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authorPetr Mrázek <peterix@gmail.com>2017-10-11 23:04:24 +0200
committerPetr Mrázek <peterix@gmail.com>2017-11-04 15:23:49 +0100
commitfede712a26937c5c0815cb9ed62320a8611794eb (patch)
tree1e881f91a01a235bf38710a795ad8add7a728208 /api/logic/minecraft/update/AssetUpdateTask.cpp
parent87edaa7dcd05db10399eda1b2769208a82a54cdf (diff)
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NOISSUE rename MinecraftProfile to ComponentList
It is realistically a list of components. The fact that it also holds the final launch parameters is a design bug.
Diffstat (limited to 'api/logic/minecraft/update/AssetUpdateTask.cpp')
-rw-r--r--api/logic/minecraft/update/AssetUpdateTask.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/api/logic/minecraft/update/AssetUpdateTask.cpp b/api/logic/minecraft/update/AssetUpdateTask.cpp
index b67e630e..6919e0a6 100644
--- a/api/logic/minecraft/update/AssetUpdateTask.cpp
+++ b/api/logic/minecraft/update/AssetUpdateTask.cpp
@@ -1,7 +1,7 @@
#include "Env.h"
#include "AssetUpdateTask.h"
#include "minecraft/MinecraftInstance.h"
-#include "minecraft/MinecraftProfile.h"
+#include "minecraft/ComponentList.h"
#include "net/ChecksumValidator.h"
#include "minecraft/AssetsUtils.h"
@@ -12,7 +12,7 @@ AssetUpdateTask::AssetUpdateTask(MinecraftInstance * inst)
void AssetUpdateTask::executeTask()
{
setStatus(tr("Updating assets index..."));
- auto profile = m_inst->getMinecraftProfile();
+ auto profile = m_inst->getComponentList();
auto assets = profile->getMinecraftAssets();
QUrl indexUrl = assets->url;
QString localPath = assets->id + ".json";
@@ -48,7 +48,7 @@ void AssetUpdateTask::assetIndexFinished()
AssetsIndex index;
qDebug() << m_inst->name() << ": Finished asset index download";
- auto profile = m_inst->getMinecraftProfile();
+ auto profile = m_inst->getComponentList();
auto assets = profile->getMinecraftAssets();
QString asset_fname = "assets/indexes/" + assets->id + ".json";