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authorwolfbeast <mcwerewolf@gmail.com>2018-07-11 18:11:13 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-07-11 18:11:13 +0200
commit4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0 (patch)
treef000dd831240707a03b8c806db292c2a15cde3ce /gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp
parent3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff)
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Roll back to ANGLE/2845
Diffstat (limited to 'gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp')
-rwxr-xr-xgfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp b/gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp
index 2cd2bfdf4..783a93c10 100755
--- a/gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp
+++ b/gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp
@@ -12,8 +12,6 @@
#include "GLSLANG/ShaderLang.h"
#include "tests/test_utils/compiler_test.h"
-using namespace sh;
-
class RecordConstantPrecisionTest : public MatchOutputCodeTest
{
public:
@@ -33,7 +31,7 @@ TEST_F(RecordConstantPrecisionTest, HigherPrecisionConstantAsParameter)
" gl_FragColor = vec4(b);\n"
"}\n";
compile(shaderString);
- ASSERT_TRUE(foundInCode("const highp float webgl_angle_s"));
+ ASSERT_TRUE(foundInCode("const highp float s"));
ASSERT_FALSE(foundInCode("fract(4096.5"));
ASSERT_FALSE(foundInCode("fract((4096.5"));
}
@@ -51,7 +49,7 @@ TEST_F(RecordConstantPrecisionTest, EqualPrecisionConstantAsParameter)
" gl_FragColor = vec4(b);\n"
"}\n";
compile(shaderString);
- ASSERT_FALSE(foundInCode("const mediump float webgl_angle_s"));
+ ASSERT_FALSE(foundInCode("const mediump float s"));
ASSERT_TRUE(foundInCode("fract((4096.5"));
}
@@ -69,7 +67,7 @@ TEST_F(RecordConstantPrecisionTest, FoldedBinaryConstantPrecisionIsHigher)
" gl_FragColor = vec4(b);\n"
"}\n";
compile(shaderString);
- ASSERT_TRUE(foundInCode("const highp float webgl_angle_s"));
+ ASSERT_TRUE(foundInCode("const highp float s"));
ASSERT_FALSE(foundInCode("fract(4096.5"));
ASSERT_FALSE(foundInCode("fract((4096.5"));
}
@@ -89,7 +87,7 @@ TEST_F(RecordConstantPrecisionTest, FoldedUnaryConstantPrecisionIsHigher)
" gl_FragColor = vec4(b);\n"
"}\n";
compile(shaderString);
- ASSERT_TRUE(foundInCode("const highp float webgl_angle_s"));
+ ASSERT_TRUE(foundInCode("const highp float s"));
ASSERT_FALSE(foundInCode("sin(0.5"));
ASSERT_FALSE(foundInCode("sin((0.5"));
}