntityArmorStand bE bodyPose
+EntityArmorStand bF leftArmPose
+EntityArmorStand bG rightArmPose
+EntityArmorStand bH leftLegPose
+EntityArmorStand bI rightLegPose
+EntityArmorStand c (LVector3f;)V setLeftArmPose
+EntityArmorStand d (LVector3f;)V setRightArmPose
+EntityArmorStand e (LVector3f;)V setLeftLegPose
+EntityArmorStand f (LVector3f;)V setRightLegPose
+EntityArmorStand m (Z)V setSmall
+EntityArmorStand n (Z)V setArms
+EntityArmorStand o (Z)V setBasePlate
+EntityArmorStand p ()Z isSmall
+EntityArmorStand p (Z)V setMarker
+EntityArmorStand r ()Z hasArms
+EntityArmorStand s ()Z hasBasePlate
+EntityArmorStand t ()Z isMarker
+EntityArrow a (I)V setKnockbackStrength
+EntityArrow a (Z)V setCritical
+EntityArrow a inGround
+EntityArrow aA knockbackStrength
+EntityArrow az damage
+EntityArrow c fromPlayer
+EntityArrow d shake
+EntityArrow e shooter
+EntityArrow n ()Z isCritical
+EntityArrow$PickupStatus a DISALLOWED
+EntityArrow$PickupStatus b ALLOWED
+EntityArrow$PickupStatus c CREATIVE_ONLY
+EntityBat a (Z)V setAsleep
+EntityBat p ()Z isAsleep
+EntityBoat a (F)V setDamage
+EntityBoat a (LEntityBoat$EnumBoatType;)V setType
+EntityBoat s ()LEntityBoat$EnumBoatType; getType
+EntityBoat$EnumBoatType a OAK
+EntityBoat$EnumBoatType b SPRUCE
+EntityBoat$EnumBoatType c BIRCH
+EntityBoat$EnumBoatType d JUNGLE
+EntityBoat$EnumBoatType e ACACIA
+EntityBoat$EnumBoatType f DARK_OAK
+EntityBoat$EnumStatus a IN_WATER
+EntityBoat$EnumStatus b UNDER_WATER
+EntityBoat$EnumStatus c UNDER_FLOWING_WATER
+EntityBoat$EnumStatus d ON_LAND
+EntityBoat$EnumStatus e IN_AIR
+EntityChicken dl ()Z isChickenJockey
+EntityComplexPart a owner
+EntityCow a (LEntityAgeable;)LEntityAgeable; createChild
+EntityCreeper bA explosionRadius
+EntityCreeper by fuseTicks
+EntityCreeper bz maxFuseTicks
+EntityCreeper dn ()Z isIgnited
+EntityCreeper do ()V do_
+EntityCreeper dp ()Z canCauseHeadDrop
+EntityCreeper dq ()V setCausedHeadDrop
+EntityCreeper p ()Z isPowered
+EntityDamageSource c (LEntityLiving;)LIChatBaseComponent; getLocalizedDeathMessage
+EntityDamageSource j ()LEntity; getEntity
+EntityDamageSourceIndirect w owner
+EntityEnderCrystal a (LBlockPosition;)V setBeamTarget
+EntityEnderCrystal a (Z)V setShowingBottom
+EntityEnderCrystal j ()LBlockPosition; getBeamTarget
+EntityEnderCrystal k ()Z isShowingBottom
+EntityEnderDragon a PHASE
+EntityEnderDragon bI currentEnderCrystal
+EntityEnderDragon bv children
+EntityEnderDragon de ()LDragonControllerManager; getDragonControllerManager
+EntityEnderDragon e (LDamageSource;F)Z dealDamage
+EntityEnderman b (LIBlockData;)V setCarried
+EntityEnderman dn ()LIBlockData; getCarried
+EntityEnderman do ()Z do_
+EntityEnderman$PathfinderGoalEndermanPickupBlock a enderman
+EntityEvokerFangs j ()LEntityLiving; getOwner
+EntityExperienceOrb a (I)I getOrbValue
+EntityExperienceOrb e value
+EntityExperienceOrb f targetPlayer
+EntityExperienceOrb g targetTime
+EntityFallingBlock a ticksLived
+EntityFallingBlock at fallHurtAmount
+EntityFallingBlock b dropItem
+EntityFallingBlock c tileEntityData
+EntityFallingBlock e block
+EntityFallingBlock g hurtEntities
+EntityFallingBlock h fallHurtMax
+EntityFallingBlock l ()LIBlockData; getBlock
+EntityFireball a (LDamageSource;F)Z damageEntity
+EntityFireball a shooter
+EntityFireball b dirX
+EntityFireball c dirY
+EntityFireball d dirZ
+EntityFireworks a FIREWORK_ITEM
+EntityFireworks c ticksFlown
+EntityFireworks d expectedLifespan
+EntityFishingHook a hooked
+EntityFishingHook c isInGround
+EntityFishingHook e owner
+EntityFishingHook$HookState a FLYING
+EntityFishingHook$HookState b HOOKED_IN_ENTITY
+EntityFishingHook$HookState c BOBBING
+EntityGhast de ()I getPower
+EntityGhast$PathfinderGoalGhastAttackTarget b ghast
+EntityGuardian bz goalRandomStroll
+EntityHanging a (LDamageSource;F)Z damageEntity
+EntityHanging a (LEnumDirection;)V setDirection
+EntityHanging a blockPosition
+EntityHanging b direction
+EntityHanging j ()V updateBoundingBox
+EntityHanging k ()Z survives
+EntityHanging l ()I getWidth
+EntityHanging n ()I getHeight
+EntityHanging q ()LBlockPosition; getBlockPosition
+EntityHorse dl ()I getVariant
+EntityHorse o (I)V setVariant
+EntityHorseAbstract b (Ljava/util/UUID;)V setOwnerUUID
+EntityHorseAbstract bC inventoryChest
+EntityHorseAbstract bE jumpPower
+EntityHorseAbstract bN canSlide
+EntityHorseAbstract bx attributeJumpStrength
+EntityHorseAbstract dA ()Z hasReproduced
+EntityHorseAbstract dB ()I getTemper
+EntityHorseAbstract dC ()V loadChest
+EntityHorseAbstract dE ()D getJumpStrength
+EntityHorseAbstract dH ()I getMaxDomestication
+EntityHorseAbstract do ()LSoundEffect; do_
+EntityHorseAbstract du ()Z isTamed
+EntityHorseAbstract dv ()Ljava/util/UUID; getOwnerUUID
+EntityHorseAbstract m (I)V setTemper
+EntityHorseAbstract r (Z)V setTamed
+EntityHorseAbstract w (Z)V setStanding
+EntityHorseChestedAbstract dm ()Z isCarryingChest
+EntityHorseChestedAbstract q (Z)V setCarryingChest
+EntityHuman a (F)V applyExhaustion
+EntityHuman a (I)V levelDown
+EntityHuman a (LEntityHorseAbstract;LIInventory;)V openHorseInventory
+EntityHuman a (LIInventory;)V openContainer
+EntityHuman a (LIMerchant;)V openTrade
+EntityHuman a (LITileEntityContainer;)V openTileEntity
+EntityHuman a (LItemStack;I)V enchantDone
+EntityHuman a (LItemStack;Z)LEntityItem; drop
+EntityHuman a (LTileEntitySign;)V openSign
+EntityHuman a (LWorld;LBlockPosition;Z)LBlockPosition; getBed
+EntityHuman b (LBlockPosition;Z)V setRespawnPosition
+EntityHuman bK sleeping
+EntityHuman bL bedPosition
+EntityHuman bO abilities
+EntityHuman bP expLevel
+EntityHuman bQ expTotal
+EntityHuman bR exp
+EntityHuman bU hookedFish
+EntityHuman bv inventory
+EntityHuman bw enderChest
+EntityHuman bx defaultContainer
+EntityHuman by activeContainer
+EntityHuman bz foodData
+EntityHuman c (I)V setScore
+EntityHuman c (LIBlockData;)Z hasBlock
+EntityHuman c sleepTicks
+EntityHuman cU ()I getScore
+EntityHuman da ()Lcom/mojang/authlib/GameProfile; getProfile
+EntityHuman dc ()Z isDeeplySleeping
+EntityHuman de ()LBlockPosition; getBed
+EntityHuman df ()Z isRespawnForced
+EntityHuman dh ()I getExpToLevel
+EntityHuman di ()LFoodMetaData; getFoodData
+EntityHuman dl ()LInventoryEnderChest; getEnderChest
+EntityHuman dm ()V releaseShoulderEntities
+EntityHuman dn ()LScoreboard; getScoreboard
+EntityHuman dp ()LNBTTagCompound; getShoulderEntityLeft
+EntityHuman dq ()LNBTTagCompound; getShoulderEntityRight
+EntityHuman dt ()LItemCooldown; getCooldownTracker
+EntityHuman dv ()Z isCreativeAndOp
+EntityHuman f (LEntity;)V attack
+EntityHuman g (I)V addScore
+EntityHuman h (LNBTTagCompound;)V setShoulderEntityLeft
+EntityHuman i (LNBTTagCompound;)V setShoulderEntityRight
+EntityHuman k (DDD)V checkMovement
+EntityHuman k (LNBTTagCompound;)V spawnEntityFromShoulder
+EntityHuman m (I)V giveExp
+EntityHuman p ()V closeInventory
+EntityHuman w ()V updateAbilities
+EntityHuman y ()Z isSpectator
+EntityHuman$EnumBedResult a OK
+EntityHuman$EnumBedResult b NOT_POSSIBLE_HERE
+EntityHuman$EnumBedResult c NOT_POSSIBLE_NOW
+EntityHuman$EnumBedResult d TOO_FAR_AWAY
+EntityHuman$EnumBedResult e OTHER_PROBLEM
+EntityHuman$EnumBedResult f NOT_SAFE
+EntityHuman$EnumChatVisibility a FULL
+EntityHuman$EnumChatVisibility b SYSTEM
+EntityHuman$EnumChatVisibility c HIDDEN
+EntityIllagerWizard a (LEntityIllagerWizard$Spell;)V setSpell
+EntityIllagerWizard do ()LEntityIllagerWizard$Spell; getSpell
+EntityIllagerWizard$Spell a NONE
+EntityIllagerWizard$Spell b SUMMON_VEX
+EntityIllagerWizard$Spell c FANGS
+EntityIllagerWizard$Spell d WOLOLO
+EntityIllagerWizard$Spell e DISAPPEAR
+EntityIllagerWizard$Spell f BLINDNESS
+EntityInsentient E ()V doSpawnEffect
+EntityInsentient H ()LItem; getLoot
+EntityInsentient K ()Z isTypeNotPersistent
+EntityInsentient Q ()Z canSpawn
+EntityInsentient a (LDifficultyDamageScaler;LGroupDataEntity;)LGroupDataEntity; prepare
+EntityInsentient a (ZZ)V unleash
