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authorwolfbeast <mcwerewolf@gmail.com>2018-07-11 18:11:13 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-07-11 18:11:13 +0200
commit4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0 (patch)
treef000dd831240707a03b8c806db292c2a15cde3ce /gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
parent3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff)
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Roll back to ANGLE/2845
Diffstat (limited to 'gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h')
-rwxr-xr-xgfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h14
1 files changed, 2 insertions, 12 deletions
diff --git a/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
index 09fc85b0d..56242598a 100755
--- a/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
+++ b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
@@ -9,27 +9,17 @@
#include "GLSLANG/ShaderLang.h"
-namespace sh
-{
class BuiltInFunctionEmulator;
//
-// This works around bug in Intel Mac drivers.
+// This is only a workaround for OpenGL driver bugs, and isn't needed in general.
//
-void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
- sh::GLenum shaderType);
-
-//
-// This works around isnan() bug in Intel Mac drivers
-//
-void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
- int targetGLSLVersion);
+void InitBuiltInFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu, sh::GLenum shaderType);
//
// This function is emulating built-in functions missing from GLSL 1.30 and higher.
//
void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu, sh::GLenum shaderType,
int targetGLSLVersion);
-} // namespace sh
#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_