summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp
diff options
context:
space:
mode:
authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
downloadUXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip
Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp')
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp2316
1 files changed, 2316 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp
new file mode 100755
index 000000000..fcbf211bc
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp
@@ -0,0 +1,2316 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FunctionsGL.cpp: Implements the FuntionsGL class to contain loaded GL functions
+
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+
+#include <algorithm>
+
+#include "common/string_utils.h"
+#include "libANGLE/renderer/gl/renderergl_utils.h"
+
+namespace rx
+{
+
+static void GetGLVersion(PFNGLGETSTRINGPROC getStringFunction, gl::Version *outVersion, StandardGL *outStandard)
+{
+ const std::string version = reinterpret_cast<const char*>(getStringFunction(GL_VERSION));
+ if (version.find("OpenGL ES") == std::string::npos)
+ {
+ // OpenGL spec states the GL_VERSION string will be in the following format:
+ // <version number><space><vendor-specific information>
+ // The version number is either of the form major number.minor number or major
+ // number.minor number.release number, where the numbers all have one or more
+ // digits
+ *outStandard = STANDARD_GL_DESKTOP;
+ *outVersion = gl::Version(version[0] - '0', version[2] - '0');
+ }
+ else
+ {
+ // ES spec states that the GL_VERSION string will be in the following format:
+ // "OpenGL ES N.M vendor-specific information"
+ *outStandard = STANDARD_GL_ES;
+ *outVersion = gl::Version(version[10] - '0', version[12] - '0');
+ }
+}
+
+static std::vector<std::string> GetIndexedExtensions(PFNGLGETINTEGERVPROC getIntegerFunction, PFNGLGETSTRINGIPROC getStringIFunction)
+{
+ std::vector<std::string> result;
+
+ GLint numExtensions;
+ getIntegerFunction(GL_NUM_EXTENSIONS, &numExtensions);
+
+ result.reserve(numExtensions);
+
+ for (GLint i = 0; i < numExtensions; i++)
+ {
+ result.push_back(reinterpret_cast<const char*>(getStringIFunction(GL_EXTENSIONS, i)));
+ }
+
+ return result;
+}
+
+template <typename T>
+static void AssignGLEntryPoint(void *function, T *outFunction)
+{
+ *outFunction = reinterpret_cast<T>(function);
+}
+
+template <typename T>
+static void AssignGLExtensionEntryPoint(const std::vector<std::string> &extensions, const char *requiredExtensionString,
+ void *function, T *outFunction)
+{
+ std::vector<std::string> requiredExtensions;
+ angle::SplitStringAlongWhitespace(requiredExtensionString, &requiredExtensions);
+ for (const std::string& requiredExtension : requiredExtensions)
+ {
+ if (std::find(extensions.begin(), extensions.end(), requiredExtension) == extensions.end())
+ {
+ return;
+ }
+ }
+
+ *outFunction = reinterpret_cast<T>(function);
+}
+
+FunctionsGL::FunctionsGL()
+ : version(),
+ standard(),
+ extensions(),
+
+ blendFunc(nullptr),
+ clear(nullptr),
+ clearColor(nullptr),
+ clearDepth(nullptr),
+ clearStencil(nullptr),
+ colorMask(nullptr),
+ cullFace(nullptr),
+ depthFunc(nullptr),
+ depthMask(nullptr),
+ depthRange(nullptr),
+ disable(nullptr),
+ drawBuffer(nullptr),
+ enable(nullptr),
+ finish(nullptr),
+ flush(nullptr),
+ frontFace(nullptr),
+ getBooleanv(nullptr),
+ getDoublev(nullptr),
+ getError(nullptr),
+ getFloatv(nullptr),
+ getIntegerv(nullptr),
+ getString(nullptr),
+ getTexImage(nullptr),
+ getTexLevelParameterfv(nullptr),
+ getTexLevelParameteriv(nullptr),
+ getTexParameterfv(nullptr),
+ getTexParameteriv(nullptr),
+ hint(nullptr),
+ isEnabled(nullptr),
+ lineWidth(nullptr),
+ logicOp(nullptr),
+ pixelStoref(nullptr),
+ pixelStorei(nullptr),
+ pointSize(nullptr),
+ polygonMode(nullptr),
+ readBuffer(nullptr),
+ readPixels(nullptr),
+ scissor(nullptr),
+ stencilFunc(nullptr),
+ stencilMask(nullptr),
+ stencilOp(nullptr),
+ texImage1D(nullptr),
+ texImage2D(nullptr),
+ texParameterf(nullptr),
+ texParameterfv(nullptr),
+ texParameteri(nullptr),
+ texParameteriv(nullptr),
+ viewport(nullptr),
+
+ bindTexture(nullptr),
+ copyTexImage1D(nullptr),
+ copyTexImage2D(nullptr),
+ copyTexSubImage1D(nullptr),
+ copyTexSubImage2D(nullptr),
+ deleteTextures(nullptr),
+ drawArrays(nullptr),
+ drawElements(nullptr),
+ genTextures(nullptr),
+ isTexture(nullptr),
+ polygonOffset(nullptr),
+ texSubImage1D(nullptr),
+ texSubImage2D(nullptr),
+
+ blendColor(nullptr),
+ blendEquation(nullptr),
+ copyTexSubImage3D(nullptr),
+ drawRangeElements(nullptr),
+ texImage3D(nullptr),
+ texSubImage3D(nullptr),
+
+ deleteFencesNV(nullptr),
+ genFencesNV(nullptr),
+ isFenceNV(nullptr),
+ testFenceNV(nullptr),
+ getFenceivNV(nullptr),
+ finishFenceNV(nullptr),
+ setFenceNV(nullptr),
+
+ activeTexture(nullptr),
+ compressedTexImage1D(nullptr),
+ compressedTexImage2D(nullptr),
+ compressedTexImage3D(nullptr),
+ compressedTexSubImage1D(nullptr),
+ compressedTexSubImage2D(nullptr),
+ compressedTexSubImage3D(nullptr),
+ getCompressedTexImage(nullptr),
+ sampleCoverage(nullptr),
+
+ blendFuncSeparate(nullptr),
+ multiDrawArrays(nullptr),
+ multiDrawElements(nullptr),
+ pointParameterf(nullptr),
+ pointParameterfv(nullptr),
+ pointParameteri(nullptr),
+ pointParameteriv(nullptr),
+
+ beginQuery(nullptr),
+ bindBuffer(nullptr),
+ bufferData(nullptr),
+ bufferSubData(nullptr),
+ deleteBuffers(nullptr),
+ deleteQueries(nullptr),
+ endQuery(nullptr),
+ genBuffers(nullptr),
+ genQueries(nullptr),
+ getBufferParameteriv(nullptr),
+ getBufferPointerv(nullptr),
+ getBufferSubData(nullptr),
+ getQueryObjectiv(nullptr),
+ getQueryObjectuiv(nullptr),
+ getQueryiv(nullptr),
+ isBuffer(nullptr),
+ isQuery(nullptr),
+ mapBuffer(nullptr),
+ unmapBuffer(nullptr),
+
+ attachShader(nullptr),
+ bindAttribLocation(nullptr),
+ blendEquationSeparate(nullptr),
+ compileShader(nullptr),
+ createProgram(nullptr),
+ createShader(nullptr),
+ deleteProgram(nullptr),
+ deleteShader(nullptr),
+ detachShader(nullptr),
+ disableVertexAttribArray(nullptr),
+ drawBuffers(nullptr),
+ enableVertexAttribArray(nullptr),
+ getActiveAttrib(nullptr),
+ getActiveUniform(nullptr),
+ getAttachedShaders(nullptr),
+ getAttribLocation(nullptr),
+ getProgramInfoLog(nullptr),
+ getProgramiv(nullptr),
+ getShaderInfoLog(nullptr),
+ getShaderSource(nullptr),
+ getShaderiv(nullptr),
+ getUniformLocation(nullptr),
+ getUniformfv(nullptr),
+ getUniformiv(nullptr),
+ getVertexAttribPointerv(nullptr),
+ getVertexAttribdv(nullptr),
+ getVertexAttribfv(nullptr),
+ getVertexAttribiv(nullptr),
+ isProgram(nullptr),
+ isShader(nullptr),
+ linkProgram(nullptr),
+ shaderSource(nullptr),
+ stencilFuncSeparate(nullptr),
+ stencilMaskSeparate(nullptr),
+ stencilOpSeparate(nullptr),
+ uniform1f(nullptr),
+ uniform1fv(nullptr),
+ uniform1i(nullptr),
+ uniform1iv(nullptr),
+ uniform2f(nullptr),
+ uniform2fv(nullptr),
+ uniform2i(nullptr),
+ uniform2iv(nullptr),
+ uniform3f(nullptr),
+ uniform3fv(nullptr),
+ uniform3i(nullptr),
+ uniform3iv(nullptr),
+ uniform4f(nullptr),
+ uniform4fv(nullptr),
+ uniform4i(nullptr),
+ uniform4iv(nullptr),
+ uniformMatrix2fv(nullptr),
+ uniformMatrix3fv(nullptr),
+ uniformMatrix4fv(nullptr),
+ useProgram(nullptr),
+ validateProgram(nullptr),
+ vertexAttrib1d(nullptr),
+ vertexAttrib1dv(nullptr),
+ vertexAttrib1f(nullptr),
+ vertexAttrib1fv(nullptr),
+ vertexAttrib1s(nullptr),
+ vertexAttrib1sv(nullptr),
+ vertexAttrib2d(nullptr),
+ vertexAttrib2dv(nullptr),
+ vertexAttrib2f(nullptr),
+ vertexAttrib2fv(nullptr),
+ vertexAttrib2s(nullptr),
+ vertexAttrib2sv(nullptr),
+ vertexAttrib3d(nullptr),
+ vertexAttrib3dv(nullptr),
+ vertexAttrib3f(nullptr),
+ vertexAttrib3fv(nullptr),
+ vertexAttrib3s(nullptr),
+ vertexAttrib3sv(nullptr),
+ vertexAttrib4Nbv(nullptr),
+ vertexAttrib4Niv(nullptr),
+ vertexAttrib4Nsv(nullptr),
+ vertexAttrib4Nub(nullptr),
+ vertexAttrib4Nubv(nullptr),
+ vertexAttrib4Nuiv(nullptr),
+ vertexAttrib4Nusv(nullptr),
+ vertexAttrib4bv(nullptr),
+ vertexAttrib4d(nullptr),
+ vertexAttrib4dv(nullptr),
+ vertexAttrib4f(nullptr),
+ vertexAttrib4fv(nullptr),
+ vertexAttrib4iv(nullptr),
+ vertexAttrib4s(nullptr),
+ vertexAttrib4sv(nullptr),
+ vertexAttrib4ubv(nullptr),
+ vertexAttrib4uiv(nullptr),
+ vertexAttrib4usv(nullptr),
+ vertexAttribPointer(nullptr),
+
+ uniformMatrix2x3fv(nullptr),
+ uniformMatrix2x4fv(nullptr),
+ uniformMatrix3x2fv(nullptr),
+ uniformMatrix3x4fv(nullptr),
+ uniformMatrix4x2fv(nullptr),
+ uniformMatrix4x3fv(nullptr),
+
+ beginConditionalRender(nullptr),
+ beginTransformFeedback(nullptr),
+ bindBufferBase(nullptr),
+ bindBufferRange(nullptr),
+ bindFragDataLocation(nullptr),
+ bindFramebuffer(nullptr),
+ bindRenderbuffer(nullptr),
+ bindVertexArray(nullptr),
+ blitFramebuffer(nullptr),
+ checkFramebufferStatus(nullptr),
+ clampColor(nullptr),
+ clearBufferfi(nullptr),
+ clearBufferfv(nullptr),
+ clearBufferiv(nullptr),
+ clearBufferuiv(nullptr),
+ colorMaski(nullptr),
+ deleteFramebuffers(nullptr),
+ deleteRenderbuffers(nullptr),
+ deleteVertexArrays(nullptr),
+ disablei(nullptr),
+ enablei(nullptr),
+ endConditionalRender(nullptr),
+ endTransformFeedback(nullptr),
+ flushMappedBufferRange(nullptr),
+ framebufferRenderbuffer(nullptr),
+ framebufferTexture1D(nullptr),
+ framebufferTexture2D(nullptr),
+ framebufferTexture3D(nullptr),
+ framebufferTextureLayer(nullptr),
+ genFramebuffers(nullptr),
+ genRenderbuffers(nullptr),
+ genVertexArrays(nullptr),
+ generateMipmap(nullptr),
+ getBooleani_v(nullptr),
+ getFragDataLocation(nullptr),
+ getFramebufferAttachmentParameteriv(nullptr),
+ getIntegeri_v(nullptr),
+ getRenderbufferParameteriv(nullptr),
+ getStringi(nullptr),
+ getTexParameterIiv(nullptr),
+ getTexParameterIuiv(nullptr),
+ getTransformFeedbackVarying(nullptr),
+ getUniformuiv(nullptr),
+ getVertexAttribIiv(nullptr),
+ getVertexAttribIuiv(nullptr),
+ isEnabledi(nullptr),
+ isFramebuffer(nullptr),
+ isRenderbuffer(nullptr),
+ isVertexArray(nullptr),
+ mapBufferRange(nullptr),
+ renderbufferStorage(nullptr),
+ renderbufferStorageMultisample(nullptr),
+ texParameterIiv(nullptr),
+ texParameterIuiv(nullptr),
+ transformFeedbackVaryings(nullptr),
+ uniform1ui(nullptr),
+ uniform1uiv(nullptr),
+ uniform2ui(nullptr),
+ uniform2uiv(nullptr),
+ uniform3ui(nullptr),
+ uniform3uiv(nullptr),
+ uniform4ui(nullptr),
+ uniform4uiv(nullptr),
+ vertexAttribI1i(nullptr),
+ vertexAttribI1iv(nullptr),
+ vertexAttribI1ui(nullptr),
+ vertexAttribI1uiv(nullptr),
+ vertexAttribI2i(nullptr),
+ vertexAttribI2iv(nullptr),
+ vertexAttribI2ui(nullptr),
+ vertexAttribI2uiv(nullptr),
+ vertexAttribI3i(nullptr),
+ vertexAttribI3iv(nullptr),
+ vertexAttribI3ui(nullptr),
+ vertexAttribI3uiv(nullptr),
+ vertexAttribI4bv(nullptr),
+ vertexAttribI4i(nullptr),
+ vertexAttribI4iv(nullptr),
+ vertexAttribI4sv(nullptr),
+ vertexAttribI4ubv(nullptr),
+ vertexAttribI4ui(nullptr),
+ vertexAttribI4uiv(nullptr),
+ vertexAttribI4usv(nullptr),
+ vertexAttribIPointer(nullptr),
+
+ copyBufferSubData(nullptr),
+ drawArraysInstanced(nullptr),
+ drawElementsInstanced(nullptr),
+ getActiveUniformBlockName(nullptr),
+ getActiveUniformBlockiv(nullptr),
+ getActiveUniformName(nullptr),
+ getActiveUniformsiv(nullptr),
+ getUniformBlockIndex(nullptr),
+ getUniformIndices(nullptr),
+ primitiveRestartIndex(nullptr),
+ texBuffer(nullptr),
+ uniformBlockBinding(nullptr),
+
+ clientWaitSync(nullptr),
+ deleteSync(nullptr),
+ drawElementsBaseVertex(nullptr),
+ drawElementsInstancedBaseVertex(nullptr),
+ drawRangeElementsBaseVertex(nullptr),
+ fenceSync(nullptr),
+ framebufferTexture(nullptr),
+ getBufferParameteri64v(nullptr),
+ getInteger64i_v(nullptr),
+ getInteger64v(nullptr),
+ getMultisamplefv(nullptr),
+ getSynciv(nullptr),
+ isSync(nullptr),
+ multiDrawElementsBaseVertex(nullptr),
+ provokingVertex(nullptr),
+ sampleMaski(nullptr),
+ texImage2DMultisample(nullptr),
+ texImage3DMultisample(nullptr),
+ waitSync(nullptr),
+
+ matrixLoadEXT(nullptr),
+ genPathsNV(nullptr),
+ delPathsNV(nullptr),
+ pathCommandsNV(nullptr),
+ setPathParameterfNV(nullptr),
+ setPathParameteriNV(nullptr),
+ getPathParameterfNV(nullptr),
+ getPathParameteriNV(nullptr),
+ pathStencilFuncNV(nullptr),
+ stencilFillPathNV(nullptr),
+ stencilStrokePathNV(nullptr),
+ coverFillPathNV(nullptr),
+ coverStrokePathNV(nullptr),
+ stencilThenCoverFillPathNV(nullptr),
+ stencilThenCoverStrokePathNV(nullptr),
+ coverFillPathInstancedNV(nullptr),
+ coverStrokePathInstancedNV(nullptr),
+ stencilFillPathInstancedNV(nullptr),
+ stencilStrokePathInstancedNV(nullptr),
+ stencilThenCoverFillPathInstancedNV(nullptr),
