// // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SurfaceOzone.h: Ozone implementation of egl::SurfaceGL #ifndef LIBANGLE_RENDERER_GL_EGL_OZONE_SURFACEOZONE_H_ #define LIBANGLE_RENDERER_GL_EGL_OZONE_SURFACEOZONE_H_ #include "libANGLE/renderer/gl/SurfaceGL.h" #include "libANGLE/renderer/gl/egl/ozone/DisplayOzone.h" namespace rx { class SurfaceOzone : public SurfaceGL { public: SurfaceOzone(const egl::SurfaceState &state, RendererGL *renderer, DisplayOzone::Buffer *buffer); ~SurfaceOzone() override; FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override; egl::Error initialize() override; egl::Error makeCurrent() override; egl::Error swap() override; egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override; egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override; egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override; egl::Error releaseTexImage(EGLint buffer) override; void setSwapInterval(EGLint interval) override; EGLint getWidth() const override; EGLint getHeight() const override; EGLint isPostSubBufferSupported() const override; EGLint getSwapBehavior() const override; private: DisplayOzone::Buffer *mBuffer; // TODO(fjhenigman) Implement swap control. This will be used for that. SwapControlData mSwapControl; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_EGL_OZONE_SURFACEOZONE_H_