/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_GPUVIDEOTEXTURECLIENT_H #define MOZILLA_GFX_GPUVIDEOTEXTURECLIENT_H #include "mozilla/layers/TextureClient.h" namespace mozilla { namespace gfx { class SourceSurface; } namespace dom { class VideoDecoderManagerChild; } namespace layers { class GPUVideoTextureData : public TextureData { public: GPUVideoTextureData(dom::VideoDecoderManagerChild* aManager, const SurfaceDescriptorGPUVideo& aSD, const gfx::IntSize& aSize); ~GPUVideoTextureData(); virtual void FillInfo(TextureData::Info& aInfo) const override; virtual bool Lock(OpenMode) override { return true; }; virtual void Unlock() override {}; virtual bool Serialize(SurfaceDescriptor& aOutDescriptor) override; virtual void Deallocate(LayersIPCChannel* aAllocator) override; virtual void Forget(LayersIPCChannel* aAllocator) override; already_AddRefed GetAsSourceSurface(); virtual GPUVideoTextureData* AsGPUVideoTextureData() override { return this; } protected: RefPtr mManager; SurfaceDescriptorGPUVideo mSD; gfx::IntSize mSize; }; } // namespace layers } // namespace mozilla #endif // MOZILLA_GFX_GPUVIDEOTEXTURECLIENT_H