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authormd_5 <md_5@bigpond.com>2012-04-16 16:51:29 +1000
committermd_5 <md_5@bigpond.com>2012-04-16 16:51:29 +1000
commitb69a16bcf0abac1ebd2ca3d35520cfcb5b433e88 (patch)
treef3b1422bd2b34010a507ffc40990e3114c4e05f6 /EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/fight/FightData.java
parent3ac78236787344b6a7e7d5be232488b46b8b26eb (diff)
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Remove EssentialsAntiCheat pending the release of a better alternative in 2.0 by @neatmonster
Diffstat (limited to 'EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/fight/FightData.java')
-rw-r--r--EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/fight/FightData.java40
1 files changed, 0 insertions, 40 deletions
diff --git a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/fight/FightData.java b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/fight/FightData.java
deleted file mode 100644
index 9f3a5a5d4..000000000
--- a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/fight/FightData.java
+++ /dev/null
@@ -1,40 +0,0 @@
-package com.earth2me.essentials.anticheat.checks.fight;
-
-import com.earth2me.essentials.anticheat.DataItem;
-import net.minecraft.server.Entity;
-
-
-/**
- * Player specific data for the fight checks
- *
- */
-public class FightData implements DataItem
-{
- // Keep track of the violation levels of the checks
- public double directionVL;
- public double noswingVL;
- public double reachVL;
- public int speedVL;
- public double godmodeVL;
- public double instanthealVL;
- // For checks that have penalty time
- public long directionLastViolationTime;
- public long reachLastViolationTime;
- // godmode check needs to know these
- public long godmodeLastDamageTime;
- public int godmodeLastAge;
- public int godmodeBuffer = 40;
- // last time player regenerated health by satiation
- public long instanthealLastRegenTime;
- // three seconds buffer to smooth out lag
- public long instanthealBuffer = 3000;
- // While handling an event, use this to keep the attacked entity
- public Entity damagee;
- // The player swung his arm
- public boolean armswung = true;
- // For some reason the next event should be ignored
- public boolean skipNext = false;
- // Keep track of time and amount of attacks
- public long speedTime;
- public int speedAttackCount;
-}