summaryrefslogtreecommitdiffstats
path: root/dom/animation/test/css-animations/file_event-dispatch.html
blob: 266205bc32b1af6c4f6e6354e9a2c49c296ca8e5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
<!doctype html>
<meta charset=utf-8>
<title>Tests for CSS animation event dispatch</title>
<link rel="help" href="https://drafts.csswg.org/css-animations-2/#event-dispatch"/>
<script src="../testcommon.js"></script>
<style>
  @keyframes anim {
    from { margin-left: 0px; }
    to { margin-left: 100px; }
  }
</style>
<body>
<script>
'use strict';

/**
 * Helper class to record the elapsedTime member of each event.
 * The EventWatcher class in testharness.js allows us to wait on
 * multiple events in a certain order but only records the event
 * parameters of the most recent event.
 */
function AnimationEventHandler(target) {
  this.target = target;
  this.target.onanimationstart = function(evt) {
   this.animationstart = evt.elapsedTime;
  }.bind(this);
  this.target.onanimationiteration = function(evt) {
    this.animationiteration = evt.elapsedTime;
  }.bind(this);
  this.target.onanimationend = function(evt) {
    this.animationend = evt.elapsedTime;
  }.bind(this);
}
AnimationEventHandler.prototype.clear = function() {
  this.animationstart = undefined;
  this.animationiteration = undefined;
  this.animationend = undefined;
}

function setupAnimation(t, animationStyle) {
  var div = addDiv(t, { style: "animation: " + animationStyle });
  var watcher = new EventWatcher(t, div, [ 'animationstart',
                                           'animationiteration',
                                           'animationend' ]);
  var handler = new AnimationEventHandler(div);
  var animation = div.getAnimations()[0];

  return [animation, watcher, handler, div];
}

promise_test(function(t) {
  // Add 1ms delay to ensure that the delay is not included in the elapsedTime.
  const [animation, watcher] = setupAnimation(t, 'anim 100s 1ms');

  return watcher.wait_for('animationstart').then(function(evt) {
    assert_equals(evt.elapsedTime, 0.0);
  });
}, 'Idle -> Active');

promise_test(function(t) {
  const [animation, watcher, handler] = setupAnimation(t, 'anim 100s');

  // Seek to After phase.
  animation.finish();
  return watcher.wait_for([ 'animationstart',
                            'animationend' ]).then(function() {
    assert_equals(handler.animationstart, 0.0);
    assert_equals(handler.animationend, 100);
  });
}, 'Idle -> After');

promise_test(function(t) {
  const [animation, watcher, handler] =
    setupAnimation(t, 'anim 100s 100s paused');

  return animation.ready.then(function() {
    // Seek to Active phase.
    animation.currentTime = 100 * MS_PER_SEC;
    return watcher.wait_for('animationstart');
  }).then(function(evt) {
    assert_equals(evt.elapsedTime, 0.0);
  });
}, 'Before -> Active');

promise_test(function(t) {
  const [animation, watcher, handler] =
    setupAnimation(t, 'anim 100s 100s paused');

  return animation.ready.then(function() {
    // Seek to After phase.
    animation.finish();
    return watcher.wait_for([ 'animationstart', 'animationend' ]);
  }).then(function(evt) {
    assert_equals(handler.animationstart, 0.0);
    assert_equals(handler.animationend, 100.0);
  });
}, 'Before -> After');

promise_test(function(t) {
  const [animation, watcher, handler] =
    setupAnimation(t, 'anim 100s 100s paused');

  // Seek to Active phase.
  animation.currentTime = 100 * MS_PER_SEC;
  return watcher.wait_for('animationstart').then(function() {
    // Seek to Before phase.
    animation.currentTime = 0;
    return watcher.wait_for('animationend');
  }).then(function(evt) {
    assert_equals(evt.elapsedTime, 0.0);
  });
}, 'Active -> Before');

promise_test(function(t) {
  const [animation, watcher, handler] = setupAnimation(t, 'anim 100s paused');

  return watcher.wait_for('animationstart').then(function(evt) {
    // Seek to After phase.
    animation.finish();
    return watcher.wait_for('animationend');
  }).then(function(evt) {
    assert_equals(evt.elapsedTime, 100.0);
  });
}, 'Active -> After');

promise_test(function(t) {
  const [animation, watcher, handler] =
    setupAnimation(t, 'anim 100s 100s paused');