+ stencilThenCoverStrokePathInstancedNV(nullptr),
+ programPathFragmentInputGenNV(nullptr),
+
+ bindFragDataLocationIndexed(nullptr),
+ bindSampler(nullptr),
+ deleteSamplers(nullptr),
+ genSamplers(nullptr),
+ getFragDataIndex(nullptr),
+ getQueryObjecti64v(nullptr),
+ getQueryObjectui64v(nullptr),
+ getSamplerParameterIiv(nullptr),
+ getSamplerParameterIuiv(nullptr),
+ getSamplerParameterfv(nullptr),
+ getSamplerParameteriv(nullptr),
+ isSampler(nullptr),
+ queryCounter(nullptr),
+ samplerParameterIiv(nullptr),
+ samplerParameterIuiv(nullptr),
+ samplerParameterf(nullptr),
+ samplerParameterfv(nullptr),
+ samplerParameteri(nullptr),
+ samplerParameteriv(nullptr),
+ vertexAttribDivisor(nullptr),
+ vertexAttribP1ui(nullptr),
+ vertexAttribP1uiv(nullptr),
+ vertexAttribP2ui(nullptr),
+ vertexAttribP2uiv(nullptr),
+ vertexAttribP3ui(nullptr),
+ vertexAttribP3uiv(nullptr),
+ vertexAttribP4ui(nullptr),
+ vertexAttribP4uiv(nullptr),
+
+ beginQueryIndexed(nullptr),
+ bindTransformFeedback(nullptr),
+ blendEquationSeparatei(nullptr),
+ blendEquationi(nullptr),
+ blendFuncSeparatei(nullptr),
+ blendFunci(nullptr),
+ deleteTransformFeedbacks(nullptr),
+ drawArraysIndirect(nullptr),
+ drawElementsIndirect(nullptr),
+ drawTransformFeedback(nullptr),
+ drawTransformFeedbackStream(nullptr),
+ endQueryIndexed(nullptr),
+ genTransformFeedbacks(nullptr),
+ getActiveSubroutineName(nullptr),
+ getActiveSubroutineUniformName(nullptr),
+ getActiveSubroutineUniformiv(nullptr),
+ getProgramStageiv(nullptr),
+ getQueryIndexediv(nullptr),
+ getSubroutineIndex(nullptr),
+ getSubroutineUniformLocation(nullptr),
+ getUniformSubroutineuiv(nullptr),
+ getUniformdv(nullptr),
+ isTransformFeedback(nullptr),
+ minSampleShading(nullptr),
+ patchParameterfv(nullptr),
+ patchParameteri(nullptr),
+ pauseTransformFeedback(nullptr),
+ resumeTransformFeedback(nullptr),
+ uniform1d(nullptr),
+ uniform1dv(nullptr),
+ uniform2d(nullptr),
+ uniform2dv(nullptr),
+ uniform3d(nullptr),
+ uniform3dv(nullptr),
+ uniform4d(nullptr),
+ uniform4dv(nullptr),
+ uniformMatrix2dv(nullptr),
+ uniformMatrix2x3dv(nullptr),
+ uniformMatrix2x4dv(nullptr),
+ uniformMatrix3dv(nullptr),
+ uniformMatrix3x2dv(nullptr),
+ uniformMatrix3x4dv(nullptr),
+ uniformMatrix4dv(nullptr),
+ uniformMatrix4x2dv(nullptr),
+ uniformMatrix4x3dv(nullptr),
+ uniformSubroutinesuiv(nullptr),
+
+ activeShaderProgram(nullptr),
+ bindProgramPipeline(nullptr),
+ clearDepthf(nullptr),
+ createShaderProgramv(nullptr),
+ deleteProgramPipelines(nullptr),
+ depthRangeArrayv(nullptr),
+ depthRangeIndexed(nullptr),
+ depthRangef(nullptr),
+ genProgramPipelines(nullptr),
+ getDoublei_v(nullptr),
+ getFloati_v(nullptr),
+ getProgramBinary(nullptr),
+ getProgramPipelineInfoLog(nullptr),
+ getProgramPipelineiv(nullptr),
+ getShaderPrecisionFormat(nullptr),
+ getVertexAttribLdv(nullptr),
+ isProgramPipeline(nullptr),
+ programBinary(nullptr),
+ programParameteri(nullptr),
+ programUniform1d(nullptr),
+ programUniform1dv(nullptr),
+ programUniform1f(nullptr),
+ programUniform1fv(nullptr),
+ programUniform1i(nullptr),
+ programUniform1iv(nullptr),
+ programUniform1ui(nullptr),
+ programUniform1uiv(nullptr),
+ programUniform2d(nullptr),
+ programUniform2dv(nullptr),
+ programUniform2f(nullptr),
+ programUniform2fv(nullptr),
+ programUniform2i(nullptr),
+ programUniform2iv(nullptr),
+ programUniform2ui(nullptr),
+ programUniform2uiv(nullptr),
+ programUniform3d(nullptr),
+ programUniform3dv(nullptr),
+ programUniform3f(nullptr),
+ programUniform3fv(nullptr),
+ programUniform3i(nullptr),
+ programUniform3iv(nullptr),
+ programUniform3ui(nullptr),
+ programUniform3uiv(nullptr),
+ programUniform4d(nullptr),
+ programUniform4dv(nullptr),
+ programUniform4f(nullptr),
+ programUniform4fv(nullptr),
+ programUniform4i(nullptr),
+ programUniform4iv(nullptr),
+ programUniform4ui(nullptr),
+ programUniform4uiv(nullptr),
+ programUniformMatrix2dv(nullptr),
+ programUniformMatrix2fv(nullptr),
+ programUniformMatrix2x3dv(nullptr),
+ programUniformMatrix2x3fv(nullptr),
+ programUniformMatrix2x4dv(nullptr),
+ programUniformMatrix2x4fv(nullptr),
+ programUniformMatrix3dv(nullptr),
+ programUniformMatrix3fv(nullptr),
+ programUniformMatrix3x2dv(nullptr),
+ programUniformMatrix3x2fv(nullptr),
+ programUniformMatrix3x4dv(nullptr),
+ programUniformMatrix3x4fv(nullptr),
+ programUniformMatrix4dv(nullptr),
+ programUniformMatrix4fv(nullptr),
+ programUniformMatrix4x2dv(nullptr),
+ programUniformMatrix4x2fv(nullptr),
+ programUniformMatrix4x3dv(nullptr),
+ programUniformMatrix4x3fv(nullptr),
+ releaseShaderCompiler(nullptr),
+ scissorArrayv(nullptr),
+ scissorIndexed(nullptr),
+ scissorIndexedv(nullptr),
+ shaderBinary(nullptr),
+ useProgramStages(nullptr),
+ validateProgramPipeline(nullptr),
+ vertexAttribL1d(nullptr),
+ vertexAttribL1dv(nullptr),
+ vertexAttribL2d(nullptr),
+ vertexAttribL2dv(nullptr),
+ vertexAttribL3d(nullptr),
+ vertexAttribL3dv(nullptr),
+ vertexAttribL4d(nullptr),
+ vertexAttribL4dv(nullptr),
+ vertexAttribLPointer(nullptr),
+ viewportArrayv(nullptr),
+ viewportIndexedf(nullptr),
+ viewportIndexedfv(nullptr),
+
+ bindImageTexture(nullptr),
+ drawArraysInstancedBaseInstance(nullptr),
+ drawElementsInstancedBaseInstance(nullptr),
+ drawElementsInstancedBaseVertexBaseInstance(nullptr),
+ drawTransformFeedbackInstanced(nullptr),
+ drawTransformFeedbackStreamInstanced(nullptr),
+ getActiveAtomicCounterBufferiv(nullptr),
+ getInternalformativ(nullptr),
+ memoryBarrier(nullptr),
+ texStorage1D(nullptr),
+ texStorage2D(nullptr),
+ texStorage3D(nullptr),
+
+ bindVertexBuffer(nullptr),
+ clearBufferData(nullptr),
+ clearBufferSubData(nullptr),
+ copyImageSubData(nullptr),
+ debugMessageCallback(nullptr),
+ debugMessageControl(nullptr),
+ debugMessageInsert(nullptr),
+ dispatchCompute(nullptr),
+ dispatchComputeIndirect(nullptr),
+ framebufferParameteri(nullptr),
+ getDebugMessageLog(nullptr),
+ getFramebufferParameteriv(nullptr),
+ getInternalformati64v(nullptr),
+ getPointerv(nullptr),
+ getObjectLabel(nullptr),
+ getObjectPtrLabel(nullptr),
+ getProgramInterfaceiv(nullptr),
+ getProgramResourceIndex(nullptr),
+ getProgramResourceLocation(nullptr),
+ getProgramResourceLocationIndex(nullptr),
+ getProgramResourceName(nullptr),
+ getProgramResourceiv(nullptr),
+ invalidateBufferData(nullptr),
+ invalidateBufferSubData(nullptr),
+ invalidateFramebuffer(nullptr),
+ invalidateSubFramebuffer(nullptr),
+ invalidateTexImage(nullptr),
+ invalidateTexSubImage(nullptr),
+ multiDrawArraysIndirect(nullptr),
+ multiDrawElementsIndirect(nullptr),
+ objectLabel(nullptr),
+ objectPtrLabel(nullptr),
+ popDebugGroup(nullptr),
+ pushDebugGroup(nullptr),
+ shaderStorageBlockBinding(nullptr),
+ texBufferRange(nullptr),
+ texStorage2DMultisample(nullptr),
+ texStorage3DMultisample(nullptr),
+ textureView(nullptr),
+ vertexAttribBinding(nullptr),
+ vertexAttribFormat(nullptr),
+ vertexAttribIFormat(nullptr),
+ vertexAttribLFormat(nullptr),
+ vertexBindingDivisor(nullptr),
+ coverageModulationNV(nullptr),
+
+ bindBuffersBase(nullptr),
+ bindBuffersRange(nullptr),
+ bindImageTextures(nullptr),
+ bindSamplers(nullptr),
+ bindTextures(nullptr),
+ bindVertexBuffers(nullptr),
+ bufferStorage(nullptr),
+ clearTexImage(nullptr),
+ clearTexSubImage(nullptr),
+
+ bindTextureUnit(nullptr),
+ blitNamedFramebuffer(nullptr),
+ checkNamedFramebufferStatus(nullptr),
+ clearNamedBufferData(nullptr),
+ clearNamedBufferSubData(nullptr),
+ clearNamedFramebufferfi(nullptr),
+ clearNamedFramebufferfv(nullptr),
+ clearNamedFramebufferiv(nullptr),
+ clearNamedFramebufferuiv(nullptr),
+ clipControl(nullptr),
+ compressedTextureSubImage1D(nullptr),
+ compressedTextureSubImage2D(nullptr),
+ compressedTextureSubImage3D(nullptr),
+ copyNamedBufferSubData(nullptr),
+ copyTextureSubImage1D(nullptr),
+ copyTextureSubImage2D(nullptr),
+ copyTextureSubImage3D(nullptr),
+ createBuffers(nullptr),
+ createFramebuffers(nullptr),
+ createProgramPipelines(nullptr),
+ createQueries(nullptr),
+ createRenderbuffers(nullptr),
+ createSamplers(nullptr),
+ createTextures(nullptr),
+ createTransformFeedbacks(nullptr),
+ createVertexArrays(nullptr),
+ disableVertexArrayAttrib(nullptr),
+ enableVertexArrayAttrib(nullptr),
+ flushMappedNamedBufferRange(nullptr),
+ generateTextureMipmap(nullptr),
+ getCompressedTextureImage(nullptr),
+ getCompressedTextureSubImage(nullptr),
+ getGraphicsResetStatus(nullptr),
+ getNamedBufferParameteri64v(nullptr),
+ getNamedBufferParameteriv(nullptr),
+ getNamedBufferPointerv(nullptr),
+ getNamedBufferSubData(nullptr),
+ getNamedFramebufferAttachmentParameteriv(nullptr),
+ getNamedFramebufferParameteriv(nullptr),
+ getNamedRenderbufferParameteriv(nullptr),
+ getQueryBufferObjecti64v(nullptr),
+ getQueryBufferObjectiv(nullptr),
+ getQueryBufferObjectui64v(nullptr),
+ getQueryBufferObjectuiv(nullptr),
+ getTextureImage(nullptr),
+ getTextureLevelParameterfv(nullptr),
+ getTextureLevelParameteriv(nullptr),
+ getTextureParameterIiv(nullptr),
+ getTextureParameterIuiv(nullptr),
+ getTextureParameterfv(nullptr),
+ getTextureParameteriv(nullptr),
+ getTextureSubImage(nullptr),
+ getTransformFeedbacki64_v(nullptr),
+ getTransformFeedbacki_v(nullptr),
+ getTransformFeedbackiv(nullptr),
+ getVertexArrayIndexed64iv(nullptr),
+ getVertexArrayIndexediv(nullptr),
+ getVertexArrayiv(nullptr),
+ getnCompressedTexImage(nullptr),
+ getnTexImage(nullptr),
+ getnUniformdv(nullptr),
+ getnUniformfv(nullptr),
+ getnUniformiv(nullptr),
+ getnUniformuiv(nullptr),
+ invalidateNamedFramebufferData(nullptr),
+ invalidateNamedFramebufferSubData(nullptr),
+ mapNamedBuffer(nullptr),
+ mapNamedBufferRange(nullptr),
+ memoryBarrierByRegion(nullptr),
+ namedBufferData(nullptr),
+ namedBufferStorage(nullptr),
+ namedBufferSubData(nullptr),
+ namedFramebufferDrawBuffer(nullptr),
+ namedFramebufferDrawBuffers(nullptr),
+ namedFramebufferParameteri(nullptr),
+ namedFramebufferReadBuffer(nullptr),
+ namedFramebufferRenderbuffer(nullptr),
+ namedFramebufferTexture(nullptr),
+ namedFramebufferTextureLayer(nullptr),
+ namedRenderbufferStorage(nullptr),
+ namedRenderbufferStorageMultisample(nullptr),
+ readnPixels(nullptr),
+ textureBarrier(nullptr),
+ textureBuffer(nullptr),
+ textureBufferRange(nullptr),
+ textureParameterIiv(nullptr),
+ textureParameterIuiv(nullptr),
+ textureParameterf(nullptr),
+ textureParameterfv(nullptr),
+ textureParameteri(nullptr),
+ textureParameteriv(nullptr),
+ textureStorage1D(nullptr),
+ textureStorage2D(nullptr),
+ textureStorage2DMultisample(nullptr),
+ textureStorage3D(nullptr),
+ textureStorage3DMultisample(nullptr),
+ textureSubImage1D(nullptr),
+ textureSubImage2D(nullptr),
+ textureSubImage3D(nullptr),
+ transformFeedbackBufferBase(nullptr),
+ transformFeedbackBufferRange(nullptr),
+ unmapNamedBuffer(nullptr),
+ vertexArrayAttribBinding(nullptr),
+ vertexArrayAttribFormat(nullptr),
+ vertexArrayAttribIFormat(nullptr),
+ vertexArrayAttribLFormat(nullptr),
+ vertexArrayBindingDivisor(nullptr),
+ vertexArrayElementBuffer(nullptr),
+ vertexArrayVertexBuffer(nullptr),
+ vertexArrayVertexBuffers(nullptr),
+ blendBarrier(nullptr),
+ primitiveBoundingBox(nullptr),
+ eglImageTargetRenderbufferStorageOES(nullptr),
+ eglImageTargetTexture2DOES(nullptr)
+{
+}
+
+FunctionsGL::~FunctionsGL()
+{
+}
+
+void FunctionsGL::initialize()
+{
+ // Grab the version number
+ AssignGLEntryPoint(loadProcAddress("glGetString"), &getString);
+ AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv);
+ GetGLVersion(getString, &version, &standard);
+
+ // Grab the GL extensions
+ if (isAtLeastGL(gl::Version(3, 0)) || isAtLeastGLES(gl::Version(3, 0)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi);
+ extensions = GetIndexedExtensions(getIntegerv, getStringi);
+ }
+ else
+ {
+ const char *exts = reinterpret_cast<const char*>(getString(GL_EXTENSIONS));
+ angle::SplitStringAlongWhitespace(std::string(exts), &extensions);
+ }
+
+ // Load the entry points
+ switch (standard)
+ {
+ case STANDARD_GL_DESKTOP:
+ initializeProcsDesktopGL();
+ break;
+
+ case STANDARD_GL_ES:
+ initializeProcsGLES();
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void FunctionsGL::initializeProcsDesktopGL()
+{
+ // Check the context profile
+ profile = 0;
+ if (isAtLeastGL(gl::Version(3, 2)))
+ {
+ getIntegerv(GL_CONTEXT_PROFILE_MASK, &profile);
+ }
+
+ // clang-format off
+
+ // Load extensions
+ // Even though extensions are written against specific versions of GL, many drivers expose the extensions
+ // in even older versions. Always try loading the extensions regardless of GL version.
