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package org.bukkit.craftbukkit.inventory;
import org.bukkit.GameMode;
import org.bukkit.craftbukkit.entity.CraftHumanEntity;
import org.bukkit.entity.HumanEntity;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.event.inventory.InventoryType.SlotType;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryView;
import org.bukkit.inventory.ItemStack;
import net.minecraft.server.Container;
public class CraftInventoryView extends InventoryView {
private Container container;
private CraftHumanEntity player;
private CraftInventory viewing;
public CraftInventoryView(HumanEntity player, Inventory viewing, Container container) {
// TODO: Should we make sure it really IS a CraftHumanEntity first? And a CraftInventory?
this.player = (CraftHumanEntity) player;
this.viewing = (CraftInventory) viewing;
this.container = container;
}
@Override
public Inventory getTopInventory() {
return viewing;
}
@Override
public Inventory getBottomInventory() {
return player.getInventory();
}
@Override
public HumanEntity getPlayer() {
return player;
}
@Override
public InventoryType getType() {
InventoryType type = viewing.getType();
if (type == InventoryType.CRAFTING && player.getGameMode() == GameMode.CREATIVE) {
return InventoryType.CREATIVE;
}
return type;
}
@Override
public void setItem(int slot, ItemStack item) {
if (slot != -999) {
CraftItemStack stack = new CraftItemStack(item);
container.getSlot(slot).set(stack.getHandle());
}
}
@Override
public ItemStack getItem(int slot) {
if (slot == -999) {
return null;
}
return new CraftItemStack(container.getSlot(slot).getItem());
}
public boolean isInTop(int rawSlot) {
return rawSlot < viewing.getSize();
}
public Container getHandle() {
return container;
}
public static SlotType getSlotType(InventoryView inventory, int slot) {
SlotType type = SlotType.CONTAINER;
if (slot < inventory.getTopInventory().getSize()) {
switch(inventory.getType()) {
case FURNACE:
if (slot == 2) {
type = SlotType.RESULT;
} else if(slot == 1) {
type = SlotType.FUEL;
}
break;
case BREWING:
if (slot == 0) {
type = SlotType.FUEL;
} else {
type = SlotType.CRAFTING;
}
break;
case ENCHANTING:
type = SlotType.CRAFTING;
break;
case WORKBENCH:
case CRAFTING:
if (slot == 0) {
type = SlotType.RESULT;
} else {
type = SlotType.CRAFTING;
}
break;
default:
// Nothing to do, it's a CONTAINER slot
}
} else {
if (slot == -999) {
type = SlotType.OUTSIDE;
} else if (inventory.getType() == InventoryType.CRAFTING && slot < 9) {
type = SlotType.ARMOR;
} else if (slot >= (inventory.countSlots() - 9)) {
type = SlotType.QUICKBAR;
}
}
return type;
}
}
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