From 4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0 Mon Sep 17 00:00:00 2001 From: wolfbeast Date: Wed, 11 Jul 2018 18:11:13 +0200 Subject: Roll back to ANGLE/2845 --- .../src/tests/compiler_tests/RecordConstantPrecision_test.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp') diff --git a/gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp b/gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp index 2cd2bfdf4..783a93c10 100755 --- a/gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp +++ b/gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp @@ -12,8 +12,6 @@ #include "GLSLANG/ShaderLang.h" #include "tests/test_utils/compiler_test.h" -using namespace sh; - class RecordConstantPrecisionTest : public MatchOutputCodeTest { public: @@ -33,7 +31,7 @@ TEST_F(RecordConstantPrecisionTest, HigherPrecisionConstantAsParameter) " gl_FragColor = vec4(b);\n" "}\n"; compile(shaderString); - ASSERT_TRUE(foundInCode("const highp float webgl_angle_s")); + ASSERT_TRUE(foundInCode("const highp float s")); ASSERT_FALSE(foundInCode("fract(4096.5")); ASSERT_FALSE(foundInCode("fract((4096.5")); } @@ -51,7 +49,7 @@ TEST_F(RecordConstantPrecisionTest, EqualPrecisionConstantAsParameter) " gl_FragColor = vec4(b);\n" "}\n"; compile(shaderString); - ASSERT_FALSE(foundInCode("const mediump float webgl_angle_s")); + ASSERT_FALSE(foundInCode("const mediump float s")); ASSERT_TRUE(foundInCode("fract((4096.5")); } @@ -69,7 +67,7 @@ TEST_F(RecordConstantPrecisionTest, FoldedBinaryConstantPrecisionIsHigher) " gl_FragColor = vec4(b);\n" "}\n"; compile(shaderString); - ASSERT_TRUE(foundInCode("const highp float webgl_angle_s")); + ASSERT_TRUE(foundInCode("const highp float s")); ASSERT_FALSE(foundInCode("fract(4096.5")); ASSERT_FALSE(foundInCode("fract((4096.5")); } @@ -89,7 +87,7 @@ TEST_F(RecordConstantPrecisionTest, FoldedUnaryConstantPrecisionIsHigher) " gl_FragColor = vec4(b);\n" "}\n"; compile(shaderString); - ASSERT_TRUE(foundInCode("const highp float webgl_angle_s")); + ASSERT_TRUE(foundInCode("const highp float s")); ASSERT_FALSE(foundInCode("sin(0.5")); ASSERT_FALSE(foundInCode("sin((0.5")); } -- cgit v1.2.3