From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp | 2316 ++++++++++++++++++++ 1 file changed, 2316 insertions(+) create mode 100755 gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp (limited to 'gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp') diff --git a/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp new file mode 100755 index 000000000..fcbf211bc --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp @@ -0,0 +1,2316 @@ +// +// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// FunctionsGL.cpp: Implements the FuntionsGL class to contain loaded GL functions + +#include "libANGLE/renderer/gl/FunctionsGL.h" + +#include + +#include "common/string_utils.h" +#include "libANGLE/renderer/gl/renderergl_utils.h" + +namespace rx +{ + +static void GetGLVersion(PFNGLGETSTRINGPROC getStringFunction, gl::Version *outVersion, StandardGL *outStandard) +{ + const std::string version = reinterpret_cast(getStringFunction(GL_VERSION)); + if (version.find("OpenGL ES") == std::string::npos) + { + // OpenGL spec states the GL_VERSION string will be in the following format: + // + // The version number is either of the form major number.minor number or major + // number.minor number.release number, where the numbers all have one or more + // digits + *outStandard = STANDARD_GL_DESKTOP; + *outVersion = gl::Version(version[0] - '0', version[2] - '0'); + } + else + { + // ES spec states that the GL_VERSION string will be in the following format: + // "OpenGL ES N.M vendor-specific information" + *outStandard = STANDARD_GL_ES; + *outVersion = gl::Version(version[10] - '0', version[12] - '0'); + } +} + +static std::vector GetIndexedExtensions(PFNGLGETINTEGERVPROC getIntegerFunction, PFNGLGETSTRINGIPROC getStringIFunction) +{ + std::vector result; + + GLint numExtensions; + getIntegerFunction(GL_NUM_EXTENSIONS, &numExtensions); + + result.reserve(numExtensions); + + for (GLint i = 0; i < numExtensions; i++) + { + result.push_back(reinterpret_cast(getStringIFunction(GL_EXTENSIONS, i))); + } + + return result; +} + +template +static void AssignGLEntryPoint(void *function, T *outFunction) +{ + *outFunction = reinterpret_cast(function); +} + +template +static void AssignGLExtensionEntryPoint(const std::vector &extensions, const char *requiredExtensionString, + void *function, T *outFunction) +{ + std::vector requiredExtensions; + angle::SplitStringAlongWhitespace(requiredExtensionString, &requiredExtensions); + for (const std::string& requiredExtension : requiredExtensions) + { + if (std::find(extensions.begin(), extensions.end(), requiredExtension) == extensions.end()) + { + return; + } + } + + *outFunction = reinterpret_cast(function); +} + +FunctionsGL::FunctionsGL() + : version(), + standard(), + extensions(), + + blendFunc(nullptr), + clear(nullptr), + clearColor(nullptr), + clearDepth(nullptr), + clearStencil(nullptr), + colorMask(nullptr), + cullFace(nullptr), + depthFunc(nullptr), + depthMask(nullptr), + depthRange(nullptr), + disable(nullptr), + drawBuffer(nullptr), + enable(nullptr), + finish(nullptr), + flush(nullptr), + frontFace(nullptr), + getBooleanv(nullptr), + getDoublev(nullptr), + getError(nullptr), + getFloatv(nullptr), + getIntegerv(nullptr), + getString(nullptr), + getTexImage(nullptr), + getTexLevelParameterfv(nullptr), + getTexLevelParameteriv(nullptr), + getTexParameterfv(nullptr), + getTexParameteriv(nullptr), + hint(nullptr), + isEnabled(nullptr), + lineWidth(nullptr), + logicOp(nullptr), + pixelStoref(nullptr), + pixelStorei(nullptr), + pointSize(nullptr), + polygonMode(nullptr), + readBuffer(nullptr), + readPixels(nullptr), + scissor(nullptr), + stencilFunc(nullptr), + stencilMask(nullptr), + stencilOp(nullptr), + texImage1D(nullptr), + texImage2D(nullptr), + texParameterf(nullptr), + texParameterfv(nullptr), + texParameteri(nullptr), + texParameteriv(nullptr), + viewport(nullptr), + + bindTexture(nullptr), + copyTexImage1D(nullptr), + copyTexImage2D(nullptr), + copyTexSubImage1D(nullptr), + copyTexSubImage2D(nullptr), + deleteTextures(nullptr), + drawArrays(nullptr), + drawElements(nullptr), + genTextures(nullptr), + isTexture(nullptr), + polygonOffset(nullptr), + texSubImage1D(nullptr), + texSubImage2D(nullptr), + + blendColor(nullptr), + blendEquation(nullptr), + copyTexSubImage3D(nullptr), + drawRangeElements(nullptr), + texImage3D(nullptr), + texSubImage3D(nullptr), + + deleteFencesNV(nullptr), + genFencesNV(nullptr), + isFenceNV(nullptr), + testFenceNV(nullptr), + getFenceivNV(nullptr), + finishFenceNV(nullptr), + setFenceNV(nullptr), + + activeTexture(nullptr), + compressedTexImage1D(nullptr), + compressedTexImage2D(nullptr), + compressedTexImage3D(nullptr), + compressedTexSubImage1D(nullptr), + compressedTexSubImage2D(nullptr), + compressedTexSubImage3D(nullptr), + getCompressedTexImage(nullptr), + sampleCoverage(nullptr), + + blendFuncSeparate(nullptr), + multiDrawArrays(nullptr), + multiDrawElements(nullptr), + pointParameterf(nullptr), + pointParameterfv(nullptr), + pointParameteri(nullptr), + pointParameteriv(nullptr), + + beginQuery(nullptr), + bindBuffer(nullptr), + bufferData(nullptr), + bufferSubData(nullptr), + deleteBuffers(nullptr), + deleteQueries(nullptr), + endQuery(nullptr), + genBuffers(nullptr), + genQueries(nullptr), + getBufferParameteriv(nullptr), + getBufferPointerv(nullptr), + getBufferSubData(nullptr), + getQueryObjectiv(nullptr), + getQueryObjectuiv(nullptr), + getQueryiv(nullptr), + isBuffer(nullptr), + isQuery(nullptr), + mapBuffer(nullptr), + unmapBuffer(nullptr), + + attachShader(nullptr), + bindAttribLocation(nullptr), + blendEquationSeparate(nullptr), + compileShader(nullptr), + createProgram(nullptr), + createShader(nullptr), + deleteProgram(nullptr), + deleteShader(nullptr), + detachShader(nullptr), + disableVertexAttribArray(nullptr), + drawBuffers(nullptr), + enableVertexAttribArray(nullptr), + getActiveAttrib(nullptr), + getActiveUniform(nullptr), + getAttachedShaders(nullptr), + getAttribLocation(nullptr), + getProgramInfoLog(nullptr), + getProgramiv(nullptr), + getShaderInfoLog(nullptr), + getShaderSource(nullptr), + getShaderiv(nullptr), + getUniformLocation(nullptr), + getUniformfv(nullptr), + getUniformiv(nullptr), + getVertexAttribPointerv(nullptr), + getVertexAttribdv(nullptr), + getVertexAttribfv(nullptr), + getVertexAttribiv(nullptr), + isProgram(nullptr), + isShader(nullptr), + linkProgram(nullptr), + shaderSource(nullptr), + stencilFuncSeparate(nullptr), + stencilMaskSeparate(nullptr), + stencilOpSeparate(nullptr), + uniform1f(nullptr), + uniform1fv(nullptr), + uniform1i(nullptr), + uniform1iv(nullptr), + uniform2f(nullptr), + uniform2fv(nullptr), + uniform2i(nullptr), + uniform2iv(nullptr), + uniform3f(nullptr), + uniform3fv(nullptr), + uniform3i(nullptr), + uniform3iv(nullptr), + uniform4f(nullptr), + uniform4fv(nullptr), + uniform4i(nullptr), + uniform4iv(nullptr), + uniformMatrix2fv(nullptr), + uniformMatrix3fv(nullptr), + uniformMatrix4fv(nullptr), + useProgram(nullptr), + validateProgram(nullptr), + vertexAttrib1d(nullptr), + vertexAttrib1dv(nullptr), + vertexAttrib1f(nullptr), + vertexAttrib1fv(nullptr), + vertexAttrib1s(nullptr), + vertexAttrib1sv(nullptr), + vertexAttrib2d(nullptr), + vertexAttrib2dv(nullptr), + vertexAttrib2f(nullptr), + vertexAttrib2fv(nullptr), + vertexAttrib2s(nullptr), + vertexAttrib2sv(nullptr), + vertexAttrib3d(nullptr), + vertexAttrib3dv(nullptr), + vertexAttrib3f(nullptr), + vertexAttrib3fv(nullptr), + vertexAttrib3s(nullptr), + vertexAttrib3sv(nullptr), + vertexAttrib4Nbv(nullptr), + vertexAttrib4Niv(nullptr), + vertexAttrib4Nsv(nullptr), + vertexAttrib4Nub(nullptr), + vertexAttrib4Nubv(nullptr), + vertexAttrib4Nuiv(nullptr), + vertexAttrib4Nusv(nullptr), + vertexAttrib4bv(nullptr), + vertexAttrib4d(nullptr), + vertexAttrib4dv(nullptr), + vertexAttrib4f(nullptr), + vertexAttrib4fv(nullptr), + vertexAttrib4iv(nullptr), + vertexAttrib4s(nullptr), + vertexAttrib4sv(nullptr), + vertexAttrib4ubv(nullptr), + vertexAttrib4uiv(nullptr), + vertexAttrib4usv(nullptr), + vertexAttribPointer(nullptr), + + uniformMatrix2x3fv(nullptr), + uniformMatrix2x4fv(nullptr), + uniformMatrix3x2fv(nullptr), + uniformMatrix3x4fv(nullptr), + uniformMatrix4x2fv(nullptr), + uniformMatrix4x3fv(nullptr), + + beginConditionalRender(nullptr), + beginTransformFeedback(nullptr), + bindBufferBase(nullptr), + bindBufferRange(nullptr), + bindFragDataLocation(nullptr), + bindFramebuffer(nullptr), + bindRenderbuffer(nullptr), + bindVertexArray(nullptr), + blitFramebuffer(nullptr), + checkFramebufferStatus(nullptr), + clampColor(nullptr), + clearBufferfi(nullptr), + clearBufferfv(nullptr), + clearBufferiv(nullptr), + clearBufferuiv(nullptr), + colorMaski(nullptr), + deleteFramebuffers(nullptr), + deleteRenderbuffers(nullptr), + deleteVertexArrays(nullptr), + disablei(nullptr), + enablei(nullptr), + endConditionalRender(nullptr), + endTransformFeedback(nullptr), + flushMappedBufferRange(nullptr), + framebufferRenderbuffer(nullptr), + framebufferTexture1D(nullptr), + framebufferTexture2D(nullptr), + framebufferTexture3D(nullptr), + framebufferTextureLayer(nullptr), + genFramebuffers(nullptr), + genRenderbuffers(nullptr), + genVertexArrays(nullptr), + generateMipmap(nullptr), + getBooleani_v(nullptr), + getFragDataLocation(nullptr), + getFramebufferAttachmentParameteriv(nullptr), + getIntegeri_v(nullptr), + getRenderbufferParameteriv(nullptr), + getStringi(nullptr), + getTexParameterIiv(nullptr), + getTexParameterIuiv(nullptr), + getTransformFeedbackVarying(nullptr), + getUniformuiv(nullptr), + getVertexAttribIiv(nullptr), + getVertexAttribIuiv(nullptr), + isEnabledi(nullptr), + isFramebuffer(nullptr), + isRenderbuffer(nullptr), + isVertexArray(nullptr), + mapBufferRange(nullptr), + renderbufferStorage(nullptr), + renderbufferStorageMultisample(nullptr), + texParameterIiv(nullptr), + texParameterIuiv(nullptr), + transformFeedbackVaryings(nullptr), + uniform1ui(nullptr), + uniform1uiv(nullptr), + uniform2ui(nullptr), + uniform2uiv(nullptr), + uniform3ui(nullptr), + uniform3uiv(nullptr), + uniform4ui(nullptr), + uniform4uiv(nullptr), + vertexAttribI1i(nullptr), + vertexAttribI1iv(nullptr), + vertexAttribI1ui(nullptr), + vertexAttribI1uiv(nullptr), + vertexAttribI2i(nullptr), + vertexAttribI2iv(nullptr), + vertexAttribI2ui(nullptr), + vertexAttribI2uiv(nullptr), + vertexAttribI3i(nullptr), + vertexAttribI3iv(nullptr), + vertexAttribI3ui(nullptr), + vertexAttribI3uiv(nullptr), + vertexAttribI4bv(nullptr), + vertexAttribI4i(nullptr), + vertexAttribI4iv(nullptr), + vertexAttribI4sv(nullptr), + vertexAttribI4ubv(nullptr), + vertexAttribI4ui(nullptr), + vertexAttribI4uiv(nullptr), + vertexAttribI4usv(nullptr), + vertexAttribIPointer(nullptr), + + copyBufferSubData(nullptr), + drawArraysInstanced(nullptr), + drawElementsInstanced(nullptr), + getActiveUniformBlockName(nullptr), + getActiveUniformBlockiv(nullptr), + getActiveUniformName(nullptr), + getActiveUniformsiv(nullptr), + getUniformBlockIndex(nullptr), + getUniformIndices(nullptr), + primitiveRestartIndex(nullptr), + texBuffer(nullptr), + uniformBlockBinding(nullptr), + + clientWaitSync(nullptr), + deleteSync(nullptr), + drawElementsBaseVertex(nullptr), + drawElementsInstancedBaseVertex(nullptr), + drawRangeElementsBaseVertex(nullptr), + fenceSync(nullptr), + framebufferTexture(nullptr), + getBufferParameteri64v(nullptr), + getInteger64i_v(nullptr), + getInteger64v(nullptr), + getMultisamplefv(nullptr), + getSynciv(nullptr), + isSync(nullptr), + multiDrawElementsBaseVertex(nullptr), + provokingVertex(nullptr), + sampleMaski(nullptr), + texImage2DMultisample(nullptr), + texImage3DMultisample(nullptr), + waitSync(nullptr), + + matrixLoadEXT(nullptr), + genPathsNV(nullptr), + delPathsNV(nullptr), + pathCommandsNV(nullptr), + setPathParameterfNV(nullptr), + setPathParameteriNV(nullptr), + getPathParameterfNV(nullptr), + getPathParameteriNV(nullptr), + pathStencilFuncNV(nullptr), + stencilFillPathNV(nullptr), + stencilStrokePathNV(nullptr), + coverFillPathNV(nullptr), + coverStrokePathNV(nullptr), + stencilThenCoverFillPathNV(nullptr), + stencilThenCoverStrokePathNV(nullptr), + coverFillPathInstancedNV(nullptr), + coverStrokePathInstancedNV(nullptr), + stencilFillPathInstancedNV(nullptr), + stencilStrokePathInstancedNV(nullptr), + stencilThenCoverFillPathInstancedNV(nullptr), + stencilThenCoverStrokePathInstancedNV(nullptr), + programPathFragmentInputGenNV(nullptr), + + bindFragDataLocationIndexed(nullptr), + bindSampler(nullptr), + deleteSamplers(nullptr), + genSamplers(nullptr), + getFragDataIndex(nullptr), + getQueryObjecti64v(nullptr), + getQueryObjectui64v(nullptr), + getSamplerParameterIiv(nullptr), + getSamplerParameterIuiv(nullptr), + getSamplerParameterfv(nullptr), + getSamplerParameteriv(nullptr), + isSampler(nullptr), + queryCounter(nullptr), + samplerParameterIiv(nullptr), + samplerParameterIuiv(nullptr), + samplerParameterf(nullptr), + samplerParameterfv(nullptr), + samplerParameteri(nullptr), + samplerParameteriv(nullptr), + vertexAttribDivisor(nullptr), + vertexAttribP1ui(nullptr), + vertexAttribP1uiv(nullptr), + vertexAttribP2ui(nullptr), + vertexAttribP2uiv(nullptr), + vertexAttribP3ui(nullptr), + vertexAttribP3uiv(nullptr), + vertexAttribP4ui(nullptr), + vertexAttribP4uiv(nullptr), + + beginQueryIndexed(nullptr), + bindTransformFeedback(nullptr), + blendEquationSeparatei(nullptr), + blendEquationi(nullptr), + blendFuncSeparatei(nullptr), + blendFunci(nullptr), + deleteTransformFeedbacks(nullptr), + drawArraysIndirect(nullptr), + drawElementsIndirect(nullptr), + drawTransformFeedback(nullptr), + drawTransformFeedbackStream(nullptr), + endQueryIndexed(nullptr), + genTransformFeedbacks(nullptr), + getActiveSubroutineName(nullptr), + getActiveSubroutineUniformName(nullptr), + getActiveSubroutineUniformiv(nullptr), + getProgramStageiv(nullptr), + getQueryIndexediv(nullptr), + getSubroutineIndex(nullptr), + getSubroutineUniformLocation(nullptr), + getUniformSubroutineuiv(nullptr), + getUniformdv(nullptr), + isTransformFeedback(nullptr), + minSampleShading(nullptr), + patchParameterfv(nullptr), + patchParameteri(nullptr), + pauseTransformFeedback(nullptr), + resumeTransformFeedback(nullptr), + uniform1d(nullptr), + uniform1dv(nullptr), + uniform2d(nullptr), + uniform2dv(nullptr), + uniform3d(nullptr), + uniform3dv(nullptr), + uniform4d(nullptr), + uniform4dv(nullptr), + uniformMatrix2dv(nullptr), + uniformMatrix2x3dv(nullptr), + uniformMatrix2x4dv(nullptr), + uniformMatrix3dv(nullptr), + uniformMatrix3x2dv(nullptr), + uniformMatrix3x4dv(nullptr), + uniformMatrix4dv(nullptr), + uniformMatrix4x2dv(nullptr), + uniformMatrix4x3dv(nullptr), + uniformSubroutinesuiv(nullptr), + + activeShaderProgram(nullptr), + bindProgramPipeline(nullptr), + clearDepthf(nullptr), + createShaderProgramv(nullptr), + deleteProgramPipelines(nullptr), + depthRangeArrayv(nullptr), + depthRangeIndexed(nullptr), + depthRangef(nullptr), + genProgramPipelines(nullptr), + getDoublei_v(nullptr), + getFloati_v(nullptr), + getProgramBinary(nullptr), + getProgramPipelineInfoLog(nullptr), + getProgramPipelineiv(nullptr), + getShaderPrecisionFormat(nullptr), + getVertexAttribLdv(nullptr), + isProgramPipeline(nullptr), + programBinary(nullptr), + programParameteri(nullptr), + programUniform1d(nullptr), + programUniform1dv(nullptr), + programUniform1f(nullptr), + programUniform1fv(nullptr), + programUniform1i(nullptr), + programUniform1iv(nullptr), + programUniform1ui(nullptr), + programUniform1uiv(nullptr), + programUniform2d(nullptr), + programUniform2dv(nullptr), + programUniform2f(nullptr), + programUniform2fv(nullptr), + programUniform2i(nullptr), + programUniform2iv(nullptr), + programUniform2ui(nullptr), + programUniform2uiv(nullptr), + programUniform3d(nullptr), + programUniform3dv(nullptr), + programUniform3f(nullptr), + programUniform3fv(nullptr), + programUniform3i(nullptr), + programUniform3iv(nullptr), + programUniform3ui(nullptr), + programUniform3uiv(nullptr), + programUniform4d(nullptr), + programUniform4dv(nullptr), + programUniform4f(nullptr), + programUniform4fv(nullptr), + programUniform4i(nullptr), + programUniform4iv(nullptr), + programUniform4ui(nullptr), + programUniform4uiv(nullptr), + programUniformMatrix2dv(nullptr), + programUniformMatrix2fv(nullptr), + programUniformMatrix2x3dv(nullptr), + programUniformMatrix2x3fv(nullptr), + programUniformMatrix2x4dv(nullptr), + programUniformMatrix2x4fv(nullptr), + programUniformMatrix3dv(nullptr), + programUniformMatrix3fv(nullptr), + programUniformMatrix3x2dv(nullptr), + programUniformMatrix3x2fv(nullptr), + programUniformMatrix3x4dv(nullptr), + programUniformMatrix3x4fv(nullptr), + programUniformMatrix4dv(nullptr), + programUniformMatrix4fv(nullptr), + programUniformMatrix4x2dv(nullptr), + programUniformMatrix4x2fv(nullptr), + programUniformMatrix4x3dv(nullptr), + programUniformMatrix4x3fv(nullptr), + releaseShaderCompiler(nullptr), + scissorArrayv(nullptr), + scissorIndexed(nullptr), + scissorIndexedv(nullptr), + shaderBinary(nullptr), + useProgramStages(nullptr), + validateProgramPipeline(nullptr), + vertexAttribL1d(nullptr), + vertexAttribL1dv(nullptr), + vertexAttribL2d(nullptr), + vertexAttribL2dv(nullptr), + vertexAttribL3d(nullptr), + vertexAttribL3dv(nullptr), + vertexAttribL4d(nullptr), + vertexAttribL4dv(nullptr), + vertexAttribLPointer(nullptr), + viewportArrayv(nullptr), + viewportIndexedf(nullptr), + viewportIndexedfv(nullptr), + + bindImageTexture(nullptr), + drawArraysInstancedBaseInstance(nullptr), + drawElementsInstancedBaseInstance(nullptr), + drawElementsInstancedBaseVertexBaseInstance(nullptr), + drawTransformFeedbackInstanced(nullptr), + drawTransformFeedbackStreamInstanced(nullptr), + getActiveAtomicCounterBufferiv(nullptr), + getInternalformativ(nullptr), + memoryBarrier(nullptr), + texStorage1D(nullptr), + texStorage2D(nullptr), + texStorage3D(nullptr), + + bindVertexBuffer(nullptr), + clearBufferData(nullptr), + clearBufferSubData(nullptr), + copyImageSubData(nullptr), + debugMessageCallback(nullptr), + debugMessageControl(nullptr), + debugMessageInsert(nullptr), + dispatchCompute(nullptr), + dispatchComputeIndirect(nullptr), + framebufferParameteri(nullptr), + getDebugMessageLog(nullptr), + getFramebufferParameteriv(nullptr), + getInternalformati64v(nullptr), + getPointerv(nullptr), + getObjectLabel(nullptr), + getObjectPtrLabel(nullptr), + getProgramInterfaceiv(nullptr), + getProgramResourceIndex(nullptr), + getProgramResourceLocation(nullptr), + getProgramResourceLocationIndex(nullptr), + getProgramResourceName(nullptr), + getProgramResourceiv(nullptr), + invalidateBufferData(nullptr), + invalidateBufferSubData(nullptr), + invalidateFramebuffer(nullptr), + invalidateSubFramebuffer(nullptr), + invalidateTexImage(nullptr), + invalidateTexSubImage(nullptr), + multiDrawArraysIndirect(nullptr), + multiDrawElementsIndirect(nullptr), + objectLabel(nullptr), + objectPtrLabel(nullptr), + popDebugGroup(nullptr), + pushDebugGroup(nullptr), + shaderStorageBlockBinding(nullptr), + texBufferRange(nullptr), + texStorage2DMultisample(nullptr), + texStorage3DMultisample(nullptr), + textureView(nullptr), + vertexAttribBinding(nullptr), + vertexAttribFormat(nullptr), + vertexAttribIFormat(nullptr), + vertexAttribLFormat(nullptr), + vertexBindingDivisor(nullptr), + coverageModulationNV(nullptr), + + bindBuffersBase(nullptr), + bindBuffersRange(nullptr), + bindImageTextures(nullptr), + bindSamplers(nullptr), + bindTextures(nullptr), + bindVertexBuffers(nullptr), + bufferStorage(nullptr), + clearTexImage(nullptr), + clearTexSubImage(nullptr), + + bindTextureUnit(nullptr), + blitNamedFramebuffer(nullptr), + checkNamedFramebufferStatus(nullptr), + clearNamedBufferData(nullptr), + clearNamedBufferSubData(nullptr), + clearNamedFramebufferfi(nullptr), + clearNamedFramebufferfv(nullptr), + clearNamedFramebufferiv(nullptr), + clearNamedFramebufferuiv(nullptr), + clipControl(nullptr), + compressedTextureSubImage1D(nullptr), + compressedTextureSubImage2D(nullptr), + compressedTextureSubImage3D(nullptr), + copyNamedBufferSubData(nullptr), + copyTextureSubImage1D(nullptr), + copyTextureSubImage2D(nullptr), + copyTextureSubImage3D(nullptr), + createBuffers(nullptr), + createFramebuffers(nullptr), + createProgramPipelines(nullptr), + createQueries(nullptr), + createRenderbuffers(nullptr), + createSamplers(nullptr), + createTextures(nullptr), + createTransformFeedbacks(nullptr), + createVertexArrays(nullptr), + disableVertexArrayAttrib(nullptr), + enableVertexArrayAttrib(nullptr), + flushMappedNamedBufferRange(nullptr), + generateTextureMipmap(nullptr), + getCompressedTextureImage(nullptr), + getCompressedTextureSubImage(nullptr), + getGraphicsResetStatus(nullptr), + getNamedBufferParameteri64v(nullptr), + getNamedBufferParameteriv(nullptr), + getNamedBufferPointerv(nullptr), + getNamedBufferSubData(nullptr), + getNamedFramebufferAttachmentParameteriv(nullptr), + getNamedFramebufferParameteriv(nullptr), + getNamedRenderbufferParameteriv(nullptr), + getQueryBufferObjecti64v(nullptr), + getQueryBufferObjectiv(nullptr), + getQueryBufferObjectui64v(nullptr), + getQueryBufferObjectuiv(nullptr), + getTextureImage(nullptr), + getTextureLevelParameterfv(nullptr), + getTextureLevelParameteriv(nullptr), + getTextureParameterIiv(nullptr), + getTextureParameterIuiv(nullptr), + getTextureParameterfv(nullptr), + getTextureParameteriv(nullptr), + getTextureSubImage(nullptr), + getTransformFeedbacki64_v(nullptr), + getTransformFeedbacki_v(nullptr), + getTransformFeedbackiv(nullptr), + getVertexArrayIndexed64iv(nullptr), + getVertexArrayIndexediv(nullptr), + getVertexArrayiv(nullptr), + getnCompressedTexImage(nullptr), + getnTexImage(nullptr), + getnUniformdv(nullptr), + getnUniformfv(nullptr), + getnUniformiv(nullptr), + getnUniformuiv(nullptr), + invalidateNamedFramebufferData(nullptr), + invalidateNamedFramebufferSubData(nullptr), + mapNamedBuffer(nullptr), + mapNamedBufferRange(nullptr), + memoryBarrierByRegion(nullptr), + namedBufferData(nullptr), + namedBufferStorage(nullptr), + namedBufferSubData(nullptr), + namedFramebufferDrawBuffer(nullptr), + namedFramebufferDrawBuffers(nullptr), + namedFramebufferParameteri(nullptr), + namedFramebufferReadBuffer(nullptr), + namedFramebufferRenderbuffer(nullptr), + namedFramebufferTexture(nullptr), + namedFramebufferTextureLayer(nullptr), + namedRenderbufferStorage(nullptr), + namedRenderbufferStorageMultisample(nullptr), + readnPixels(nullptr), + textureBarrier(nullptr), + textureBuffer(nullptr), + textureBufferRange(nullptr), + textureParameterIiv(nullptr), + textureParameterIuiv(nullptr), + textureParameterf(nullptr), + textureParameterfv(nullptr), + textureParameteri(nullptr), + textureParameteriv(nullptr), + textureStorage1D(nullptr), + textureStorage2D(nullptr), + textureStorage2DMultisample(nullptr), + textureStorage3D(nullptr), + textureStorage3DMultisample(nullptr), + textureSubImage1D(nullptr), + textureSubImage2D(nullptr), + textureSubImage3D(nullptr), + transformFeedbackBufferBase(nullptr), + transformFeedbackBufferRange(nullptr), + unmapNamedBuffer(nullptr), + vertexArrayAttribBinding(nullptr), + vertexArrayAttribFormat(nullptr), + vertexArrayAttribIFormat(nullptr), + vertexArrayAttribLFormat(nullptr), + vertexArrayBindingDivisor(nullptr), + vertexArrayElementBuffer(nullptr), + vertexArrayVertexBuffer(nullptr), + vertexArrayVertexBuffers(nullptr), + blendBarrier(nullptr), + primitiveBoundingBox(nullptr), + eglImageTargetRenderbufferStorageOES(nullptr), + eglImageTargetTexture2DOES(nullptr) +{ +} + +FunctionsGL::~FunctionsGL() +{ +} + +void FunctionsGL::initialize() +{ + // Grab the version number + AssignGLEntryPoint(loadProcAddress("glGetString"), &getString); + AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv); + GetGLVersion(getString, &version, &standard); + + // Grab the GL extensions + if (isAtLeastGL(gl::Version(3, 0)) || isAtLeastGLES(gl::Version(3, 0))) + { + AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi); + extensions = GetIndexedExtensions(getIntegerv, getStringi); + } + else + { + const char *exts = reinterpret_cast(getString(GL_EXTENSIONS)); + angle::SplitStringAlongWhitespace(std::string(exts), &extensions); + } + + // Load the entry points + switch (standard) + { + case STANDARD_GL_DESKTOP: + initializeProcsDesktopGL(); + break; + + case STANDARD_GL_ES: + initializeProcsGLES(); + break; + + default: + UNREACHABLE(); + break; + } +} + +void FunctionsGL::initializeProcsDesktopGL() +{ + // Check the context profile + profile = 0; + if (isAtLeastGL(gl::Version(3, 2))) + { + getIntegerv(GL_CONTEXT_PROFILE_MASK, &profile); + } + + // clang-format off + + // Load extensions + // Even though extensions are written against specific versions of GL, many drivers expose the extensions + // in even older versions. Always try loading the extensions regardless of GL version. + + // GL_ARB_program_interface_query (loading only functions relevant to GL_NV_path_rendering here) + AssignGLExtensionEntryPoint(extensions, "GL_ARB_program_interface_query", loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_program_interface_query", loadProcAddress("glGetProgramResourceName"), &getProgramResourceName); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_program_interface_query", loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv); + + // GL_NV_path_rendering + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glMatrixLoadfEXT"), &matrixLoadEXT); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGenPathsNV"), &genPathsNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glDeletePathsNV"), &delPathsNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathCommandsNV"), &pathCommandsNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glIsPathNV"), &isPathNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameterfNV"), &setPathParameterfNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameteriNV"), &setPathParameteriNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterfvNV"), &getPathParameterfNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterivNV"), &getPathParameteriNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathStencilFuncNV"), &pathStencilFuncNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathNV"), &stencilFillPathNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathNV"), &stencilStrokePathNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathNV"), &coverFillPathNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathNV"), &coverStrokePathNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathNV"), &stencilThenCoverFillPathNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathNV"), &stencilThenCoverStrokePathNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathInstancedNV"), &coverFillPathInstancedNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathInstancedNV"), &coverStrokePathInstancedNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathInstancedNV"), &stencilFillPathInstancedNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathInstancedNV"), &stencilStrokePathInstancedNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathInstancedNV"), &stencilThenCoverFillPathInstancedNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathInstancedNV"), &stencilThenCoverStrokePathInstancedNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glProgramPathFragmentInputGenNV"), &programPathFragmentInputGenNV); + + // GL_NV_framebuffer_mixed_samples + AssignGLExtensionEntryPoint(extensions, "GL_NV_framebuffer_mixed_samples", loadProcAddress("glCoverageModulationNV"), &coverageModulationNV); + + // GL_NV_fence + AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glDeleteFencesNV"), &deleteFencesNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGenFencesNV"), &genFencesNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glIsFenceNV"), &isFenceNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glTestFenceNV"), &testFenceNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGetFenceivNV"), &getFenceivNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glFinishFenceNV"), &finishFenceNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glSetFenceNV"), &setFenceNV); + + // GL_EXT_texture_storage + AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage1DEXT"), &texStorage1D); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage2DEXT"), &texStorage2D); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_texture3D", loadProcAddress("glTexStorage3DEXT"), &texStorage3D); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access", loadProcAddress("glTextureStorage1DEXT"), &textureStorage1D); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access", loadProcAddress("glTextureStorage2DEXT"), &textureStorage2D); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access GL_EXT_texture3D", loadProcAddress("glTextureStorage3DEXT"), &textureStorage3D); + + // GL_ARB_vertex_array_object + AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glBindVertexArray"), &bindVertexArray); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glGenVertexArrays"), &genVertexArrays); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glIsVertexArray"), &isVertexArray); + + // GL_ARB_sync + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glClientWaitSync"), &clientWaitSync); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glDeleteSync"), &deleteSync); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glFenceSync"), &fenceSync); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetInteger64i_v"), &getInteger64i_v); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetInteger64v"), &getInteger64v); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetSynciv"), &getSynciv); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glIsSync"), &isSync); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glWaitSync"), &waitSync); + + // GL_EXT_framebuffer_object + AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glIsRenderbufferEXT"), &isRenderbuffer); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glBindRenderbufferEXT"), &bindRenderbuffer); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glDeleteRenderbuffersEXT"), &deleteRenderbuffers); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenRenderbuffersEXT"), &genRenderbuffers); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glRenderbufferStorageEXT"), &renderbufferStorage); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGetRenderbufferParameterivEXT"), &getRenderbufferParameteriv); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glIsFramebufferEXT"), &isFramebuffer); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glBindFramebufferEXT"), &bindFramebuffer); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glDeleteFramebuffersEXT"), &deleteFramebuffers); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenFramebuffersEXT"), &genFramebuffers); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glCheckFramebufferStatusEXT"), &checkFramebufferStatus); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture1DEXT"), &framebufferTexture1D); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture2DEXT"), &framebufferTexture2D); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture3DEXT"), &framebufferTexture3D); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferRenderbufferEXT"), &framebufferRenderbuffer); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGetFramebufferAttachmentParameterivEXT"), &getFramebufferAttachmentParameteriv); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenerateMipmapEXT"), &generateMipmap); + + // GL_EXT_framebuffer_blit + AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_blit", loadProcAddress("glBlitFramebufferEXT"), &blitFramebuffer); + + // GL_KHR_debug + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageControl"), &debugMessageControl); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageInsert"), &debugMessageInsert); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageCallback"), &debugMessageCallback); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetPointerv"), &getPointerv); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPushDebugGroup"), &pushDebugGroup); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPopDebugGroup"), &popDebugGroup); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectLabel"), &objectLabel); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectLabel"), &getObjectLabel); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectPtrLabel"), &objectPtrLabel); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel); + + // GL_ARB_internalformat_query + AssignGLExtensionEntryPoint(extensions, "GL_ARB_internalformat_query", loadProcAddress("glGetInternalformativ"), &getInternalformativ); + + // GL_ARB_ES2_compatibility + AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glShaderBinary"), &shaderBinary); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glDepthRangef"), &depthRangef); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glClearDepthf"), &clearDepthf); + + // GL_ARB_instanced_arrays + AssignGLExtensionEntryPoint(extensions, "GL_ARB_instanced_arrays", loadProcAddress("glVertexAttribDivisorARB"), &vertexAttribDivisor); + + // GL_EXT_draw_instanced + AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawArraysInstancedEXT"), &drawArraysInstanced); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawElementsInstancedEXT"), &drawElementsInstanced); + + // GL_ARB_draw_instanced + AssignGLExtensionEntryPoint(extensions, "GL_ARB_draw_instanced", loadProcAddress("glDrawArraysInstancedARB"), &drawArraysInstanced); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_draw_instanced", loadProcAddress("glDrawElementsInstancedARB"), &drawElementsInstanced); + + // GL_ARB_sampler_objects + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGenSamplers"), &genSamplers); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glDeleteSamplers"), &deleteSamplers); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glIsSampler"), &isSampler); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glBindSampler"), &bindSampler); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameteri"), &samplerParameteri); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterf"), &samplerParameterf); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameteriv"), &samplerParameteriv); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterfv"), &samplerParameterfv); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv); + + // GL_ARB_occlusion_query + AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGenQueriesARB"), &genQueries); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glDeleteQueriesARB"), &deleteQueries); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glIsQueryARB"), &isQuery); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glBeginQueryARB"), &beginQuery); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glEndQueryARB"), &endQuery); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryivARB"), &getQueryiv); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryObjectivARB"), &getQueryObjectiv); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryObjectuivARB"), &getQueryObjectuiv); + + // EXT_transform_feedback + AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBindBufferRangeEXT"), &bindBufferRange); + AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBindBufferBaseEXT"), &bindBufferBase); + AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBeginTransformFeedbackEXT"), &beginTransformFeedback); + AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glEndTransformFeedbackEXT"), &endTransformFeedback); + AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glTransformFeedbackVaryingsEXT"), &transformFeedbackVaryings); + AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glGetTransformFeedbackVaryingEXT"), &getTransformFeedbackVarying); + + // GL_ARB_transform_feedback2 + AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glIsTransformFeedback"), &isTransformFeedback); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glDrawTransformFeedback"), &drawTransformFeedback); + + // GL_ARB_transform_feedback3 + AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glDrawTransformFeedbackStream"), &drawTransformFeedbackStream); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glBeginQueryIndexed"), &beginQueryIndexed); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glEndQueryIndexed"), &endQueryIndexed); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glGetQueryIndexediv"), &getQueryIndexediv); + + // GL_ARB_get_program_binary + AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glGetProgramBinary"), &getProgramBinary); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glProgramBinary"), &programBinary); + AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glProgramParameteri"), &programParameteri); + + // GL_ARB_robustness + AssignGLExtensionEntryPoint(extensions, "GL_ARB_robustness", loadProcAddress("glGetGraphicsResetStatusARB"), &getGraphicsResetStatus); + + // GL_KHR_robustness + AssignGLExtensionEntryPoint(extensions, "GL_KHR_robustness", loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus); + + // 1.0 + if (isAtLeastGL(gl::Version(1, 0))) + { + AssignGLEntryPoint(loadProcAddress("glBlendFunc"), &blendFunc); + AssignGLEntryPoint(loadProcAddress("glClear"), &clear); + AssignGLEntryPoint(loadProcAddress("glClearColor"), &clearColor); + AssignGLEntryPoint(loadProcAddress("glClearDepth"), &clearDepth); + AssignGLEntryPoint(loadProcAddress("glClearStencil"), &clearStencil); + AssignGLEntryPoint(loadProcAddress("glColorMask"), &colorMask); + AssignGLEntryPoint(loadProcAddress("glCullFace"), &cullFace); + AssignGLEntryPoint(loadProcAddress("glDepthFunc"), &depthFunc); + AssignGLEntryPoint(loadProcAddress("glDepthMask"), &depthMask); + AssignGLEntryPoint(loadProcAddress("glDepthRange"), &depthRange); + AssignGLEntryPoint(loadProcAddress("glDisable"), &disable); + AssignGLEntryPoint(loadProcAddress("glDrawBuffer"), &drawBuffer); + AssignGLEntryPoint(loadProcAddress("glEnable"), &enable); + AssignGLEntryPoint(loadProcAddress("glFinish"), &finish); + AssignGLEntryPoint(loadProcAddress("glFlush"), &flush); + AssignGLEntryPoint(loadProcAddress("glFrontFace"), &frontFace); + AssignGLEntryPoint(loadProcAddress("glGetBooleanv"), &getBooleanv); + AssignGLEntryPoint(loadProcAddress("glGetDoublev"), &getDoublev); + AssignGLEntryPoint(loadProcAddress("glGetError"), &getError); + AssignGLEntryPoint(loadProcAddress("glGetFloatv"), &getFloatv); + AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv); + AssignGLEntryPoint(loadProcAddress("glGetString"), &getString); + AssignGLEntryPoint(loadProcAddress("glGetTexImage"), &getTexImage); + AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameterfv"), &getTexLevelParameterfv); + AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameteriv"), &getTexLevelParameteriv); + AssignGLEntryPoint(loadProcAddress("glGetTexParameterfv"), &getTexParameterfv); + AssignGLEntryPoint(loadProcAddress("glGetTexParameteriv"), &getTexParameteriv); + AssignGLEntryPoint(loadProcAddress("glHint"), &hint); + AssignGLEntryPoint(loadProcAddress("glIsEnabled"), &isEnabled); + AssignGLEntryPoint(loadProcAddress("glLineWidth"), &lineWidth); + AssignGLEntryPoint(loadProcAddress("glLogicOp"), &logicOp); + AssignGLEntryPoint(loadProcAddress("glPixelStoref"), &pixelStoref); + AssignGLEntryPoint(loadProcAddress("glPixelStorei"), &pixelStorei); + AssignGLEntryPoint(loadProcAddress("glPointSize"), &pointSize); + AssignGLEntryPoint(loadProcAddress("glPolygonMode"), &polygonMode); + AssignGLEntryPoint(loadProcAddress("glReadBuffer"), &readBuffer); + AssignGLEntryPoint(loadProcAddress("glReadPixels"), &readPixels); + AssignGLEntryPoint(loadProcAddress("glScissor"), &scissor); + AssignGLEntryPoint(loadProcAddress("glStencilFunc"), &stencilFunc); + AssignGLEntryPoint(loadProcAddress("glStencilMask"), &stencilMask); + AssignGLEntryPoint(loadProcAddress("glStencilOp"), &stencilOp); + AssignGLEntryPoint(loadProcAddress("glTexImage1D"), &texImage1D); + AssignGLEntryPoint(loadProcAddress("glTexImage2D"), &texImage2D); + AssignGLEntryPoint(loadProcAddress("glTexParameterf"), &texParameterf); + AssignGLEntryPoint(loadProcAddress("glTexParameterfv"), &texParameterfv); + AssignGLEntryPoint(loadProcAddress("glTexParameteri"), &texParameteri); + AssignGLEntryPoint(loadProcAddress("glTexParameteriv"), &texParameteriv); + AssignGLEntryPoint(loadProcAddress("glViewport"), &viewport); + } + + // 1.1 + if (isAtLeastGL(gl::Version(1, 1))) + { + AssignGLEntryPoint(loadProcAddress("glBindTexture"), &bindTexture); + AssignGLEntryPoint(loadProcAddress("glCopyTexImage1D"), ©TexImage1D); + AssignGLEntryPoint(loadProcAddress("glCopyTexImage2D"), ©TexImage2D); + AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage1D"), ©TexSubImage1D); + AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage2D"), ©TexSubImage2D); + AssignGLEntryPoint(loadProcAddress("glDeleteTextures"), &deleteTextures); + AssignGLEntryPoint(loadProcAddress("glDrawArrays"), &drawArrays); + AssignGLEntryPoint(loadProcAddress("glDrawElements"), &drawElements); + AssignGLEntryPoint(loadProcAddress("glGenTextures"), &genTextures); + AssignGLEntryPoint(loadProcAddress("glIsTexture"), &isTexture); + AssignGLEntryPoint(loadProcAddress("glPolygonOffset"), &polygonOffset); + AssignGLEntryPoint(loadProcAddress("glTexSubImage1D"), &texSubImage1D); + AssignGLEntryPoint(loadProcAddress("glTexSubImage2D"), &texSubImage2D); + } + + // 1.2 + if (isAtLeastGL(gl::Version(1, 2))) + { + AssignGLEntryPoint(loadProcAddress("glBlendColor"), &blendColor); + AssignGLEntryPoint(loadProcAddress("glBlendEquation"), &blendEquation); + AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage3D"), ©TexSubImage3D); + AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements); + AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D); + AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D); + } + + // 1.3 + if (isAtLeastGL(gl::Version(1, 3))) + { + AssignGLEntryPoint(loadProcAddress("glActiveTexture"), &activeTexture); + AssignGLEntryPoint(loadProcAddress("glCompressedTexImage1D"), &compressedTexImage1D); + AssignGLEntryPoint(loadProcAddress("glCompressedTexImage2D"), &compressedTexImage2D); + AssignGLEntryPoint(loadProcAddress("glCompressedTexImage3D"), &compressedTexImage3D); + AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage1D"), &compressedTexSubImage1D); + AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage2D"), &compressedTexSubImage2D); + AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage3D"), &compressedTexSubImage3D); + AssignGLEntryPoint(loadProcAddress("glGetCompressedTexImage"), &getCompressedTexImage); + AssignGLEntryPoint(loadProcAddress("glSampleCoverage"), &sampleCoverage); + } + + // 1.4 + if (isAtLeastGL(gl::Version(1, 4))) + { + AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparate"), &blendFuncSeparate); + AssignGLEntryPoint(loadProcAddress("glMultiDrawArrays"), &multiDrawArrays); + AssignGLEntryPoint(loadProcAddress("glMultiDrawElements"), &multiDrawElements); + AssignGLEntryPoint(loadProcAddress("glPointParameterf"), &pointParameterf); + AssignGLEntryPoint(loadProcAddress("glPointParameterfv"), &pointParameterfv); + AssignGLEntryPoint(loadProcAddress("glPointParameteri"), &pointParameteri); + AssignGLEntryPoint(loadProcAddress("glPointParameteriv"), &pointParameteriv); + } + + // 1.5 + if (isAtLeastGL(gl::Version(1, 5))) + { + AssignGLEntryPoint(loadProcAddress("glBeginQuery"), &beginQuery); + AssignGLEntryPoint(loadProcAddress("glBindBuffer"), &bindBuffer); + AssignGLEntryPoint(loadProcAddress("glBufferData"), &bufferData); + AssignGLEntryPoint(loadProcAddress("glBufferSubData"), &bufferSubData); + AssignGLEntryPoint(loadProcAddress("glDeleteBuffers"), &deleteBuffers); + AssignGLEntryPoint(loadProcAddress("glDeleteQueries"), &deleteQueries); + AssignGLEntryPoint(loadProcAddress("glEndQuery"), &endQuery); + AssignGLEntryPoint(loadProcAddress("glGenBuffers"), &genBuffers); + AssignGLEntryPoint(loadProcAddress("glGenQueries"), &genQueries); + AssignGLEntryPoint(loadProcAddress("glGetBufferParameteriv"), &getBufferParameteriv); + AssignGLEntryPoint(loadProcAddress("glGetBufferPointerv"), &getBufferPointerv); + AssignGLEntryPoint(loadProcAddress("glGetBufferSubData"), &getBufferSubData); + AssignGLEntryPoint(loadProcAddress("glGetQueryObjectiv"), &getQueryObjectiv); + AssignGLEntryPoint(loadProcAddress("glGetQueryObjectuiv"), &getQueryObjectuiv); + AssignGLEntryPoint(loadProcAddress("glGetQueryiv"), &getQueryiv); + AssignGLEntryPoint(loadProcAddress("glIsBuffer"), &isBuffer); + AssignGLEntryPoint(loadProcAddress("glIsQuery"), &isQuery); + AssignGLEntryPoint(loadProcAddress("glMapBuffer"), &mapBuffer); + AssignGLEntryPoint(loadProcAddress("glUnmapBuffer"), &unmapBuffer); + } + + // 2.0 + if (isAtLeastGL(gl::Version(2, 0))) + { + AssignGLEntryPoint(loadProcAddress("glAttachShader"), &attachShader); + AssignGLEntryPoint(loadProcAddress("glBindAttribLocation"), &bindAttribLocation); + AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparate"), &blendEquationSeparate); + AssignGLEntryPoint(loadProcAddress("glCompileShader"), &compileShader); + AssignGLEntryPoint(loadProcAddress("glCreateProgram"), &createProgram); + AssignGLEntryPoint(loadProcAddress("glCreateShader"), &createShader); + AssignGLEntryPoint(loadProcAddress("glDeleteProgram"), &deleteProgram); + AssignGLEntryPoint(loadProcAddress("glDeleteShader"), &deleteShader); + AssignGLEntryPoint(loadProcAddress("glDetachShader"), &detachShader); + AssignGLEntryPoint(loadProcAddress("glDisableVertexAttribArray"), &disableVertexAttribArray); + AssignGLEntryPoint(loadProcAddress("glDrawBuffers"), &drawBuffers); + AssignGLEntryPoint(loadProcAddress("glEnableVertexAttribArray"), &enableVertexAttribArray); + AssignGLEntryPoint(loadProcAddress("glGetActiveAttrib"), &getActiveAttrib); + AssignGLEntryPoint(loadProcAddress("glGetActiveUniform"), &getActiveUniform); + AssignGLEntryPoint(loadProcAddress("glGetAttachedShaders"), &getAttachedShaders); + AssignGLEntryPoint(loadProcAddress("glGetAttribLocation"), &getAttribLocation); + AssignGLEntryPoint(loadProcAddress("glGetProgramInfoLog"), &getProgramInfoLog); + AssignGLEntryPoint(loadProcAddress("glGetProgramiv"), &getProgramiv); + AssignGLEntryPoint(loadProcAddress("glGetShaderInfoLog"), &getShaderInfoLog); + AssignGLEntryPoint(loadProcAddress("glGetShaderSource"), &getShaderSource); + AssignGLEntryPoint(loadProcAddress("glGetShaderiv"), &getShaderiv); + AssignGLEntryPoint(loadProcAddress("glGetUniformLocation"), &getUniformLocation); + AssignGLEntryPoint(loadProcAddress("glGetUniformfv"), &getUniformfv); + AssignGLEntryPoint(loadProcAddress("glGetUniformiv"), &getUniformiv); + AssignGLEntryPoint(loadProcAddress("glGetVertexAttribPointerv"), &getVertexAttribPointerv); + AssignGLEntryPoint(loadProcAddress("glGetVertexAttribdv"), &getVertexAttribdv); + AssignGLEntryPoint(loadProcAddress("glGetVertexAttribfv"), &getVertexAttribfv); + AssignGLEntryPoint(loadProcAddress("glGetVertexAttribiv"), &getVertexAttribiv); + AssignGLEntryPoint(loadProcAddress("glIsProgram"), &isProgram); + AssignGLEntryPoint(loadProcAddress("glIsShader"), &isShader); + AssignGLEntryPoint(loadProcAddress("glLinkProgram"), &linkProgram); + AssignGLEntryPoint(loadProcAddress("glShaderSource"), &shaderSource); + AssignGLEntryPoint(loadProcAddress("glStencilFuncSeparate"), &stencilFuncSeparate); + AssignGLEntryPoint(loadProcAddress("glStencilMaskSeparate"), &stencilMaskSeparate); + AssignGLEntryPoint(loadProcAddress("glStencilOpSeparate"), &stencilOpSeparate); + AssignGLEntryPoint(loadProcAddress("glUniform1f"), &uniform1f); + AssignGLEntryPoint(loadProcAddress("glUniform1fv"), &uniform1fv); + AssignGLEntryPoint(loadProcAddress("glUniform1i"), &uniform1i); + AssignGLEntryPoint(loadProcAddress("glUniform1iv"), &uniform1iv); + AssignGLEntryPoint(loadProcAddress("glUniform2f"), &uniform2f); + AssignGLEntryPoint(loadProcAddress("glUniform2fv"), &uniform2fv); + AssignGLEntryPoint(loadProcAddress("glUniform2i"), &uniform2i); + AssignGLEntryPoint(loadProcAddress("glUniform2iv"), &uniform2iv); + AssignGLEntryPoint