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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/WebGLShaderPrecisionFormat.h')
-rw-r--r--dom/canvas/WebGLShaderPrecisionFormat.h53
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diff --git a/dom/canvas/WebGLShaderPrecisionFormat.h b/dom/canvas/WebGLShaderPrecisionFormat.h
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef WEBGL_SHADER_PRECISION_FORMAT_H_
+#define WEBGL_SHADER_PRECISION_FORMAT_H_
+
+#include "WebGLObjectModel.h"
+
+namespace mozilla {
+
+class WebGLShaderPrecisionFormat final
+ : public WebGLContextBoundObject
+{
+public:
+ WebGLShaderPrecisionFormat(WebGLContext* context, GLint rangeMin,
+ GLint rangeMax, GLint precision)
+ : WebGLContextBoundObject(context)
+ , mRangeMin(rangeMin)
+ , mRangeMax(rangeMax)
+ , mPrecision(precision)
+ { }
+
+ bool WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto, JS::MutableHandle<JSObject*> reflector);
+
+ // WebIDL WebGLShaderPrecisionFormat API
+ GLint RangeMin() const {
+ return mRangeMin;
+ }
+
+ GLint RangeMax() const {
+ return mRangeMax;
+ }
+
+ GLint Precision() const {
+ return mPrecision;
+ }
+
+ NS_INLINE_DECL_REFCOUNTING(WebGLShaderPrecisionFormat)
+
+private:
+ // Private destructor, to discourage deletion outside of Release():
+ ~WebGLShaderPrecisionFormat() { }
+
+ GLint mRangeMin;
+ GLint mRangeMax;
+ GLint mPrecision;
+};
+
+} // namespace mozilla
+
+#endif // WEBGL_SHADER_PRECISION_FORMAT_H_