+EntityInsentient b (LEntity;Z)V setLeashHolder
+EntityInsentient b (LEntityHuman;)I getExpValue
+EntityInsentient b (ZI)V dropDeathLoot
+EntityInsentient b lookController
+EntityInsentient bA persistent
+EntityInsentient bF leashHolder
+EntityInsentient br goalSelector
+EntityInsentient bs targetSelector
+EntityInsentient bt dropChanceHand
+EntityInsentient bu dropChanceArmor
+EntityInsentient bv goalTarget
+EntityInsentient bz canPickUpLoot
+EntityInsentient cY ()Z isPersistent
+EntityInsentient d (LEntityLiving;)V setGoalTarget
+EntityInsentient da ()Z isLeashed
+EntityInsentient db ()LEntity; getLeashHolder
+EntityInsentient dc ()Z isNoAI
+EntityInsentient f moveController
+EntityInsentient h navigation
+EntityInsentient n (Z)V setNoAI
+EntityInsentient t ()LControllerLook; getControllerLook
+EntityInsentient u ()LControllerMove; getControllerMove
+EntityInsentient w ()LControllerJump; getControllerJump
+EntityInsentient x ()LNavigationAbstract; getNavigation
+EntityInsentient y ()LEntitySenses; getEntitySenses
+EntityInsentient z ()LEntityLiving; getGoalTarget
+EntityInsentient$EnumEntityPositionType a ON_GROUND
+EntityInsentient$EnumEntityPositionType b IN_AIR
+EntityInsentient$EnumEntityPositionType c IN_WATER
+EntityIronGolem dn ()Z isPlayerCreated
+EntityIronGolem p (Z)V setPlayerCreated
+EntityItem a (LItemStack;)V setItemStack
+EntityItem d age
+EntityItem e pickupDelay
+EntityItem k ()LItemStack; getItemStack
+EntityItemFrame a (I)V setRotation
+EntityItemFrame a (IZ)V setRotation
+EntityItemFrame a (LItemStack;)V setItem
+EntityItemFrame a (LItemStack;Z)V setItem
+EntityItemFrame r ()LItemStack; getItem
+EntityItemFrame s ()I getRotation
+EntityLargeFireball e yield
+EntityLightning b lifeTicks
+EntityLiving D (LEntity;)Z hasLineOfSight
+EntityLiving a (LDamageSource;)V die
+EntityLiving a (LDamageSource;F)Z damageEntity
+EntityLiving a (LEntity;I)V receive
+EntityLiving a (LEnumItemSlot;LItemStack;)V setSlot
+EntityLiving a (LIAttribute;)LAttributeInstance; getAttributeInstance
+EntityLiving a (LMobEffectList;)Z hasEffect
+EntityLiving a (ZI)V dropEquipment
+EntityLiving aB deathTicks
+EntityLiving aI maxNoDamageTicks
+EntityLiving aS killer
+EntityLiving aT lastDamageByPlayerTime
+EntityLiving aV ticksFarFromPlayer
+EntityLiving ay hurtTicks
+EntityLiving b (F)V heal
+EntityLiving b (LDamageSource;F)F applyArmorModifier
+EntityLiving b (LEntityHuman;)I getExpValue
+EntityLiving b (LEnumItemSlot;)LItemStack; getEquipment
+EntityLiving b (LMobEffectList;)LMobEffect; getEffect
+EntityLiving b (ZI)V dropDeathLoot
+EntityLiving bM ()V initAttributes
+EntityLiving bP ()Z isDropExperience
+EntityLiving bQ ()Z alwaysGivesExp
+EntityLiving bR ()Ljava/util/Random; getRandom
+EntityLiving bS ()LEntityLiving; getLastDamager
+EntityLiving bX ()V tickPotionEffects
+EntityLiving bZ ()V removeAllEffects
+EntityLiving bc lastDamage
+EntityLiving bo activeItem
+EntityLiving bs attributeMap
+EntityLiving bt combatTracker
+EntityLiving bu effects
+EntityLiving bx updateEffects
+EntityLiving by lastDamager
+EntityLiving bz hurtTimestamp
+EntityLiving c (F)V setHealth
+EntityLiving c (LDamageSource;F)F applyMagicModifier
+EntityLiving c (LMobEffect;)V addEffect
+EntityLiving cA ()V doTick
+EntityLiving cD ()F getAbsorptionHearts
+EntityLiving cF ()LEnumMainHand; getMainHand
+EntityLiving cG ()Z isHandRaised
+EntityLiving cM ()V clearActiveItem
+EntityLiving cO ()Z isBlocking
+EntityLiving ca ()Ljava/util/Collection; getEffects
+EntityLiving cd ()F getHealth
+EntityLiving cg ()I getArmorStrength
+EntityLiving ch ()LCombatTracker; getCombatTracker
+EntityLiving cj ()F getMaxHealth
+EntityLiving ck ()I getArrowCount
+EntityLiving cm ()LAttributeMapBase; getAttributeMap
+EntityLiving cn ()LEnumMonsterType; getMonsterType
+EntityLiving co ()LItemStack; getItemInMainHand
+EntityLiving cp ()LItemStack; getItemInOffHand
+EntityLiving cs ()Z isFrozen
+EntityLiving cz ()Z isSleeping
+EntityLiving d (LDamageSource;F)V damageEntity0
+EntityLiving d (LMobEffectList;)V removeEffect
+EntityLiving f (I)V setArrowCount
+EntityLiving f (LDamageSource;)Z applyBlockingModifier
+EntityLiving f HEALTH
+EntityLiving i (F)V damageArmor
+EntityLiving j ()V enterCombat
+EntityLiving j (F)V damageShield
+EntityLiving k ()V exitCombat
+EntityLiving l_ ()Z isBaby
+EntityLiving m (F)V setAbsorptionHearts
+EntityLlama dQ ()I getStrength
+EntityLlama dR ()I getVariant
+EntityLlama o (I)V setVariant
+EntityLlama p (I)V setStrength
+EntityLlamaSpit a shooter
+EntityMinecartAbstract a (F)V setDamage
+EntityMinecartAbstract b (LIBlockData;)V setDisplayBlock
+EntityMinecartAbstract f (I)V setDisplayBlockOffset
+EntityMinecartAbstract s ()F getDamage
+EntityMinecartAbstract t ()I getType
+EntityMinecartAbstract w ()LIBlockData; getDisplayBlock
+EntityMinecartAbstract y ()I getDisplayBlockOffset
+EntityMinecartAbstract$EnumMinecartType a RIDEABLE
+EntityMinecartAbstract$EnumMinecartType b CHEST
+EntityMinecartAbstract$EnumMinecartType c FURNACE
+EntityMinecartAbstract$EnumMinecartType d TNT
+EntityMinecartAbstract$EnumMinecartType e SPAWNER
+EntityMinecartAbstract$EnumMinecartType f HOPPER
+EntityMinecartAbstract$EnumMinecartType g COMMAND_BLOCK
+EntityMinecartCommandBlock a COMMAND
+EntityMinecartCommandBlock j ()LCommandBlockListenerAbstract; getCommandBlock
+EntityMinecartContainer a items
+EntityMinecartHopper C ()Z isEnabled
+EntityMinecartHopper g (I)V setCooldown
+EntityMinecartHopper l (Z)V setEnabled
+EntityMonster a (LDamageSource;F)Z damageEntity
+EntityOcelot dt ()I getCatType
+EntityOcelot g (I)V setCatType
+EntityOwnable b ()Ljava/util/UUID; getOwnerUUID
+EntityOwnable p_ ()LEntity; getOwner
+EntityPainting c art
+EntityPainting$EnumArt a KEBAB
+EntityPainting$EnumArt b AZTEC
+EntityPainting$EnumArt c ALBAN
+EntityPainting$EnumArt d AZTEC_2
+EntityPainting$EnumArt e BOMB
+EntityPainting$EnumArt f PLANT
+EntityPainting$EnumArt g WASTELAND
+EntityPainting$EnumArt h POOL
+EntityPainting$EnumArt i COURBET
+EntityPainting$EnumArt j SEA
+EntityPainting$EnumArt k SUNSET
+EntityPainting$EnumArt l CREEBET
+EntityPainting$EnumArt m WANDERER
+EntityPainting$EnumArt n GRAHAM
+EntityPainting$EnumArt o MATCH
+EntityPainting$EnumArt p BUST
+EntityPainting$EnumArt q STAGE
+EntityPainting$EnumArt r VOID
+EntityPainting$EnumArt s SKULL_AND_ROSES
+EntityPainting$EnumArt t WITHER
+EntityPainting$EnumArt u FIGHTERS
+EntityPainting$EnumArt v POINTER
+EntityPainting$EnumArt w PIGSCENE
+EntityPainting$EnumArt x BURNING_SKULL
+EntityPainting$EnumArt y SKELETON
+EntityPainting$EnumArt z DONKEY_KONG
+EntityParrot du ()I getVariant
+EntityParrot m (I)V setVariant
+EntityPig dl ()Z hasSaddle
+EntityPig p (Z)V setSaddle
+EntityPigZombie bx angerLevel
+EntityPigZombie by soundDelay
+EntityPigZombie bz hurtBy
+EntityPlayer C ()LEntityHuman$EnumChatVisibility; getChatFlags
+EntityPlayer D ()V resetIdleTimer
+EntityPlayer E ()LServerStatisticManager; getStatisticManager
+EntityPlayer H ()LEntity; getSpecatorTarget
+EntityPlayer K ()LIChatBaseComponent; getPlayerListName
+EntityPlayer P ()LAdvancementDataPlayer; getAdvancementData
+EntityPlayer a (LContainer;)V updateInventory
+EntityPlayer a (LEntityPlayer;Z)V copyFrom
+EntityPlayer a (Ljava/lang/String;Ljava/lang/String;)V setResourcePack
+EntityPlayer a playerConnection
+EntityPlayer b server
+EntityPlayer bW locale
+EntityPlayer bX removeQueue
+EntityPlayer c playerInteractManager
+EntityPlayer cg lastHealthSent
+EntityPlayer cj lastSentExp
+EntityPlayer ck invulnerableTicks
+EntityPlayer cp worldChangeInvuln
+EntityPlayer cw containerCounter
+EntityPlayer dw ()Z canPvP
+EntityPlayer dx ()V nextContainerCounter
+EntityPlayer e (LEntity;)V setSpectatorTarget
+EntityPlayer g ping
+EntityPlayer h viewingCredits
+EntityPlayer j_ ()V syncInventory
+EntityPlayer k_ ()V playerTick
+EntityPlayer q ()V broadcastCarriedItem
+EntityPlayer u ()V triggerHealthUpdate
+EntityPotion a (LItemStack;)V setItem