(loadProcAddress("glUniform3f"), &uniform3f); + AssignGLEntryPoint(loadProcAddress("glUniform3fv"), &uniform3fv); + AssignGLEntryPoint(loadProcAddress("glUniform3i"), &uniform3i); + AssignGLEntryPoint(loadProcAddress("glUniform3iv"), &uniform3iv); + AssignGLEntryPoint(loadProcAddress("glUniform4f"), &uniform4f); + AssignGLEntryPoint(loadProcAddress("glUniform4fv"), &uniform4fv); + AssignGLEntryPoint(loadProcAddress("glUniform4i"), &uniform4i); + AssignGLEntryPoint(loadProcAddress("glUniform4iv"), &uniform4iv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix2fv"), &uniformMatrix2fv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix3fv"), &uniformMatrix3fv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix4fv"), &uniformMatrix4fv); + AssignGLEntryPoint(loadProcAddress("glUseProgram"), &useProgram); + AssignGLEntryPoint(loadProcAddress("glValidateProgram"), &validateProgram); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib1d"), &vertexAttrib1d); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib1dv"), &vertexAttrib1dv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib1f"), &vertexAttrib1f); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib1fv"), &vertexAttrib1fv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib1s"), &vertexAttrib1s); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib1sv"), &vertexAttrib1sv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib2d"), &vertexAttrib2d); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib2dv"), &vertexAttrib2dv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib2f"), &vertexAttrib2f); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib2fv"), &vertexAttrib2fv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib2s"), &vertexAttrib2s); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib2sv"), &vertexAttrib2sv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib3d"), &vertexAttrib3d); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib3dv"), &vertexAttrib3dv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib3f"), &vertexAttrib3f); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib3fv"), &vertexAttrib3fv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib3s"), &vertexAttrib3s); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib3sv"), &vertexAttrib3sv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nbv"), &vertexAttrib4Nbv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Niv"), &vertexAttrib4Niv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nsv"), &vertexAttrib4Nsv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nub"), &vertexAttrib4Nub); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nubv"), &vertexAttrib4Nubv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nuiv"), &vertexAttrib4Nuiv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nusv"), &vertexAttrib4Nusv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4bv"), &vertexAttrib4bv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4d"), &vertexAttrib4d); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4dv"), &vertexAttrib4dv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4f"), &vertexAttrib4f); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4fv"), &vertexAttrib4fv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4iv"), &vertexAttrib4iv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4s"), &vertexAttrib4s); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4sv"), &vertexAttrib4sv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4ubv"), &vertexAttrib4ubv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4uiv"), &vertexAttrib4uiv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4usv"), &vertexAttrib4usv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribPointer"), &vertexAttribPointer); + } + + // 2.1 + if (isAtLeastGL(gl::Version(2, 1))) + { + AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3fv"), &uniformMatrix2x3fv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4fv"), &uniformMatrix2x4fv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2fv"), &uniformMatrix3x2fv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4fv"), &uniformMatrix3x4fv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2fv"), &uniformMatrix4x2fv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3fv"), &uniformMatrix4x3fv); + } + + // 3.0 + if (isAtLeastGL(gl::Version(3, 0))) + { + AssignGLEntryPoint(loadProcAddress("glBeginConditionalRender"), &beginConditionalRender); + AssignGLEntryPoint(loadProcAddress("glBeginTransformFeedback"), &beginTransformFeedback); + AssignGLEntryPoint(loadProcAddress("glBindBufferBase"), &bindBufferBase); + AssignGLEntryPoint(loadProcAddress("glBindBufferRange"), &bindBufferRange); + AssignGLEntryPoint(loadProcAddress("glBindFragDataLocation"), &bindFragDataLocation); + AssignGLEntryPoint(loadProcAddress("glBindFramebuffer"), &bindFramebuffer); + AssignGLEntryPoint(loadProcAddress("glBindRenderbuffer"), &bindRenderbuffer); + AssignGLEntryPoint(loadProcAddress("glBindVertexArray"), &bindVertexArray); + AssignGLEntryPoint(loadProcAddress("glBlitFramebuffer"), &blitFramebuffer); + AssignGLEntryPoint(loadProcAddress("glCheckFramebufferStatus"), &checkFramebufferStatus); + AssignGLEntryPoint(loadProcAddress("glClampColor"), &clampColor); + AssignGLEntryPoint(loadProcAddress("glClearBufferfi"), &clearBufferfi); + AssignGLEntryPoint(loadProcAddress("glClearBufferfv"), &clearBufferfv); + AssignGLEntryPoint(loadProcAddress("glClearBufferiv"), &clearBufferiv); + AssignGLEntryPoint(loadProcAddress("glClearBufferuiv"), &clearBufferuiv); + AssignGLEntryPoint(loadProcAddress("glColorMaski"), &colorMaski); + AssignGLEntryPoint(loadProcAddress("glDeleteFramebuffers"), &deleteFramebuffers); + AssignGLEntryPoint(loadProcAddress("glDeleteRenderbuffers"), &deleteRenderbuffers); + AssignGLEntryPoint(loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays); + AssignGLEntryPoint(loadProcAddress("glDisablei"), &disablei); + AssignGLEntryPoint(loadProcAddress("glEnablei"), &enablei); + AssignGLEntryPoint(loadProcAddress("glEndConditionalRender"), &endConditionalRender); + AssignGLEntryPoint(loadProcAddress("glEndTransformFeedback"), &endTransformFeedback); + AssignGLEntryPoint(loadProcAddress("glFlushMappedBufferRange"), &flushMappedBufferRange); + AssignGLEntryPoint(loadProcAddress("glFramebufferRenderbuffer"), &framebufferRenderbuffer); + AssignGLEntryPoint(loadProcAddress("glFramebufferTexture1D"), &framebufferTexture1D); + AssignGLEntryPoint(loadProcAddress("glFramebufferTexture2D"), &framebufferTexture2D); + AssignGLEntryPoint(loadProcAddress("glFramebufferTexture3D"), &framebufferTexture3D); + AssignGLEntryPoint(loadProcAddress("glFramebufferTextureLayer"), &framebufferTextureLayer); + AssignGLEntryPoint(loadProcAddress("glGenFramebuffers"), &genFramebuffers); + AssignGLEntryPoint(loadProcAddress("glGenRenderbuffers"), &genRenderbuffers); + AssignGLEntryPoint(loadProcAddress("glGenVertexArrays"), &genVertexArrays); + AssignGLEntryPoint(loadProcAddress("glGenerateMipmap"), &generateMipmap); + AssignGLEntryPoint(loadProcAddress("glGetBooleani_v"), &getBooleani_v); + AssignGLEntryPoint(loadProcAddress("glGetFragDataLocation"), &getFragDataLocation); + AssignGLEntryPoint(loadProcAddress("glGetFramebufferAttachmentParameteriv"), &getFramebufferAttachmentParameteriv); + AssignGLEntryPoint(loadProcAddress("glGetIntegeri_v"), &getIntegeri_v); + AssignGLEntryPoint(loadProcAddress("glGetRenderbufferParameteriv"), &getRenderbufferParameteriv); + AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi); + AssignGLEntryPoint(loadProcAddress("glGetTexParameterIiv"), &getTexParameterIiv); + AssignGLEntryPoint(loadProcAddress("glGetTexParameterIuiv"), &getTexParameterIuiv); + AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackVarying"), &getTransformFeedbackVarying); + AssignGLEntryPoint(loadProcAddress("glGetUniformuiv"), &getUniformuiv); + AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIiv"), &getVertexAttribIiv); + AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIuiv"), &getVertexAttribIuiv); + AssignGLEntryPoint(loadProcAddress("glIsEnabledi"), &isEnabledi); + AssignGLEntryPoint(loadProcAddress("glIsFramebuffer"), &isFramebuffer); + AssignGLEntryPoint(loadProcAddress("glIsRenderbuffer"), &isRenderbuffer); + AssignGLEntryPoint(loadProcAddress("glIsVertexArray"), &isVertexArray); + AssignGLEntryPoint(loadProcAddress("glMapBufferRange"), &mapBufferRange); + AssignGLEntryPoint(loadProcAddress("glRenderbufferStorage"), &renderbufferStorage); + AssignGLEntryPoint(loadProcAddress("glRenderbufferStorageMultisample"), &renderbufferStorageMultisample); + AssignGLEntryPoint(loadProcAddress("glTexParameterIiv"), &texParameterIiv); + AssignGLEntryPoint(loadProcAddress("glTexParameterIuiv"), &texParameterIuiv); + AssignGLEntryPoint(loadProcAddress("glTransformFeedbackVaryings"), &transformFeedbackVaryings); + AssignGLEntryPoint(loadProcAddress("glUniform1ui"), &uniform1ui); + AssignGLEntryPoint(loadProcAddress("glUniform1uiv"), &uniform1uiv); + AssignGLEntryPoint(loadProcAddress("glUniform2ui"), &uniform2ui); + AssignGLEntryPoint(loadProcAddress("glUniform2uiv"), &uniform2uiv); + AssignGLEntryPoint(loadProcAddress("glUniform3ui"), &uniform3ui); + AssignGLEntryPoint(loadProcAddress("glUniform3uiv"), &uniform3uiv); + AssignGLEntryPoint(loadProcAddress("glUniform4ui"), &uniform4ui); + AssignGLEntryPoint(loadProcAddress("glUniform4uiv"), &uniform4uiv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI1i"), &vertexAttribI1i); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI1iv"), &vertexAttribI1iv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI1ui"), &vertexAttribI1ui); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI1uiv"), &vertexAttribI1uiv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI2i"), &vertexAttribI2i); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI2iv"), &vertexAttribI2iv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI2ui"), &vertexAttribI2ui); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI2uiv"), &vertexAttribI2uiv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI3i"), &vertexAttribI3i); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI3iv"), &vertexAttribI3iv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI3ui"), &vertexAttribI3ui); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI3uiv"), &vertexAttribI3uiv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI4bv"), &vertexAttribI4bv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI4i"), &vertexAttribI4i); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI4iv"), &vertexAttribI4iv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI4sv"), &vertexAttribI4sv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ubv"), &vertexAttribI4ubv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ui"), &vertexAttribI4ui); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI4uiv"), &vertexAttribI4uiv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI4usv"), &vertexAttribI4usv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribIPointer"), &vertexAttribIPointer); + } + + // 3.1 + if (isAtLeastGL(gl::Version(3, 1))) + { + AssignGLEntryPoint(loadProcAddress("glCopyBufferSubData"), ©BufferSubData); + AssignGLEntryPoint(loadProcAddress("glDrawArraysInstanced"), &drawArraysInstanced); + AssignGLEntryPoint(loadProcAddress("glDrawElementsInstanced"), &drawElementsInstanced); + AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockName"), &getActiveUniformBlockName); + AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockiv"), &getActiveUniformBlockiv); + AssignGLEntryPoint(loadProcAddress("glGetActiveUniformName"), &getActiveUniformName); + AssignGLEntryPoint(loadProcAddress("glGetActiveUniformsiv"), &getActiveUniformsiv); + AssignGLEntryPoint(loadProcAddress("glGetUniformBlockIndex"), &getUniformBlockIndex); + AssignGLEntryPoint(loadProcAddress("glGetUniformIndices"), &getUniformIndices); + AssignGLEntryPoint(loadProcAddress("glPrimitiveRestartIndex"), &primitiveRestartIndex); + AssignGLEntryPoint(loadProcAddress("glTexBuffer"), &texBuffer); + AssignGLEntryPoint(loadProcAddress("glUniformBlockBinding"), &uniformBlockBinding); + } + + // 3.2 + if (isAtLeastGL(gl::Version(3, 2))) + { + AssignGLEntryPoint(loadProcAddress("glClientWaitSync"), &clientWaitSync); + AssignGLEntryPoint(loadProcAddress("glDeleteSync"), &deleteSync); + AssignGLEntryPoint(loadProcAddress("glDrawElementsBaseVertex"), &drawElementsBaseVertex); + AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertex"), &drawElementsInstancedBaseVertex); + AssignGLEntryPoint(loadProcAddress("glDrawRangeElementsBaseVertex"), &drawRangeElementsBaseVertex); + AssignGLEntryPoint(loadProcAddress("glFenceSync"), &fenceSync); + AssignGLEntryPoint(loadProcAddress("glFramebufferTexture"), &framebufferTexture); + AssignGLEntryPoint(loadProcAddress("glGetBufferParameteri64v"), &getBufferParameteri64v); + AssignGLEntryPoint(loadProcAddress("glGetInteger64i_v"), &getInteger64i_v); + AssignGLEntryPoint(loadProcAddress("glGetInteger64v"), &getInteger64v); + AssignGLEntryPoint(loadProcAddress("glGetMultisamplefv"), &getMultisamplefv); + AssignGLEntryPoint(loadProcAddress("glGetSynciv"), &getSynciv); + AssignGLEntryPoint(loadProcAddress("glIsSync"), &isSync); + AssignGLEntryPoint(loadProcAddress("glMultiDrawElementsBaseVertex"), &multiDrawElementsBaseVertex); + AssignGLEntryPoint(loadProcAddress("glProvokingVertex"), &provokingVertex); + AssignGLEntryPoint(loadProcAddress("glSampleMaski"), &sampleMaski); + AssignGLEntryPoint(loadProcAddress("glTexImage2DMultisample"), &texImage2DMultisample); + AssignGLEntryPoint(loadProcAddress("glTexImage3DMultisample"), &texImage3DMultisample); + AssignGLEntryPoint(loadProcAddress("glWaitSync"), &waitSync); + } + + // 3.3 + if (isAtLeastGL(gl::Version(3, 3))) + { + AssignGLEntryPoint(loadProcAddress("glBindFragDataLocationIndexed"), &bindFragDataLocationIndexed); + AssignGLEntryPoint(loadProcAddress("glBindSampler"), &bindSampler); + AssignGLEntryPoint(loadProcAddress("glDeleteSamplers"), &deleteSamplers); + AssignGLEntryPoint(loadProcAddress("glGenSamplers"), &genSamplers); + AssignGLEntryPoint(loadProcAddress("glGetFragDataIndex"), &getFragDataIndex); + AssignGLEntryPoint(loadProcAddress("glGetQueryObjecti64v"), &getQueryObjecti64v); + AssignGLEntryPoint(loadProcAddress("glGetQueryObjectui64v"), &getQueryObjectui64v); + AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv); + AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv); + AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv); + AssignGLEntryPoint(loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv); + AssignGLEntryPoint(loadProcAddress("glIsSampler"), &isSampler); + AssignGLEntryPoint(loadProcAddress("glQueryCounter"), &queryCounter); + AssignGLEntryPoint(loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv); + AssignGLEntryPoint(loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv); + AssignGLEntryPoint(loadProcAddress("glSamplerParameterf"), &samplerParameterf); + AssignGLEntryPoint(loadProcAddress("glSamplerParameterfv"), &samplerParameterfv); + AssignGLEntryPoint(loadProcAddress("glSamplerParameteri"), &samplerParameteri); + AssignGLEntryPoint(loadProcAddress("glSamplerParameteriv"), &samplerParameteriv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribDivisor"), &vertexAttribDivisor); + AssignGLEntryPoint(loadProcAddress("glVertexAttribP1ui"), &vertexAttribP1ui); + AssignGLEntryPoint(loadProcAddress("glVertexAttribP1uiv"), &vertexAttribP1uiv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribP2ui"), &vertexAttribP2ui); + AssignGLEntryPoint(loadProcAddress("glVertexAttribP2uiv"), &vertexAttribP2uiv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribP3ui"), &vertexAttribP3ui); + AssignGLEntryPoint(loadProcAddress("glVertexAttribP3uiv"), &vertexAttribP3uiv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribP4ui"), &vertexAttribP4ui); + AssignGLEntryPoint(loadProcAddress("glVertexAttribP4uiv"), &vertexAttribP4uiv); + } + + // 4.0 + if (isAtLeastGL(gl::Version(4, 