+
+ // GL_ARB_program_interface_query (loading only functions relevant to GL_NV_path_rendering here)
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_program_interface_query", loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_program_interface_query", loadProcAddress("glGetProgramResourceName"), &getProgramResourceName);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_program_interface_query", loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv);
+
+ // GL_NV_path_rendering
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glMatrixLoadfEXT"), &matrixLoadEXT);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGenPathsNV"), &genPathsNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glDeletePathsNV"), &delPathsNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathCommandsNV"), &pathCommandsNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glIsPathNV"), &isPathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameterfNV"), &setPathParameterfNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameteriNV"), &setPathParameteriNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterfvNV"), &getPathParameterfNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterivNV"), &getPathParameteriNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathStencilFuncNV"), &pathStencilFuncNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathNV"), &stencilFillPathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathNV"), &stencilStrokePathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathNV"), &coverFillPathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathNV"), &coverStrokePathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathNV"), &stencilThenCoverFillPathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathNV"), &stencilThenCoverStrokePathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathInstancedNV"), &coverFillPathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathInstancedNV"), &coverStrokePathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathInstancedNV"), &stencilFillPathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathInstancedNV"), &stencilStrokePathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathInstancedNV"), &stencilThenCoverFillPathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathInstancedNV"), &stencilThenCoverStrokePathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glProgramPathFragmentInputGenNV"), &programPathFragmentInputGenNV);
+
+ // GL_NV_framebuffer_mixed_samples
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_framebuffer_mixed_samples", loadProcAddress("glCoverageModulationNV"), &coverageModulationNV);
+
+ // GL_NV_fence
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glDeleteFencesNV"), &deleteFencesNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGenFencesNV"), &genFencesNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glIsFenceNV"), &isFenceNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glTestFenceNV"), &testFenceNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGetFenceivNV"), &getFenceivNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glFinishFenceNV"), &finishFenceNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glSetFenceNV"), &setFenceNV);
+
+ // GL_EXT_texture_storage
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage1DEXT"), &texStorage1D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage2DEXT"), &texStorage2D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_texture3D", loadProcAddress("glTexStorage3DEXT"), &texStorage3D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access", loadProcAddress("glTextureStorage1DEXT"), &textureStorage1D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access", loadProcAddress("glTextureStorage2DEXT"), &textureStorage2D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access GL_EXT_texture3D", loadProcAddress("glTextureStorage3DEXT"), &textureStorage3D);
+
+ // GL_ARB_vertex_array_object
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glBindVertexArray"), &bindVertexArray);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glGenVertexArrays"), &genVertexArrays);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glIsVertexArray"), &isVertexArray);
+
+ // GL_ARB_sync
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glClientWaitSync"), &clientWaitSync);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glDeleteSync"), &deleteSync);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glFenceSync"), &fenceSync);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetInteger64i_v"), &getInteger64i_v);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetInteger64v"), &getInteger64v);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetSynciv"), &getSynciv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glIsSync"), &isSync);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glWaitSync"), &waitSync);
+
+ // GL_EXT_framebuffer_object
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glIsRenderbufferEXT"), &isRenderbuffer);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glBindRenderbufferEXT"), &bindRenderbuffer);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glDeleteRenderbuffersEXT"), &deleteRenderbuffers);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenRenderbuffersEXT"), &genRenderbuffers);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glRenderbufferStorageEXT"), &renderbufferStorage);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGetRenderbufferParameterivEXT"), &getRenderbufferParameteriv);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glIsFramebufferEXT"), &isFramebuffer);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glBindFramebufferEXT"), &bindFramebuffer);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glDeleteFramebuffersEXT"), &deleteFramebuffers);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenFramebuffersEXT"), &genFramebuffers);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glCheckFramebufferStatusEXT"), &checkFramebufferStatus);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture1DEXT"), &framebufferTexture1D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture2DEXT"), &framebufferTexture2D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture3DEXT"), &framebufferTexture3D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferRenderbufferEXT"), &framebufferRenderbuffer);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGetFramebufferAttachmentParameterivEXT"), &getFramebufferAttachmentParameteriv);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenerateMipmapEXT"), &generateMipmap);
+
+ // GL_EXT_framebuffer_blit
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_blit", loadProcAddress("glBlitFramebufferEXT"), &blitFramebuffer);
+
+ // GL_KHR_debug
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageControl"), &debugMessageControl);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageInsert"), &debugMessageInsert);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageCallback"), &debugMessageCallback);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetPointerv"), &getPointerv);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPushDebugGroup"), &pushDebugGroup);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPopDebugGroup"), &popDebugGroup);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectLabel"), &objectLabel);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectLabel"), &getObjectLabel);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectPtrLabel"), &objectPtrLabel);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel);
+
+ // GL_ARB_internalformat_query
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_internalformat_query", loadProcAddress("glGetInternalformativ"), &getInternalformativ);
+
+ // GL_ARB_ES2_compatibility
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glShaderBinary"), &shaderBinary);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glDepthRangef"), &depthRangef);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glClearDepthf"), &clearDepthf);
+
+ // GL_ARB_instanced_arrays
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_instanced_arrays", loadProcAddress("glVertexAttribDivisorARB"), &vertexAttribDivisor);
+
+ // GL_EXT_draw_instanced
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawArraysInstancedEXT"), &drawArraysInstanced);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawElementsInstancedEXT"), &drawElementsInstanced);
+
+ // GL_ARB_draw_instanced
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_draw_instanced", loadProcAddress("glDrawArraysInstancedARB"), &drawArraysInstanced);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_draw_instanced", loadProcAddress("glDrawElementsInstancedARB"), &drawElementsInstanced);
+
+ // GL_ARB_sampler_objects
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGenSamplers"), &genSamplers);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glDeleteSamplers"), &deleteSamplers);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glIsSampler"), &isSampler);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glBindSampler"), &bindSampler);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameteri"), &samplerParameteri);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterf"), &samplerParameterf);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameteriv"), &samplerParameteriv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterfv"), &samplerParameterfv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv);
+
+ // GL_ARB_occlusion_query
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGenQueriesARB"), &genQueries);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glDeleteQueriesARB"), &deleteQueries);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glIsQueryARB"), &isQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glBeginQueryARB"), &beginQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glEndQueryARB"), &endQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryivARB"), &getQueryiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryObjectivARB"), &getQueryObjectiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryObjectuivARB"), &getQueryObjectuiv);
+
+ // EXT_transform_feedback
+ AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBindBufferRangeEXT"), &bindBufferRange);
+ AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBindBufferBaseEXT"), &bindBufferBase);
+ AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBeginTransformFeedbackEXT"), &beginTransformFeedback);
+ AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glEndTransformFeedbackEXT"), &endTransformFeedback);
+ AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glTransformFeedbackVaryingsEXT"), &transformFeedbackVaryings);
+ AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glGetTransformFeedbackVaryingEXT"), &getTransformFeedbackVarying);
+
+ // GL_ARB_transform_feedback2
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glIsTransformFeedback"), &isTransformFeedback);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glDrawTransformFeedback"), &drawTransformFeedback);
+
+ // GL_ARB_transform_feedback3
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glDrawTransformFeedbackStream"), &drawTransformFeedbackStream);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glBeginQueryIndexed"), &beginQueryIndexed);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glEndQueryIndexed"), &endQueryIndexed);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glGetQueryIndexediv"), &getQueryIndexediv);
+
+ // GL_ARB_get_program_binary
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glGetProgramBinary"), &getProgramBinary);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glProgramBinary"), &programBinary);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glProgramParameteri"), &programParameteri);
+
+ // GL_ARB_robustness
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_robustness", loadProcAddress("glGetGraphicsResetStatusARB"), &getGraphicsResetStatus);
+
+ // GL_KHR_robustness
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_robustness", loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus);
+
+ // 1.0
+ if (isAtLeastGL(gl::Version(1, 0)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBlendFunc"), &blendFunc);
+ AssignGLEntryPoint(loadProcAddress("glClear"), &clear);
+ AssignGLEntryPoint(loadProcAddress("glClearColor"), &clearColor);
+ AssignGLEntryPoint(loadProcAddress("glClearDepth"), &clearDepth);
+ AssignGLEntryPoint(loadProcAddress("glClearStencil"), &clearStencil);
+ AssignGLEntryPoint(loadProcAddress("glColorMask"), &colorMask);
+ AssignGLEntryPoint(loadProcAddress("glCullFace"), &cullFace);
+ AssignGLEntryPoint(loadProcAddress("glDepthFunc"), &depthFunc);
+ AssignGLEntryPoint(loadProcAddress("glDepthMask"), &depthMask);
+ AssignGLEntryPoint(loadProcAddress("glDepthRange"), &depthRange);
+ AssignGLEntryPoint(loadProcAddress("glDisable"), &disable);
+ AssignGLEntryPoint(loadProcAddress("glDrawBuffer"), &drawBuffer);
+ AssignGLEntryPoint(loadProcAddress("glEnable"), &enable);
+ AssignGLEntryPoint(loadProcAddress("glFinish"), &finish);
+ AssignGLEntryPoint(loadProcAddress("glFlush"), &flush);
+ AssignGLEntryPoint(loadProcAddress("glFrontFace"), &frontFace);
+ AssignGLEntryPoint(loadProcAddress("glGetBooleanv"), &getBooleanv);
+ AssignGLEntryPoint(loadProcAddress("glGetDoublev"), &getDoublev);
+ AssignGLEntryPoint(loadProcAddress("glGetError"), &getError);
+ AssignGLEntryPoint(loadProcAddress("glGetFloatv"), &getFloatv);
+ AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv);
+ AssignGLEntryPoint(loadProcAddress("glGetString"), &getString);
+ AssignGLEntryPoint(loadProcAddress("glGetTexImage"), &getTexImage);
+ AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameterfv"), &getTexLevelParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameteriv"), &getTexLevelParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameterfv"), &getTexParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameteriv"), &getTexParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glHint"), &hint);
+ AssignGLEntryPoint(loadProcAddress("glIsEnabled"), &isEnabled);
+ AssignGLEntryPoint(loadProcAddress("glLineWidth"), &lineWidth);
+ AssignGLEntryPoint(loadProcAddress("glLogicOp"), &logicOp);
+ AssignGLEntryPoint(loadProcAddress("glPixelStoref"), &pixelStoref);
+ AssignGLEntryPoint(loadProcAddress("glPixelStorei"), &pixelStorei);
+ AssignGLEntryPoint(loadProcAddress("glPointSize"), &pointSize);
+ AssignGLEntryPoint(loadProcAddress("glPolygonMode"), &polygonMode);
+ AssignGLEntryPoint(loadProcAddress("glReadBuffer"), &readBuffer);
+ AssignGLEntryPoint(loadProcAddress("glReadPixels"), &readPixels);
+ AssignGLEntryPoint(loadProcAddress("glScissor"), &scissor);
+ AssignGLEntryPoint(loadProcAddress("glStencilFunc"), &stencilFunc);
+ AssignGLEntryPoint(loadProcAddress("glStencilMask"), &stencilMask);
+ AssignGLEntryPoint(loadProcAddress("glStencilOp"), &stencilOp);
+ AssignGLEntryPoint(loadProcAddress("glTexImage1D"), &texImage1D);
+ AssignGLEntryPoint(loadProcAddress("glTexImage2D"), &texImage2D);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterf"), &texParameterf);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterfv"), &texParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glTexParameteri"), &texParameteri);
+ AssignGLEntryPoint(loadProcAddress("glTexParameteriv"), &texParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glViewport"), &viewport);
+ }
+
+ // 1.1
+ if (isAtLeastGL(gl::Version(1, 1)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBindTexture"), &bindTexture);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexImage1D"), &copyTexImage1D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexImage2D"), &copyTexImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage1D"), &copyTexSubImage1D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage2D"), &copyTexSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glDeleteTextures"), &deleteTextures);
+ AssignGLEntryPoint(loadProcAddress("glDrawArrays"), &drawArrays);
+ AssignGLEntryPoint(loadProcAddress("glDrawElements"), &drawElements);
+ AssignGLEntryPoint(loadProcAddress("glGenTextures"), &genTextures);
+ AssignGLEntryPoint(loadProcAddress("glIsTexture"), &isTexture);
+ AssignGLEntryPoint(loadProcAddress("glPolygonOffset"), &polygonOffset);
+ AssignGLEntryPoint(loadProcAddress("glTexSubImage1D"), &texSubImage1D);
+ AssignGLEntryPoint(loadProcAddress("glTexSubImage2D"), &texSubImage2D);
+ }
+
+ // 1.2
+ if (isAtLeastGL(gl::Version(1, 2)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBlendColor"), &blendColor);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquation"), &blendEquation);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage3D"), &copyTexSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements);
+ AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D);
+ AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D);
+ }
+
+ // 1.3
+ if (isAtLeastGL(gl::Version(1, 3)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glActiveTexture"), &activeTexture);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexImage1D"), &compressedTexImage1D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexImage2D"), &compressedTexImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexImage3D"), &compressedTexImage3D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage1D"), &compressedTexSubImage1D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage2D"), &compressedTexSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage3D"), &compressedTexSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glGetCompressedTexImage"), &getCompressedTexImage);
+ AssignGLEntryPoint(loadProcAddress("glSampleCoverage"), &sampleCoverage);
+ }
+
+ // 1.4
+ if (isAtLeastGL(gl::Version(1, 4)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparate"), &blendFuncSeparate);
+ AssignGLEntryPoint(loadProcAddress("glMultiDrawArrays"), &multiDrawArrays);
+ AssignGLEntryPoint(loadProcAddress("glMultiDrawElements"), &multiDrawElements);
+ AssignGLEntryPoint(loadProcAddress("glPointParameterf"), &pointParameterf);
+ AssignGLEntryPoint(loadProcAddress("glPointParameterfv"), &pointParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glPointParameteri"), &pointParameteri);
+ AssignGLEntryPoint(loadProcAddress("glPointParameteriv"), &pointParameteriv);
+ }
+
+ // 1.5
+ if (isAtLeastGL(gl::Version(1, 5)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBeginQuery"), &beginQuery);
+ AssignGLEntryPoint(loadProcAddress("glBindBuffer"), &bindBuffer);
+ AssignGLEntryPoint(loadProcAddress("glBufferData"), &bufferData);
+ AssignGLEntryPoint(loadProcAddress("glBufferSubData"), &bufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glDeleteBuffers"), &deleteBuffers);
+ AssignGLEntryPoint(loadProcAddress("glDeleteQueries"), &deleteQueries);
+ AssignGLEntryPoint(loadProcAddress("glEndQuery"), &endQuery);
+ AssignGLEntryPoint(loadProcAddress("glGenBuffers"), &genBuffers);
+ AssignGLEntryPoint(loadProcAddress("glGenQueries"), &genQueries);
+ AssignGLEntryPoint(loadProcAddress("glGetBufferParameteriv"), &getBufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetBufferPointerv"), &getBufferPointerv);
+ AssignGLEntryPoint(loadProcAddress("glGetBufferSubData"), &getBufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryObjectiv"), &getQueryObjectiv);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryObjectuiv"), &getQueryObjectuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryiv"), &getQueryiv);
+ AssignGLEntryPoint(loadProcAddress("glIsBuffer"), &isBuffer);
+ AssignGLEntryPoint(loadProcAddress("glIsQuery"), &isQuery);
+ AssignGLEntryPoint(loadProcAddress("glMapBuffer"), &mapBuffer);
+ AssignGLEntryPoint(loadProcAddress("glUnmapBuffer"), &unmapBuffer);
+ }
+
+ // 2.0
+ if (isAtLeastGL(gl::Version(2, 0)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glAttachShader"), &attachShader);
+ AssignGLEntryPoint(loadProcAddress("glBindAttribLocation"), &bindAttribLocation);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparate"), &blendEquationSeparate);
+ AssignGLEntryPoint(loadProcAddress("glCompileShader"), &compileShader);
+ AssignGLEntryPoint(loadProcAddress("glCreateProgram"), &createProgram);
+ AssignGLEntryPoint(loadProcAddress("glCreateShader"), &createShader);
+ AssignGLEntryPoint(loadProcAddress("glDeleteProgram"), &deleteProgram);
+ AssignGLEntryPoint(loadProcAddress("glDeleteShader"), &deleteShader);
+ AssignGLEntryPoint(loadProcAddress("glDetachShader"), &detachShader);
+ AssignGLEntryPoint(loadProcAddress("glDisableVertexAttribArray"), &disableVertexAttribArray);
+ AssignGLEntryPoint(loadProcAddress("glDrawBuffers"), &drawBuffers);
+ AssignGLEntryPoint(loadProcAddress("glEnableVertexAttribArray"), &enableVertexAttribArray);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveAttrib"), &getActiveAttrib);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniform"), &getActiveUniform);
+ AssignGLEntryPoint(loadProcAddress("glGetAttachedShaders"), &getAttachedShaders);
+ AssignGLEntryPoint(loadProcAddress("glGetAttribLocation"), &getAttribLocation);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramInfoLog"), &getProgramInfoLog);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramiv"), &getProgramiv);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderInfoLog"), &getShaderInfoLog);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderSource"), &getShaderSource);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderiv"), &getShaderiv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformLocation"), &getUniformLocation);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformfv"), &getUniformfv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformiv"), &getUniformiv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribPointerv"), &getVertexAttribPointerv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribdv"), &getVertexAttribdv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribfv"), &getVertexAttribfv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribiv"), &getVertexAttribiv);
+ AssignGLEntryPoint(loadProcAddress("glIsProgram"), &isProgram);
+ AssignGLEntryPoint(loadProcAddress("glIsShader"), &isShader);
+ AssignGLEntryPoint(loadProcAddress("glLinkProgram"), &linkProgram);
+ AssignGLEntryPoint(loadProcAddress("glShaderSource"), &shaderSource);
+ AssignGLEntryPoint(loadProcAddress("glStencilFuncSeparate"), &stencilFuncSeparate);
+ AssignGLEntryPoint(loadProcAddress("glStencilMaskSeparate"), &stencilMaskSeparate);
+ AssignGLEntryPoint(loadProcAddress("glStencilOpSeparate"), &stencilOpSeparate);
+ AssignGLEntryPoint(loadProcAddress("glUniform1f"), &uniform1f);
+ AssignGLEntryPoint(loadProcAddress("glUniform1fv"), &uniform1fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform1i"), &uniform1i);
+ AssignGLEntryPoint(loadProcAddress("glUniform1iv"), &uniform1iv);
+ AssignGLEntryPoint(loadProcAddress("glUniform2f"), &uniform2f);
+ AssignGLEntryPoint(loadProcAddress("glUniform2fv"), &uniform2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform2i"), &uniform2i);
+ AssignGLEntryPoint(loadProcAddress("glUniform2iv"), &uniform2iv);
+ AssignGLEntryPoint(loadProcAddress("glUniform3f"), &uniform3f);
+ AssignGLEntryPoint(loadProcAddress("glUniform3fv"), &uniform3fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform3i"), &uniform3i);
+ AssignGLEntryPoint(loadProcAddress("glUniform3iv"), &uniform3iv);
+ AssignGLEntryPoint(loadProcAddress("glUniform4f"), &uniform4f);
+ AssignGLEntryPoint(loadProcAddress("glUniform4fv"), &uniform4fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform4i"), &uniform4i);
+ AssignGLEntryPoint(loadProcAddress("glUniform4iv"), &uniform4iv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2fv"), &uniformMatrix2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3fv"), &uniformMatrix3fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4fv"), &uniformMatrix4fv);
+ AssignGLEntryPoint(loadProcAddress("glUseProgram"), &useProgram);
+ AssignGLEntryPoint(loadProcAddress("glValidateProgram"), &validateProgram);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib1d"), &vertexAttrib1d);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib1dv"), &vertexAttrib1dv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib1f"), &vertexAttrib1f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib1fv"), &vertexAttrib1fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib1s"), &vertexAttrib1s);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib1sv"), &vertexAttrib1sv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib2d"), &vertexAttrib2d);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib2dv"), &vertexAttrib2dv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib2f"), &vertexAttrib2f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib2fv"), &vertexAttrib2fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib2s"), &vertexAttrib2s);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib2sv"), &vertexAttrib2sv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib3d"), &vertexAttrib3d);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib3dv"), &vertexAttrib3dv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib3f"), &vertexAttrib3f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib3fv"), &vertexAttrib3fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib3s"), &vertexAttrib3s);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib3sv"), &vertexAttrib3sv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nbv"), &vertexAttrib4Nbv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Niv"), &vertexAttrib4Niv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nsv"), &vertexAttrib4Nsv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nub"), &vertexAttrib4Nub);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nubv"), &vertexAttrib4Nubv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nuiv"), &vertexAttrib4Nuiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nusv"), &vertexAttrib4Nusv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4bv"), &vertexAttrib4bv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4d"), &vertexAttrib4d);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4dv"), &vertexAttrib4dv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4f"), &vertexAttrib4f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4fv"), &vertexAttrib4fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4iv"), &vertexAttrib4iv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4s"), &vertexAttrib4s);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4sv"), &vertexAttrib4sv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4ubv"), &vertexAttrib4ubv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4uiv"), &vertexAttrib4uiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4usv"), &vertexAttrib4usv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribPointer"), &vertexAttribPointer);
+ }
+
+ // 2.1
+ if (isAtLeastGL(gl::Version(2, 1)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3fv"), &uniformMatrix2x3fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4fv"), &uniformMatrix2x4fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2fv"), &uniformMatrix3x2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4fv"), &uniformMatrix3x4fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2fv"), &uniformMatrix4x2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3fv"), &uniformMatrix4x3fv);
+ }
+
+ // 3.0
+ if (isAtLeastGL(gl::Version(3, 0)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBeginConditionalRender"), &beginConditionalRender);
+ AssignGLEntryPoint(loadProcAddress("glBeginTransformFeedback"), &beginTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glBindBufferBase"), &bindBufferBase);
+ AssignGLEntryPoint(loadProcAddress("glBindBufferRange"), &bindBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glBindFragDataLocation"), &bindFragDataLocation);
+ AssignGLEntryPoint(loadProcAddress("glBindFramebuffer"), &bindFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glBindRenderbuffer"), &bindRenderbuffer);
+ AssignGLEntryPoint(loadProcAddress("glBindVertexArray"), &bindVertexArray);
+ AssignGLEntryPoint(loadProcAddress("glBlitFramebuffer"), &blitFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glCheckFramebufferStatus"), &checkFramebufferStatus);
+ AssignGLEntryPoint(loadProcAddress("glClampColor"), &clampColor);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferfi"), &clearBufferfi);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferfv"), &clearBufferfv);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferiv"), &clearBufferiv);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferuiv"), &clearBufferuiv);
+ AssignGLEntryPoint(loadProcAddress("glColorMaski"), &colorMaski);
+ AssignGLEntryPoint(loadProcAddress("glDeleteFramebuffers"), &deleteFramebuffers);
+ AssignGLEntryPoint(loadProcAddress("glDeleteRenderbuffers"), &deleteRenderbuffers);
+ AssignGLEntryPoint(loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
+ AssignGLEntryPoint(loadProcAddress("glDisablei"), &disablei);
+ AssignGLEntryPoint(loadProcAddress("glEnablei"), &enablei);
+ AssignGLEntryPoint(loadProcAddress("glEndConditionalRender"), &endConditionalRender);
+ AssignGLEntryPoint(loadProcAddress("glEndTransformFeedback"), &endTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glFlushMappedBufferRange"), &flushMappedBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferRenderbuffer"), &framebufferRenderbuffer);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTexture1D"), &framebufferTexture1D);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTexture2D"), &framebufferTexture2D);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTexture3D"), &framebufferTexture3D);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTextureLayer"), &framebufferTextureLayer);
+ AssignGLEntryPoint(loadProcAddress("glGenFramebuffers"), &genFramebuffers);
+ AssignGLEntryPoint(loadProcAddress("glGenRenderbuffers"), &genRenderbuffers);
+ AssignGLEntryPoint(loadProcAddress("glGenVertexArrays"), &genVertexArrays);
+ AssignGLEntryPoint(loadProcAddress("glGenerateMipmap"), &generateMipmap);
+ AssignGLEntryPoint(loadProcAddress("glGetBooleani_v"), &getBooleani_v);
+ AssignGLEntryPoint(loadProcAddress("glGetFragDataLocation"), &getFragDataLocation);
+ AssignGLEntryPoint(loadProcAddress("glGetFramebufferAttachmentParameteriv"), &getFramebufferAttachmentParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetIntegeri_v"), &getIntegeri_v);
+ AssignGLEntryPoint(loadProcAddress("glGetRenderbufferParameteriv"), &getRenderbufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameterIiv"), &getTexParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameterIuiv"), &getTexParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackVarying"), &getTransformFeedbackVarying);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformuiv"), &getUniformuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIiv"), &getVertexAttribIiv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIuiv"), &getVertexAttribIuiv);
+ AssignGLEntryPoint(loadProcAddress("glIsEnabledi"), &isEnabledi);
+ AssignGLEntryPoint(loadProcAddress("glIsFramebuffer"), &isFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glIsRenderbuffer"), &isRenderbuffer);
+ AssignGLEntryPoint(loadProcAddress("glIsVertexArray"), &isVertexArray);
+ AssignGLEntryPoint(loadProcAddress("glMapBufferRange"), &mapBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glRenderbufferStorage"), &renderbufferStorage);
+ AssignGLEntryPoint(loadProcAddress("glRenderbufferStorageMultisample"), &renderbufferStorageMultisample);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterIiv"), &texParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterIuiv"), &texParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glTransformFeedbackVaryings"), &transformFeedbackVaryings);
+ AssignGLEntryPoint(loadProcAddress("glUniform1ui"), &uniform1ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform1uiv"), &uniform1uiv);
+ AssignGLEntryPoint(loadProcAddress("glUniform2ui"), &uniform2ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform2uiv"), &uniform2uiv);
+ AssignGLEntryPoint(loadProcAddress("glUniform3ui"), &uniform3ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform3uiv"), &uniform3uiv);
+ AssignGLEntryPoint(loadProcAddress("glUniform4ui"), &uniform4ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform4uiv"), &uniform4uiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI1i"), &vertexAttribI1i);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI1iv"), &vertexAttribI1iv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI1ui"), &vertexAttribI1ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI1uiv"), &vertexAttribI1uiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI2i"), &vertexAttribI2i);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI2iv"), &vertexAttribI2iv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI2ui"), &vertexAttribI2ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI2uiv"), &vertexAttribI2uiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI3i"), &vertexAttribI3i);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI3iv"), &vertexAttribI3iv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI3ui"), &vertexAttribI3ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI3uiv"), &vertexAttribI3uiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4bv"), &vertexAttribI4bv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4i"), &vertexAttribI4i);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4iv"), &vertexAttribI4iv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4sv"), &vertexAttribI4sv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ubv"), &vertexAttribI4ubv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ui"), &vertexAttribI4ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4uiv"), &vertexAttribI4uiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4usv"), &vertexAttribI4usv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribIPointer"), &vertexAttribIPointer);
