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+<!doctype html>
+<meta charset=utf-8>
+<title>Tests for CSS animation event dispatch</title>
+<link rel="help" href="https://drafts.csswg.org/css-animations-2/#event-dispatch"/>
+<script src="../testcommon.js"></script>
+<style>
+ @keyframes anim {
+ from { margin-left: 0px; }
+ to { margin-left: 100px; }
+ }
+</style>
+<body>
+<script>
+'use strict';
+
+/**
+ * Helper class to record the elapsedTime member of each event.
+ * The EventWatcher class in testharness.js allows us to wait on
+ * multiple events in a certain order but only records the event
+ * parameters of the most recent event.
+ */
+function AnimationEventHandler(target) {
+ this.target = target;
+ this.target.onanimationstart = function(evt) {
+ this.animationstart = evt.elapsedTime;
+ }.bind(this);
+ this.target.onanimationiteration = function(evt) {
+ this.animationiteration = evt.elapsedTime;
+ }.bind(this);
+ this.target.onanimationend = function(evt) {
+ this.animationend = evt.elapsedTime;
+ }.bind(this);
+}
+AnimationEventHandler.prototype.clear = function() {
+ this.animationstart = undefined;
+ this.animationiteration = undefined;
+ this.animationend = undefined;
+}
+
+function setupAnimation(t, animationStyle) {
+ var div = addDiv(t, { style: "animation: " + animationStyle });
+ var watcher = new EventWatcher(t, div, [ 'animationstart',
+ 'animationiteration',
+ 'animationend' ]);
+ var handler = new AnimationEventHandler(div);
+ var animation = div.getAnimations()[0];
+
+ return [animation, watcher, handler, div];
+}
+
+promise_test(function(t) {
+ // Add 1ms delay to ensure that the delay is not included in the elapsedTime.
+ const [animation, watcher] = setupAnimation(t, 'anim 100s 1ms');
+
+ return watcher.wait_for('animationstart').then(function(evt) {
+ assert_equals(evt.elapsedTime, 0.0);
+ });
+}, 'Idle -> Active');
+
+promise_test(function(t) {
+ const [animation, watcher, handler] = setupAnimation(t, 'anim 100s');
+
+ // Seek to After phase.
+ animation.finish();
+ return watcher.wait_for([ 'animationstart',
+ 'animationend' ]).then(function() {
+ assert_equals(handler.animationstart, 0.0);
+ assert_equals(handler.animationend, 100);
+ });
+}, 'Idle -> After');
+
+promise_test(function(t) {
+ const [animation, watcher, handler] =
+ setupAnimation(t, 'anim 100s 100s paused');
+
+ return animation.ready.then(function() {
+ // Seek to Active phase.
+ animation.currentTime = 100 * MS_PER_SEC;
+ return watcher.wait_for('animationstart');
+ }).then(function(evt) {
+ assert_equals(evt.elapsedTime, 0.0);
+ });
+}, 'Before -> Active');
+
+promise_test(function(t) {
+ const [animation, watcher, handler] =
+ setupAnimation(t, 'anim 100s 100s paused');
+
+ return animation.ready.then(function() {
+ // Seek to After phase.
+ animation.finish();
+ return watcher.wait_for([ 'animationstart', 'animationend' ]);
+ }).then(function(evt) {
+ assert_equals(handler.animationstart, 0.0);
+ assert_equals(handler.animationend, 100.0);
+ });
+}, 'Before -> After');
+
+promise_test(function(t) {
+ const [animation, watcher, handler] =
+ setupAnimation(t, 'anim 100s 100s paused');
+
+ // Seek to Active phase.
+ animation.currentTime = 100 * MS_PER_SEC;
+ return watcher.wait_for('animationstart').then(function() {
+ // Seek to Before phase.
+ animation.currentTime = 0;
+ return watcher.wait_for('animationend');
+ }).then(function(evt) {
+ assert_equals(evt.elapsedTime, 0.0);
+ });
+}, 'Active -> Before');
+
+promise_test(function(t) {
+ const [animation, watcher, handler] = setupAnimation(t, 'anim 100s paused');
+
+ return watcher.wait_for('animationstart').then(function(evt) {
+ // Seek to After phase.
+ animation.finish();
+ return watcher.wait_for('animationend');
+ }).then(function(evt) {
+ assert_equals(evt.elapsedTime, 100.0);
+ });
+}, 'Active -> After');
+
+promise_test(function(t) {
+ const [animation, watcher, handler] =
+ setupAnimation(t, 'anim 100s 100s paused');
+
+ // Seek to After phase.
