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path: root/gfx/layers/client/GPUVideoTextureClient.h
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_GFX_GPUVIDEOTEXTURECLIENT_H
#define MOZILLA_GFX_GPUVIDEOTEXTURECLIENT_H

#include "mozilla/layers/TextureClient.h"

namespace mozilla {
namespace gfx {
class SourceSurface;
}
namespace dom {
class VideoDecoderManagerChild;
}
namespace layers {

class GPUVideoTextureData : public TextureData
{
public:
  GPUVideoTextureData(dom::VideoDecoderManagerChild* aManager,
                      const SurfaceDescriptorGPUVideo& aSD,
                      const gfx::IntSize& aSize);
  ~GPUVideoTextureData();

  virtual void FillInfo(TextureData::Info& aInfo) const override;

  virtual bool Lock(OpenMode) override { return true; };

  virtual void Unlock() override {};

  virtual bool Serialize(SurfaceDescriptor& aOutDescriptor) override;

  virtual void Deallocate(LayersIPCChannel* aAllocator) override;

  virtual void Forget(LayersIPCChannel* aAllocator) override;

  already_AddRefed<gfx::SourceSurface> GetAsSourceSurface();

  virtual GPUVideoTextureData* AsGPUVideoTextureData() override
  {
    return this;
  }

protected:
  RefPtr<dom::VideoDecoderManagerChild> mManager;
  SurfaceDescriptorGPUVideo mSD;
  gfx::IntSize mSize;
};

} // namespace layers
} // namespace mozilla

#endif // MOZILLA_GFX_GPUVIDEOTEXTURECLIENT_H