+EntityPotion l ()LItemStack; getItem
+EntityPotion p ()Z isLingering
+EntityProjectile a inGround
+EntityProjectile at shooterName
+EntityProjectile b shake
+EntityProjectile d blockX
+EntityProjectile e blockY
+EntityProjectile f blockZ
+EntityProjectile g inBlockId
+EntityProjectile h shooter
+EntityProjectile k ()LEntityLiving; getShooter
+EntityRabbit dn ()I getRabbitType
+EntityRabbit do ()V do_
+EntityRabbit g (I)V setRabbitType
+EntitySheep b (LEnumColor;)V setColor
+EntitySheep by container
+EntitySheep dl ()LEnumColor; getColor
+EntitySheep dm ()Z isSheared
+EntitySheep p (Z)V setSheared
+EntityShulker bx COLOR
+EntityShulkerBullet a shooter
+EntityShulkerBullet b target
+EntitySilverfish$PathfinderGoalSilverfishWakeOthers a silverfish
+EntitySlime H ()LItem; getLoot
+EntitySlime a (IZ)V setSize
+EntitySlime dl ()I getSize
+EntitySnowman a (Z)V setHasPumpkin
+EntitySnowman p ()Z hasPumpkin
+EntitySpectralArrow f duration
+EntitySpider a (LDifficultyDamageScaler;LGroupDataEntity;)LGroupDataEntity; prepare
+EntitySpider by ()F getHeadHeight
+EntityTNTPrimed a (I)V setFuseTicks
+EntityTNTPrimed a FUSE_TICKS
+EntityTNTPrimed b source
+EntityTNTPrimed j ()LEntityLiving; getSource
+EntityTNTPrimed l ()I getFuseTicks
+EntityTNTPrimed n ()V explode
+EntityTameableAnimal b (Ljava/util/UUID;)V setOwnerUUID
+EntityTameableAnimal bz goalSit
+EntityTameableAnimal dl ()Z isTamed
+EntityTameableAnimal dn ()Z isSitting
+EntityTameableAnimal do ()LEntityLiving; getOwner
+EntityTameableAnimal dp ()LPathfinderGoalSit; getGoalSit
+EntityTameableAnimal q (Z)V setTamed
+EntityTameableAnimal r (Z)V setSitting
+EntityTippedArrow at hasColor
+EntityTippedArrow d (I)V setColor
+EntityTippedArrow g potionRegistry
+EntityTippedArrow h effects
+EntityTippedArrow p ()I getColor
+EntityTracker a ()V updatePlayers
+EntityTracker a (LEntity;)V track
+EntityTracker a (LEntity;II)V addEntity
+EntityTracker a (LEntity;IIZ)V addEntity
+EntityTracker b (LEntity;)V untrackEntity
+EntityTracker b (LEntity;LPacket;)V sendPacketToEntity
+EntityTracker b (LEntityPlayer;)V untrackPlayer
+EntityTracker b world
+EntityTracker d trackedEntities
+EntityTrackerEntry a (LPacket;)V broadcast
+EntityTrackerEntry a (Ljava/util/List;)V track
+EntityTrackerEntry b (LEntityPlayer;)V updatePlayer
+EntityTrackerEntry b (LPacket;)V broadcastIncludingSelf
+EntityTrackerEntry b (Ljava/util/List;)V scanPlayers
+EntityTrackerEntry d (LEntityPlayer;)V clear
+EntityTrackerEntry d tracker
+EntityTrackerEntry h xLoc
+EntityTrackerEntry i yLoc
+EntityTrackerEntry j zLoc
+EntityTrackerEntry k yRot
+EntityTrackerEntry l xRot
+EntityTrackerEntry m headYaw
+EntityTrackerEntry t isMoving
+EntityTrackerEntry z trackedPlayers
+EntityTypes a (Ljava/lang/Class;)LMinecraftKey; getName
+EntityTypes c eggInfo
+EntityTypes$MonsterEggInfo d killEntityStatistic
+EntityTypes$MonsterEggInfo e killedByEntityStatistic
+EntityVillager bA profession
+EntityVillager bD tradingPlayer
+EntityVillager bE trades
+EntityVillager bI riches
+EntityVillager bO inventory
+EntityVillager bx village
+EntityVillager dl ()I getProfession
+EntityVillager dm ()Z isInLove
+EntityVillager do ()Z do_
+EntityVillager g (I)V setProfession
+EntityWitherSkull a (Z)V setCharged
+EntityWitherSkull n ()Z isCharged
+EntityWolf a (LEnumColor;)V setCollarColor
+EntityWolf bB DATA_HEALTH
+EntityWolf dv ()Z isAngry
+EntityWolf dw ()LEnumColor; getCollarColor
+EntityWolf s (Z)V setAngry
+EntityZombie a (LDamageSource;F)Z damageEntity
+EntityZombie a (LDifficultyDamageScaler;LGroupDataEntity;)LGroupDataEntity; prepare
+EntityZombie do ()V do_
+EntityZombie q (Z)V setBaby
+EntityZombieVillager a (I)V setProfession
+EntityZombieVillager bx conversionTime
+EntityZombieVillager dp ()I getProfession
+EntityZombieVillager ds ()Z isConverting
+EnumAnimation a NONE
+EnumAnimation b EAT
+EnumAnimation c DRINK
+EnumAnimation d BLOCK
+EnumAnimation e BOW
+EnumBannerPatternType A HALF_VERTICAL
+EnumBannerPatternType B HALF_HORIZONTAL
+EnumBannerPatternType C HALF_VERTICAL_MIRROR
+EnumBannerPatternType D HALF_HORIZONTAL_MIRROR
+EnumBannerPatternType E BORDER
+EnumBannerPatternType F CURLY_BORDER
+EnumBannerPatternType G CREEPER
+EnumBannerPatternType H GRADIENT
+EnumBannerPatternType I GRADIENT_UP
+EnumBannerPatternType J BRICKS
+EnumBannerPatternType K SKULL
+EnumBannerPatternType L FLOWER
+EnumBannerPatternType M MOJANG
+EnumBannerPatternType a BASE
+EnumBannerPatternType b SQUARE_BOTTOM_LEFT
+EnumBannerPatternType c SQUARE_BOTTOM_RIGHT
+EnumBannerPatternType d SQUARE_TOP_LEFT
+EnumBannerPatternType e SQUARE_TOP_RIGHT
+EnumBannerPatternType f STRIPE_BOTTOM
+EnumBannerPatternType g STRIPE_TOP
+EnumBannerPatternType h STRIPE_LEFT
+EnumBannerPatternType i STRIPE_RIGHT
+EnumBannerPatternType j STRIPE_CENTER
+EnumBannerPatternType k STRIPE_MIDDLE
+EnumBannerPatternType l STRIPE_DOWNRIGHT
+EnumBannerPatternType m STRIPE_DOWNLEFT
+EnumBannerPatternType n STRIPE_SMALL
+EnumBannerPatternType o CROSS
+EnumBannerPatternType p STRAIGHT_CROSS
+EnumBannerPatternType q TRIANGLE_BOTTOM
+EnumBannerPatternType r TRIANGLE_TOP
+EnumBannerPatternType s TRIANGLES_BOTTOM
+EnumBannerPatternType t TRIANGLES_TOP
+EnumBannerPatternType u DIAGONAL_LEFT
+EnumBannerPatternType v DIAGONAL_RIGHT
+EnumBannerPatternType w DIAGONAL_LEFT_MIRROR
+EnumBannerPatternType x DIAGONAL_RIGHT_MIRROR
+EnumBannerPatternType y CIRCLE_MIDDLE
+EnumBannerPatternType z RHOMBUS_MIDDLE
+EnumBlockFaceShape a SOLID
+EnumBlockFaceShape b BOWL
+EnumBlockFaceShape c CENTER_SMALL
+EnumBlockFaceShape d MIDDLE_POLE_THIN
+EnumBlockFaceShape e CENTER
+EnumBlockFaceShape f MIDDLE_POLE
+EnumBlockFaceShape g CENTER_BIG
+EnumBlockFaceShape h MIDDLE_POLE_THICK
+EnumBlockFaceShape i UNDEFINED
+EnumBlockMirror a NONE
+EnumBlockMirror b LEFT_RIGHT
+EnumBlockMirror c FRONT_BACK
+EnumBlockRotation a NONE
+EnumBlockRotation b CLOCKWISE_90
+EnumBlockRotation c CLOCKWISE_180
+EnumBlockRotation d COUNTERCLOCKWISE_90
+EnumChatFormat a BLACK
+EnumChatFormat b DARK_BLUE
+EnumChatFormat c ()Z isFormat
+EnumChatFormat c DARK_GREEN
+EnumChatFormat d DARK_AQUA
+EnumChatFormat e DARK_RED
+EnumChatFormat f DARK_PURPLE
+EnumChatFormat g GOLD
+EnumChatFormat h GRAY
+EnumChatFormat i DARK_GRAY
+EnumChatFormat j BLUE
+EnumChatFormat k GREEN
+EnumChatFormat l AQUA
+EnumChatFormat m RED
+EnumChatFormat n LIGHT_PURPLE
+EnumChatFormat o YELLOW
+EnumChatFormat p WHITE
+EnumChatFormat q OBFUSCATED
+EnumChatFormat r BOLD
+EnumChatFormat s STRIKETHROUGH
+EnumChatFormat t UNDERLINE
+EnumChatFormat u ITALIC
+EnumChatFormat v RESET
+EnumChatFormat z character
+EnumColor a ()I getColorIndex
+EnumColor a (I)LEnumColor; fromInvColorIndex
+EnumColor a WHITE
+EnumColor b ()I getInvColorIndex
+EnumColor b (I)LEnumColor; fromColorIndex
+EnumColor b ORANGE
+EnumColor c MAGENTA
+EnumColor d LIGHT_BLUE
+EnumColor e YELLOW
+EnumColor f LIME
+EnumColor g PINK
+EnumColor h GRAY
+EnumColor i SILVER
+EnumColor j CYAN
+EnumColor k PURPLE
+EnumColor l BLUE
+EnumColor m BROWN
+EnumColor n GREEN
+EnumColor o RED
+EnumColor p BLACK
+EnumCreatureType a MONSTER
+EnumCreatureType b CREATURE
+EnumCreatureType c AMBIENT
+EnumCreatureType d WATER_CREATURE
+EnumDifficulty a (I)LEnumDifficulty; getById
+EnumDifficulty a PEACEFUL
+EnumDifficulty b EASY
+EnumDifficulty c NORMAL
+EnumDifficulty d HARD
+EnumDirection a (D)LEnumDirection; fromAngle
+EnumDirection a (I)LEnumDirection; fromType1
+EnumDirection a DOWN
+EnumDirection b ()I get2DRotationValue
+EnumDirection b (I)LEnumDirection; fromType2
+EnumDirection b UP
+EnumDirection c NORTH
+EnumDirection d ()LEnumDirection; opposite
+EnumDirection d SOUTH
+EnumDirection e WEST
+EnumDirection f EAST
+EnumDirection g ()I getAdjacentX
+EnumDirection h ()I getAdjacentY
+EnumDirection i ()I getAdjacentZ
+EnumDirection$EnumAxis a X
+EnumDirection$EnumAxis b Y
+EnumDirection$EnumAxis c Z
+EnumDirection$EnumAxisDirection a POSITIVE
+EnumDirection$EnumAxisDirection b NEGATIVE
