From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h | 113 +++++++++++++++++++++ 1 file changed, 113 insertions(+) create mode 100755 gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h (limited to 'gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h') diff --git a/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h b/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h new file mode 100755 index 000000000..a8bcb894c --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h @@ -0,0 +1,113 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// FramebufferGL.h: Defines the class interface for FramebufferGL. + +#ifndef LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_ +#define LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_ + +#include "libANGLE/renderer/FramebufferImpl.h" + +namespace rx +{ + +class BlitGL; +class FunctionsGL; +class StateManagerGL; +struct WorkaroundsGL; + +class FramebufferGL : public FramebufferImpl +{ + public: + FramebufferGL(const gl::FramebufferState &data, + const FunctionsGL *functions, + StateManagerGL *stateManager, + const WorkaroundsGL &workarounds, + BlitGL *blitter, + bool isDefault); + // Constructor called when we need to create a FramebufferGL from an + // existing framebuffer name, for example for the default framebuffer + // on the Mac EGL CGL backend. + FramebufferGL(GLuint id, + const gl::FramebufferState &data, + const FunctionsGL *functions, + const WorkaroundsGL &workarounds, + BlitGL *blitter, + StateManagerGL *stateManager); + ~FramebufferGL() override; + + gl::Error discard(size_t count, const GLenum *attachments) override; + gl::Error invalidate(size_t count, const GLenum *attachments) override; + gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override; + + gl::Error clear(ContextImpl *context, GLbitfield mask) override; + gl::Error clearBufferfv(ContextImpl *context, + GLenum buffer, + GLint drawbuffer, + const GLfloat *values) override; + gl::Error clearBufferuiv(ContextImpl *context, + GLenum buffer, + GLint drawbuffer, + const GLuint *values) override; + gl::Error clearBufferiv(ContextImpl *context, + GLenum buffer, + GLint drawbuffer, + const GLint *values) override; + gl::Error clearBufferfi(ContextImpl *context, + GLenum buffer, + GLint drawbuffer, + GLfloat depth, + GLint stencil) override; + + GLenum getImplementationColorReadFormat() const override; + GLenum getImplementationColorReadType() const override; + gl::Error readPixels(ContextImpl *context, + const gl::Rectangle &area, + GLenum format, + GLenum type, + GLvoid *pixels) const override; + + gl::Error blit(ContextImpl *context, + const gl::Rectangle &sourceArea, + const gl::Rectangle &destArea, + GLbitfield mask, + GLenum filter) override; + + bool checkStatus() const override; + + void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) override; + + GLuint getFramebufferID() const; + bool isDefault() const; + + private: + void syncClearState(GLbitfield mask); + void syncClearBufferState(GLenum buffer, GLint drawBuffer); + + gl::Error readPixelsRowByRowWorkaround(const gl::Rectangle &area, + GLenum format, + GLenum type, + const gl::PixelPackState &pack, + GLvoid *pixels) const; + + gl::Error readPixelsPaddingWorkaround(const gl::Rectangle &area, + GLenum format, + GLenum type, + const gl::PixelPackState &pack, + GLvoid *pixels) const; + + const FunctionsGL *mFunctions; + StateManagerGL *mStateManager; + const WorkaroundsGL &mWorkarounds; + BlitGL *mBlitter; + + GLuint mFramebufferID; + bool mIsDefault; +}; + +} + +#endif // LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_ -- cgit v1.2.3