  // Seek to After phase.
  animation.finish();
  return watcher.wait_for([ 'animationstart',
                            'animationend' ]).then(function() {
    // Seek to Before phase.
    animation.currentTime = 0;
    handler.clear();
    return watcher.wait_for([ 'animationstart', 'animationend' ]);
  }).then(function() {
    assert_equals(handler.animationstart, 100.0);
    assert_equals(handler.animationend, 0.0);
  });
}, 'After -> Before');

promise_test(function(t) {
  const [animation, watcher, handler] =
    setupAnimation(t, 'anim 100s 100s paused');

  // Seek to After phase.
  animation.finish();
  return watcher.wait_for([ 'animationstart',
                            'animationend' ]).then(function() {
    // Seek to Active phase.
    animation.currentTime = 100 * MS_PER_SEC;
    handler.clear();
    return watcher.wait_for('animationstart');
  }).then(function(evt) {
    assert_equals(evt.elapsedTime, 100.0);
  });
}, 'After -> Active');

promise_test(function(t) {
  const [animation, watcher, handler]
    = setupAnimation(t, 'anim 100s 100s 3 paused');

  return animation.ready.then(function() {
    // Seek to iteration 0 (no animationiteration event should be dispatched)
    animation.currentTime = 100 * MS_PER_SEC;
    return watcher.wait_for('animationstart');
  }).then(function(evt) {
    // Seek to iteration 2
    animation.currentTime = 300 * MS_PER_SEC;
    handler.clear();
    return watcher.wait_for('animationiteration');
  }).then(function(evt) {
    assert_equals(evt.elapsedTime, 200);
    // Seek to After phase (no animationiteration event should be dispatched)
    animation.currentTime = 400 * MS_PER_SEC;
    return watcher.wait_for('animationend');
  }).then(function(evt) {
    assert_equals(evt.elapsedTime, 300);
  });
}, 'Active -> Active (forwards)');

promise_test(function(t) {
  const [animation, watcher, handler] = setupAnimation(t, 'anim 100s 100s 3');

  // Seek to After phase.
  animation.finish();
  return watcher.wait_for([ 'animationstart',
                            'animationend' ]).then(function() {
    // Seek to iteration 2 (no animationiteration event should be dispatched)
    animation.pause();
    animation.currentTime = 300 * MS_PER_SEC;
    return watcher.wait_for('animationstart');
  }).then(function() {
    // Seek to mid of iteration 0 phase.
    animation.currentTime = 200 * MS_PER_SEC;
    return watcher.wait_for('animationiteration');
  }).then(function(evt) {
    assert_equals(evt.elapsedTime, 200.0);
    // Seek to before phase (no animationiteration event should be dispatched)
    animation.currentTime = 0;
    return watcher.wait_for('animationend');
  });
}, 'Active -> Active (backwards)');

promise_test(function(t) {
  const [animation, watcher, handler, div] =
    setupAnimation(t, 'anim 100s paused');
  return watcher.wait_for('animationstart').then(function(evt) {
    // Seek to Idle phase.
    div.style.display = 'none';
    flushComputedStyle(div);

    // FIXME: bug 1302648: Add test for animationcancel event here.

    // Restart this animation.
    div.style.display = '';
    return watcher.wait_for('animationstart');
  });
}, 'Active -> Idle -> Active: animationstart is fired by restarting animation');

promise_test(function(t) {
  const [animation, watcher, handler, div] =
    setupAnimation(t, 'anim 100s 100s 2 paused');

  // Make After.
  animation.finish();
  return watcher.wait_for([ 'animationstart',
                            'animationend' ]).then(function(evt) {
    animation.playbackRate = -1;
    return watcher.wait_for('animationstart');
  }).then(function(evt) {
    assert_equals(evt.elapsedTime, 200);
    // Seek to 1st iteration
    animation.currentTime = 200 * MS_PER_SEC - 1;
    return watcher.wait_for('animationiteration');
  }).then(function(evt) {
    assert_equals(evt.elapsedTime, 100);
    // Seek to before
    animation.currentTime = 100 * MS_PER_SEC - 1;
    return watcher.wait_for('animationend');
  }).then(function(evt) {
    assert_equals(evt.elapsedTime, 0);
    assert_equals(animation.playState, 'running'); // delay
  });
}, 'Negative playbackRate sanity test(Before -> Active -> Before)');

done();
</script>
</body>
</html>