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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h')
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diff --git a/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h b/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h
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+++ b/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h
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+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FramebufferGL.h: Defines the class interface for FramebufferGL.
+
+#ifndef LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_
+#define LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_
+
+#include "libANGLE/renderer/FramebufferImpl.h"
+
+namespace rx
+{
+
+class BlitGL;
+class FunctionsGL;
+class StateManagerGL;
+struct WorkaroundsGL;
+
+class FramebufferGL : public FramebufferImpl
+{
+ public:
+ FramebufferGL(const gl::FramebufferState &data,
+ const FunctionsGL *functions,
+ StateManagerGL *stateManager,
+ const WorkaroundsGL &workarounds,
+ BlitGL *blitter,
+ bool isDefault);
+ // Constructor called when we need to create a FramebufferGL from an
+ // existing framebuffer name, for example for the default framebuffer
+ // on the Mac EGL CGL backend.
+ FramebufferGL(GLuint id,
+ const gl::FramebufferState &data,
+ const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ BlitGL *blitter,
+ StateManagerGL *stateManager);
+ ~FramebufferGL() override;
+
+ gl::Error discard(size_t count, const GLenum *attachments) override;
+ gl::Error invalidate(size_t count, const GLenum *attachments) override;
+ gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override;
+
+ gl::Error clear(ContextImpl *context, GLbitfield mask) override;
+ gl::Error clearBufferfv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *values) override;
+ gl::Error clearBufferuiv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *values) override;
+ gl::Error clearBufferiv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *values) override;
+ gl::Error clearBufferfi(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil) override;
+
+ GLenum getImplementationColorReadFormat() const override;
+ GLenum getImplementationColorReadType() const override;
+ gl::Error readPixels(ContextImpl *context,
+ const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels) const override;
+
+ gl::Error blit(ContextImpl *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ GLbitfield mask,
+ GLenum filter) override;
+
+ bool checkStatus() const override;
+
+ void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) override;
+
+ GLuint getFramebufferID() const;
+ bool isDefault() const;
+
+ private:
+ void syncClearState(GLbitfield mask);
+ void syncClearBufferState(GLenum buffer, GLint drawBuffer);
+
+ gl::Error readPixelsRowByRowWorkaround(const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelPackState &pack,
+ GLvoid *pixels) const;
+
+ gl::Error readPixelsPaddingWorkaround(const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelPackState &pack,
+ GLvoid *pixels) const;
+
+ const FunctionsGL *mFunctions;
+ StateManagerGL *mStateManager;
+ const WorkaroundsGL &mWorkarounds;
+ BlitGL *mBlitter;
+
+ GLuint mFramebufferID;
+ bool mIsDefault;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_