+EnumDirection$EnumDirectionLimit a HORIZONTAL
+EnumDirection$EnumDirectionLimit b VERTICAL
+EnumDragonRespawn a START
+EnumDragonRespawn b PREPARING_TO_SUMMON_PILLARS
+EnumDragonRespawn c SUMMONING_PILLARS
+EnumDragonRespawn d SUMMONING_DRAGON
+EnumDragonRespawn e END
+EnumGamemode a ()I getId
+EnumGamemode a (I)LEnumGamemode; getById
+EnumGamemode a NOT_SET
+EnumGamemode b SURVIVAL
+EnumGamemode c CREATIVE
+EnumGamemode d ()Z isCreative
+EnumGamemode d ADVENTURE
+EnumGamemode e SPECTATOR
+EnumHand a MAIN_HAND
+EnumHand b OFF_HAND
+EnumHorseArmor a NONE
+EnumHorseArmor b IRON
+EnumHorseArmor c GOLD
+EnumHorseArmor d DIAMOND
+EnumInteractionResult a SUCCESS
+EnumInteractionResult b PASS
+EnumInteractionResult c FAIL
+EnumItemRarity a COMMON
+EnumItemRarity b UNCOMMON
+EnumItemRarity c RARE
+EnumItemRarity d EPIC
+EnumItemSlot a MAINHAND
+EnumItemSlot b OFFHAND
+EnumItemSlot c FEET
+EnumItemSlot d LEGS
+EnumItemSlot e CHEST
+EnumItemSlot f HEAD
+EnumItemSlot$Function a HAND
+EnumItemSlot$Function b ARMOR
+EnumMainHand a LEFT
+EnumMainHand b RIGHT
+EnumMonsterType a UNDEFINED
+EnumMonsterType b UNDEAD
+EnumMonsterType c ARTHROPOD
+EnumMonsterType d ILLAGER
+EnumMoveType a SELF
+EnumMoveType b PLAYER
+EnumMoveType c PISTON
+EnumMoveType d SHULKER_BOX
+EnumMoveType e SHULKER
+EnumParticle A FLAME
+EnumParticle B LAVA
+EnumParticle C FOOTSTEP
+EnumParticle D CLOUD
+EnumParticle E REDSTONE
+EnumParticle F SNOWBALL
+EnumParticle G SNOW_SHOVEL
+EnumParticle H SLIME
+EnumParticle I HEART
+EnumParticle J BARRIER
+EnumParticle K ITEM_CRACK
+EnumParticle L BLOCK_CRACK
+EnumParticle M BLOCK_DUST
+EnumParticle N WATER_DROP
+EnumParticle O ITEM_TAKE
+EnumParticle P MOB_APPEARANCE
+EnumParticle Q DRAGON_BREATH
+EnumParticle R END_ROD
+EnumParticle S DAMAGE_INDICATOR
+EnumParticle T SWEEP_ATTACK
+EnumParticle U FALLING_DUST
+EnumParticle V TOTEM
+EnumParticle W SPIT
+EnumParticle a EXPLOSION_NORMAL
+EnumParticle b EXPLOSION_LARGE
+EnumParticle c EXPLOSION_HUGE
+EnumParticle d FIREWORKS_SPARK
+EnumParticle e WATER_BUBBLE
+EnumParticle f WATER_SPLASH
+EnumParticle g WATER_WAKE
+EnumParticle h SUSPENDED
+EnumParticle i SUSPENDED_DEPTH
+EnumParticle j CRIT
+EnumParticle k CRIT_MAGIC
+EnumParticle l SMOKE_NORMAL
+EnumParticle m SMOKE_LARGE
+EnumParticle n SPELL
+EnumParticle o SPELL_INSTANT
+EnumParticle p SPELL_MOB
+EnumParticle q SPELL_MOB_AMBIENT
+EnumParticle r SPELL_WITCH
+EnumParticle s DRIP_WATER
+EnumParticle t DRIP_LAVA
+EnumParticle u VILLAGER_ANGRY
+EnumParticle v VILLAGER_HAPPY
+EnumParticle w TOWN_AURA
+EnumParticle x NOTE
+EnumParticle y PORTAL
+EnumParticle z ENCHANTMENT_TABLE
+EnumPistonReaction a NORMAL
+EnumPistonReaction b DESTROY
+EnumPistonReaction c BLOCK
+EnumPistonReaction d IGNORE
+EnumPistonReaction e PUSH_ONLY
+EnumProtocol a HANDSHAKING
+EnumProtocol b PLAY
+EnumProtocol c STATUS
+EnumProtocol d LOGIN
+EnumProtocolDirection a SERVERBOUND
+EnumProtocolDirection b CLIENTBOUND
+EnumRenderType a INVISIBLE
+EnumRenderType b LIQUID
+EnumRenderType c ENTITYBLOCK_ANIMATED
+EnumRenderType d MODEL
+EnumSkyBlock a SKY
+EnumSkyBlock b BLOCK
+EnumWorldBorderState a GROWING
+EnumWorldBorderState b SHRINKING
+EnumWorldBorderState c STATIONARY
+ExpirableListEntry c ()Ljava/util/Date; getExpires
+ExpirableListEntry d ()Ljava/lang/String; getReason
+Explosion c ()LEntityLiving; getSource
+Explosion d ()V clearBlocks
+Explosion d world
+Explosion e ()Ljava/util/List; getBlocks
+Explosion e posX
+Explosion f posY
+Explosion g posZ
+Explosion h source
+Explosion i size
+Explosion j blocks
+FoodMetaData a ()I getFoodLevel
+FoodMetaData a (IF)V eat
+FoodMetaData a foodLevel
+FoodMetaData b saturationLevel
+FoodMetaData c exhaustionLevel
+FoodMetaData d foodTickTimer
+FoodMetaData e ()F getSaturationLevel
+GameProfileBanList a (Lcom/mojang/authlib/GameProfile;)Z isBanned
+GameProfileSerializer a (LNBTTagCompound;)Lcom/mojang/authlib/GameProfile; deserialize
+GameProfileSerializer a (LNBTTagCompound;Lcom/mojang/authlib/GameProfile;)LNBTTagCompound; serialize
+GameRules a (Ljava/lang/String;)Ljava/lang/String; get
+GameRules a (Ljava/lang/String;Ljava/lang/String;)V set
+GameRules b ()[Ljava/lang/String; getGameRules
+GameRules b (Ljava/lang/String;)Z getBoolean
+GameRules e (Ljava/lang/String;)Z contains
+GameRules$EnumGameRuleType a ANY_VALUE
+GameRules$EnumGameRuleType b BOOLEAN_VALUE
+GameRules$EnumGameRuleType c NUMERICAL_VALUE
+GameRules$EnumGameRuleType d FUNCTION
+GenLayerSpecial$EnumGenLayerSpecial a COOL_WARM
+GenLayerSpecial$EnumGenLayerSpecial b HEAT_ICE
+GenLayerSpecial$EnumGenLayerSpecial c SPECIAL
+GenericAttributes a maxHealth
+GenericAttributes b FOLLOW_RANGE
+GenericAttributes d MOVEMENT_SPEED
+GenericAttributes f ATTACK_DAMAGE
+IAsyncTaskHandler a (Ljava/lang/Runnable;)Lcom/google/common/util/concurrent/ListenableFuture; postToMainThread
+IAsyncTaskHandler aF ()Z isMainThread
+IAttribute a ()Ljava/lang/String; getName
+IAttribute b ()D getDefault
+IBlockAccess a (LBlockPosition;LEnumDirection;)I getBlockPower
+IBlockAccess d (LBlockPosition;)Z isEmpty
+IBlockAccess o (LBlockPosition;)LIBlockData; getType
+IBlockAccess r (LBlockPosition;)LTileEntity; getTileEntity
+IBlockData a (LIBlockState;Ljava/lang/Comparable;)LIBlockData; set
+IBlockData c (LIBlockState;)Ljava/lang/Comparable; get
+IBlockData u ()LBlock; getBlock
+IBlockPhysics a (LWorld;LBlockPosition;LBlock;LBlockPosition;)V doPhysics
+IBlockProperties a ()LMaterial; getMaterial
+IChatBaseComponent a (LChatModifier;)LIChatBaseComponent; setChatModifier
+IChatBaseComponent a (LIChatBaseComponent;)LIChatBaseComponent; addSibling
+IChatBaseComponent b ()LChatModifier; getChatModifier
+IChatBaseComponent c ()Ljava/lang/String; toPlainText
+IChatBaseComponent e ()Ljava/lang/String; getText
+IChunkLoader a (II)Z chunkExists
+IChunkProvider a (II)LChunk; getLoadedChunkAt
+IChunkProvider c (II)LChunk; getChunkAt
+IChunkProvider d ()Z unloadChunks
+IChunkProvider f ()Ljava/lang/String; getName
+ICommand a (Lnet/minecraft/server/MinecraftServer;LICommandListener;)Z canUse
+ICommand a (Lnet/minecraft/server/MinecraftServer;LICommandListener;[Ljava/lang/String;)V execute
+ICommand a (Lnet/minecraft/server/MinecraftServer;LICommandListener;[Ljava/lang/String;LBlockPosition;)Ljava/util/List; tabComplete
+ICommand b ()Ljava/util/List; getAliases
+ICommand b (LICommandListener;)Ljava/lang/String; getUsage
+ICommand b ([Ljava/lang/String;I)Z isListStart
+ICommand c ()Ljava/lang/String; getCommand
+ICommandHandler b ()Ljava/util/Map; getCommands
+ICommandListener a (LIChatBaseComponent;)V sendMessage
+ICommandListener c ()LBlockPosition; getChunkCoordinates
+ICommandListener e ()LWorld; getWorld
+ICommandListener g ()Z getSendCommandFeedback
+ICommandListener h_ ()Ljava/lang/String; getName
+ICommandListener i_ ()LIChatBaseComponent; getScoreboardDisplayName
+ICrafting a (LContainer;II)V setContainerData
+ICrafting a (LContainer;LIInventory;)V setContainerData
+IDataManager a (LWorldData;)V saveWorldData
+IDataManager a (LWorldData;LNBTTagCompound;)V saveWorldData
+IDataManager a (LWorldProvider;)LIChunkLoader; createChunkLoader
+IDataManager a (Ljava/lang/String;)Ljava/io/File; getDataFile
+IDataManager b ()Ljava/io/File; getDirectory
+IDataManager c ()V checkSession
+IDataManager d ()LWorldData; getWorldData
+IDataManager e ()LIPlayerFileData; getPlayerFileData
+IDispenseBehavior a NONE
+IDragonController i ()LDragonControllerPhase; getControllerPhase
+IHopper D ()LWorld; getWorld
+IInventory a (I)LItemStack; getItem
+IInventory a (II)LItemStack; splitStack
+IInventory a (ILItemStack;)V setItem
+IInventory b (II)V setProperty
+IInventory b (LEntityHuman;)V startOpen
+IInventory c (I)I getProperty
+IInventory c (LEntityHuman;)V closeContainer
+IInventory c_ (I)LItemStack; splitWithoutUpdate
+IInventory m ()V clear
+IInventory w_ ()I getSize
+IInventory y_ ()V update
+IInventory z_ ()I getMaxStackSize
+IMerchant a_ (LEntityHuman;)V setTradingPlayer
