From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- dom/canvas/WebGLShaderPrecisionFormat.h | 53 +++++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 dom/canvas/WebGLShaderPrecisionFormat.h (limited to 'dom/canvas/WebGLShaderPrecisionFormat.h') diff --git a/dom/canvas/WebGLShaderPrecisionFormat.h b/dom/canvas/WebGLShaderPrecisionFormat.h new file mode 100644 index 000000000..49af0db21 --- /dev/null +++ b/dom/canvas/WebGLShaderPrecisionFormat.h @@ -0,0 +1,53 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WEBGL_SHADER_PRECISION_FORMAT_H_ +#define WEBGL_SHADER_PRECISION_FORMAT_H_ + +#include "WebGLObjectModel.h" + +namespace mozilla { + +class WebGLShaderPrecisionFormat final + : public WebGLContextBoundObject +{ +public: + WebGLShaderPrecisionFormat(WebGLContext* context, GLint rangeMin, + GLint rangeMax, GLint precision) + : WebGLContextBoundObject(context) + , mRangeMin(rangeMin) + , mRangeMax(rangeMax) + , mPrecision(precision) + { } + + bool WrapObject(JSContext* cx, JS::Handle givenProto, JS::MutableHandle reflector); + + // WebIDL WebGLShaderPrecisionFormat API + GLint RangeMin() const { + return mRangeMin; + } + + GLint RangeMax() const { + return mRangeMax; + } + + GLint Precision() const { + return mPrecision; + } + + NS_INLINE_DECL_REFCOUNTING(WebGLShaderPrecisionFormat) + +private: + // Private destructor, to discourage deletion outside of Release(): + ~WebGLShaderPrecisionFormat() { } + + GLint mRangeMin; + GLint mRangeMax; + GLint mPrecision; +}; + +} // namespace mozilla + +#endif // WEBGL_SHADER_PRECISION_FORMAT_H_ -- cgit v1.2.3