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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceOzone.h: Ozone implementation of egl::SurfaceGL
#ifndef LIBANGLE_RENDERER_GL_EGL_OZONE_SURFACEOZONE_H_
#define LIBANGLE_RENDERER_GL_EGL_OZONE_SURFACEOZONE_H_
#include "libANGLE/renderer/gl/SurfaceGL.h"
#include "libANGLE/renderer/gl/egl/ozone/DisplayOzone.h"
namespace rx
{
class SurfaceOzone : public SurfaceGL
{
public:
SurfaceOzone(const egl::SurfaceState &state,
RendererGL *renderer,
DisplayOzone::Buffer *buffer);
~SurfaceOzone() override;
FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
egl::Error initialize() override;
egl::Error makeCurrent() override;
egl::Error swap() override;
egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
egl::Error releaseTexImage(EGLint buffer) override;
void setSwapInterval(EGLint interval) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
private:
DisplayOzone::Buffer *mBuffer;
// TODO(fjhenigman) Implement swap control. This will be used for that.
SwapControlData mSwapControl;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_EGL_OZONE_SURFACEOZONE_H_
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