0))) + { + AssignGLEntryPoint(loadProcAddress("glBeginQueryIndexed"), &beginQueryIndexed); + AssignGLEntryPoint(loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback); + AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparatei"), &blendEquationSeparatei); + AssignGLEntryPoint(loadProcAddress("glBlendEquationi"), &blendEquationi); + AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparatei"), &blendFuncSeparatei); + AssignGLEntryPoint(loadProcAddress("glBlendFunci"), &blendFunci); + AssignGLEntryPoint(loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks); + AssignGLEntryPoint(loadProcAddress("glDrawArraysIndirect"), &drawArraysIndirect); + AssignGLEntryPoint(loadProcAddress("glDrawElementsIndirect"), &drawElementsIndirect); + AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedback"), &drawTransformFeedback); + AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackStream"), &drawTransformFeedbackStream); + AssignGLEntryPoint(loadProcAddress("glEndQueryIndexed"), &endQueryIndexed); + AssignGLEntryPoint(loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks); + AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineName"), &getActiveSubroutineName); + AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineUniformName"), &getActiveSubroutineUniformName); + AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineUniformiv"), &getActiveSubroutineUniformiv); + AssignGLEntryPoint(loadProcAddress("glGetProgramStageiv"), &getProgramStageiv); + AssignGLEntryPoint(loadProcAddress("glGetQueryIndexediv"), &getQueryIndexediv); + AssignGLEntryPoint(loadProcAddress("glGetSubroutineIndex"), &getSubroutineIndex); + AssignGLEntryPoint(loadProcAddress("glGetSubroutineUniformLocation"), &getSubroutineUniformLocation); + AssignGLEntryPoint(loadProcAddress("glGetUniformSubroutineuiv"), &getUniformSubroutineuiv); + AssignGLEntryPoint(loadProcAddress("glGetUniformdv"), &getUniformdv); + AssignGLEntryPoint(loadProcAddress("glIsTransformFeedback"), &isTransformFeedback); + AssignGLEntryPoint(loadProcAddress("glMinSampleShading"), &minSampleShading); + AssignGLEntryPoint(loadProcAddress("glPatchParameterfv"), &patchParameterfv); + AssignGLEntryPoint(loadProcAddress("glPatchParameteri"), &patchParameteri); + AssignGLEntryPoint(loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback); + AssignGLEntryPoint(loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback); + AssignGLEntryPoint(loadProcAddress("glUniform1d"), &uniform1d); + AssignGLEntryPoint(loadProcAddress("glUniform1dv"), &uniform1dv); + AssignGLEntryPoint(loadProcAddress("glUniform2d"), &uniform2d); + AssignGLEntryPoint(loadProcAddress("glUniform2dv"), &uniform2dv); + AssignGLEntryPoint(loadProcAddress("glUniform3d"), &uniform3d); + AssignGLEntryPoint(loadProcAddress("glUniform3dv"), &uniform3dv); + AssignGLEntryPoint(loadProcAddress("glUniform4d"), &uniform4d); + AssignGLEntryPoint(loadProcAddress("glUniform4dv"), &uniform4dv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix2dv"), &uniformMatrix2dv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3dv"), &uniformMatrix2x3dv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4dv"), &uniformMatrix2x4dv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix3dv"), &uniformMatrix3dv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2dv"), &uniformMatrix3x2dv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4dv"), &uniformMatrix3x4dv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix4dv"), &uniformMatrix4dv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2dv"), &uniformMatrix4x2dv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3dv"), &uniformMatrix4x3dv); + AssignGLEntryPoint(loadProcAddress("glUniformSubroutinesuiv"), &uniformSubroutinesuiv); + } + + // 4.1 + if (isAtLeastGL(gl::Version(4, 1))) + { + AssignGLEntryPoint(loadProcAddress("glActiveShaderProgram"), &activeShaderProgram); + AssignGLEntryPoint(loadProcAddress("glBindProgramPipeline"), &bindProgramPipeline); + AssignGLEntryPoint(loadProcAddress("glClearDepthf"), &clearDepthf); + AssignGLEntryPoint(loadProcAddress("glCreateShaderProgramv"), &createShaderProgramv); + AssignGLEntryPoint(loadProcAddress("glDeleteProgramPipelines"), &deleteProgramPipelines); + AssignGLEntryPoint(loadProcAddress("glDepthRangeArrayv"), &depthRangeArrayv); + AssignGLEntryPoint(loadProcAddress("glDepthRangeIndexed"), &depthRangeIndexed); + AssignGLEntryPoint(loadProcAddress("glDepthRangef"), &depthRangef); + AssignGLEntryPoint(loadProcAddress("glGenProgramPipelines"), &genProgramPipelines); + AssignGLEntryPoint(loadProcAddress("glGetDoublei_v"), &getDoublei_v); + AssignGLEntryPoint(loadProcAddress("glGetFloati_v"), &getFloati_v); + AssignGLEntryPoint(loadProcAddress("glGetProgramBinary"), &getProgramBinary); + AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineInfoLog"), &getProgramPipelineInfoLog); + AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineiv"), &getProgramPipelineiv); + AssignGLEntryPoint(loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat); + AssignGLEntryPoint(loadProcAddress("glGetVertexAttribLdv"), &getVertexAttribLdv); + AssignGLEntryPoint(loadProcAddress("glIsProgramPipeline"), &isProgramPipeline); + AssignGLEntryPoint(loadProcAddress("glProgramBinary"), &programBinary); + AssignGLEntryPoint(loadProcAddress("glProgramParameteri"), &programParameteri); + AssignGLEntryPoint(loadProcAddress("glProgramUniform1d"), &programUniform1d); + AssignGLEntryPoint(loadProcAddress("glProgramUniform1dv"), &programUniform1dv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform1f"), &programUniform1f); + AssignGLEntryPoint(loadProcAddress("glProgramUniform1fv"), &programUniform1fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform1i"), &programUniform1i); + AssignGLEntryPoint(loadProcAddress("glProgramUniform1iv"), &programUniform1iv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform1ui"), &programUniform1ui); + AssignGLEntryPoint(loadProcAddress("glProgramUniform1uiv"), &programUniform1uiv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform2d"), &programUniform2d); + AssignGLEntryPoint(loadProcAddress("glProgramUniform2dv"), &programUniform2dv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform2f"), &programUniform2f); + AssignGLEntryPoint(loadProcAddress("glProgramUniform2fv"), &programUniform2fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform2i"), &programUniform2i); + AssignGLEntryPoint(loadProcAddress("glProgramUniform2iv"), &programUniform2iv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform2ui"), &programUniform2ui); + AssignGLEntryPoint(loadProcAddress("glProgramUniform2uiv"), &programUniform2uiv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform3d"), &programUniform3d); + AssignGLEntryPoint(loadProcAddress("glProgramUniform3dv"), &programUniform3dv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform3f"), &programUniform3f); + AssignGLEntryPoint(loadProcAddress("glProgramUniform3fv"), &programUniform3fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform3i"), &programUniform3i); + AssignGLEntryPoint(loadProcAddress("glProgramUniform3iv"), &programUniform3iv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform3ui"), &programUniform3ui); + AssignGLEntryPoint(loadProcAddress("glProgramUniform3uiv"), &programUniform3uiv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform4d"), &programUniform4d); + AssignGLEntryPoint(loadProcAddress("glProgramUniform4dv"), &programUniform4dv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform4f"), &programUniform4f); + AssignGLEntryPoint(loadProcAddress("glProgramUniform4fv"), &programUniform4fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform4i"), &programUniform4i); + AssignGLEntryPoint(loadProcAddress("glProgramUniform4iv"), &programUniform4iv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform4ui"), &programUniform4ui); + AssignGLEntryPoint(loadProcAddress("glProgramUniform4uiv"), &programUniform4uiv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2dv"), &programUniformMatrix2dv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2fv"), &programUniformMatrix2fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3dv"), &programUniformMatrix2x3dv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3fv"), &programUniformMatrix2x3fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4dv"), &programUniformMatrix2x4dv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4fv"), &programUniformMatrix2x4fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3dv"), &programUniformMatrix3dv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3fv"), &programUniformMatrix3fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2dv"), &programUniformMatrix3x2dv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2fv"), &programUniformMatrix3x2fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4dv"), &programUniformMatrix3x4dv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4fv"), &programUniformMatrix3x4fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4dv"), &programUniformMatrix4dv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4fv"), &programUniformMatrix4fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2dv"), &programUniformMatrix4x2dv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2fv"), &programUniformMatrix4x2fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3dv"), &programUniformMatrix4x3dv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3fv"), &programUniformMatrix4x3fv); + AssignGLEntryPoint(loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler); + AssignGLEntryPoint(loadProcAddress("glScissorArrayv"), &scissorArrayv); + AssignGLEntryPoint(loadProcAddress("glScissorIndexed"), &scissorIndexed); + AssignGLEntryPoint(loadProcAddress("glScissorIndexedv"), &scissorIndexedv); + AssignGLEntryPoint(loadProcAddress("glShaderBinary"), &shaderBinary); + AssignGLEntryPoint(loadProcAddress("glUseProgramStages"), &useProgramStages); + AssignGLEntryPoint(loadProcAddress("glValidateProgramPipeline"), &validateProgramPipeline); + AssignGLEntryPoint(loadProcAddress("glVertexAttribL1d"), &vertexAttribL1d); + AssignGLEntryPoint(loadProcAddress("glVertexAttribL1dv"), &vertexAttribL1dv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribL2d"), &vertexAttribL2d); + AssignGLEntryPoint(loadProcAddress("glVertexAttribL2dv"), &vertexAttribL2dv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribL3d"), &vertexAttribL3d); + AssignGLEntryPoint(loadProcAddress("glVertexAttribL3dv"), &vertexAttribL3dv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribL4d"), &vertexAttribL4d); + AssignGLEntryPoint(loadProcAddress("glVertexAttribL4dv"), &vertexAttribL4dv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribLPointer"), &vertexAttribLPointer); + AssignGLEntryPoint(loadProcAddress("glViewportArrayv"), &viewportArrayv); + AssignGLEntryPoint(loadProcAddress("glViewportIndexedf"), &viewportIndexedf); + AssignGLEntryPoint(loadProcAddress("glViewportIndexedfv"), &viewportIndexedfv); + } + + // 4.2 + if (isAtLeastGL(gl::Version(4, 2))) + { + AssignGLEntryPoint(loadProcAddress("glBindImageTexture"), &bindImageTexture); + AssignGLEntryPoint(loadProcAddress("glDrawArraysInstancedBaseInstance"), &drawArraysInstancedBaseInstance); + AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseInstance"), &drawElementsInstancedBaseInstance); + AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"), &drawElementsInstancedBaseVertexBaseInstance); + AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackInstanced"), &drawTransformFeedbackInstanced); + AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackStreamInstanced"), &drawTransformFeedbackStreamInstanced); + AssignGLEntryPoint(loadProcAddress("glGetActiveAtomicCounterBufferiv"), &getActiveAtomicCounterBufferiv); + AssignGLEntryPoint(loadProcAddress("glGetInternalformativ"), &getInternalformativ); + AssignGLEntryPoint(loadProcAddress("glMemoryBarrier"), &memoryBarrier); + AssignGLEntryPoint(loadProcAddress("glTexStorage1D"), &texStorage1D); + AssignGLEntryPoint(loadProcAddress("glTexStorage2D"), &texStorage2D); + AssignGLEntryPoint(loadProcAddress("glTexStorage3D"), &texStorage3D); + } + + // 4.3 + if (isAtLeastGL(gl::Version(4, 3))) + { + AssignGLEntryPoint(loadProcAddress("glBindVertexBuffer"), &bindVertexBuffer); + AssignGLEntryPoint(loadProcAddress("glClearBufferData"), &clearBufferData); + AssignGLEntryPoint(loadProcAddress("glClearBufferSubData"), &clearBufferSubData); + AssignGLEntryPoint(loadProcAddress("glCopyImageSubData"), ©ImageSubData); + AssignGLEntryPoint(loadProcAddress("glDebugMessageCallback"), &debugMessageCallback); + AssignGLEntryPoint(loadProcAddress("glDebugMessageControl"), &debugMessageControl); + AssignGLEntryPoint(loadProcAddress("glDebugMessageInsert"), &debugMessageInsert); + AssignGLEntryPoint(loadProcAddress("glDispatchCompute"), &dispatchCompute); + AssignGLEntryPoint(loadProcAddress("glDispatchComputeIndirect"), &dispatchComputeIndirect); + AssignGLEntryPoint(loadProcAddress("glFramebufferParameteri"), &framebufferParameteri); + AssignGLEntryPoint(loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog); + AssignGLEntryPoint(loadProcAddress("glGetFramebufferParameteriv"), &getFramebufferParameteriv); + AssignGLEntryPoint(loadProcAddress("glGetInternalformati64v"), &getInternalformati64v); + AssignGLEntryPoint(loadProcAddress("glGetPointerv"), &getPointerv); + AssignGLEntryPoint(loadProcAddress("glGetObjectLabel"), &getObjectLabel); + AssignGLEntryPoint(loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel); + AssignGLEntryPoint(loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv); + AssignGLEntryPoint(loadProcAddress("glGetProgramResourceIndex"), &getProgramResourceIndex); + AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocation"), &getProgramResourceLocation); + AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocationIndex"), &getProgramResourceLocationIndex); + AssignGLEntryPoint(loadProcAddress("glGetProgramResourceName"), &getProgramResourceName); + AssignGLEntryPoint(loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv); + AssignGLEntryPoint(loadProcAddress("glInvalidateBufferData"), &invalidateBufferData); + AssignGLEntryPoint(loadProcAddress("glInvalidateBufferSubData"), &invalidateBufferSubData); + AssignGLEntryPoint(loadProcAddress("glInvalidateFramebuffer"), &invalidateFramebuffer); + AssignGLEntryPoint(loadProcAddress("glInvalidateSubFramebuffer"), &invalidateSubFramebuffer); + AssignGLEntryPoint(loadProcAddress("glInvalidateTexImage"), &invalidateTexImage); + AssignGLEntryPoint(loadProcAddress("glInvalidateTexSubImage"), &invalidateTexSubImage); + AssignGLEntryPoint(loadProcAddress("glMultiDrawArraysIndirect"), &multiDrawArraysIndirect); + AssignGLEntryPoint(loadProcAddress("glMultiDrawElementsIndirect"), &multiDrawElementsIndirect); + AssignGLEntryPoint(loadProcAddress("glObjectLabel"), &objectLabel); + AssignGLEntryPoint(loadProcAddress("glObjectPtrLabel"), &objectPtrLabel); + AssignGLEntryPoint(loadProcAddress("glPopDebugGroup"), &popDebugGroup); + AssignGLEntryPoint(loadProcAddress("glPushDebugGroup"), &pushDebugGroup); + AssignGLEntryPoint(loadProcAddress("glShaderStorageBlockBinding"), &shaderStorageBlockBinding); + AssignGLEntryPoint(loadProcAddress("glTexBufferRange"), &texBufferRange); + AssignGLEntryPoint(loadProcAddress("glTexStorage2DMultisample"), &texStorage2DMultisample); + AssignGLEntryPoint(loadProcAddress("glTexStorage3DMultisample"), &texStorage3DMultisample); + AssignGLEntryPoint(loadProcAddress("glTextureView"), &textureView); + AssignGLEntryPoint(loadProcAddress("glVertexAttribBinding"), &vertexAttribBinding); + AssignGLEntryPoint(loadProcAddress("glVertexAttribFormat"), &vertexAttribFormat); + AssignGLEntryPoint(loadProcAddress("glVertexAttribIFormat"), &vertexAttribIFormat); + AssignGLEntryPoint(loadProcAddress("glVertexAttribLFormat"), &vertexAttribLFormat); + AssignGLEntryPoint(loadProcAddress("glVertexBindingDivisor"), &vertexBindingDivisor); + } + + // 4.4 + if (isAtLeastGL(gl::Version(4, 