+ }
+
+ // 3.1
+ if (isAtLeastGL(gl::Version(3, 1)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glCopyBufferSubData"), &copyBufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glDrawArraysInstanced"), &drawArraysInstanced);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsInstanced"), &drawElementsInstanced);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockName"), &getActiveUniformBlockName);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockiv"), &getActiveUniformBlockiv);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniformName"), &getActiveUniformName);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniformsiv"), &getActiveUniformsiv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformBlockIndex"), &getUniformBlockIndex);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformIndices"), &getUniformIndices);
+ AssignGLEntryPoint(loadProcAddress("glPrimitiveRestartIndex"), &primitiveRestartIndex);
+ AssignGLEntryPoint(loadProcAddress("glTexBuffer"), &texBuffer);
+ AssignGLEntryPoint(loadProcAddress("glUniformBlockBinding"), &uniformBlockBinding);
+ }
+
+ // 3.2
+ if (isAtLeastGL(gl::Version(3, 2)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glClientWaitSync"), &clientWaitSync);
+ AssignGLEntryPoint(loadProcAddress("glDeleteSync"), &deleteSync);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsBaseVertex"), &drawElementsBaseVertex);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertex"), &drawElementsInstancedBaseVertex);
+ AssignGLEntryPoint(loadProcAddress("glDrawRangeElementsBaseVertex"), &drawRangeElementsBaseVertex);
+ AssignGLEntryPoint(loadProcAddress("glFenceSync"), &fenceSync);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTexture"), &framebufferTexture);
+ AssignGLEntryPoint(loadProcAddress("glGetBufferParameteri64v"), &getBufferParameteri64v);
+ AssignGLEntryPoint(loadProcAddress("glGetInteger64i_v"), &getInteger64i_v);
+ AssignGLEntryPoint(loadProcAddress("glGetInteger64v"), &getInteger64v);
+ AssignGLEntryPoint(loadProcAddress("glGetMultisamplefv"), &getMultisamplefv);
+ AssignGLEntryPoint(loadProcAddress("glGetSynciv"), &getSynciv);
+ AssignGLEntryPoint(loadProcAddress("glIsSync"), &isSync);
+ AssignGLEntryPoint(loadProcAddress("glMultiDrawElementsBaseVertex"), &multiDrawElementsBaseVertex);
+ AssignGLEntryPoint(loadProcAddress("glProvokingVertex"), &provokingVertex);
+ AssignGLEntryPoint(loadProcAddress("glSampleMaski"), &sampleMaski);
+ AssignGLEntryPoint(loadProcAddress("glTexImage2DMultisample"), &texImage2DMultisample);
+ AssignGLEntryPoint(loadProcAddress("glTexImage3DMultisample"), &texImage3DMultisample);
+ AssignGLEntryPoint(loadProcAddress("glWaitSync"), &waitSync);
+ }
+
+ // 3.3
+ if (isAtLeastGL(gl::Version(3, 3)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBindFragDataLocationIndexed"), &bindFragDataLocationIndexed);
+ AssignGLEntryPoint(loadProcAddress("glBindSampler"), &bindSampler);
+ AssignGLEntryPoint(loadProcAddress("glDeleteSamplers"), &deleteSamplers);
+ AssignGLEntryPoint(loadProcAddress("glGenSamplers"), &genSamplers);
+ AssignGLEntryPoint(loadProcAddress("glGetFragDataIndex"), &getFragDataIndex);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryObjecti64v"), &getQueryObjecti64v);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryObjectui64v"), &getQueryObjectui64v);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glIsSampler"), &isSampler);
+ AssignGLEntryPoint(loadProcAddress("glQueryCounter"), &queryCounter);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterf"), &samplerParameterf);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterfv"), &samplerParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameteri"), &samplerParameteri);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameteriv"), &samplerParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribDivisor"), &vertexAttribDivisor);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribP1ui"), &vertexAttribP1ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribP1uiv"), &vertexAttribP1uiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribP2ui"), &vertexAttribP2ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribP2uiv"), &vertexAttribP2uiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribP3ui"), &vertexAttribP3ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribP3uiv"), &vertexAttribP3uiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribP4ui"), &vertexAttribP4ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribP4uiv"), &vertexAttribP4uiv);
+ }
+
+ // 4.0
+ if (isAtLeastGL(gl::Version(4, 0)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBeginQueryIndexed"), &beginQueryIndexed);
+ AssignGLEntryPoint(loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparatei"), &blendEquationSeparatei);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquationi"), &blendEquationi);
+ AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparatei"), &blendFuncSeparatei);
+ AssignGLEntryPoint(loadProcAddress("glBlendFunci"), &blendFunci);
+ AssignGLEntryPoint(loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks);
+ AssignGLEntryPoint(loadProcAddress("glDrawArraysIndirect"), &drawArraysIndirect);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsIndirect"), &drawElementsIndirect);
+ AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedback"), &drawTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackStream"), &drawTransformFeedbackStream);
+ AssignGLEntryPoint(loadProcAddress("glEndQueryIndexed"), &endQueryIndexed);
+ AssignGLEntryPoint(loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineName"), &getActiveSubroutineName);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineUniformName"), &getActiveSubroutineUniformName);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineUniformiv"), &getActiveSubroutineUniformiv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramStageiv"), &getProgramStageiv);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryIndexediv"), &getQueryIndexediv);
+ AssignGLEntryPoint(loadProcAddress("glGetSubroutineIndex"), &getSubroutineIndex);
+ AssignGLEntryPoint(loadProcAddress("glGetSubroutineUniformLocation"), &getSubroutineUniformLocation);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformSubroutineuiv"), &getUniformSubroutineuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformdv"), &getUniformdv);
+ AssignGLEntryPoint(loadProcAddress("glIsTransformFeedback"), &isTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glMinSampleShading"), &minSampleShading);
+ AssignGLEntryPoint(loadProcAddress("glPatchParameterfv"), &patchParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glPatchParameteri"), &patchParameteri);
+ AssignGLEntryPoint(loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glUniform1d"), &uniform1d);
+ AssignGLEntryPoint(loadProcAddress("glUniform1dv"), &uniform1dv);
+ AssignGLEntryPoint(loadProcAddress("glUniform2d"), &uniform2d);
+ AssignGLEntryPoint(loadProcAddress("glUniform2dv"), &uniform2dv);
+ AssignGLEntryPoint(loadProcAddress("glUniform3d"), &uniform3d);
+ AssignGLEntryPoint(loadProcAddress("glUniform3dv"), &uniform3dv);
+ AssignGLEntryPoint(loadProcAddress("glUniform4d"), &uniform4d);
+ AssignGLEntryPoint(loadProcAddress("glUniform4dv"), &uniform4dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2dv"), &uniformMatrix2dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3dv"), &uniformMatrix2x3dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4dv"), &uniformMatrix2x4dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3dv"), &uniformMatrix3dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2dv"), &uniformMatrix3x2dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4dv"), &uniformMatrix3x4dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4dv"), &uniformMatrix4dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2dv"), &uniformMatrix4x2dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3dv"), &uniformMatrix4x3dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformSubroutinesuiv"), &uniformSubroutinesuiv);
+ }
+
+ // 4.1
+ if (isAtLeastGL(gl::Version(4, 1)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glActiveShaderProgram"), &activeShaderProgram);
+ AssignGLEntryPoint(loadProcAddress("glBindProgramPipeline"), &bindProgramPipeline);
+ AssignGLEntryPoint(loadProcAddress("glClearDepthf"), &clearDepthf);
+ AssignGLEntryPoint(loadProcAddress("glCreateShaderProgramv"), &createShaderProgramv);
+ AssignGLEntryPoint(loadProcAddress("glDeleteProgramPipelines"), &deleteProgramPipelines);
+ AssignGLEntryPoint(loadProcAddress("glDepthRangeArrayv"), &depthRangeArrayv);
+ AssignGLEntryPoint(loadProcAddress("glDepthRangeIndexed"), &depthRangeIndexed);
+ AssignGLEntryPoint(loadProcAddress("glDepthRangef"), &depthRangef);
+ AssignGLEntryPoint(loadProcAddress("glGenProgramPipelines"), &genProgramPipelines);
+ AssignGLEntryPoint(loadProcAddress("glGetDoublei_v"), &getDoublei_v);
+ AssignGLEntryPoint(loadProcAddress("glGetFloati_v"), &getFloati_v);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramBinary"), &getProgramBinary);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineInfoLog"), &getProgramPipelineInfoLog);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineiv"), &getProgramPipelineiv);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribLdv"), &getVertexAttribLdv);
+ AssignGLEntryPoint(loadProcAddress("glIsProgramPipeline"), &isProgramPipeline);
+ AssignGLEntryPoint(loadProcAddress("glProgramBinary"), &programBinary);
+ AssignGLEntryPoint(loadProcAddress("glProgramParameteri"), &programParameteri);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1d"), &programUniform1d);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1dv"), &programUniform1dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1f"), &programUniform1f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1fv"), &programUniform1fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1i"), &programUniform1i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1iv"), &programUniform1iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1ui"), &programUniform1ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1uiv"), &programUniform1uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2d"), &programUniform2d);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2dv"), &programUniform2dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2f"), &programUniform2f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2fv"), &programUniform2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2i"), &programUniform2i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2iv"), &programUniform2iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2ui"), &programUniform2ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2uiv"), &programUniform2uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3d"), &programUniform3d);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3dv"), &programUniform3dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3f"), &programUniform3f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3fv"), &programUniform3fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3i"), &programUniform3i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3iv"), &programUniform3iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3ui"), &programUniform3ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3uiv"), &programUniform3uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4d"), &programUniform4d);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4dv"), &programUniform4dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4f"), &programUniform4f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4fv"), &programUniform4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4i"), &programUniform4i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4iv"), &programUniform4iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4ui"), &programUniform4ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4uiv"), &programUniform4uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2dv"), &programUniformMatrix2dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2fv"), &programUniformMatrix2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3dv"), &programUniformMatrix2x3dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3fv"), &programUniformMatrix2x3fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4dv"), &programUniformMatrix2x4dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4fv"), &programUniformMatrix2x4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3dv"), &programUniformMatrix3dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3fv"), &programUniformMatrix3fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2dv"), &programUniformMatrix3x2dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2fv"), &programUniformMatrix3x2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4dv"), &programUniformMatrix3x4dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4fv"), &programUniformMatrix3x4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4dv"), &programUniformMatrix4dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4fv"), &programUniformMatrix4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2dv"), &programUniformMatrix4x2dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2fv"), &programUniformMatrix4x2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3dv"), &programUniformMatrix4x3dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3fv"), &programUniformMatrix4x3fv);
+ AssignGLEntryPoint(loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler);
+ AssignGLEntryPoint(loadProcAddress("glScissorArrayv"), &scissorArrayv);
+ AssignGLEntryPoint(loadProcAddress("glScissorIndexed"), &scissorIndexed);
+ AssignGLEntryPoint(loadProcAddress("glScissorIndexedv"), &scissorIndexedv);
+ AssignGLEntryPoint(loadProcAddress("glShaderBinary"), &shaderBinary);
+ AssignGLEntryPoint(loadProcAddress("glUseProgramStages"), &useProgramStages);
+ AssignGLEntryPoint(loadProcAddress("glValidateProgramPipeline"), &validateProgramPipeline);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribL1d"), &vertexAttribL1d);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribL1dv"), &vertexAttribL1dv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribL2d"), &vertexAttribL2d);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribL2dv"), &vertexAttribL2dv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribL3d"), &vertexAttribL3d);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribL3dv"), &vertexAttribL3dv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribL4d"), &vertexAttribL4d);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribL4dv"), &vertexAttribL4dv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribLPointer"), &vertexAttribLPointer);
+ AssignGLEntryPoint(loadProcAddress("glViewportArrayv"), &viewportArrayv);
+ AssignGLEntryPoint(loadProcAddress("glViewportIndexedf"), &viewportIndexedf);
+ AssignGLEntryPoint(loadProcAddress("glViewportIndexedfv"), &viewportIndexedfv);
+ }
+
+ // 4.2
+ if (isAtLeastGL(gl::Version(4, 2)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBindImageTexture"), &bindImageTexture);
+ AssignGLEntryPoint(loadProcAddress("glDrawArraysInstancedBaseInstance"), &drawArraysInstancedBaseInstance);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseInstance"), &drawElementsInstancedBaseInstance);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"), &drawElementsInstancedBaseVertexBaseInstance);
+ AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackInstanced"), &drawTransformFeedbackInstanced);
+ AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackStreamInstanced"), &drawTransformFeedbackStreamInstanced);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveAtomicCounterBufferiv"), &getActiveAtomicCounterBufferiv);
+ AssignGLEntryPoint(loadProcAddress("glGetInternalformativ"), &getInternalformativ);
+ AssignGLEntryPoint(loadProcAddress("glMemoryBarrier"), &memoryBarrier);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage1D"), &texStorage1D);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage2D"), &texStorage2D);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage3D"), &texStorage3D);
