package com.earth2me.essentials.anticheat.checks.inventory; import com.earth2me.essentials.anticheat.DataItem; import org.bukkit.Material; /** * Player specific data for the inventory checks * */ public class InventoryData implements DataItem { // Keep track of the violation levels of the three checks public int dropVL; public int instantBowVL; public double instantEatVL; // Time and amount of dropped items public long dropLastTime; public int dropCount; // Times when bow shootinhg and eating started public long lastBowInteractTime; public long lastEatInteractTime; // What the player is eating public Material foodMaterial; }