+IMerchant b_ (LEntityHuman;)LMerchantRecipeList; getOffers
+IMerchant i_ ()LIChatBaseComponent; getScoreboardDisplayName
+IMerchant t_ ()LEntityHuman; getTrader
+IMinecraftServer G ()Ljava/lang/String; getVersion
+IMinecraftServer J ()[Ljava/lang/String; getPlayers
+IMinecraftServer L ()Z isDebugging
+IMinecraftServer a_ (Ljava/lang/String;)Ljava/lang/String; executeRemoteCommand
+IMinecraftServer e (Ljava/lang/String;)V info
+IMinecraftServer f (Ljava/lang/String;)V warning
+IMinecraftServer g_ ()Ljava/lang/String; getPlugins
+IMojangStatistics Z ()Z getSnooperEnabled
+INamable m ()Ljava/lang/String; getName
+INamableTileEntity h_ ()Ljava/lang/String; getName
+INamableTileEntity i_ ()LIChatBaseComponent; getScoreboardDisplayName
+INamableTileEntity n_ ()Z hasCustomName
+IPlayerFileData a (LEntityHuman;)V save
+IPlayerFileData b (LEntityHuman;)LNBTTagCompound; load
+IPlayerFileData f ()[Ljava/lang/String; getSeenPlayers
+IPosition a ()D getX
+IPosition b ()D getY
+IPosition c ()D getZ
+IProjectile c (DDDFF)V shoot
+IRecipe a (LInventoryCrafting;)LItemStack; craftItem
+IScoreboardCriteria a ()Ljava/lang/String; getName
+IScoreboardCriteria a criteria
+IScoreboardCriteria b ()Z isReadOnly
+IScoreboardCriteria$EnumScoreboardHealthDisplay a INTEGER
+IScoreboardCriteria$EnumScoreboardHealthDisplay b HEARTS
+ISource h ()LWorld; getWorld
+ISourceBlock d ()LBlockPosition; getBlockPosition
+ISourceBlock g ()LTileEntity; getTileEntity
+ITileEntityContainer a (LPlayerInventory;LEntityHuman;)LContainer; createContainer
+ITileEntityContainer l ()Ljava/lang/String; getContainerName
+ITileInventory A_ ()Z isLocked
+ITileInventory a (LChestLock;)V setLock
+ITileInventory j ()LChestLock; getLock
+IWorldInventory a (ILItemStack;LEnumDirection;)Z canPlaceItemThroughFace
+IWorldInventory a (LEnumDirection;)[I getSlotsForFace
+IWorldInventory b (ILItemStack;LEnumDirection;)Z canTakeItemThroughFace
+IntHashMap a (I)Ljava/lang/Object; get
+InventoryClickType a PICKUP
+InventoryClickType b QUICK_MOVE
+InventoryClickType c SWAP
+InventoryClickType d CLONE
+InventoryClickType e THROW
+InventoryClickType f QUICK_CRAFT
+InventoryClickType g PICKUP_ALL
+InventoryCraftResult a items
+InventoryCrafting a items
+InventoryCrafting d container
+InventoryLargeChest b left
+InventoryLargeChest c right
+InventoryMerchant a merchant
+InventoryMerchant b itemsInSlots
+InventoryMerchant c player
+InventoryMerchant d recipe
+InventoryMerchant e selectedIndex
+InventoryMerchant j ()LMerchantRecipe; getRecipe
+InventorySubcontainer c items
+InventorySubcontainer y_ ()V update
+InventorySubcontainer z_ ()I getMaxStackSize
+InventoryUtils a (LWorld;DDDLIInventory;)V dropInventory
+InventoryUtils a (LWorld;DDDLItemStack;)V dropItem
+InventoryUtils a (LWorld;LBlockPosition;LIInventory;)V dropInventory
+InventoryUtils a (LWorld;LEntity;LIInventory;)V dropEntity
+IpBanList a (Ljava/net/SocketAddress;)Z isBanned
+IpBanList b (Ljava/net/SocketAddress;)LIpBanEntry; get
+Item a ()Ljava/lang/String; getName
+Item a (I)I filterData
+Item a (LBlock;)LItem; getItemOf
+Item a (LIBlockData;)Z canDestroySpecialBlock
+Item a (LItem;)I getId
+Item a (LItemStack;LIBlockData;)F getDestroySpeed
+Item c (I)LItem; getById
+Item e (I)LItem; setMaxDurability
+Item g REGISTRY
+Item j ()I getMaxStackSize
+Item k maxStackSize
+Item l ()I getMaxDurability
+Item m ()Z usesDurability
+Item o durability
+Item p craftingResult
+Item q name
+Item$EnumToolMaterial a WOOD
+Item$EnumToolMaterial b STONE
+Item$EnumToolMaterial c IRON
+Item$EnumToolMaterial d DIAMOND
+Item$EnumToolMaterial e GOLD
+ItemArmor$EnumArmorMaterial a LEATHER
+ItemArmor$EnumArmorMaterial b CHAIN
+ItemArmor$EnumArmorMaterial c IRON
+ItemArmor$EnumArmorMaterial d GOLD
+ItemArmor$EnumArmorMaterial e DIAMOND
+ItemBlock d ()LBlock; getBlock
+ItemCooldown a cooldowns
+ItemCooldown b currentTick
+ItemCooldown$Info b endTick
+ItemFish$EnumFish a COD
+ItemFish$EnumFish b SALMON
+ItemFish$EnumFish c CLOWNFISH
+ItemFish$EnumFish d PUFFERFISH
+ItemFood h (LItemStack;)I getNutrition
+ItemFood i (LItemStack;)F getSaturationModifier
+ItemMultiTexture a (I)I filterData
+ItemStack B ()I getRepairCost
+ItemStack E ()I getCount
+ItemStack a (I)LItemStack; cloneAndSubtract
+ItemStack a (ILEntityLiving;)V damage
+ItemStack a (ILjava/util/Random;LEntityPlayer;)Z isDamaged
+ItemStack a (LEnchantment;I)V addEnchantment
+ItemStack a (LEntityHuman;LWorld;LBlockPosition;LEnumHand;LEnumDirection;FFF)LEnumInteractionResult; placeItem
+ItemStack a (LItemStack;)Z doMaterialsMatch
+ItemStack a (LItemStack;LItemStack;)Z equals
+ItemStack a (LNBTTagCompound;)LNBTTagCompound; save
+ItemStack b ()Z isEmpty
+ItemStack b (I)V setData
+ItemStack b (LItemStack;LItemStack;)Z matches
+ItemStack b (LNBTTagCompound;)V setTag
+ItemStack c ()LItem; getItem
+ItemStack c (I)V setRepairCost
+ItemStack c count
+ItemStack d ()I getMaxStackSize
+ItemStack e ()Z isStackable
+ItemStack e (I)V setCount
+ItemStack e item
+ItemStack f (I)V add
+ItemStack f tag
+ItemStack g ()Z usesData
+ItemStack g (I)V subtract
+ItemStack h damage
+ItemStack j ()I getData
+ItemStack l ()LItemStack; cloneItemStack
+ItemStack o ()Z hasTag
+ItemStack p ()LNBTTagCompound; getTag
+ItemStack q ()LNBTTagList; getEnchantments
+ItemStack r ()Ljava/lang/String; getName
+ItemStack t ()Z hasName
+ItemStack w ()Z canEnchant
+ItemStack x ()Z hasEnchantments
+ItemWorldMap a (LItemStack;LWorld;)LWorldMap; getSavedMap
+Items A DIAMOND_AXE
+Items B STICK
+Items C BOWL
+Items D MUSHROOM_STEW
+Items E GOLDEN_SWORD
+Items F GOLDEN_SHOVEL
+Items G GOLDEN_PICKAXE
+Items H GOLDEN_AXE
+Items I STRING
+Items J FEATHER
+Items K GUNPOWDER
+Items L WOODEN_HOE
+Items M STONE_HOE
+Items N IRON_HOE
+Items O DIAMOND_HOE
+Items P GOLDEN_HOE
+Items Q WHEAT_SEEDS
+Items R WHEAT
+Items S BREAD
+Items T LEATHER_HELMET
+Items U LEATHER_CHESTPLATE
+Items V LEATHER_LEGGINGS
+Items W LEATHER_BOOTS
+Items X CHAINMAIL_HELMET
+Items Y CHAINMAIL_CHESTPLATE
+Items Z CHAINMAIL_LEGGINGS
+Items a (Ljava/lang/String;)LItem; get
+Items aA WATER_BUCKET
+Items aB LAVA_BUCKET
+Items aC MINECART
+Items aD SADDLE
+Items aE IRON_DOOR
+Items aF REDSTONE
+Items aG SNOWBALL
+Items aN LEATHER
+Items aO MILK_BUCKET
+Items aP BRICK
+Items aQ CLAY_BALL
+Items aR REEDS
+Items aS PAPER
+Items aT BOOK
+Items aU SLIME
+Items aV CHEST_MINECART
+Items aW FURNACE_MINECART
+Items aX EGG
+Items aY COMPASS
+Items aZ FISHING_ROD
+Items aa CHAINMAIL_BOOTS
+Items ab IRON_HELMET
+Items ac IRON_CHESTPLATE
+Items ad IRON_LEGGINGS
+Items ae IRON_BOOTS
+Items af DIAMOND_HELMET
+Items ag DIAMOND_CHESTPLATE
+Items ah DIAMOND_LEGGINGS
+Items ai DIAMOND_BOOTS
+Items aj GOLDEN_HELMET
+Items ak GOLDEN_CHESTPLATE
+Items al GOLDEN_LEGGINGS
+Items am GOLDEN_BOOTS
+Items an FLINT
+Items ao PORKCHOP
+Items ap COOKED_PORKCHOP
+Items aq PAINTING
+Items ar GOLDEN_APPLE
+Items as SIGN
+Items at WOODEN_DOOR
+Items au SPRUCE_DOOR
+Items av BIRCH_DOOR
+Items aw JUNGLE_DOOR
+Items ax ACACIA_DOOR
+Items ay DARK_OAK_DOOR
+Items az BUCKET
+Items b IRON_SHOVEL
+Items bA RABBIT_HIDE
+Items bB ROTTEN_FLESH
+Items bC ENDER_PEARL
+Items bD BLAZE_ROD
+Items bE GHAST_TEAR
+Items bF GOLD_NUGGET
+Items bG NETHER_WART
+Items bH POTION
+Items bI SPLASH_POTION
+Items bJ LINGERING_POTION
+Items bK GLASS_BOTTLE
+Items bL DRAGON_BREATH
+Items bM SPIDER_EYE
+Items bN FERMENTED_SPIDER_EYE
+Items bO BLAZE_POWDER
+Items bP MAGMA_CREAM
+Items bQ BREWING_STAND
+Items bR CAULDRON
+Items bS ENDER_EYE
+Items bT SPECKLED_MELON
+Items bU SPAWN_EGG
+Items bV EXPERIENCE_BOTTLE
+Items bW FIRE_CHARGE
+Items bX WRITABLE_BOOK
+Items bY WRITTEN_BOOK
+Items bZ EMERALD
+Items ba CLOCK
+Items bb GLOWSTONE_DUST
+Items bc FISH
+Items bd COOKED_FISH
+Items be DYE
+Items bf BONE
+Items bg SUGAR
+Items bh CAKE
+Items bi BED
+Items bj REPEATER
+Items bk COOKIE
+Items bl FILLED_MAP
+Items bm SHEARS
+Items bn MELON
+Items bo PUMPKIN_SEEDS
+Items bp MELON_SEEDS
+Items bq BEEF