4))) + { + AssignGLEntryPoint(loadProcAddress("glBindBuffersBase"), &bindBuffersBase); + AssignGLEntryPoint(loadProcAddress("glBindBuffersRange"), &bindBuffersRange); + AssignGLEntryPoint(loadProcAddress("glBindImageTextures"), &bindImageTextures); + AssignGLEntryPoint(loadProcAddress("glBindSamplers"), &bindSamplers); + AssignGLEntryPoint(loadProcAddress("glBindTextures"), &bindTextures); + AssignGLEntryPoint(loadProcAddress("glBindVertexBuffers"), &bindVertexBuffers); + AssignGLEntryPoint(loadProcAddress("glBufferStorage"), &bufferStorage); + AssignGLEntryPoint(loadProcAddress("glClearTexImage"), &clearTexImage); + AssignGLEntryPoint(loadProcAddress("glClearTexSubImage"), &clearTexSubImage); + } + + // 4.5 + if (isAtLeastGL(gl::Version(4, 5))) + { + AssignGLEntryPoint(loadProcAddress("glBindTextureUnit"), &bindTextureUnit); + AssignGLEntryPoint(loadProcAddress("glBlitNamedFramebuffer"), &blitNamedFramebuffer); + AssignGLEntryPoint(loadProcAddress("glCheckNamedFramebufferStatus"), &checkNamedFramebufferStatus); + AssignGLEntryPoint(loadProcAddress("glClearNamedBufferData"), &clearNamedBufferData); + AssignGLEntryPoint(loadProcAddress("glClearNamedBufferSubData"), &clearNamedBufferSubData); + AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferfi"), &clearNamedFramebufferfi); + AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferfv"), &clearNamedFramebufferfv); + AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferiv"), &clearNamedFramebufferiv); + AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferuiv"), &clearNamedFramebufferuiv); + AssignGLEntryPoint(loadProcAddress("glClipControl"), &clipControl); + AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage1D"), &compressedTextureSubImage1D); + AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage2D"), &compressedTextureSubImage2D); + AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage3D"), &compressedTextureSubImage3D); + AssignGLEntryPoint(loadProcAddress("glCopyNamedBufferSubData"), ©NamedBufferSubData); + AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage1D"), ©TextureSubImage1D); + AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage2D"), ©TextureSubImage2D); + AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage3D"), ©TextureSubImage3D); + AssignGLEntryPoint(loadProcAddress("glCreateBuffers"), &createBuffers); + AssignGLEntryPoint(loadProcAddress("glCreateFramebuffers"), &createFramebuffers); + AssignGLEntryPoint(loadProcAddress("glCreateProgramPipelines"), &createProgramPipelines); + AssignGLEntryPoint(loadProcAddress("glCreateQueries"), &createQueries); + AssignGLEntryPoint(loadProcAddress("glCreateRenderbuffers"), &createRenderbuffers); + AssignGLEntryPoint(loadProcAddress("glCreateSamplers"), &createSamplers); + AssignGLEntryPoint(loadProcAddress("glCreateTextures"), &createTextures); + AssignGLEntryPoint(loadProcAddress("glCreateTransformFeedbacks"), &createTransformFeedbacks); + AssignGLEntryPoint(loadProcAddress("glCreateVertexArrays"), &createVertexArrays); + AssignGLEntryPoint(loadProcAddress("glDisableVertexArrayAttrib"), &disableVertexArrayAttrib); + AssignGLEntryPoint(loadProcAddress("glEnableVertexArrayAttrib"), &enableVertexArrayAttrib); + AssignGLEntryPoint(loadProcAddress("glFlushMappedNamedBufferRange"), &flushMappedNamedBufferRange); + AssignGLEntryPoint(loadProcAddress("glGenerateTextureMipmap"), &generateTextureMipmap); + AssignGLEntryPoint(loadProcAddress("glGetCompressedTextureImage"), &getCompressedTextureImage); + AssignGLEntryPoint(loadProcAddress("glGetCompressedTextureSubImage"), &getCompressedTextureSubImage); + AssignGLEntryPoint(loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus); + AssignGLEntryPoint(loadProcAddress("glGetNamedBufferParameteri64v"), &getNamedBufferParameteri64v); + AssignGLEntryPoint(loadProcAddress("glGetNamedBufferParameteriv"), &getNamedBufferParameteriv); + AssignGLEntryPoint(loadProcAddress("glGetNamedBufferPointerv"), &getNamedBufferPointerv); + AssignGLEntryPoint(loadProcAddress("glGetNamedBufferSubData"), &getNamedBufferSubData); + AssignGLEntryPoint(loadProcAddress("glGetNamedFramebufferAttachmentParameteriv"), &getNamedFramebufferAttachmentParameteriv); + AssignGLEntryPoint(loadProcAddress("glGetNamedFramebufferParameteriv"), &getNamedFramebufferParameteriv); + AssignGLEntryPoint(loadProcAddress("glGetNamedRenderbufferParameteriv"), &getNamedRenderbufferParameteriv); + AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjecti64v"), &getQueryBufferObjecti64v); + AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectiv"), &getQueryBufferObjectiv); + AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectui64v"), &getQueryBufferObjectui64v); + AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectuiv"), &getQueryBufferObjectuiv); + AssignGLEntryPoint(loadProcAddress("glGetTextureImage"), &getTextureImage); + AssignGLEntryPoint(loadProcAddress("glGetTextureLevelParameterfv"), &getTextureLevelParameterfv); + AssignGLEntryPoint(loadProcAddress("glGetTextureLevelParameteriv"), &getTextureLevelParameteriv); + AssignGLEntryPoint(loadProcAddress("glGetTextureParameterIiv"), &getTextureParameterIiv); + AssignGLEntryPoint(loadProcAddress("glGetTextureParameterIuiv"), &getTextureParameterIuiv); + AssignGLEntryPoint(loadProcAddress("glGetTextureParameterfv"), &getTextureParameterfv); + AssignGLEntryPoint(loadProcAddress("glGetTextureParameteriv"), &getTextureParameteriv); + AssignGLEntryPoint(loadProcAddress("glGetTextureSubImage"), &getTextureSubImage); + AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbacki64_v"), &getTransformFeedbacki64_v); + AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbacki_v"), &getTransformFeedbacki_v); + AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackiv"), &getTransformFeedbackiv); + AssignGLEntryPoint(loadProcAddress("glGetVertexArrayIndexed64iv"), &getVertexArrayIndexed64iv); + AssignGLEntryPoint(loadProcAddress("glGetVertexArrayIndexediv"), &getVertexArrayIndexediv); + AssignGLEntryPoint(loadProcAddress("glGetVertexArrayiv"), &getVertexArrayiv); + AssignGLEntryPoint(loadProcAddress("glGetnCompressedTexImage"), &getnCompressedTexImage); + AssignGLEntryPoint(loadProcAddress("glGetnTexImage"), &getnTexImage); + AssignGLEntryPoint(loadProcAddress("glGetnUniformdv"), &getnUniformdv); + AssignGLEntryPoint(loadProcAddress("glGetnUniformfv"), &getnUniformfv); + AssignGLEntryPoint(loadProcAddress("glGetnUniformiv"), &getnUniformiv); + AssignGLEntryPoint(loadProcAddress("glGetnUniformuiv"), &getnUniformuiv); + AssignGLEntryPoint(loadProcAddress("glInvalidateNamedFramebufferData"), &invalidateNamedFramebufferData); + AssignGLEntryPoint(loadProcAddress("glInvalidateNamedFramebufferSubData"), &invalidateNamedFramebufferSubData); + AssignGLEntryPoint(loadProcAddress("glMapNamedBuffer"), &mapNamedBuffer); + AssignGLEntryPoint(loadProcAddress("glMapNamedBufferRange"), &mapNamedBufferRange); + AssignGLEntryPoint(loadProcAddress("glMemoryBarrierByRegion"), &memoryBarrierByRegion); + AssignGLEntryPoint(loadProcAddress("glNamedBufferData"), &namedBufferData); + AssignGLEntryPoint(loadProcAddress("glNamedBufferStorage"), &namedBufferStorage); + AssignGLEntryPoint(loadProcAddress("glNamedBufferSubData"), &namedBufferSubData); + AssignGLEntryPoint(loadProcAddress("glNamedFramebufferDrawBuffer"), &namedFramebufferDrawBuffer); + AssignGLEntryPoint(loadProcAddress("glNamedFramebufferDrawBuffers"), &namedFramebufferDrawBuffers); + AssignGLEntryPoint(loadProcAddress("glNamedFramebufferParameteri"), &namedFramebufferParameteri); + AssignGLEntryPoint(loadProcAddress("glNamedFramebufferReadBuffer"), &namedFramebufferReadBuffer); + AssignGLEntryPoint(loadProcAddress("glNamedFramebufferRenderbuffer"), &namedFramebufferRenderbuffer); + AssignGLEntryPoint(loadProcAddress("glNamedFramebufferTexture"), &namedFramebufferTexture); + AssignGLEntryPoint(loadProcAddress("glNamedFramebufferTextureLayer"), &namedFramebufferTextureLayer); + AssignGLEntryPoint(loadProcAddress("glNamedRenderbufferStorage"), &namedRenderbufferStorage); + AssignGLEntryPoint(loadProcAddress("glNamedRenderbufferStorageMultisample"), &namedRenderbufferStorageMultisample); + AssignGLEntryPoint(loadProcAddress("glReadnPixels"), &readnPixels); + AssignGLEntryPoint(loadProcAddress("glTextureBarrier"), &textureBarrier); + AssignGLEntryPoint(loadProcAddress("glTextureBuffer"), &textureBuffer); + AssignGLEntryPoint(loadProcAddress("glTextureBufferRange"), &textureBufferRange); + AssignGLEntryPoint(loadProcAddress("glTextureParameterIiv"), &textureParameterIiv); + AssignGLEntryPoint(loadProcAddress("glTextureParameterIuiv"), &textureParameterIuiv); + AssignGLEntryPoint(loadProcAddress("glTextureParameterf"), &textureParameterf); + AssignGLEntryPoint(loadProcAddress("glTextureParameterfv"), &textureParameterfv); + AssignGLEntryPoint(loadProcAddress("glTextureParameteri"), &textureParameteri); + AssignGLEntryPoint(loadProcAddress("glTextureParameteriv"), &textureParameteriv); + AssignGLEntryPoint(loadProcAddress("glTextureStorage1D"), &textureStorage1D); + AssignGLEntryPoint(loadProcAddress("glTextureStorage2D"), &textureStorage2D); + AssignGLEntryPoint(loadProcAddress("glTextureStorage2DMultisample"), &textureStorage2DMultisample); + AssignGLEntryPoint(loadProcAddress("glTextureStorage3D"), &textureStorage3D); + AssignGLEntryPoint(loadProcAddress("glTextureStorage3DMultisample"), &textureStorage3DMultisample); + AssignGLEntryPoint(loadProcAddress("glTextureSubImage1D"), &textureSubImage1D); + AssignGLEntryPoint(loadProcAddress("glTextureSubImage2D"), &textureSubImage2D); + AssignGLEntryPoint(loadProcAddress("glTextureSubImage3D"), &textureSubImage3D); + AssignGLEntryPoint(loadProcAddress("glTransformFeedbackBufferBase"), &transformFeedbackBufferBase); + AssignGLEntryPoint(loadProcAddress("glTransformFeedbackBufferRange"), &transformFeedbackBufferRange); + AssignGLEntryPoint(loadProcAddress("glUnmapNamedBuffer"), &unmapNamedBuffer); + AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribBinding"), &vertexArrayAttribBinding); + AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribFormat"), &vertexArrayAttribFormat); + AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribIFormat"), &vertexArrayAttribIFormat); + AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribLFormat"), &vertexArrayAttribLFormat); + AssignGLEntryPoint(loadProcAddress("glVertexArrayBindingDivisor"), &vertexArrayBindingDivisor); + AssignGLEntryPoint(loadProcAddress("glVertexArrayElementBuffer"), &vertexArrayElementBuffer); + AssignGLEntryPoint(loadProcAddress("glVertexArrayVertexBuffer"), &vertexArrayVertexBuffer); + AssignGLEntryPoint(loadProcAddress("glVertexArrayVertexBuffers"), &vertexArrayVertexBuffers); + } + + // clang-format on +} + +void FunctionsGL::initializeProcsGLES() +{ + // No profiles in GLES + profile = 0; + + // clang-format off + + // GL_NV_path_rendering + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glMatrixLoadfEXT"), &matrixLoadEXT); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGenPathsNV"), &genPathsNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glDeletePathsNV"), &delPathsNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathCommandsNV"), &pathCommandsNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glIsPathNV"), &isPathNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameterfNV"), &setPathParameterfNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameteriNV"), &setPathParameteriNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterfvNV"), &getPathParameterfNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterivNV"), &getPathParameteriNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathStencilFuncNV"), &pathStencilFuncNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathNV"), &stencilFillPathNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathNV"), &stencilStrokePathNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathNV"), &coverFillPathNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathNV"), &coverStrokePathNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathNV"), &stencilThenCoverFillPathNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathNV"), &stencilThenCoverStrokePathNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathInstancedNV"), &coverFillPathInstancedNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathInstancedNV"), &coverStrokePathInstancedNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathInstancedNV"), &stencilFillPathInstancedNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathInstancedNV"), &stencilStrokePathInstancedNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathInstancedNV"), &stencilThenCoverFillPathInstancedNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathInstancedNV"), &stencilThenCoverStrokePathInstancedNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glProgramPathFragmentInputGenNV"), &programPathFragmentInputGenNV); + + // GL_OES_texture_3D + AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glTexImage3DOES"), &texImage3D); + AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glTexSubImage3DOES"), &texSubImage3D); + AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glCopyTexSubImage3DOES"), ©TexSubImage3D); + + // GL_NV_framebuffer_mixed_samples + AssignGLExtensionEntryPoint(extensions, "GL_NV_framebuffer_mixed_samples", loadProcAddress("glCoverageModulationNV"), &coverageModulationNV); + + // GL_NV_fence + AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glDeleteFencesNV"), &deleteFencesNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGenFencesNV"), &genFencesNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glIsFenceNV"), &isFenceNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glTestFenceNV"), &testFenceNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGetFenceivNV"), &getFenceivNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glFinishFenceNV"), &finishFenceNV); + AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glSetFenceNV"), &setFenceNV); + + // GL_EXT_texture_storage + AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage2DEXT"), &texStorage2D); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_OES_texture3D", loadProcAddress("glTexStorage3DEXT"), &texStorage3D); + + // GL_OES_vertex_array_object + AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glBindVertexArray"), &bindVertexArray); + AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays); + AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glGenVertexArrays"), &genVertexArrays); + AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glIsVertexArray"), &isVertexArray); + + // GL_EXT_map_buffer_range + AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glMapBufferRangeEXT"), &mapBufferRange); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glFlushMappedBufferRangeEXT"), &flushMappedBufferRange); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glUnmapBufferOES"), &unmapBuffer); + + // GL_OES_mapbuffer + AssignGLExtensionEntryPoint(extensions, "GL_OES_mapbuffer", loadProcAddress("glMapBufferOES"), &mapBuffer); + AssignGLExtensionEntryPoint(extensions, "GL_OES_mapbuffer", loadProcAddress("glUnmapBufferOES"), &unmapBuffer); + + // GL_KHR_debug + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageControlKHR"), &debugMessageControl); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageInsertKHR"), &debugMessageInsert); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageCallbackKHR"), &debugMessageCallback); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetDebugMessageLogKHR"), &getDebugMessageLog); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetPointervKHR"), &getPointerv); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPushDebugGroupKHR"), &pushDebugGroup); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPopDebugGroupKHR"), &popDebugGroup); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectLabelKHR"), &objectLabel); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectLabelKHR"), &getObjectLabel); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectPtrLabelKHR"), &objectPtrLabel); + AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectPtrLabelKHR"), &getObjectPtrLabel); + + // GL_EXT_draw_instanced + AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glVertexAttribDivisorEXT"), &vertexAttribDivisor); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawArraysInstancedEXT"), &drawArraysInstanced); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawElementsInstancedEXT"), &drawElementsInstanced); + + // GL_EXT_occlusion_query_boolean + AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGenQueriesEXT"), &genQueries); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glDeleteQueriesEXT"), &deleteQueries); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glIsQueryEXT"), &isQuery); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glBeginQueryEXT"), &beginQuery); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glEndQueryEXT"), &endQuery); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGetQueryivEXT"), &getQueryiv); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGetQueryObjectuivEXT"), &getQueryObjectuiv); + + // GL_EXT_disjoint_timer_query + AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGenQueriesEXT"), &genQueries); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glDeleteQueriesEXT"), &deleteQueries); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glIsQueryEXT"), &isQuery); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glBeginQueryEXT"), &beginQuery); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glEndQueryEXT"), &endQuery); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glQueryCounterEXT"), &queryCounter); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryivEXT"), &getQueryiv); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectivEXT"), &getQueryObjectiv); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectuivEXT"), &getQueryObjectuiv); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjecti64vEXT"), &getQueryObjecti64v); + AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectui64vEXT"), &getQueryObjectui64v); + + // GL_OES_EGL_image + AssignGLExtensionEntryPoint(extensions, "GL_OES_EGL_image", loadProcAddress("glEGLImageTargetRenderbufferStorageOES"), &eglImageTargetRenderbufferStorageOES); + AssignGLExtensionEntryPoint(extensions, "GL_OES_EGL_image", loadProcAddress("glEGLImageTargetTexture2DOES"), &eglImageTargetTexture2DOES); + + // GL_OES_get_program_binary + AssignGLExtensionEntryPoint(extensions, "GL_OES_get_program_binary", loadProcAddress("glGetProgramBinaryOES"), &getProgramBinary); + AssignGLExtensionEntryPoint(extensions, "GL_OES_get_program_binary", loadProcAddress("glProgramBinaryOES"), &programBinary); + + // GL_EXT_robustness + AssignGLExtensionEntryPoint(extensions, "GL_EXT_robustness", loadProcAddress("glGetGraphicsResetStatusEXT"), &getGraphicsResetStatus); + + // GL_KHR_robustness + AssignGLExtensionEntryPoint(extensions, "GL_KHR_robustness", loadProcAddress("glGetGraphicsResetStatusKHR"), &getGraphicsResetStatus); + + // 2.0 + if (isAtLeastGLES(gl::Version(2, 0))) + { + AssignGLEntryPoint(loadProcAddress("glActiveTexture"), &activeTexture); + AssignGLEntryPoint(loadProcAddress("glAttachShader"), &attachShader); + AssignGLEntryPoint(loadProcAddress("glBindAttribLocation"), &bindAttribLocation); + AssignGLEntryPoint(loadProcAddress("glBindBuffer"), &bindBuffer); + AssignGLEntryPoint(loadProcAddress("glBindFramebuffer"), &bindFramebuffer); + AssignGLEntryPoint(loadProcAddress("glBindRenderbuffer"), &bindRenderbuffer); + AssignGLEntryPoint(loadProcAddress("glBindTexture"), &bindTexture); + AssignGLEntryPoint(loadProcAddress("glBlendColor"), &blendColor); + AssignGLEntryPoint(loadProcAddress("glBlendEquation"), &blendEquation); + AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparate"), &blendEquationSeparate); + AssignGLEntryPoint(loadProcAddress("glBlendFunc"), &blendFunc); + AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparate"), &blendFuncSeparate); + AssignGLEntryPoint(loadProcAddress("glBufferData"), &bufferData); + AssignGLEntryPoint(loadProcAddress("glBufferSubData"), &bufferSubData); + AssignGLEntryPoint(loadProcAddress("glCheckFramebufferStatus"), &checkFramebufferStatus); + AssignGLEntryPoint(loadProcAddress("glClear"), &clear); + AssignGLEntryPoint(loadProcAddress("glClearColor"), &clearColor); + AssignGLEntryPoint(loadProcAddress("glClearDepthf"), &clearDepthf); + AssignGLEntryPoint(loadProcAddress("glClearStencil"), &clearStencil); + AssignGLEntryPoint(loadProcAddress("glColorMask"), &colorMask); + AssignGLEntryPoint(loadProcAddress("glCompileShader"), &compileShader); + AssignGLEntryPoint(loadProcAddress("glCompressedTexImage2D"), &compressedTexImage2D); + AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage2D"), &compressedTexSubImage2D); + AssignGLEntryPoint(loadProcAddress("glCopyTexImage2D"), ©TexImage2D); + AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage2D"), ©TexSubImage2D); + AssignGLEntryPoint(loadProcAddress("glCreateProgram"), &createProgram); + AssignGLEntryPoint(loadProcAddress("glCreateShader"), &createShader); + AssignGLEntryPoint(loadProcAddress("glCullFace"), &cullFace); + AssignGLEntryPoint(loadProcAddress("glDeleteBuffers"), &deleteBuffers); + AssignGLEntryPoint(loadProcAddress("glDeleteFramebuffers"), &deleteFramebuffers); + AssignGLEntryPoint(loadProcAddress("glDeleteProgram"), &deleteProgram); + AssignGLEntryPoint(loadProcAddress("glDeleteRenderbuffers"), &deleteRenderbuffers); + AssignGLEntryPoint(loadProcAddress("glDeleteShader"), &deleteShader); + AssignGLEntryPoint(loadProcAddress("glDeleteTextures"), &deleteTextures); + AssignGLEntryPoint(loadProcAddress("glDepthFunc"), &depthFunc); + AssignGLEntryPoint(loadProcAddress("glDepthMask"), &depthMask); + AssignGLEntryPoint(loadProcAddress("glDepthRangef"), &depthRangef); + AssignGLEntryPoint(loadProcAddress("glDetachShader"), &detachShader); + AssignGLEntryPoint(loadProcAddress("glDisable"), &disable); + AssignGLEntryPoint(loadProcAddress("glDisableVertexAttribArray"), &disableVertexAttribArray); + AssignGLEntryPoint(loadProcAddress("glDrawArrays"), &drawArrays); + AssignGLEntryPoint(loadProcAddress("glDrawElements"), &drawElements); + AssignGLEntryPoint(loadProcAddress("glEnable"), &enable); + AssignGLEntryPoint(loadProcAddress("glEnableVertexAttribArray"), &enableVertexAttribArray); + AssignGLEntryPoint(loadProcAddress("glFinish"), &finish); + AssignGLEntryPoint(loadProcAddress("glFlush"), &flush); + AssignGLEntryPoint(loadProcAddress("glFramebufferRenderbuffer"), &framebufferRenderbuffer); + AssignGLEntryPoint(loadProcAddress("glFramebufferTexture2D"), &framebufferTexture2D); + AssignGLEntryPoint(loadProcAddress("glFrontFace"), &frontFace); + AssignGLEntryPoint(loadProcAddress("glGenBuffers"), &genBuffers); + AssignGLEntryPoint(loadProcAddress("glGenerateMipmap"), &generateMipmap); + AssignGLEntryPoint(loadProcAddress("glGenFramebuffers"), &genFramebuffers); + AssignGLEntryPoint(loadProcAddress("glGenRenderbuffers"), &genRenderbuffers); + AssignGLEntryPoint(loadProcAddress("glGenTextures"), &genTextures); + AssignGLEntryPoint(loadProcAddress("glGetActiveAttrib"), &getActiveAttrib); + AssignGLEntryPoint(loadProcAddress("glGetActiveUniform"), &getActiveUniform); + AssignGLEntryPoint(loadProcAddress("glGetAttachedShaders"), &getAttachedShaders); + AssignGLEntryPoint(loadProcAddress("glGetAttribLocation"), &getAttribLocation); + AssignGLEntryPoint(loadProcAddress("glGetBooleanv"), &getBooleanv); + AssignGLEntryPoint(loadProcAddress("glGetBufferParameteriv"), &getBufferParameteriv); + AssignGLEntryPoint(loadProcAddress("glGetError"), &getError); + AssignGLEntryPoint(loadProcAddress("glGetFloatv"), &getFloatv); + AssignGLEntryPoint(loadProcAddress("glGetFramebufferAttachmentParameteriv"), &getFramebufferAttachmentParameteriv); + AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv); + AssignGLEntryPoint(loadProcAddress("glGetProgramiv"), &getProgramiv); + AssignGLEntryPoint(loadProcAddress("glGetProgramInfoLog"), &getProgramInfoLog); + AssignGLEntryPoint(loadProcAddress("glGetRenderbufferParameteriv"), &getRenderbufferParameteriv); + AssignGLEntryPoint(loadProcAddress("glGetShaderiv"), &getShaderiv); + AssignGLEntryPoint(loadProcAddress("glGetShaderInfoLog"), &getShaderInfoLog); + AssignGLEntryPoint(loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat); + AssignGLEntryPoint(loadProcAddress("glGetShaderSource"), &getShaderSource); + AssignGLEntryPoint(loadProcAddress("glGetString"), &getString); + AssignGLEntryPoint(loadProcAddress("glGetTexParameterfv"), &getTexParameterfv); + AssignGLEntryPoint(loadProcAddress("glGetTexParameteriv"), &getTexParameteriv); + AssignGLEntryPoint(loadProcAddress("glGetUniformfv"), &getUniformfv); + AssignGLEntryPoint(loadProcAddress("glGetUniformiv"), &getUniformiv); + AssignGLEntryPoint(loadProcAddress("glGetUniformLocation"), &getUniformLocation); + AssignGLEntryPoint(loadProcAddress("glGetVertexAttribfv"), &getVertexAttribfv); + AssignGLEntryPoint(loadProcAddress("glGetVertexAttribiv"), &getVertexAttribiv); + AssignGLEntryPoint(loadProcAddress("glGetVertexAttribPointerv"), &getVertexAttribPointerv); + AssignGLEntryPoint(loadProcAddress("glHint"), &hint); + AssignGLEntryPoint(loadProcAddress("glIsBuffer"), &isBuffer); + AssignGLEntryPoint(loadProcAddress("glIsEnabled"), &isEnabled); + AssignGLEntryPoint(loadProcAddress("glIsFramebuffer"), &isFramebuffer); + AssignGLEntryPoint(loadProcAddress("glIsProgram"), &isProgram); + AssignGLEntryPoint(loadProcAddress("glIsRenderbuffer"), &isRenderbuffer); + AssignGLEntryPoint(loadProcAddress("glIsShader"), &isShader); + AssignGLEntryPoint(loadProcAddress("glIsTexture"), &isTexture); + AssignGLEntryPoint(loadProcAddress("glLineWidth"), &lineWidth); + AssignGLEntryPoint(loadProcAddress("glLinkProgram"), &linkProgram); + AssignGLEntryPoint(loadProcAddress("glPixelStorei"), &pixelStorei); + AssignGLEntryPoint(loadProcAddress("glPolygonOffset"), &polygonOffset); + AssignGLEntryPoint(loadProcAddress("glReadPixels"), &readPixels); + AssignGLEntryPoint(loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler); + AssignGLEntryPoint(loadProcAddress("glRenderbufferStorage"), &renderbufferStorage); + AssignGLEntryPoint(loadProcAddress("glSampleCoverage"), &sampleCoverage); + AssignGLEntryPoint(loadProcAddress("glScissor"), &scissor); + AssignGLEntryPoint(loadProcAddress("glShaderBinary"), &shaderBinary); + AssignGLEntryPoint(loadProcAddress("glShaderSource"), &shaderSource); + AssignGLEntryPoint(loadProcAddress("glStencilFunc"), &stencilFunc); + AssignGLEntryPoint(loadProcAddress("glStencilFuncSeparate"), &stencilFuncSeparate); + AssignGLEntryPoint(loadProcAddress("glStencilMask"), &stencilMask); + AssignGLEntryPoint(loadProcAddress("glStencilMaskSeparate"), &stencilMaskSeparate); + AssignGLEntryPoint(loadProcAddress("glStencilOp"), &stencilOp); + AssignGLEntryPoint(loadProcAddress("glStencilOpSeparate"), &stencilOpSeparate); + AssignGLEntryPoint(loadProcAddress("glTexImage2D"), &texImage2D); + AssignGLEntryPoint(loadProcAddress("glTexParameterf"), &texParameterf); + AssignGLEntryPoint(loadProcAddress("glTexParameterfv"), &texParameterfv); + AssignGLEntryPoint(loadProcAddress("glTexParameteri"), &texParameteri); + AssignGLEntryPoint(loadProcAddress("glTexParameteriv"), &texParameteriv); + AssignGLEntryPoint(loadProcAddress("glTexSubImage2D"), &texSubImage2D); + AssignGLEntryPoint(loadProcAddress("glUniform1f"), &uniform1f); + AssignGLEntryPoint(loadProcAddress("glUniform1fv"), &uniform1fv); + AssignGLEntryPoint(loadProcAddress("glUniform1i"), &uniform1i); + AssignGLEntryPoint(loadProcAddress("glUniform1iv"), &uniform1iv); + AssignGLEntryPoint(loadProcAddress("glUniform2f"), &uniform2f); + AssignGLEntryPoint(loadProcAddress("glUniform2fv"), &uniform2fv); + AssignGLEntryPoint(loadProcAddress("glUniform2i"), &uniform2i); + AssignGLEntryPoint(loadProcAddress("glUniform2iv"), &uniform2iv); + AssignGLEntryPoint(loadProcAddress("glUniform3f"), &uniform3f); + AssignGLEntryPoint(loadProcAddress("glUniform3fv"), &uniform3fv); + AssignGLEntryPoint(loadProcAddress("glUniform3i"), &uniform3i); + AssignGLEntryPoint(loadProcAddress("glUniform3iv"), &uniform3iv); + AssignGLEntryPoint(loadProcAddress("glUniform4f"), &uniform4f); + AssignGLEntryPoint(loadProcAddress("glUniform4fv"), &uniform4fv); + AssignGLEntryPoint(loadProcAddress("glUniform4i"), &uniform4i); + AssignGLEntryPoint(loadProcAddress("glUniform4iv"), &uniform4iv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix2fv"), &uniformMatrix2fv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix3fv"), &uniformMatrix3fv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix4fv"), &uniformMatrix4fv); + AssignGLEntryPoint(loadProcAddress("glUseProgram"), &useProgram); + AssignGLEntryPoint(loadProcAddress("glValidateProgram"), &validateProgram); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib1f"), &vertexAttrib1f); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib1fv"), &vertexAttrib1fv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib2f"), &vertexAttrib2f); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib2fv"), &vertexAttrib2fv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib3f"), &vertexAttrib3f); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib3fv"), &vertexAttrib3fv); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4f"), &vertexAttrib4f); + AssignGLEntryPoint(loadProcAddress("glVertexAttrib4fv"), &vertexAttrib4fv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribPointer"), &vertexAttribPointer); + AssignGLEntryPoint(loadProcAddress("glViewport"), &viewport); + } + + // 3.0 + if (isAtLeastGLES(gl::Version(3, 