From 4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0 Mon Sep 17 00:00:00 2001 From: wolfbeast Date: Wed, 11 Jul 2018 18:11:13 +0200 Subject: Roll back to ANGLE/2845 --- .../src/compiler/translator/BuiltInFunctionEmulatorGLSL.h | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) (limited to 'gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h') diff --git a/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h index 09fc85b0d..56242598a 100755 --- a/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h +++ b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h @@ -9,27 +9,17 @@ #include "GLSLANG/ShaderLang.h" -namespace sh -{ class BuiltInFunctionEmulator; // -// This works around bug in Intel Mac drivers. +// This is only a workaround for OpenGL driver bugs, and isn't needed in general. // -void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu, - sh::GLenum shaderType); - -// -// This works around isnan() bug in Intel Mac drivers -// -void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu, - int targetGLSLVersion); +void InitBuiltInFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu, sh::GLenum shaderType); // // This function is emulating built-in functions missing from GLSL 1.30 and higher. // void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu, sh::GLenum shaderType, int targetGLSLVersion); -} // namespace sh #endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_ -- cgit v1.2.3