+Items br COOKED_BEEF
+Items bs CHICKEN
+Items bt COOKED_CHICKEN
+Items bu MUTTON
+Items bv COOKED_MUTTON
+Items bw RABBIT
+Items bx COOKED_RABBIT
+Items by RABBIT_STEW
+Items bz RABBIT_FOOT
+Items c IRON_PICKAXE
+Items cA COMMAND_BLOCK_MINECART
+Items cB RECORD_13
+Items cC RECORD_CAT
+Items cD RECORD_BLOCKS
+Items cE RECORD_CHIRP
+Items cF RECORD_FAR
+Items cG RECORD_MALL
+Items cH RECORD_MELLOHI
+Items cI RECORD_STAL
+Items cJ RECORD_STRAD
+Items cK RECORD_WARD
+Items cL RECORD_11
+Items cM RECORD_WAIT
+Items cN PRISMARINE_SHARD
+Items cO PRISMARINE_CRYSTALS
+Items cP BANNER
+Items cR SHIELD
+Items cT CHORUS_FRUIT
+Items cU CHORUS_FRUIT_POPPED
+Items cV BEETROOT_SEEDS
+Items cW BEETROOT
+Items cX BEETROOT_SOUP
+Items ca ITEM_FRAME
+Items cb FLOWER_POT
+Items cc CARROT
+Items cd POTATO
+Items ce BAKED_POTATO
+Items cf POISONOUS_POTATO
+Items cg MAP
+Items ch GOLDEN_CARROT
+Items ci SKULL
+Items cj CARROT_ON_A_STICK
+Items ck NETHER_STAR
+Items cl PUMPKIN_PIE
+Items cm FIREWORKS
+Items cn FIREWORK_CHARGE
+Items co ENCHANTED_BOOK
+Items cp COMPARATOR
+Items cq NETHERBRICK
+Items cr QUARTZ
+Items cs TNT_MINECART
+Items ct HOPPER_MINECART
+Items cu ARMOR_STAND
+Items cv IRON_HORSE_ARMOR
+Items cw GOLDEN_HORSE_ARMOR
+Items cx DIAMOND_HORSE_ARMOR
+Items cy LEAD
+Items cz NAME_TAG
+Items d IRON_AXE
+Items e FLINT_AND_STEEL
+Items f APPLE
+Items g BOW
+Items h ARROW
+Items i SPECTRAL_ARROW
+Items j TIPPED_ARROW
+Items k COAL
+Items l DIAMOND
+Items m IRON_INGOT
+Items n GOLD_INGOT
+Items o IRON_SWORD
+Items p WOODEN_SWORD
+Items q WOODEN_SHOVEL
+Items r WOODEN_PICKAXE
+Items s WOODEN_AXE
+Items t STONE_SWORD
+Items u STONE_SHOVEL
+Items v STONE_PICKAXE
+Items w STONE_AXE
+Items x DIAMOND_SWORD
+Items y DIAMOND_SHOVEL
+Items z DIAMOND_PICKAXE
+JsonList a ()[Ljava/lang/String; getEntries
+JsonList a (LJsonListEntry;)V add
+JsonList b ()Z isEnabled
+JsonList b (Ljava/lang/Object;)LJsonListEntry; get
+JsonList c (Ljava/lang/Object;)V remove
+JsonList d ()Z isEmpty
+JsonList f ()V save
+JsonList g ()V load
+JsonListEntry e ()Z hasExpired
+JsonListEntry f ()Ljava/lang/Object; getKey
+LazyInitVar b ()Ljava/lang/Object; init
+LocaleI18n a (Ljava/lang/String;)Ljava/lang/String; get
+LoginListener a networkManager
+LoginListener b (LIChatBaseComponent;)V disconnect
+LoginListener d random
+LoginListener f server
+LoginListener k loginKey
+LoginListener$EnumProtocolState a HELLO
+LoginListener$EnumProtocolState b KEY
+LoginListener$EnumProtocolState c AUTHENTICATING
+LoginListener$EnumProtocolState d READY_TO_ACCEPT
+LoginListener$EnumProtocolState e DELAY_ACCEPT
+LoginListener$EnumProtocolState f ACCEPTED
+LootTableInfo$EntityTarget a THIS
+LootTableInfo$EntityTarget b KILLER
+LootTableInfo$EntityTarget c KILLER_PLAYER
+LootTableRegistry a ()V reload
+MapIcon a ()B getType
+MapIcon a type
+MapIcon b x
+MapIcon c ()B getX
+MapIcon c y
+MapIcon d ()B getY
+MapIcon d rotation
+MapIcon e ()B getRotation
+MapIcon$Type a PLAYER
+MapIcon$Type b FRAME
+MapIcon$Type c RED_MARKER
+MapIcon$Type d BLUE_MARKER
+MapIcon$Type e TARGET_X
+MapIcon$Type f TARGET_POINT
+MapIcon$Type g PLAYER_OFF_MAP
+MapIcon$Type h PLAYER_OFF_LIMITS
+MapIcon$Type i MANSION
+MapIcon$Type j MONUMENT
+Material A CACTUS
+Material B CLAY
+Material C PUMPKIN
+Material D DRAGON_EGG
+Material E PORTAL
+Material F CAKE
+Material G WEB
+Material H PISTON
+Material I BANNER
+Material K canBurn
+Material a ()Z isBuildable
+Material a AIR
+Material b ()Z blocksLight
+Material b GRASS
+Material c ()Z isSolid
+Material c EARTH
+Material d ()Z isLiquid
+Material d WOOD
+Material e STONE
+Material f ORE
+Material g HEAVY
+Material h ()Z isBurnable
+Material h WATER
+Material i LAVA
+Material j ()Z isReplaceable
+Material j LEAVES
+Material k PLANT
+Material l ()Z isAlwaysDestroyable
+Material l REPLACEABLE_PLANT
+Material m ()LEnumPistonReaction; getPushReaction
+Material m SPONGE
+Material n CLOTH
+Material o FIRE
+Material p SAND
+Material q ORIENTABLE
+Material r WOOL
+Material s SHATTERABLE
+Material t BUILDABLE_GLASS
+Material u TNT
+Material v CORAL
+Material w ICE
+Material x SNOW_LAYER
+Material y PACKED_ICE
+Material z SNOW_BLOCK
+MathHelper a (D)F sqrt
+MathHelper a (F)F sin
+MathHelper a (III)I clamp
+MathHelper a (Ljava/util/Random;II)I nextInt
+MathHelper b (F)F cos
+MathHelper c (D)I floor
+MerchantRecipe a ()LItemStack; getBuyItem1
+MerchantRecipe a buyingItem1
+MerchantRecipe b ()LItemStack; getBuyItem2
+MerchantRecipe b buyingItem2
+MerchantRecipe c ()Z hasSecondItem
+MerchantRecipe c sellingItem
+MerchantRecipe d ()LItemStack; getBuyItem3
+MerchantRecipe d uses
+MerchantRecipe e maxUses
+MerchantRecipe f rewardExp
+MerchantRecipe g ()V increaseUses
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+MinecraftEncryption a (ILjava/security/Key;)Ljavax/crypto/Cipher; a
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+MinecraftEncryption a (Ljava/security/PrivateKey;[B)Ljavax/crypto/SecretKey; a
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+MobEffect f ambient
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+MobEffects h JUMP
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+MobEffects l FIRE_RESISTANCE
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+MobEffects s POISON
+MobEffects t WITHER
+MobEffects u HEALTH_BOOST
+MobEffects v ABSORBTION
+MobEffects w SATURATION
+MobEffects x GLOWING
+MobEffects y LEVITATION
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+MobSpawnerAbstract c spawnData
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+MobSpawnerAbstract k requiredPlayerRange
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+MovingObjectPosition c pos
+MovingObjectPosition d entity
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+NBTNumber h ()D asDouble
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+NBTTagByteArray b data
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+NBTTagFloat b data
+NBTTagInt b data
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+NBTTagList h (I)Ljava/lang/String; getString
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+NBTTagShort b data
+NBTTagString b data
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+NetworkManager a (LIChatBaseComponent;)V close
+NetworkManager a (LPacket;)V sendPacket
+NetworkManager a (LPacket;Lio/netty/util/concurrent/GenericFutureListener;[Lio/netty/util/concurrent/GenericFutureListener;)V sendPacket
+NetworkManager a (LPacketListener;)V setPacketListener
+NetworkManager b ()Ljava/net/SocketAddress; getSocketAddress
+NetworkManager c ()Z isLocal
+NetworkManager g ()Z isConnected
+NetworkManager k ()V stopReading
+NetworkManager k channel
+NetworkManager l ()V handleDisconnection
+NibbleArray a ()[B asBytes
+PacketHandshakingInSetProtocol b hostname
+PacketHandshakingInSetProtocol c port
+PacketLoginInEncryptionBegin a (Ljava/security/PrivateKey;)Ljavax/crypto/SecretKey; a
+PacketPlayInAbilities b ()Z isFlying
+PacketPlayInAdvancements$Status a OPENED_TAB
+PacketPlayInAdvancements$Status b CLOSED_SCREEN
+PacketPlayInBlockDig$EnumPlayerDigType a START_DESTROY_BLOCK
+PacketPlayInBlockDig$EnumPlayerDigType b ABORT_DESTROY_BLOCK
+PacketPlayInBlockDig$EnumPlayerDigType c STOP_DESTROY_BLOCK
+PacketPlayInBlockDig$EnumPlayerDigType d DROP_ALL_ITEMS
+PacketPlayInBlockDig$EnumPlayerDigType e DROP_ITEM
+PacketPlayInBlockDig$EnumPlayerDigType f RELEASE_USE_ITEM
+PacketPlayInBlockDig$EnumPlayerDigType g SWAP_HELD_ITEMS
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+PacketPlayInClientCommand$EnumClientCommand b REQUEST_STATS
+PacketPlayInCloseWindow a id
+PacketPlayInEntityAction b animation
+PacketPlayInEntityAction$EnumPlayerAction a START_SNEAKING
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+PacketPlayInEntityAction$EnumPlayerAction g STOP_RIDING_JUMP
+PacketPlayInEntityAction$EnumPlayerAction h OPEN_INVENTORY
+PacketPlayInEntityAction$EnumPlayerAction i START_FALL_FLYING
+PacketPlayInFlying a x