0))) + { + AssignGLEntryPoint(loadProcAddress("glReadBuffer"), &readBuffer); + AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements); + AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D); + AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D); + AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage3D"), ©TexSubImage3D); + AssignGLEntryPoint(loadProcAddress("glCompressedTexImage3D"), &compressedTexImage3D); + AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage3D"), &compressedTexSubImage3D); + AssignGLEntryPoint(loadProcAddress("glGenQueries"), &genQueries); + AssignGLEntryPoint(loadProcAddress("glDeleteQueries"), &deleteQueries); + AssignGLEntryPoint(loadProcAddress("glIsQuery"), &isQuery); + AssignGLEntryPoint(loadProcAddress("glBeginQuery"), &beginQuery); + AssignGLEntryPoint(loadProcAddress("glEndQuery"), &endQuery); + AssignGLEntryPoint(loadProcAddress("glGetQueryiv"), &getQueryiv); + AssignGLEntryPoint(loadProcAddress("glGetQueryObjectuiv"), &getQueryObjectuiv); + AssignGLEntryPoint(loadProcAddress("glUnmapBuffer"), &unmapBuffer); + AssignGLEntryPoint(loadProcAddress("glGetBufferPointerv"), &getBufferPointerv); + AssignGLEntryPoint(loadProcAddress("glDrawBuffers"), &drawBuffers); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3fv"), &uniformMatrix2x3fv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2fv"), &uniformMatrix3x2fv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4fv"), &uniformMatrix2x4fv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2fv"), &uniformMatrix4x2fv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4fv"), &uniformMatrix3x4fv); + AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3fv"), &uniformMatrix4x3fv); + AssignGLEntryPoint(loadProcAddress("glBlitFramebuffer"), &blitFramebuffer); + AssignGLEntryPoint(loadProcAddress("glRenderbufferStorageMultisample"), &renderbufferStorageMultisample); + AssignGLEntryPoint(loadProcAddress("glFramebufferTextureLayer"), &framebufferTextureLayer); + AssignGLEntryPoint(loadProcAddress("glMapBufferRange"), &mapBufferRange); + AssignGLEntryPoint(loadProcAddress("glFlushMappedBufferRange"), &flushMappedBufferRange); + AssignGLEntryPoint(loadProcAddress("glBindVertexArray"), &bindVertexArray); + AssignGLEntryPoint(loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays); + AssignGLEntryPoint(loadProcAddress("glGenVertexArrays"), &genVertexArrays); + AssignGLEntryPoint(loadProcAddress("glIsVertexArray"), &isVertexArray); + AssignGLEntryPoint(loadProcAddress("glGetIntegeri_v"), &getIntegeri_v); + AssignGLEntryPoint(loadProcAddress("glBeginTransformFeedback"), &beginTransformFeedback); + AssignGLEntryPoint(loadProcAddress("glEndTransformFeedback"), &endTransformFeedback); + AssignGLEntryPoint(loadProcAddress("glBindBufferRange"), &bindBufferRange); + AssignGLEntryPoint(loadProcAddress("glBindBufferBase"), &bindBufferBase); + AssignGLEntryPoint(loadProcAddress("glTransformFeedbackVaryings"), &transformFeedbackVaryings); + AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackVarying"), &getTransformFeedbackVarying); + AssignGLEntryPoint(loadProcAddress("glVertexAttribIPointer"), &vertexAttribIPointer); + AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIiv"), &getVertexAttribIiv); + AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIuiv"), &getVertexAttribIuiv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI4i"), &vertexAttribI4i); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ui"), &vertexAttribI4ui); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI4iv"), &vertexAttribI4iv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribI4uiv"), &vertexAttribI4uiv); + AssignGLEntryPoint(loadProcAddress("glGetUniformuiv"), &getUniformuiv); + AssignGLEntryPoint(loadProcAddress("glGetFragDataLocation"), &getFragDataLocation); + AssignGLEntryPoint(loadProcAddress("glUniform1ui"), &uniform1ui); + AssignGLEntryPoint(loadProcAddress("glUniform2ui"), &uniform2ui); + AssignGLEntryPoint(loadProcAddress("glUniform3ui"), &uniform3ui); + AssignGLEntryPoint(loadProcAddress("glUniform4ui"), &uniform4ui); + AssignGLEntryPoint(loadProcAddress("glUniform1uiv"), &uniform1uiv); + AssignGLEntryPoint(loadProcAddress("glUniform2uiv"), &uniform2uiv); + AssignGLEntryPoint(loadProcAddress("glUniform3uiv"), &uniform3uiv); + AssignGLEntryPoint(loadProcAddress("glUniform4uiv"), &uniform4uiv); + AssignGLEntryPoint(loadProcAddress("glClearBufferiv"), &clearBufferiv); + AssignGLEntryPoint(loadProcAddress("glClearBufferuiv"), &clearBufferuiv); + AssignGLEntryPoint(loadProcAddress("glClearBufferfv"), &clearBufferfv); + AssignGLEntryPoint(loadProcAddress("glClearBufferfi"), &clearBufferfi); + AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi); + AssignGLEntryPoint(loadProcAddress("glCopyBufferSubData"), ©BufferSubData); + AssignGLEntryPoint(loadProcAddress("glGetUniformIndices"), &getUniformIndices); + AssignGLEntryPoint(loadProcAddress("glGetActiveUniformsiv"), &getActiveUniformsiv); + AssignGLEntryPoint(loadProcAddress("glGetUniformBlockIndex"), &getUniformBlockIndex); + AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockiv"), &getActiveUniformBlockiv); + AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockName"), &getActiveUniformBlockName); + AssignGLEntryPoint(loadProcAddress("glUniformBlockBinding"), &uniformBlockBinding); + AssignGLEntryPoint(loadProcAddress("glDrawArraysInstanced"), &drawArraysInstanced); + AssignGLEntryPoint(loadProcAddress("glDrawElementsInstanced"), &drawElementsInstanced); + AssignGLEntryPoint(loadProcAddress("glFenceSync"), &fenceSync); + AssignGLEntryPoint(loadProcAddress("glIsSync"), &isSync); + AssignGLEntryPoint(loadProcAddress("glDeleteSync"), &deleteSync); + AssignGLEntryPoint(loadProcAddress("glClientWaitSync"), &clientWaitSync); + AssignGLEntryPoint(loadProcAddress("glWaitSync"), &waitSync); + AssignGLEntryPoint(loadProcAddress("glGetInteger64v"), &getInteger64v); + AssignGLEntryPoint(loadProcAddress("glGetSynciv"), &getSynciv); + AssignGLEntryPoint(loadProcAddress("glGetInteger64i_v"), &getInteger64i_v); + AssignGLEntryPoint(loadProcAddress("glGetBufferParameteri64v"), &getBufferParameteri64v); + AssignGLEntryPoint(loadProcAddress("glGenSamplers"), &genSamplers); + AssignGLEntryPoint(loadProcAddress("glDeleteSamplers"), &deleteSamplers); + AssignGLEntryPoint(loadProcAddress("glIsSampler"), &isSampler); + AssignGLEntryPoint(loadProcAddress("glBindSampler"), &bindSampler); + AssignGLEntryPoint(loadProcAddress("glSamplerParameteri"), &samplerParameteri); + AssignGLEntryPoint(loadProcAddress("glSamplerParameteriv"), &samplerParameteriv); + AssignGLEntryPoint(loadProcAddress("glSamplerParameterf"), &samplerParameterf); + AssignGLEntryPoint(loadProcAddress("glSamplerParameterfv"), &samplerParameterfv); + AssignGLEntryPoint(loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv); + AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv); + AssignGLEntryPoint(loadProcAddress("glVertexAttribDivisor"), &vertexAttribDivisor); + AssignGLEntryPoint(loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback); + AssignGLEntryPoint(loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks); + AssignGLEntryPoint(loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks); + AssignGLEntryPoint(loadProcAddress("glIsTransformFeedback"), &isTransformFeedback); + AssignGLEntryPoint(loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback); + AssignGLEntryPoint(loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback); + AssignGLEntryPoint(loadProcAddress("glGetProgramBinary"), &getProgramBinary); + AssignGLEntryPoint(loadProcAddress("glProgramBinary"), &programBinary); + AssignGLEntryPoint(loadProcAddress("glProgramParameteri"), &programParameteri); + AssignGLEntryPoint(loadProcAddress("glInvalidateFramebuffer"), &invalidateFramebuffer); + AssignGLEntryPoint(loadProcAddress("glInvalidateSubFramebuffer"), &invalidateSubFramebuffer); + AssignGLEntryPoint(loadProcAddress("glTexStorage2D"), &texStorage2D); + AssignGLEntryPoint(loadProcAddress("glTexStorage3D"), &texStorage3D); + AssignGLEntryPoint(loadProcAddress("glGetInternalformativ"), &getInternalformativ); + } + + // 3.1 + if (isAtLeastGLES(gl::Version(3, 1))) + { + AssignGLEntryPoint(loadProcAddress("glDispatchCompute"), &dispatchCompute); + AssignGLEntryPoint(loadProcAddress("glDispatchComputeIndirect"), &dispatchComputeIndirect); + AssignGLEntryPoint(loadProcAddress("glDrawArraysIndirect"), &drawArraysIndirect); + AssignGLEntryPoint(loadProcAddress("glDrawElementsIndirect"), &drawElementsIndirect); + AssignGLEntryPoint(loadProcAddress("glFramebufferParameteri"), &framebufferParameteri); + AssignGLEntryPoint(loadProcAddress("glGetFramebufferParameteriv"), &getFramebufferParameteriv); + AssignGLEntryPoint(loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv); + AssignGLEntryPoint(loadProcAddress("glGetProgramResourceIndex"), &getProgramResourceIndex); + AssignGLEntryPoint(loadProcAddress("glGetProgramResourceName"), &getProgramResourceName); + AssignGLEntryPoint(loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv); + AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocation"), &getProgramResourceLocation); + AssignGLEntryPoint(loadProcAddress("glUseProgramStages"), &useProgramStages); + AssignGLEntryPoint(loadProcAddress("glActiveShaderProgram"), &activeShaderProgram); + AssignGLEntryPoint(loadProcAddress("glCreateShaderProgramv"), &createShaderProgramv); + AssignGLEntryPoint(loadProcAddress("glBindProgramPipeline"), &bindProgramPipeline); + AssignGLEntryPoint(loadProcAddress("glDeleteProgramPipelines"), &deleteProgramPipelines); + AssignGLEntryPoint(loadProcAddress("glGenProgramPipelines"), &genProgramPipelines); + AssignGLEntryPoint(loadProcAddress("glIsProgramPipeline"), &isProgramPipeline); + AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineiv"), &getProgramPipelineiv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform1i"), &programUniform1i); + AssignGLEntryPoint(loadProcAddress("glProgramUniform2i"), &programUniform2i); + AssignGLEntryPoint(loadProcAddress("glProgramUniform3i"), &programUniform3i); + AssignGLEntryPoint(loadProcAddress("glProgramUniform4i"), &programUniform4i); + AssignGLEntryPoint(loadProcAddress("glProgramUniform1ui"), &programUniform1ui); + AssignGLEntryPoint(loadProcAddress("glProgramUniform2ui"), &programUniform2ui); + AssignGLEntryPoint(loadProcAddress("glProgramUniform3ui"), &programUniform3ui); + AssignGLEntryPoint(loadProcAddress("glProgramUniform4ui"), &programUniform4ui); + AssignGLEntryPoint(loadProcAddress("glProgramUniform1f"), &programUniform1f); + AssignGLEntryPoint(loadProcAddress("glProgramUniform2f"), &programUniform2f); + AssignGLEntryPoint(loadProcAddress("glProgramUniform3f"), &programUniform3f); + AssignGLEntryPoint(loadProcAddress("glProgramUniform4f"), &programUniform4f); + AssignGLEntryPoint(loadProcAddress("glProgramUniform1iv"), &programUniform1iv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform2iv"), &programUniform2iv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform3iv"), &programUniform3iv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform4iv"), &programUniform4iv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform1uiv"), &programUniform1uiv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform2uiv"), &programUniform2uiv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform3uiv"), &programUniform3uiv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform4uiv"), &programUniform4uiv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform1fv"), &programUniform1fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform2fv"), &programUniform2fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform3fv"), &programUniform3fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniform4fv"), &programUniform4fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2fv"), &programUniformMatrix2fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3fv"), &programUniformMatrix3fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4fv"), &programUniformMatrix4fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3fv"), &programUniformMatrix2x3fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2fv"), &programUniformMatrix3x2fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4fv"), &programUniformMatrix2x4fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2fv"), &programUniformMatrix4x2fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4fv"), &programUniformMatrix3x4fv); + AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3fv"), &programUniformMatrix4x3fv); + AssignGLEntryPoint(loadProcAddress("glValidateProgramPipeline"), &validateProgramPipeline); + AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineInfoLog"), &getProgramPipelineInfoLog); + AssignGLEntryPoint(loadProcAddress("glBindImageTexture"), &bindImageTexture); + AssignGLEntryPoint(loadProcAddress("glGetBooleani_v"), &getBooleani_v); + AssignGLEntryPoint(loadProcAddress("glMemoryBarrier"), &memoryBarrier); + AssignGLEntryPoint(loadProcAddress("glMemoryBarrierByRegion"), &memoryBarrierByRegion); + AssignGLEntryPoint(loadProcAddress("glTexStorage2DMultisample"), &texStorage2DMultisample); + AssignGLEntryPoint(loadProcAddress("glGetMultisamplefv"), &getMultisamplefv); + AssignGLEntryPoint(loadProcAddress("glSampleMaski"), &sampleMaski); + AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameteriv"), &getTexLevelParameteriv); + AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameterfv"), &getTexLevelParameterfv); + AssignGLEntryPoint(loadProcAddress("glBindVertexBuffer"), &bindVertexBuffer); + AssignGLEntryPoint(loadProcAddress("glVertexAttribFormat"), &vertexAttribFormat); + AssignGLEntryPoint(loadProcAddress("glVertexAttribIFormat"), &vertexAttribIFormat); + AssignGLEntryPoint(loadProcAddress("glVertexAttribBinding"), &vertexAttribBinding); + AssignGLEntryPoint(loadProcAddress("glVertexBindingDivisor"), &vertexBindingDivisor); + } + + // 3.2 + if (isAtLeastGLES(gl::Version(3, 2))) + { + AssignGLEntryPoint(loadProcAddress("glBlendBarrier"), &blendBarrier); + AssignGLEntryPoint(loadProcAddress("glCopyImageSubData"), ©ImageSubData); + AssignGLEntryPoint(loadProcAddress("glDebugMessageControl"), &debugMessageControl); + AssignGLEntryPoint(loadProcAddress("glDebugMessageInsert"), &debugMessageInsert); + AssignGLEntryPoint(loadProcAddress("glDebugMessageCallback"), &debugMessageCallback); + AssignGLEntryPoint(loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog); + AssignGLEntryPoint(loadProcAddress("glPushDebugGroup"), &pushDebugGroup); + AssignGLEntryPoint(loadProcAddress("glPopDebugGroup"), &popDebugGroup); + AssignGLEntryPoint(loadProcAddress("glObjectLabel"), &objectLabel); + AssignGLEntryPoint(loadProcAddress("glGetObjectLabel"), &getObjectLabel); + AssignGLEntryPoint(loadProcAddress("glObjectPtrLabel"), &objectPtrLabel); + AssignGLEntryPoint(loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel); + AssignGLEntryPoint(loadProcAddress("glGetPointerv"), &getPointerv); + AssignGLEntryPoint(loadProcAddress("glEnablei"), &enablei); + AssignGLEntryPoint(loadProcAddress("glDisablei"), &disablei); + AssignGLEntryPoint(loadProcAddress("glBlendEquationi"), &blendEquationi); + AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparatei"), &blendEquationSeparatei); + AssignGLEntryPoint(loadProcAddress("glBlendFunci"), &blendFunci); + AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparatei"), &blendFuncSeparatei); + AssignGLEntryPoint(loadProcAddress("glColorMaski"), &colorMaski); + AssignGLEntryPoint(loadProcAddress("glIsEnabledi"), &isEnabledi); + AssignGLEntryPoint(loadProcAddress("glDrawElementsBaseVertex"), &drawElementsBaseVertex); + AssignGLEntryPoint(loadProcAddress("glDrawRangeElementsBaseVertex"), &drawRangeElementsBaseVertex); + AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertex"), &drawElementsInstancedBaseVertex); + AssignGLEntryPoint(loadProcAddress("glFramebufferTexture"), &framebufferTexture); + AssignGLEntryPoint(loadProcAddress("glPrimitiveBoundingBox"), &primitiveBoundingBox); + AssignGLEntryPoint(loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus); + AssignGLEntryPoint(loadProcAddress("glReadnPixels"), &readnPixels); + AssignGLEntryPoint(loadProcAddress("glGetnUniformfv"), &getnUniformfv); + AssignGLEntryPoint(loadProcAddress("glGetnUniformiv"), &getnUniformiv); + AssignGLEntryPoint(loadProcAddress("glGetnUniformuiv"), &getnUniformuiv); + AssignGLEntryPoint(loadProcAddress("glMinSampleShading"), &minSampleShading); + AssignGLEntryPoint(loadProcAddress("glPatchParameteri"), &patchParameteri); + AssignGLEntryPoint(loadProcAddress("glTexParameterIiv"), &texParameterIiv); + AssignGLEntryPoint(loadProcAddress("glTexParameterIuiv"), &texParameterIuiv); + AssignGLEntryPoint(loadProcAddress("glGetTexParameterIiv"), &getTexParameterIiv); + AssignGLEntryPoint(loadProcAddress("glGetTexParameterIuiv"), &getTexParameterIuiv); + AssignGLEntryPoint(loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv); + AssignGLEntryPoint(loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv); + AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv); + AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv); + AssignGLEntryPoint(loadProcAddress("glTexBuffer"), &texBuffer); + AssignGLEntryPoint(loadProcAddress("glTexBufferRange"), &texBufferRange); + AssignGLEntryPoint(loadProcAddress("glTexStorage3DMultisample"), &texStorage3DMultisample); + } + + // clang-format on +} + +bool FunctionsGL::isAtLeastGL(const gl::Version &glVersion) const +{ + return standard == STANDARD_GL_DESKTOP && version >= glVersion; +} + +bool FunctionsGL::isAtMostGL(const gl::Version &glVersion) const +{ + return standard == STANDARD_GL_DESKTOP && glVersion >= version; +} + +bool FunctionsGL::isAtLeastGLES(const gl::Version &glesVersion) const +{ + return standard == STANDARD_GL_ES && version >= glesVersion; +} + +bool FunctionsGL::isAtMostGLES(const gl::Version &glesVersion) const +{ + return standard == STANDARD_GL_ES && glesVersion >= version; +} + +bool FunctionsGL::hasExtension(const std::string &ext) const +{ + return std::find(extensions.begin(), extensions.end(), ext) != extensions.end(); +} + +bool FunctionsGL::hasGLExtension(const std::string &ext) const +{ + return standard == STANDARD_GL_DESKTOP && hasExtension(ext); +} + +bool FunctionsGL::hasGLESExtension(const std::string &ext) const +{ + return standard == STANDARD_GL_ES && hasExtension(ext); +} + +} -- cgit v1.2.3