+ }
+
+ // 4.3
+ if (isAtLeastGL(gl::Version(4, 3)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBindVertexBuffer"), &bindVertexBuffer);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferData"), &clearBufferData);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferSubData"), &clearBufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glCopyImageSubData"), &copyImageSubData);
+ AssignGLEntryPoint(loadProcAddress("glDebugMessageCallback"), &debugMessageCallback);
+ AssignGLEntryPoint(loadProcAddress("glDebugMessageControl"), &debugMessageControl);
+ AssignGLEntryPoint(loadProcAddress("glDebugMessageInsert"), &debugMessageInsert);
+ AssignGLEntryPoint(loadProcAddress("glDispatchCompute"), &dispatchCompute);
+ AssignGLEntryPoint(loadProcAddress("glDispatchComputeIndirect"), &dispatchComputeIndirect);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferParameteri"), &framebufferParameteri);
+ AssignGLEntryPoint(loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog);
+ AssignGLEntryPoint(loadProcAddress("glGetFramebufferParameteriv"), &getFramebufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetInternalformati64v"), &getInternalformati64v);
+ AssignGLEntryPoint(loadProcAddress("glGetPointerv"), &getPointerv);
+ AssignGLEntryPoint(loadProcAddress("glGetObjectLabel"), &getObjectLabel);
+ AssignGLEntryPoint(loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceIndex"), &getProgramResourceIndex);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocation"), &getProgramResourceLocation);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocationIndex"), &getProgramResourceLocationIndex);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceName"), &getProgramResourceName);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateBufferData"), &invalidateBufferData);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateBufferSubData"), &invalidateBufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateFramebuffer"), &invalidateFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateSubFramebuffer"), &invalidateSubFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateTexImage"), &invalidateTexImage);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateTexSubImage"), &invalidateTexSubImage);
+ AssignGLEntryPoint(loadProcAddress("glMultiDrawArraysIndirect"), &multiDrawArraysIndirect);
+ AssignGLEntryPoint(loadProcAddress("glMultiDrawElementsIndirect"), &multiDrawElementsIndirect);
+ AssignGLEntryPoint(loadProcAddress("glObjectLabel"), &objectLabel);
+ AssignGLEntryPoint(loadProcAddress("glObjectPtrLabel"), &objectPtrLabel);
+ AssignGLEntryPoint(loadProcAddress("glPopDebugGroup"), &popDebugGroup);
+ AssignGLEntryPoint(loadProcAddress("glPushDebugGroup"), &pushDebugGroup);
+ AssignGLEntryPoint(loadProcAddress("glShaderStorageBlockBinding"), &shaderStorageBlockBinding);
+ AssignGLEntryPoint(loadProcAddress("glTexBufferRange"), &texBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage2DMultisample"), &texStorage2DMultisample);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage3DMultisample"), &texStorage3DMultisample);
+ AssignGLEntryPoint(loadProcAddress("glTextureView"), &textureView);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribBinding"), &vertexAttribBinding);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribFormat"), &vertexAttribFormat);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribIFormat"), &vertexAttribIFormat);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribLFormat"), &vertexAttribLFormat);
+ AssignGLEntryPoint(loadProcAddress("glVertexBindingDivisor"), &vertexBindingDivisor);
+ }
+
+ // 4.4
+ if (isAtLeastGL(gl::Version(4, 4)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBindBuffersBase"), &bindBuffersBase);
+ AssignGLEntryPoint(loadProcAddress("glBindBuffersRange"), &bindBuffersRange);
+ AssignGLEntryPoint(loadProcAddress("glBindImageTextures"), &bindImageTextures);
+ AssignGLEntryPoint(loadProcAddress("glBindSamplers"), &bindSamplers);
+ AssignGLEntryPoint(loadProcAddress("glBindTextures"), &bindTextures);
+ AssignGLEntryPoint(loadProcAddress("glBindVertexBuffers"), &bindVertexBuffers);
+ AssignGLEntryPoint(loadProcAddress("glBufferStorage"), &bufferStorage);
+ AssignGLEntryPoint(loadProcAddress("glClearTexImage"), &clearTexImage);
+ AssignGLEntryPoint(loadProcAddress("glClearTexSubImage"), &clearTexSubImage);
+ }
+
+ // 4.5
+ if (isAtLeastGL(gl::Version(4, 5)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBindTextureUnit"), &bindTextureUnit);
+ AssignGLEntryPoint(loadProcAddress("glBlitNamedFramebuffer"), &blitNamedFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glCheckNamedFramebufferStatus"), &checkNamedFramebufferStatus);
+ AssignGLEntryPoint(loadProcAddress("glClearNamedBufferData"), &clearNamedBufferData);
+ AssignGLEntryPoint(loadProcAddress("glClearNamedBufferSubData"), &clearNamedBufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferfi"), &clearNamedFramebufferfi);
+ AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferfv"), &clearNamedFramebufferfv);
+ AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferiv"), &clearNamedFramebufferiv);
+ AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferuiv"), &clearNamedFramebufferuiv);
+ AssignGLEntryPoint(loadProcAddress("glClipControl"), &clipControl);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage1D"), &compressedTextureSubImage1D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage2D"), &compressedTextureSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage3D"), &compressedTextureSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glCopyNamedBufferSubData"), &copyNamedBufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage1D"), &copyTextureSubImage1D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage2D"), &copyTextureSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage3D"), &copyTextureSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glCreateBuffers"), &createBuffers);
+ AssignGLEntryPoint(loadProcAddress("glCreateFramebuffers"), &createFramebuffers);
+ AssignGLEntryPoint(loadProcAddress("glCreateProgramPipelines"), &createProgramPipelines);
+ AssignGLEntryPoint(loadProcAddress("glCreateQueries"), &createQueries);
+ AssignGLEntryPoint(loadProcAddress("glCreateRenderbuffers"), &createRenderbuffers);
+ AssignGLEntryPoint(loadProcAddress("glCreateSamplers"), &createSamplers);
+ AssignGLEntryPoint(loadProcAddress("glCreateTextures"), &createTextures);
+ AssignGLEntryPoint(loadProcAddress("glCreateTransformFeedbacks"), &createTransformFeedbacks);
+ AssignGLEntryPoint(loadProcAddress("glCreateVertexArrays"), &createVertexArrays);
+ AssignGLEntryPoint(loadProcAddress("glDisableVertexArrayAttrib"), &disableVertexArrayAttrib);
+ AssignGLEntryPoint(loadProcAddress("glEnableVertexArrayAttrib"), &enableVertexArrayAttrib);
+ AssignGLEntryPoint(loadProcAddress("glFlushMappedNamedBufferRange"), &flushMappedNamedBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glGenerateTextureMipmap"), &generateTextureMipmap);
+ AssignGLEntryPoint(loadProcAddress("glGetCompressedTextureImage"), &getCompressedTextureImage);
+ AssignGLEntryPoint(loadProcAddress("glGetCompressedTextureSubImage"), &getCompressedTextureSubImage);
+ AssignGLEntryPoint(loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus);
+ AssignGLEntryPoint(loadProcAddress("glGetNamedBufferParameteri64v"), &getNamedBufferParameteri64v);
+ AssignGLEntryPoint(loadProcAddress("glGetNamedBufferParameteriv"), &getNamedBufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetNamedBufferPointerv"), &getNamedBufferPointerv);
+ AssignGLEntryPoint(loadProcAddress("glGetNamedBufferSubData"), &getNamedBufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glGetNamedFramebufferAttachmentParameteriv"), &getNamedFramebufferAttachmentParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetNamedFramebufferParameteriv"), &getNamedFramebufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetNamedRenderbufferParameteriv"), &getNamedRenderbufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjecti64v"), &getQueryBufferObjecti64v);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectiv"), &getQueryBufferObjectiv);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectui64v"), &getQueryBufferObjectui64v);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectuiv"), &getQueryBufferObjectuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetTextureImage"), &getTextureImage);
+ AssignGLEntryPoint(loadProcAddress("glGetTextureLevelParameterfv"), &getTextureLevelParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glGetTextureLevelParameteriv"), &getTextureLevelParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetTextureParameterIiv"), &getTextureParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glGetTextureParameterIuiv"), &getTextureParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetTextureParameterfv"), &getTextureParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glGetTextureParameteriv"), &getTextureParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetTextureSubImage"), &getTextureSubImage);
+ AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbacki64_v"), &getTransformFeedbacki64_v);
+ AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbacki_v"), &getTransformFeedbacki_v);
+ AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackiv"), &getTransformFeedbackiv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexArrayIndexed64iv"), &getVertexArrayIndexed64iv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexArrayIndexediv"), &getVertexArrayIndexediv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexArrayiv"), &getVertexArrayiv);
+ AssignGLEntryPoint(loadProcAddress("glGetnCompressedTexImage"), &getnCompressedTexImage);
+ AssignGLEntryPoint(loadProcAddress("glGetnTexImage"), &getnTexImage);
+ AssignGLEntryPoint(loadProcAddress("glGetnUniformdv"), &getnUniformdv);
+ AssignGLEntryPoint(loadProcAddress("glGetnUniformfv"), &getnUniformfv);
+ AssignGLEntryPoint(loadProcAddress("glGetnUniformiv"), &getnUniformiv);
+ AssignGLEntryPoint(loadProcAddress("glGetnUniformuiv"), &getnUniformuiv);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateNamedFramebufferData"), &invalidateNamedFramebufferData);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateNamedFramebufferSubData"), &invalidateNamedFramebufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glMapNamedBuffer"), &mapNamedBuffer);
+ AssignGLEntryPoint(loadProcAddress("glMapNamedBufferRange"), &mapNamedBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glMemoryBarrierByRegion"), &memoryBarrierByRegion);
+ AssignGLEntryPoint(loadProcAddress("glNamedBufferData"), &namedBufferData);
+ AssignGLEntryPoint(loadProcAddress("glNamedBufferStorage"), &namedBufferStorage);
+ AssignGLEntryPoint(loadProcAddress("glNamedBufferSubData"), &namedBufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glNamedFramebufferDrawBuffer"), &namedFramebufferDrawBuffer);
+ AssignGLEntryPoint(loadProcAddress("glNamedFramebufferDrawBuffers"), &namedFramebufferDrawBuffers);
+ AssignGLEntryPoint(loadProcAddress("glNamedFramebufferParameteri"), &namedFramebufferParameteri);
+ AssignGLEntryPoint(loadProcAddress("glNamedFramebufferReadBuffer"), &namedFramebufferReadBuffer);
+ AssignGLEntryPoint(loadProcAddress("glNamedFramebufferRenderbuffer"), &namedFramebufferRenderbuffer);
+ AssignGLEntryPoint(loadProcAddress("glNamedFramebufferTexture"), &namedFramebufferTexture);
+ AssignGLEntryPoint(loadProcAddress("glNamedFramebufferTextureLayer"), &namedFramebufferTextureLayer);
+ AssignGLEntryPoint(loadProcAddress("glNamedRenderbufferStorage"), &namedRenderbufferStorage);
+ AssignGLEntryPoint(loadProcAddress("glNamedRenderbufferStorageMultisample"), &namedRenderbufferStorageMultisample);
+ AssignGLEntryPoint(loadProcAddress("glReadnPixels"), &readnPixels);
+ AssignGLEntryPoint(loadProcAddress("glTextureBarrier"), &textureBarrier);
+ AssignGLEntryPoint(loadProcAddress("glTextureBuffer"), &textureBuffer);
+ AssignGLEntryPoint(loadProcAddress("glTextureBufferRange"), &textureBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glTextureParameterIiv"), &textureParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glTextureParameterIuiv"), &textureParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glTextureParameterf"), &textureParameterf);
+ AssignGLEntryPoint(loadProcAddress("glTextureParameterfv"), &textureParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glTextureParameteri"), &textureParameteri);
+ AssignGLEntryPoint(loadProcAddress("glTextureParameteriv"), &textureParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glTextureStorage1D"), &textureStorage1D);
+ AssignGLEntryPoint(loadProcAddress("glTextureStorage2D"), &textureStorage2D);
+ AssignGLEntryPoint(loadProcAddress("glTextureStorage2DMultisample"), &textureStorage2DMultisample);
+ AssignGLEntryPoint(loadProcAddress("glTextureStorage3D"), &textureStorage3D);
+ AssignGLEntryPoint(loadProcAddress("glTextureStorage3DMultisample"), &textureStorage3DMultisample);
+ AssignGLEntryPoint(loadProcAddress("glTextureSubImage1D"), &textureSubImage1D);
+ AssignGLEntryPoint(loadProcAddress("glTextureSubImage2D"), &textureSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glTextureSubImage3D"), &textureSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glTransformFeedbackBufferBase"), &transformFeedbackBufferBase);
+ AssignGLEntryPoint(loadProcAddress("glTransformFeedbackBufferRange"), &transformFeedbackBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glUnmapNamedBuffer"), &unmapNamedBuffer);
+ AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribBinding"), &vertexArrayAttribBinding);
+ AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribFormat"), &vertexArrayAttribFormat);
+ AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribIFormat"), &vertexArrayAttribIFormat);
+ AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribLFormat"), &vertexArrayAttribLFormat);
+ AssignGLEntryPoint(loadProcAddress("glVertexArrayBindingDivisor"), &vertexArrayBindingDivisor);
+ AssignGLEntryPoint(loadProcAddress("glVertexArrayElementBuffer"), &vertexArrayElementBuffer);
+ AssignGLEntryPoint(loadProcAddress("glVertexArrayVertexBuffer"), &vertexArrayVertexBuffer);
+ AssignGLEntryPoint(loadProcAddress("glVertexArrayVertexBuffers"), &vertexArrayVertexBuffers);
+ }
+
+ // clang-format on
+}
+
+void FunctionsGL::initializeProcsGLES()
+{
+ // No profiles in GLES
+ profile = 0;
+
+ // clang-format off
+
+ // GL_NV_path_rendering
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glMatrixLoadfEXT"), &matrixLoadEXT);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGenPathsNV"), &genPathsNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glDeletePathsNV"), &delPathsNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathCommandsNV"), &pathCommandsNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glIsPathNV"), &isPathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameterfNV"), &setPathParameterfNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameteriNV"), &setPathParameteriNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterfvNV"), &getPathParameterfNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterivNV"), &getPathParameteriNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathStencilFuncNV"), &pathStencilFuncNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathNV"), &stencilFillPathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathNV"), &stencilStrokePathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathNV"), &coverFillPathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathNV"), &coverStrokePathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathNV"), &stencilThenCoverFillPathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathNV"), &stencilThenCoverStrokePathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathInstancedNV"), &coverFillPathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathInstancedNV"), &coverStrokePathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathInstancedNV"), &stencilFillPathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathInstancedNV"), &stencilStrokePathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathInstancedNV"), &stencilThenCoverFillPathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathInstancedNV"), &stencilThenCoverStrokePathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glProgramPathFragmentInputGenNV"), &programPathFragmentInputGenNV);
+
+ // GL_OES_texture_3D
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glTexImage3DOES"), &texImage3D);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glTexSubImage3DOES"), &texSubImage3D);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glCopyTexSubImage3DOES"), &copyTexSubImage3D);