+PacketPlayInFlying b y
+PacketPlayInFlying c z
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+PacketPlayInFlying e pitch
+PacketPlayInFlying g hasPos
+PacketPlayInFlying h hasLook
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+PacketPlayInRecipeDisplayed$Status a SHOWN
+PacketPlayInRecipeDisplayed$Status b SETTINGS
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+PacketPlayInResourcePackStatus$EnumResourcePackStatus b DECLINED
+PacketPlayInResourcePackStatus$EnumResourcePackStatus c FAILED_DOWNLOAD
+PacketPlayInResourcePackStatus$EnumResourcePackStatus d ACCEPTED
+PacketPlayInSetCreativeSlot a slot
+PacketPlayInSetCreativeSlot b ()LItemStack; getItemStack
+PacketPlayInSettings f ()LEnumMainHand; getMainHand
+PacketPlayInUseEntity b action
+PacketPlayInUseEntity$EnumEntityUseAction a INTERACT
+PacketPlayInUseEntity$EnumEntityUseAction b ATTACK
+PacketPlayInUseEntity$EnumEntityUseAction c INTERACT_AT
+PacketPlayInVehicleMove a ()D getX
+PacketPlayInVehicleMove b ()D getY
+PacketPlayInVehicleMove c ()D getZ
+PacketPlayInVehicleMove d ()F getYaw
+PacketPlayInVehicleMove e ()F getPitch
+PacketPlayInWindowClick b slot
+PacketPlayInWindowClick c button
+PacketPlayInWindowClick e item
+PacketPlayInWindowClick f shift
+PacketPlayOutBlockChange b block
+PacketPlayOutBoss$Action a ADD
+PacketPlayOutBoss$Action b REMOVE
+PacketPlayOutBoss$Action c UPDATE_PCT
+PacketPlayOutBoss$Action d UPDATE_NAME
+PacketPlayOutBoss$Action e UPDATE_STYLE
+PacketPlayOutBoss$Action f UPDATE_PROPERTIES
+PacketPlayOutCombatEvent$EnumCombatEventType a ENTER_COMBAT
+PacketPlayOutCombatEvent$EnumCombatEventType b END_COMBAT
+PacketPlayOutCombatEvent$EnumCombatEventType c ENTITY_DIED
+PacketPlayOutPlayerInfo$EnumPlayerInfoAction a ADD_PLAYER
+PacketPlayOutPlayerInfo$EnumPlayerInfoAction b UPDATE_GAME_MODE
+PacketPlayOutPlayerInfo$EnumPlayerInfoAction c UPDATE_LATENCY
+PacketPlayOutPlayerInfo$EnumPlayerInfoAction d UPDATE_DISPLAY_NAME
+PacketPlayOutPlayerInfo$EnumPlayerInfoAction e REMOVE_PLAYER
+PacketPlayOutPosition$EnumPlayerTeleportFlags a X
+PacketPlayOutPosition$EnumPlayerTeleportFlags b Y
+PacketPlayOutPosition$EnumPlayerTeleportFlags c Z
+PacketPlayOutPosition$EnumPlayerTeleportFlags d Y_ROT
+PacketPlayOutPosition$EnumPlayerTeleportFlags e X_ROT
+PacketPlayOutRecipes$Action a INIT
+PacketPlayOutRecipes$Action b ADD
+PacketPlayOutRecipes$Action c REMOVE
+PacketPlayOutScoreboardScore$EnumScoreboardAction a CHANGE
+PacketPlayOutScoreboardScore$EnumScoreboardAction b REMOVE
+PacketPlayOutSpawnPosition a position
+PacketPlayOutTitle$EnumTitleAction a TITLE
+PacketPlayOutTitle$EnumTitleAction b SUBTITLE
+PacketPlayOutTitle$EnumTitleAction c ACTIONBAR
+PacketPlayOutTitle$EnumTitleAction d TIMES
+PacketPlayOutTitle$EnumTitleAction e CLEAR
+PacketPlayOutTitle$EnumTitleAction f RESET
+PacketPlayOutWorldBorder$EnumWorldBorderAction a SET_SIZE
+PacketPlayOutWorldBorder$EnumWorldBorderAction b LERP_SIZE
+PacketPlayOutWorldBorder$EnumWorldBorderAction c SET_CENTER
+PacketPlayOutWorldBorder$EnumWorldBorderAction d INITIALIZE
+PacketPlayOutWorldBorder$EnumWorldBorderAction e SET_WARNING_TIME
+PacketPlayOutWorldBorder$EnumWorldBorderAction f SET_WARNING_BLOCKS
+PacketStatusListener b minecraftServer
+PacketStatusListener c networkManager
+PathType a BLOCKED
+PathType b OPEN
+PathType c WALKABLE
+PathType d TRAPDOOR
+PathType e FENCE
+PathType f LAVA
+PathType g WATER
+PathType h RAIL
+PathType i DANGER_FIRE
+PathType j DAMAGE_FIRE
+PathType k DANGER_CACTUS
+PathType l DAMAGE_CACTUS
+PathType m DANGER_OTHER
+PathType n DAMAGE_OTHER
+PathType o DOOR_OPEN
+PathType p DOOR_WOOD_CLOSED
+PathType q DOOR_IRON_CLOSED
+PathfinderGoalBreed d animal
+PathfinderGoalBreed f partner
+PathfinderGoalRandomStroll b (I)V setTimeBetweenMovement
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+PathfinderGoalSit a entity
+PathfinderGoalSit b willSit
+PathfinderGoalTame a entity
+PathfinderGoalTempt h target
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+PersistentVillage b world
+PersistentVillage e villages
+PersistentVillage f time
+PistonExtendsChecker c ()Ljava/util/List; getMovedBlocks
+PistonExtendsChecker d ()Ljava/util/List; getBrokenBlocks
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+PlayerAbilities b isFlying
+PlayerAbilities c canFly
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+PlayerAbilities e mayBuild
+PlayerAbilities f flySpeed
+PlayerAbilities g walkSpeed
+PlayerChunk b playerChunkMap
+PlayerChunk c (LEntityPlayer;)V sendChunk
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+PlayerChunk g dirtyCount
+PlayerChunk j done
+PlayerChunkMap a ()LWorldServer; getWorld
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+PlayerChunkMap c ()V flush
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+PlayerConnection F receivedMovePackets
+PlayerConnection G processedMovePackets
+PlayerConnection a (LPacket;)V sendPacket
+PlayerConnection a networkManager
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+PlayerConnection b player
+PlayerConnection c ()V syncPosition
+PlayerConnection c (Ljava/lang/String;)V handleCommand
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+PlayerConnection d minecraftServer
+PlayerConnection i chatThrottle
+PlayerConnection y teleportPos
+PlayerConnection z teleportAwait
+PlayerConnectionUtils a (LPacket;LPacketListener;LIAsyncTaskHandler;)V ensureMainThread
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+PlayerInteractManager b ()LEnumGamemode;
+PlayerInteractManager b ()LEnumGamemode; getGameMode
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+PlayerInteractManager b player
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+PlayerInteractManager g currentTick
+PlayerInventory a items
+PlayerInventory b armor
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+PlayerInventory g carried
+PlayerInventory i ()LItemStack; getItemInHand
+PlayerInventory j ()I getHotbarSize
+PlayerInventory k ()I getFirstEmptySlotIndex
+PlayerInventory q ()LItemStack; getCarried
+PlayerList a ()V reloadWhitelist
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+PlayerList a (LEntityHuman;DDDDILPacket;)V sendPacketNearby
+PlayerList a (LEntityPlayer;IZ)LEntityPlayer; moveToWorld
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+PlayerList a (LIChatBaseComponent;Z)V sendMessage
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+PlayerList a ([LWorldServer;)V setPlayerFileData
+PlayerList b (LEntityPlayer;)V savePlayerFile
+PlayerList b (Lcom/mojang/authlib/GameProfile;)V removeOp
+PlayerList c ()Lnet/minecraft/server/MinecraftServer; getServer
+PlayerList c (LEntityPlayer;)V onPlayerJoin
+PlayerList c (Lcom/mojang/authlib/GameProfile;)V removeWhitelist
+PlayerList d (Lcom/mojang/authlib/GameProfile;)V addWhitelist
+PlayerList e ()V tick
+PlayerList e (LEntityPlayer;)V disconnect
+PlayerList e (Lcom/mojang/authlib/GameProfile;)Z isWhitelisted
+PlayerList e maxPlayers
+PlayerList g (LEntityPlayer;)V updateClient
+PlayerList g (Lcom/mojang/authlib/GameProfile;)LEntityPlayer; processLogin
+PlayerList h ()LGameProfileBanList; getProfileBans
+PlayerList h (Lcom/mojang/authlib/GameProfile;)Z isOp
+PlayerList h server
+PlayerList i ()LIpBanList; getIPBans
+PlayerList i players
+PlayerList j ()V savePlayers
+PlayerList k ()LWhiteList; getWhitelist
+PlayerList l ()[Ljava/lang/String; getWhitelisted
+PlayerList m ()LOpList; getOPs
+PlayerList m operators
+PlayerList n whitelist
+PlayerList o ()I getPlayerCount
+PlayerList p ()I getMaxPlayers
+PlayerList q ()[Ljava/lang/String; getSeenPlayers
+PlayerList q playerFileData
+PlayerList r ()Z getHasWhitelist
+PlayerList r hasWhitelist
+PlayerList w ()V reload
+PlayerSelector a (LICommandListener;Ljava/lang/String;)LEntityPlayer; getPlayer
+PlayerSelector a (LICommandListener;Ljava/lang/String;Ljava/lang/Class;)LEntity; getEntity
