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package net.minecraft.server;
public class WorldManager implements IWorldAccess {
private MinecraftServer server;
public WorldServer world; // CraftBukkit private -> public
public WorldManager(MinecraftServer minecraftserver, WorldServer worldserver) {
this.server = minecraftserver;
this.world = worldserver;
}
public void a(String s, double d0, double d1, double d2, double d3, double d4, double d5) {}
public void a(Entity entity) {
this.server.b(this.world.worldProvider.dimension).a(entity);
}
public void b(Entity entity) {
this.server.b(this.world.worldProvider.dimension).untrackEntity(entity);
}
public void a(String s, double d0, double d1, double d2, float f, float f1) {}
public void a(int i, int j, int k, int l, int i1, int j1) {}
public void a() {}
public void a(int i, int j, int k) {
this.server.serverConfigurationManager.flagDirty(i, j, k, this.world.worldProvider.dimension);
}
public void a(String s, int i, int j, int k) {}
public void a(int i, int j, int k, TileEntity tileentity) {
this.server.serverConfigurationManager.a(i, j, k, tileentity);
}
public void a(EntityHuman entityhuman, int i, int j, int k, int l, int i1) {
this.server.serverConfigurationManager.a(entityhuman, (double) j, (double) k, (double) l, 64.0D, this.world.worldProvider.dimension, new Packet61(i, j, k, l, i1));
}
}
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