+
+ // GL_NV_framebuffer_mixed_samples
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_framebuffer_mixed_samples", loadProcAddress("glCoverageModulationNV"), &coverageModulationNV);
+
+ // GL_NV_fence
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glDeleteFencesNV"), &deleteFencesNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGenFencesNV"), &genFencesNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glIsFenceNV"), &isFenceNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glTestFenceNV"), &testFenceNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGetFenceivNV"), &getFenceivNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glFinishFenceNV"), &finishFenceNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glSetFenceNV"), &setFenceNV);
+
+ // GL_EXT_texture_storage
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage2DEXT"), &texStorage2D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_OES_texture3D", loadProcAddress("glTexStorage3DEXT"), &texStorage3D);
+
+ // GL_OES_vertex_array_object
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glBindVertexArray"), &bindVertexArray);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glGenVertexArrays"), &genVertexArrays);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glIsVertexArray"), &isVertexArray);
+
+ // GL_EXT_map_buffer_range
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glMapBufferRangeEXT"), &mapBufferRange);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glFlushMappedBufferRangeEXT"), &flushMappedBufferRange);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glUnmapBufferOES"), &unmapBuffer);
+
+ // GL_OES_mapbuffer
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_mapbuffer", loadProcAddress("glMapBufferOES"), &mapBuffer);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_mapbuffer", loadProcAddress("glUnmapBufferOES"), &unmapBuffer);
+
+ // GL_KHR_debug
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageControlKHR"), &debugMessageControl);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageInsertKHR"), &debugMessageInsert);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageCallbackKHR"), &debugMessageCallback);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetDebugMessageLogKHR"), &getDebugMessageLog);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetPointervKHR"), &getPointerv);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPushDebugGroupKHR"), &pushDebugGroup);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPopDebugGroupKHR"), &popDebugGroup);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectLabelKHR"), &objectLabel);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectLabelKHR"), &getObjectLabel);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectPtrLabelKHR"), &objectPtrLabel);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectPtrLabelKHR"), &getObjectPtrLabel);
+
+ // GL_EXT_draw_instanced
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glVertexAttribDivisorEXT"), &vertexAttribDivisor);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawArraysInstancedEXT"), &drawArraysInstanced);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawElementsInstancedEXT"), &drawElementsInstanced);
+
+ // GL_EXT_occlusion_query_boolean
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGenQueriesEXT"), &genQueries);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glDeleteQueriesEXT"), &deleteQueries);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glIsQueryEXT"), &isQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glBeginQueryEXT"), &beginQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glEndQueryEXT"), &endQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGetQueryivEXT"), &getQueryiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGetQueryObjectuivEXT"), &getQueryObjectuiv);
+
+ // GL_EXT_disjoint_timer_query
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGenQueriesEXT"), &genQueries);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glDeleteQueriesEXT"), &deleteQueries);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glIsQueryEXT"), &isQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glBeginQueryEXT"), &beginQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glEndQueryEXT"), &endQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glQueryCounterEXT"), &queryCounter);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryivEXT"), &getQueryiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectivEXT"), &getQueryObjectiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectuivEXT"), &getQueryObjectuiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjecti64vEXT"), &getQueryObjecti64v);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectui64vEXT"), &getQueryObjectui64v);
+
+ // GL_OES_EGL_image
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_EGL_image", loadProcAddress("glEGLImageTargetRenderbufferStorageOES"), &eglImageTargetRenderbufferStorageOES);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_EGL_image", loadProcAddress("glEGLImageTargetTexture2DOES"), &eglImageTargetTexture2DOES);
+
+ // GL_OES_get_program_binary
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_get_program_binary", loadProcAddress("glGetProgramBinaryOES"), &getProgramBinary);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_get_program_binary", loadProcAddress("glProgramBinaryOES"), &programBinary);
+
+ // GL_EXT_robustness
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_robustness", loadProcAddress("glGetGraphicsResetStatusEXT"), &getGraphicsResetStatus);
+
+ // GL_KHR_robustness
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_robustness", loadProcAddress("glGetGraphicsResetStatusKHR"), &getGraphicsResetStatus);
+
+ // 2.0
+ if (isAtLeastGLES(gl::Version(2, 0)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glActiveTexture"), &activeTexture);
+ AssignGLEntryPoint(loadProcAddress("glAttachShader"), &attachShader);
+ AssignGLEntryPoint(loadProcAddress("glBindAttribLocation"), &bindAttribLocation);
+ AssignGLEntryPoint(loadProcAddress("glBindBuffer"), &bindBuffer);
+ AssignGLEntryPoint(loadProcAddress("glBindFramebuffer"), &bindFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glBindRenderbuffer"), &bindRenderbuffer);
+ AssignGLEntryPoint(loadProcAddress("glBindTexture"), &bindTexture);
+ AssignGLEntryPoint(loadProcAddress("glBlendColor"), &blendColor);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquation"), &blendEquation);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparate"), &blendEquationSeparate);
+ AssignGLEntryPoint(loadProcAddress("glBlendFunc"), &blendFunc);
+ AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparate"), &blendFuncSeparate);
+ AssignGLEntryPoint(loadProcAddress("glBufferData"), &bufferData);
+ AssignGLEntryPoint(loadProcAddress("glBufferSubData"), &bufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glCheckFramebufferStatus"), &checkFramebufferStatus);
+ AssignGLEntryPoint(loadProcAddress("glClear"), &clear);
+ AssignGLEntryPoint(loadProcAddress("glClearColor"), &clearColor);
+ AssignGLEntryPoint(loadProcAddress("glClearDepthf"), &clearDepthf);
+ AssignGLEntryPoint(loadProcAddress("glClearStencil"), &clearStencil);
+ AssignGLEntryPoint(loadProcAddress("glColorMask"), &colorMask);
+ AssignGLEntryPoint(loadProcAddress("glCompileShader"), &compileShader);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexImage2D"), &compressedTexImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage2D"), &compressedTexSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexImage2D"), &copyTexImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage2D"), &copyTexSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCreateProgram"), &createProgram);
+ AssignGLEntryPoint(loadProcAddress("glCreateShader"), &createShader);
+ AssignGLEntryPoint(loadProcAddress("glCullFace"), &cullFace);
+ AssignGLEntryPoint(loadProcAddress("glDeleteBuffers"), &deleteBuffers);
+ AssignGLEntryPoint(loadProcAddress("glDeleteFramebuffers"), &deleteFramebuffers);
+ AssignGLEntryPoint(loadProcAddress("glDeleteProgram"), &deleteProgram);
+ AssignGLEntryPoint(loadProcAddress("glDeleteRenderbuffers"), &deleteRenderbuffers);
+ AssignGLEntryPoint(loadProcAddress("glDeleteShader"), &deleteShader);
+ AssignGLEntryPoint(loadProcAddress("glDeleteTextures"), &deleteTextures);
+ AssignGLEntryPoint(loadProcAddress("glDepthFunc"), &depthFunc);
+ AssignGLEntryPoint(loadProcAddress("glDepthMask"), &depthMask);
+ AssignGLEntryPoint(loadProcAddress("glDepthRangef"), &depthRangef);
+ AssignGLEntryPoint(loadProcAddress("glDetachShader"), &detachShader);
+ AssignGLEntryPoint(loadProcAddress("glDisable"), &disable);
+ AssignGLEntryPoint(loadProcAddress("glDisableVertexAttribArray"), &disableVertexAttribArray);
+ AssignGLEntryPoint(loadProcAddress("glDrawArrays"), &drawArrays);
+ AssignGLEntryPoint(loadProcAddress("glDrawElements"), &drawElements);
+ AssignGLEntryPoint(loadProcAddress("glEnable"), &enable);
+ AssignGLEntryPoint(loadProcAddress("glEnableVertexAttribArray"), &enableVertexAttribArray);
+ AssignGLEntryPoint(loadProcAddress("glFinish"), &finish);
+ AssignGLEntryPoint(loadProcAddress("glFlush"), &flush);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferRenderbuffer"), &framebufferRenderbuffer);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTexture2D"), &framebufferTexture2D);
+ AssignGLEntryPoint(loadProcAddress("glFrontFace"), &frontFace);
+ AssignGLEntryPoint(loadProcAddress("glGenBuffers"), &genBuffers);
+ AssignGLEntryPoint(loadProcAddress("glGenerateMipmap"), &generateMipmap);
+ AssignGLEntryPoint(loadProcAddress("glGenFramebuffers"), &genFramebuffers);
+ AssignGLEntryPoint(loadProcAddress("glGenRenderbuffers"), &genRenderbuffers);
+ AssignGLEntryPoint(loadProcAddress("glGenTextures"), &genTextures);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveAttrib"), &getActiveAttrib);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniform"), &getActiveUniform);
+ AssignGLEntryPoint(loadProcAddress("glGetAttachedShaders"), &getAttachedShaders);
+ AssignGLEntryPoint(loadProcAddress("glGetAttribLocation"), &getAttribLocation);
+ AssignGLEntryPoint(loadProcAddress("glGetBooleanv"), &getBooleanv);
+ AssignGLEntryPoint(loadProcAddress("glGetBufferParameteriv"), &getBufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetError"), &getError);
+ AssignGLEntryPoint(loadProcAddress("glGetFloatv"), &getFloatv);
+ AssignGLEntryPoint(loadProcAddress("glGetFramebufferAttachmentParameteriv"), &getFramebufferAttachmentParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramiv"), &getProgramiv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramInfoLog"), &getProgramInfoLog);
+ AssignGLEntryPoint(loadProcAddress("glGetRenderbufferParameteriv"), &getRenderbufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderiv"), &getShaderiv);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderInfoLog"), &getShaderInfoLog);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderSource"), &getShaderSource);
+ AssignGLEntryPoint(loadProcAddress("glGetString"), &getString);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameterfv"), &getTexParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameteriv"), &getTexParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformfv"), &getUniformfv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformiv"), &getUniformiv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformLocation"), &getUniformLocation);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribfv"), &getVertexAttribfv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribiv"), &getVertexAttribiv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribPointerv"), &getVertexAttribPointerv);
+ AssignGLEntryPoint(loadProcAddress("glHint"), &hint);
+ AssignGLEntryPoint(loadProcAddress("glIsBuffer"), &isBuffer);
+ AssignGLEntryPoint(loadProcAddress("glIsEnabled"), &isEnabled);
+ AssignGLEntryPoint(loadProcAddress("glIsFramebuffer"), &isFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glIsProgram"), &isProgram);
+ AssignGLEntryPoint(loadProcAddress("glIsRenderbuffer"), &isRenderbuffer);
+ AssignGLEntryPoint(loadProcAddress("glIsShader"), &isShader);
+ AssignGLEntryPoint(loadProcAddress("glIsTexture"), &isTexture);
+ AssignGLEntryPoint(loadProcAddress("glLineWidth"), &lineWidth);
+ AssignGLEntryPoint(loadProcAddress("glLinkProgram"), &linkProgram);
+ AssignGLEntryPoint(loadProcAddress("glPixelStorei"), &pixelStorei);
+ AssignGLEntryPoint(loadProcAddress("glPolygonOffset"), &polygonOffset);
+ AssignGLEntryPoint(loadProcAddress("glReadPixels"), &readPixels);
+ AssignGLEntryPoint(loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler);
+ AssignGLEntryPoint(loadProcAddress("glRenderbufferStorage"), &renderbufferStorage);
+ AssignGLEntryPoint(loadProcAddress("glSampleCoverage"), &sampleCoverage);
+ AssignGLEntryPoint(loadProcAddress("glScissor"), &scissor);
+ AssignGLEntryPoint(loadProcAddress("glShaderBinary"), &shaderBinary);
+ AssignGLEntryPoint(loadProcAddress("glShaderSource"), &shaderSource);
+ AssignGLEntryPoint(loadProcAddress("glStencilFunc"), &stencilFunc);
+ AssignGLEntryPoint(loadProcAddress("glStencilFuncSeparate"), &stencilFuncSeparate);
+ AssignGLEntryPoint(loadProcAddress("glStencilMask"), &stencilMask);
+ AssignGLEntryPoint(loadProcAddress("glStencilMaskSeparate"), &stencilMaskSeparate);
+ AssignGLEntryPoint(loadProcAddress("glStencilOp"), &stencilOp);
+ AssignGLEntryPoint(loadProcAddress("glStencilOpSeparate"), &stencilOpSeparate);
+ AssignGLEntryPoint(loadProcAddress("glTexImage2D"), &texImage2D);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterf"), &texParameterf);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterfv"), &texParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glTexParameteri"), &texParameteri);
+ AssignGLEntryPoint(loadProcAddress("glTexParameteriv"), &texParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glTexSubImage2D"), &texSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glUniform1f"), &uniform1f);
+ AssignGLEntryPoint(loadProcAddress("glUniform1fv"), &uniform1fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform1i"), &uniform1i);
+ AssignGLEntryPoint(loadProcAddress("glUniform1iv"), &uniform1iv);
+ AssignGLEntryPoint(loadProcAddress("glUniform2f"), &uniform2f);
+ AssignGLEntryPoint(loadProcAddress("glUniform2fv"), &uniform2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform2i"), &uniform2i);
+ AssignGLEntryPoint(loadProcAddress("glUniform2iv"), &uniform2iv);
+ AssignGLEntryPoint(loadProcAddress("glUniform3f"), &uniform3f);
+ AssignGLEntryPoint(loadProcAddress("glUniform3fv"), &uniform3fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform3i"), &uniform3i);
+ AssignGLEntryPoint(loadProcAddress("glUniform3iv"), &uniform3iv);
+ AssignGLEntryPoint(loadProcAddress("glUniform4f"), &uniform4f);
+ AssignGLEntryPoint(loadProcAddress("glUniform4fv"), &uniform4fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform4i"), &uniform4i);
+ AssignGLEntryPoint(loadProcAddress("glUniform4iv"), &uniform4iv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2fv"), &uniformMatrix2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3fv"), &uniformMatrix3fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4fv"), &uniformMatrix4fv);
+ AssignGLEntryPoint(loadProcAddress("glUseProgram"), &useProgram);
+ AssignGLEntryPoint(loadProcAddress("glValidateProgram"), &validateProgram);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib1f"), &vertexAttrib1f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib1fv"), &vertexAttrib1fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib2f"), &vertexAttrib2f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib2fv"), &vertexAttrib2fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib3f"), &vertexAttrib3f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib3fv"), &vertexAttrib3fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4f"), &vertexAttrib4f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4fv"), &vertexAttrib4fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribPointer"), &vertexAttribPointer);
+ AssignGLEntryPoint(loadProcAddress("glViewport"), &viewport);
+ }
+
+ // 3.0
+ if (isAtLeastGLES(gl::Version(3, 0)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glReadBuffer"), &readBuffer);
+ AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements);
+ AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D);
+ AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage3D"), &copyTexSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexImage3D"), &compressedTexImage3D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage3D"), &compressedTexSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glGenQueries"), &genQueries);