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+PlayerSelector b (LICommandListener;Ljava/lang/String;Ljava/lang/Class;)Ljava/util/List; getPlayers
+PlayerSelector b (Ljava/lang/String;)Z isPattern
+PlayerSelector c (LICommandListener;Ljava/lang/String;)LIChatBaseComponent; getPlayerNames
+PortalTravelAgent a world
+PotionUtil a (LItemStack;)Ljava/util/List; getEffects
+Potions a EMPTY
+PropertyManager a (Ljava/lang/String;I)I getInt
+PropertyManager a (Ljava/lang/String;J)J getLong
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+PropertyManager a (Ljava/lang/String;Z)Z getBoolean
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+PropertyManager c file
+RecipeItemStack b choices
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+RecipesFurnace a (LItemStack;)LItemStack; getResult
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+RecipesFurnace b recipes
+RecipesFurnace c experience
+RegionFile e (II)I getOffset
+RegionFileCache f (Ljava/io/File;II)Z chunkExists
+RegistryBlockID a (I)Ljava/lang/Object; fromId
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+RegistryID a (I)Ljava/lang/Object; fromId
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+RegistryMaterials c (Ljava/lang/Object;)Ljava/lang/Object; get
+RegistrySimple c ()Ljava/util/Set; keySet
+RegistrySimple c (Ljava/lang/Object;)Ljava/lang/Object; get
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+RemoteControlCommandListener j ()Ljava/lang/String; getMessages
+RemoteStatusListener$RemoteStatusChallenge b time
+RemoteStatusListener$RemoteStatusChallenge c token
+RemoteStatusListener$RemoteStatusChallenge d identity
+Scoreboard a (I)LScoreboardObjective; getObjectiveForSlot
+Scoreboard a (ILScoreboardObjective;)V setDisplaySlot
+Scoreboard a (LIScoreboardCriteria;)Ljava/util/Collection; getObjectivesForCriteria
+Scoreboard a (LScoreboardObjective;)V handleObjectiveAdded
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+Scoreboard a (LScoreboardTeam;)V handleTeamAdded
+Scoreboard a (Ljava/lang/String;)V handlePlayerRemoved
+Scoreboard a (Ljava/lang/String;LIScoreboardCriteria;)LScoreboardObjective; registerObjective
+Scoreboard a (Ljava/lang/String;LScoreboardTeam;)V removePlayerFromTeam
+Scoreboard a (Ljava/lang/String;Ljava/lang/String;)Z addPlayerToTeam
+Scoreboard a objectivesByName
+Scoreboard b (I)Ljava/lang/String; getSlotName
+Scoreboard b (LScoreboardObjective;)V handleObjectiveChanged
+Scoreboard b (LScoreboardTeam;)V handleTeamChanged
+Scoreboard b (Ljava/lang/String;)LScoreboardObjective; getObjective
+Scoreboard b objectivesByCriteria
+Scoreboard c ()Ljava/util/Collection; getObjectives
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+Scoreboard c (LScoreboardTeam;)V handleTeamRemoved
+Scoreboard c (Ljava/lang/String;)Ljava/util/Map; getPlayerObjectives
+Scoreboard c (Ljava/lang/String;LScoreboardObjective;)LScoreboardScore; getPlayerScoreForObjective
+Scoreboard c playerScores
+Scoreboard d ()Ljava/util/Collection; getPlayers
+Scoreboard d (LScoreboardTeam;)V removeTeam
+Scoreboard d (Ljava/lang/String;)LScoreboardTeam; getTeam
+Scoreboard d (Ljava/lang/String;LScoreboardObjective;)V resetPlayerScores
+Scoreboard d displaySlots
+Scoreboard e ()Ljava/util/Collection; getScores
+Scoreboard e (Ljava/lang/String;)LScoreboardTeam; createTeam
+Scoreboard e teamsByName
+Scoreboard f ()Ljava/util/Collection; getTeamNames
+Scoreboard f (Ljava/lang/String;)Z removePlayerFromTeam
+Scoreboard f teamsByPlayer
+Scoreboard g ()Ljava/util/Collection; getTeams
+Scoreboard g (Ljava/lang/String;)LScoreboardTeam; getPlayerTeam
+Scoreboard h (Ljava/lang/String;)I getSlotForName
+Scoreboard i (LScoreboardObjective;)Ljava/util/Collection; getScoresForObjective
+Scoreboard k (LScoreboardObjective;)V unregisterObjective
+ScoreboardBaseCriteria b ()Z isReadOnly
+ScoreboardObjective a (Ljava/lang/String;)V setDisplayName
+ScoreboardObjective b ()Ljava/lang/String; getName
+ScoreboardObjective c ()LIScoreboardCriteria; getCriteria
+ScoreboardObjective d ()Ljava/lang/String; getDisplayName
+ScoreboardScore a ()V incrementScore
+ScoreboardScore a (I)V addScore
+ScoreboardScore b (I)V removeScore
+ScoreboardScore c ()I getScore
+ScoreboardScore c (I)V setScore
+ScoreboardScore d ()LScoreboardObjective; getObjective
+ScoreboardScore d playerName
+ScoreboardScore e ()Ljava/lang/String; getPlayerName
+ScoreboardScore e score
+ScoreboardServer d (LScoreboardObjective;)Ljava/util/List; getScoreboardScorePacketsForObjective
+ScoreboardTeam a (LEnumChatFormat;)V setColor
+ScoreboardTeam a (LScoreboardTeamBase$EnumNameTagVisibility;)V setNameTagVisibility
+ScoreboardTeam a (LScoreboardTeamBase$EnumTeamPush;)V setCollisionRule
+ScoreboardTeam a (LScoreboardTeamBase;Ljava/lang/String;)Ljava/lang/String; getPlayerDisplayName
+ScoreboardTeam a (Ljava/lang/String;)V setDisplayName
+ScoreboardTeam a (Z)V setAllowFriendlyFire
+ScoreboardTeam b (LScoreboardTeamBase$EnumNameTagVisibility;)V setDeathMessageVisibility
+ScoreboardTeam b (Ljava/lang/String;)V setPrefix
+ScoreboardTeam b (Z)V setCanSeeFriendlyInvisibles
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+ScoreboardTeam c (Ljava/lang/String;)V setSuffix
+ScoreboardTeam e ()Ljava/lang/String; getPrefix
+ScoreboardTeam f ()Ljava/lang/String; getSuffix
+ScoreboardTeam h ()Z canSeeFriendlyInvisibles
+ScoreboardTeam i ()LScoreboardTeamBase$EnumNameTagVisibility; getNameTagVisibility
+ScoreboardTeam l ()I packOptionData
+ScoreboardTeamBase a (LScoreboardTeamBase;)Z isAlly
+ScoreboardTeamBase b ()Ljava/lang/String; getName
+ScoreboardTeamBase d ()Ljava/util/Collection; getPlayerNameSet
+ScoreboardTeamBase d (Ljava/lang/String;)Ljava/lang/String; getFormattedName
+ScoreboardTeamBase g ()Z allowFriendlyFire
+ScoreboardTeamBase j ()LScoreboardTeamBase$EnumNameTagVisibility; getDeathMessageVisibility
+ScoreboardTeamBase k ()LScoreboardTeamBase$EnumTeamPush; getCollisionRule
+ScoreboardTeamBase m ()LEnumChatFormat; getColor
+ScoreboardTeamBase$EnumNameTagVisibility a ALWAYS
+ScoreboardTeamBase$EnumNameTagVisibility b NEVER
+ScoreboardTeamBase$EnumNameTagVisibility c HIDE_FOR_OTHER_TEAMS
+ScoreboardTeamBase$EnumNameTagVisibility d HIDE_FOR_OWN_TEAM
+ScoreboardTeamBase$EnumTeamPush a ALWAYS
+ScoreboardTeamBase$EnumTeamPush b NEVER
+ScoreboardTeamBase$EnumTeamPush c HIDE_FOR_OTHER_TEAMS
+ScoreboardTeamBase$EnumTeamPush d HIDE_FOR_OWN_TEAM
+ServerCommand a command
+ServerCommand b source
+ServerGUI a ()Ljavax/swing/JComponent; a
+ServerGUI a (Ljavax/swing/JTextArea;Ljavax/swing/JScrollPane;Ljava/lang/String;)V a
+ServerGUI b ()Ljavax/swing/JComponent; b
+ServerGUI c ()Ljavax/swing/JComponent; c
+ServerPing a (LIChatBaseComponent;)V setMOTD
+ServerPing a (LServerPing$ServerData;)V setServerInfo
+ServerPing a (LServerPing$ServerPingPlayerSample;)V setPlayerSample
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+WorldChunkManager a (LBlockPosition;LBiomeBase;)LBiomeBase; getBiome
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+WorldData s ()Z isHardcore
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+WorldProvider i ()I getSeaLevel
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+WorldServer O nextTickList
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+WorldServer w ()LPlayerChunkMap; getPlayerChunkMap
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+net/minecraft/server/MinecraftServer D pvpMode
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+net/minecraft/server/MinecraftServer aK ()LAdvancementDataWorld; getAdvancementData
+net/minecraft/server/MinecraftServer aM ()V reload
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+net/minecraft/server/MinecraftServer ah ()Z getAllowFlight
+net/minecraft/server/MinecraftServer ai ()Z getEnableCommandBlock
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+net/minecraft/server/MinecraftServer al ()Z isStopped
+net/minecraft/server/MinecraftServer am ()LPlayerList; getPlayerList
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