+ animation.finish();
+ return watcher.wait_for([ 'animationstart',
+ 'animationend' ]).then(function() {
+ // Seek to Before phase.
+ animation.currentTime = 0;
+ handler.clear();
+ return watcher.wait_for([ 'animationstart', 'animationend' ]);
+ }).then(function() {
+ assert_equals(handler.animationstart, 100.0);
+ assert_equals(handler.animationend, 0.0);
+ });
+}, 'After -> Before');
+
+promise_test(function(t) {
+ const [animation, watcher, handler] =
+ setupAnimation(t, 'anim 100s 100s paused');
+
+ // Seek to After phase.
+ animation.finish();
+ return watcher.wait_for([ 'animationstart',
+ 'animationend' ]).then(function() {
+ // Seek to Active phase.
+ animation.currentTime = 100 * MS_PER_SEC;
+ handler.clear();
+ return watcher.wait_for('animationstart');
+ }).then(function(evt) {
+ assert_equals(evt.elapsedTime, 100.0);
+ });
+}, 'After -> Active');
+
+promise_test(function(t) {
+ const [animation, watcher, handler]
+ = setupAnimation(t, 'anim 100s 100s 3 paused');
+
+ return animation.ready.then(function() {
+ // Seek to iteration 0 (no animationiteration event should be dispatched)
+ animation.currentTime = 100 * MS_PER_SEC;
+ return watcher.wait_for('animationstart');
+ }).then(function(evt) {
+ // Seek to iteration 2
+ animation.currentTime = 300 * MS_PER_SEC;
+ handler.clear();
+ return watcher.wait_for('animationiteration');
+ }).then(function(evt) {
+ assert_equals(evt.elapsedTime, 200);
+ // Seek to After phase (no animationiteration event should be dispatched)
+ animation.currentTime = 400 * MS_PER_SEC;
+ return watcher.wait_for('animationend');
+ }).then(function(evt) {
+ assert_equals(evt.elapsedTime, 300);
+ });
+}, 'Active -> Active (forwards)');
+
+promise_test(function(t) {
+ const [animation, watcher, handler] = setupAnimation(t, 'anim 100s 100s 3');
+
+ // Seek to After phase.
+ animation.finish();
+ return watcher.wait_for([ 'animationstart',
+ 'animationend' ]).then(function() {
+ // Seek to iteration 2 (no animationiteration event should be dispatched)
+ animation.pause();
+ animation.currentTime = 300 * MS_PER_SEC;
+ return watcher.wait_for('animationstart');
+ }).then(function() {
+ // Seek to mid of iteration 0 phase.
+ animation.currentTime = 200 * MS_PER_SEC;
+ return watcher.wait_for('animationiteration');
+ }).then(function(evt) {
+ assert_equals(evt.elapsedTime, 200.0);
+ // Seek to before phase (no animationiteration event should be dispatched)
+ animation.currentTime = 0;
+ return watcher.wait_for('animationend');
+ });
+}, 'Active -> Active (backwards)');
+
+promise_test(function(t) {
+ const [animation, watcher, handler, div] =
+ setupAnimation(t, 'anim 100s paused');
+ return watcher.wait_for('animationstart').then(function(evt) {
+ // Seek to Idle phase.
+ div.style.display = 'none';
+ flushComputedStyle(div);
+
+ // FIXME: bug 1302648: Add test for animationcancel event here.
+
+ // Restart this animation.
+ div.style.display = '';
+ return watcher.wait_for('animationstart');
+ });
+}, 'Active -> Idle -> Active: animationstart is fired by restarting animation');
+
+promise_test(function(t) {
+ const [animation, watcher, handler, div] =
+ setupAnimation(t, 'anim 100s 100s 2 paused');
+
+ // Make After.
+ animation.finish();
+ return watcher.wait_for([ 'animationstart',
+ 'animationend' ]).then(function(evt) {
+ animation.playbackRate = -1;
+ return watcher.wait_for('animationstart');
+ }).then(function(evt) {
+ assert_equals(evt.elapsedTime, 200);
+ // Seek to 1st iteration
+ animation.currentTime = 200 * MS_PER_SEC - 1;
+ return watcher.wait_for('animationiteration');
+ }).then(function(evt) {
+ assert_equals(evt.elapsedTime, 100);
+ // Seek to before
+ animation.currentTime = 100 * MS_PER_SEC - 1;
+ return watcher.wait_for('animationend');
+ }).then(function(evt) {
+ assert_equals(evt.elapsedTime, 0);
+ assert_equals(animation.playState, 'running'); // delay
+ });
+}, 'Negative playbackRate sanity test(Before -> Active -> Before)');
+
+done();
+</script>
+</body>
+</html>