+ AssignGLEntryPoint(loadProcAddress("glDeleteQueries"), &deleteQueries);
+ AssignGLEntryPoint(loadProcAddress("glIsQuery"), &isQuery);
+ AssignGLEntryPoint(loadProcAddress("glBeginQuery"), &beginQuery);
+ AssignGLEntryPoint(loadProcAddress("glEndQuery"), &endQuery);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryiv"), &getQueryiv);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryObjectuiv"), &getQueryObjectuiv);
+ AssignGLEntryPoint(loadProcAddress("glUnmapBuffer"), &unmapBuffer);
+ AssignGLEntryPoint(loadProcAddress("glGetBufferPointerv"), &getBufferPointerv);
+ AssignGLEntryPoint(loadProcAddress("glDrawBuffers"), &drawBuffers);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3fv"), &uniformMatrix2x3fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2fv"), &uniformMatrix3x2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4fv"), &uniformMatrix2x4fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2fv"), &uniformMatrix4x2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4fv"), &uniformMatrix3x4fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3fv"), &uniformMatrix4x3fv);
+ AssignGLEntryPoint(loadProcAddress("glBlitFramebuffer"), &blitFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glRenderbufferStorageMultisample"), &renderbufferStorageMultisample);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTextureLayer"), &framebufferTextureLayer);
+ AssignGLEntryPoint(loadProcAddress("glMapBufferRange"), &mapBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glFlushMappedBufferRange"), &flushMappedBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glBindVertexArray"), &bindVertexArray);
+ AssignGLEntryPoint(loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
+ AssignGLEntryPoint(loadProcAddress("glGenVertexArrays"), &genVertexArrays);
+ AssignGLEntryPoint(loadProcAddress("glIsVertexArray"), &isVertexArray);
+ AssignGLEntryPoint(loadProcAddress("glGetIntegeri_v"), &getIntegeri_v);
+ AssignGLEntryPoint(loadProcAddress("glBeginTransformFeedback"), &beginTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glEndTransformFeedback"), &endTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glBindBufferRange"), &bindBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glBindBufferBase"), &bindBufferBase);
+ AssignGLEntryPoint(loadProcAddress("glTransformFeedbackVaryings"), &transformFeedbackVaryings);
+ AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackVarying"), &getTransformFeedbackVarying);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribIPointer"), &vertexAttribIPointer);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIiv"), &getVertexAttribIiv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIuiv"), &getVertexAttribIuiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4i"), &vertexAttribI4i);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ui"), &vertexAttribI4ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4iv"), &vertexAttribI4iv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4uiv"), &vertexAttribI4uiv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformuiv"), &getUniformuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetFragDataLocation"), &getFragDataLocation);
+ AssignGLEntryPoint(loadProcAddress("glUniform1ui"), &uniform1ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform2ui"), &uniform2ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform3ui"), &uniform3ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform4ui"), &uniform4ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform1uiv"), &uniform1uiv);
+ AssignGLEntryPoint(loadProcAddress("glUniform2uiv"), &uniform2uiv);
+ AssignGLEntryPoint(loadProcAddress("glUniform3uiv"), &uniform3uiv);
+ AssignGLEntryPoint(loadProcAddress("glUniform4uiv"), &uniform4uiv);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferiv"), &clearBufferiv);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferuiv"), &clearBufferuiv);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferfv"), &clearBufferfv);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferfi"), &clearBufferfi);
+ AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi);
+ AssignGLEntryPoint(loadProcAddress("glCopyBufferSubData"), &copyBufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformIndices"), &getUniformIndices);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniformsiv"), &getActiveUniformsiv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformBlockIndex"), &getUniformBlockIndex);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockiv"), &getActiveUniformBlockiv);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockName"), &getActiveUniformBlockName);
+ AssignGLEntryPoint(loadProcAddress("glUniformBlockBinding"), &uniformBlockBinding);
+ AssignGLEntryPoint(loadProcAddress("glDrawArraysInstanced"), &drawArraysInstanced);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsInstanced"), &drawElementsInstanced);
+ AssignGLEntryPoint(loadProcAddress("glFenceSync"), &fenceSync);
+ AssignGLEntryPoint(loadProcAddress("glIsSync"), &isSync);
+ AssignGLEntryPoint(loadProcAddress("glDeleteSync"), &deleteSync);
+ AssignGLEntryPoint(loadProcAddress("glClientWaitSync"), &clientWaitSync);
+ AssignGLEntryPoint(loadProcAddress("glWaitSync"), &waitSync);
+ AssignGLEntryPoint(loadProcAddress("glGetInteger64v"), &getInteger64v);
+ AssignGLEntryPoint(loadProcAddress("glGetSynciv"), &getSynciv);
+ AssignGLEntryPoint(loadProcAddress("glGetInteger64i_v"), &getInteger64i_v);
+ AssignGLEntryPoint(loadProcAddress("glGetBufferParameteri64v"), &getBufferParameteri64v);
+ AssignGLEntryPoint(loadProcAddress("glGenSamplers"), &genSamplers);
+ AssignGLEntryPoint(loadProcAddress("glDeleteSamplers"), &deleteSamplers);
+ AssignGLEntryPoint(loadProcAddress("glIsSampler"), &isSampler);
+ AssignGLEntryPoint(loadProcAddress("glBindSampler"), &bindSampler);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameteri"), &samplerParameteri);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameteriv"), &samplerParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterf"), &samplerParameterf);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterfv"), &samplerParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribDivisor"), &vertexAttribDivisor);
+ AssignGLEntryPoint(loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks);
+ AssignGLEntryPoint(loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks);
+ AssignGLEntryPoint(loadProcAddress("glIsTransformFeedback"), &isTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramBinary"), &getProgramBinary);
+ AssignGLEntryPoint(loadProcAddress("glProgramBinary"), &programBinary);
+ AssignGLEntryPoint(loadProcAddress("glProgramParameteri"), &programParameteri);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateFramebuffer"), &invalidateFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateSubFramebuffer"), &invalidateSubFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage2D"), &texStorage2D);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage3D"), &texStorage3D);
+ AssignGLEntryPoint(loadProcAddress("glGetInternalformativ"), &getInternalformativ);
+ }
+
+ // 3.1
+ if (isAtLeastGLES(gl::Version(3, 1)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glDispatchCompute"), &dispatchCompute);
+ AssignGLEntryPoint(loadProcAddress("glDispatchComputeIndirect"), &dispatchComputeIndirect);
+ AssignGLEntryPoint(loadProcAddress("glDrawArraysIndirect"), &drawArraysIndirect);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsIndirect"), &drawElementsIndirect);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferParameteri"), &framebufferParameteri);
+ AssignGLEntryPoint(loadProcAddress("glGetFramebufferParameteriv"), &getFramebufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceIndex"), &getProgramResourceIndex);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceName"), &getProgramResourceName);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocation"), &getProgramResourceLocation);
+ AssignGLEntryPoint(loadProcAddress("glUseProgramStages"), &useProgramStages);
+ AssignGLEntryPoint(loadProcAddress("glActiveShaderProgram"), &activeShaderProgram);
+ AssignGLEntryPoint(loadProcAddress("glCreateShaderProgramv"), &createShaderProgramv);
+ AssignGLEntryPoint(loadProcAddress("glBindProgramPipeline"), &bindProgramPipeline);
+ AssignGLEntryPoint(loadProcAddress("glDeleteProgramPipelines"), &deleteProgramPipelines);
+ AssignGLEntryPoint(loadProcAddress("glGenProgramPipelines"), &genProgramPipelines);
+ AssignGLEntryPoint(loadProcAddress("glIsProgramPipeline"), &isProgramPipeline);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineiv"), &getProgramPipelineiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1i"), &programUniform1i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2i"), &programUniform2i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3i"), &programUniform3i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4i"), &programUniform4i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1ui"), &programUniform1ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2ui"), &programUniform2ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3ui"), &programUniform3ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4ui"), &programUniform4ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1f"), &programUniform1f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2f"), &programUniform2f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3f"), &programUniform3f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4f"), &programUniform4f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1iv"), &programUniform1iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2iv"), &programUniform2iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3iv"), &programUniform3iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4iv"), &programUniform4iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1uiv"), &programUniform1uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2uiv"), &programUniform2uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3uiv"), &programUniform3uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4uiv"), &programUniform4uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1fv"), &programUniform1fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2fv"), &programUniform2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3fv"), &programUniform3fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4fv"), &programUniform4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2fv"), &programUniformMatrix2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3fv"), &programUniformMatrix3fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4fv"), &programUniformMatrix4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3fv"), &programUniformMatrix2x3fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2fv"), &programUniformMatrix3x2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4fv"), &programUniformMatrix2x4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2fv"), &programUniformMatrix4x2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4fv"), &programUniformMatrix3x4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3fv"), &programUniformMatrix4x3fv);
+ AssignGLEntryPoint(loadProcAddress("glValidateProgramPipeline"), &validateProgramPipeline);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineInfoLog"), &getProgramPipelineInfoLog);
+ AssignGLEntryPoint(loadProcAddress("glBindImageTexture"), &bindImageTexture);
+ AssignGLEntryPoint(loadProcAddress("glGetBooleani_v"), &getBooleani_v);
+ AssignGLEntryPoint(loadProcAddress("glMemoryBarrier"), &memoryBarrier);
+ AssignGLEntryPoint(loadProcAddress("glMemoryBarrierByRegion"), &memoryBarrierByRegion);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage2DMultisample"), &texStorage2DMultisample);
+ AssignGLEntryPoint(loadProcAddress("glGetMultisamplefv"), &getMultisamplefv);
+ AssignGLEntryPoint(loadProcAddress("glSampleMaski"), &sampleMaski);
+ AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameteriv"), &getTexLevelParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameterfv"), &getTexLevelParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glBindVertexBuffer"), &bindVertexBuffer);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribFormat"), &vertexAttribFormat);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribIFormat"), &vertexAttribIFormat);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribBinding"), &vertexAttribBinding);
+ AssignGLEntryPoint(loadProcAddress("glVertexBindingDivisor"), &vertexBindingDivisor);
+ }
+
+ // 3.2
+ if (isAtLeastGLES(gl::Version(3, 2)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBlendBarrier"), &blendBarrier);
+ AssignGLEntryPoint(loadProcAddress("glCopyImageSubData"), &copyImageSubData);
+ AssignGLEntryPoint(loadProcAddress("glDebugMessageControl"), &debugMessageControl);
+ AssignGLEntryPoint(loadProcAddress("glDebugMessageInsert"), &debugMessageInsert);
+ AssignGLEntryPoint(loadProcAddress("glDebugMessageCallback"), &debugMessageCallback);
+ AssignGLEntryPoint(loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog);
+ AssignGLEntryPoint(loadProcAddress("glPushDebugGroup"), &pushDebugGroup);
+ AssignGLEntryPoint(loadProcAddress("glPopDebugGroup"), &popDebugGroup);
+ AssignGLEntryPoint(loadProcAddress("glObjectLabel"), &objectLabel);
+ AssignGLEntryPoint(loadProcAddress("glGetObjectLabel"), &getObjectLabel);
+ AssignGLEntryPoint(loadProcAddress("glObjectPtrLabel"), &objectPtrLabel);
+ AssignGLEntryPoint(loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel);
+ AssignGLEntryPoint(loadProcAddress("glGetPointerv"), &getPointerv);
+ AssignGLEntryPoint(loadProcAddress("glEnablei"), &enablei);
+ AssignGLEntryPoint(loadProcAddress("glDisablei"), &disablei);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquationi"), &blendEquationi);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparatei"), &blendEquationSeparatei);
+ AssignGLEntryPoint(loadProcAddress("glBlendFunci"), &blendFunci);
+ AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparatei"), &blendFuncSeparatei);
+ AssignGLEntryPoint(loadProcAddress("glColorMaski"), &colorMaski);
+ AssignGLEntryPoint(loadProcAddress("glIsEnabledi"), &isEnabledi);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsBaseVertex"), &drawElementsBaseVertex);
+ AssignGLEntryPoint(loadProcAddress("glDrawRangeElementsBaseVertex"), &drawRangeElementsBaseVertex);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertex"), &drawElementsInstancedBaseVertex);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTexture"), &framebufferTexture);
+ AssignGLEntryPoint(loadProcAddress("glPrimitiveBoundingBox"), &primitiveBoundingBox);
+ AssignGLEntryPoint(loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus);
+ AssignGLEntryPoint(loadProcAddress("glReadnPixels"), &readnPixels);
+ AssignGLEntryPoint(loadProcAddress("glGetnUniformfv"), &getnUniformfv);
+ AssignGLEntryPoint(loadProcAddress("glGetnUniformiv"), &getnUniformiv);
+ AssignGLEntryPoint(loadProcAddress("glGetnUniformuiv"), &getnUniformuiv);
+ AssignGLEntryPoint(loadProcAddress("glMinSampleShading"), &minSampleShading);
+ AssignGLEntryPoint(loadProcAddress("glPatchParameteri"), &patchParameteri);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterIiv"), &texParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterIuiv"), &texParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameterIiv"), &getTexParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameterIuiv"), &getTexParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glTexBuffer"), &texBuffer);
+ AssignGLEntryPoint(loadProcAddress("glTexBufferRange"), &texBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage3DMultisample"), &texStorage3DMultisample);
+ }
+
+ // clang-format on
+}
+
+bool FunctionsGL::isAtLeastGL(const gl::Version &glVersion) const
+{
+ return standard == STANDARD_GL_DESKTOP && version >= glVersion;
+}
+
+bool FunctionsGL::isAtMostGL(const gl::Version &glVersion) const
+{
+ return standard == STANDARD_GL_DESKTOP && glVersion >= version;
+}
+
+bool FunctionsGL::isAtLeastGLES(const gl::Version &glesVersion) const
+{
+ return standard == STANDARD_GL_ES && version >= glesVersion;
+}
+
+bool FunctionsGL::isAtMostGLES(const gl::Version &glesVersion) const
+{
+ return standard == STANDARD_GL_ES && glesVersion >= version;
+}
+
+bool FunctionsGL::hasExtension(const std::string &ext) const
+{
+ return std::find(extensions.begin(), extensions.end(), ext) != extensions.end();
+}
+
+bool FunctionsGL::hasGLExtension(const std::string &ext) const
+{
+ return standard == STANDARD_GL_DESKTOP && hasExtension(ext);
+}
+
+bool FunctionsGL::hasGLESExtension(const std::string &ext) const
+{
+ return standard == STANDARD_GL_ES && hasExtension(ext);
+}
+
+}