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path: root/src/main/java/net/minecraft/server/PlayerManager.java
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package net.minecraft.server;

import java.util.ArrayList;
import java.util.List;

// CraftBukkit start
import java.util.Queue;
import java.util.Iterator;
// CraftBukkit end

public class PlayerManager {

    private final WorldServer world;
    private final List managedPlayers = new ArrayList();
    private final LongHashMap c = new LongHashMap();
    private final Queue d = new java.util.concurrent.ConcurrentLinkedQueue(); // CraftBukkit ArrayList -> ConcurrentLinkedQueue
    private final int e;
    private final int[][] f = new int[][] { { 1, 0}, { 0, 1}, { -1, 0}, { 0, -1}};
    private boolean wasNotEmpty; // CraftBukkit

    public PlayerManager(WorldServer worldserver, int i) {
        if (i > 15) {
            throw new IllegalArgumentException("Too big view radius!");
        } else if (i < 3) {
            throw new IllegalArgumentException("Too small view radius!");
        } else {
            this.e = i;
            this.world = worldserver;
        }
    }

    public WorldServer a() {
        return this.world;
    }

    public void flush() {
        // CraftBukkit start - use iterator
        Iterator iterator = this.d.iterator();

        while (iterator.hasNext()) {
            PlayerInstance playerinstance = (PlayerInstance) iterator.next();
            playerinstance.a();
            iterator.remove();
        }
        // CraftBukkit end

        // this.d.clear(); // CraftBukkit - removals are already covered
        if (this.managedPlayers.isEmpty()) {
            if (!wasNotEmpty) return; // CraftBukkit - only do unload when we go from non-empty to empty
            WorldProvider worldprovider = this.world.worldProvider;

            if (!worldprovider.e()) {
                this.world.chunkProviderServer.a();
            }
            // CraftBukkit start
            wasNotEmpty = false;
        } else {
            wasNotEmpty = true;
        }
        // CraftBukkit end
    }

    private PlayerInstance a(int i, int j, boolean flag) {
        long k = (long) i + 2147483647L | (long) j + 2147483647L << 32;
        PlayerInstance playerinstance = (PlayerInstance) this.c.getEntry(k);

        if (playerinstance == null && flag) {
            playerinstance = new PlayerInstance(this, i, j);
            this.c.put(k, playerinstance);
        }

        return playerinstance;
    }
    // CraftBukkit start
    public final boolean isChunkInUse(int x, int z) {
        PlayerInstance pi = a(x, z, false);
        if (pi != null) {
            return (PlayerInstance.b(pi).size() > 0);
        }
        return false;
    }
    // CraftBukkit end

    public void flagDirty(int i, int j, int k) {
        int l = i >> 4;
        int i1 = k >> 4;
        PlayerInstance playerinstance = this.a(l, i1, false);

        if (playerinstance != null) {
            playerinstance.a(i & 15, j, k & 15);
        }
    }

    public void addPlayer(EntityPlayer entityplayer) {
        int i = (int) entityplayer.locX >> 4;
        int j = (int) entityplayer.locZ >> 4;

        entityplayer.d = entityplayer.locX;
        entityplayer.e = entityplayer.locZ;

        for (int k = i - this.e; k <= i + this.e; ++k) {
            for (int l = j - this.e; l <= j + this.e; ++l) {
                this.a(k, l, true).a(entityplayer);
            }
        }

        this.managedPlayers.add(entityplayer);
        this.b(entityplayer);
    }

    public void b(EntityPlayer entityplayer) {
        ArrayList arraylist = new ArrayList(entityplayer.chunkCoordIntPairQueue);
        int i = 0;
        int j = this.e;
        int k = (int) entityplayer.locX >> 4;
        int l = (int) entityplayer.locZ >> 4;
        int i1 = 0;
        int j1 = 0;
        ChunkCoordIntPair chunkcoordintpair = PlayerInstance.a(this.a(k, l, true));

        entityplayer.chunkCoordIntPairQueue.clear();
        if (arraylist.contains(chunkcoordintpair)) {
            entityplayer.chunkCoordIntPairQueue.add(chunkcoordintpair);
        }

        int k1;

        for (k1 = 1; k1 <= j * 2; ++k1) {
            for (int l1 = 0; l1 < 2; ++l1) {
                int[] aint = this.f[i++ % 4];

                for (int i2 = 0; i2 < k1; ++i2) {
                    i1 += aint[0];
                    j1 += aint[1];
                    chunkcoordintpair = PlayerInstance.a(this.a(k + i1, l + j1, true));
                    if (arraylist.contains(chunkcoordintpair)) {
                        entityplayer.chunkCoordIntPairQueue.add(chunkcoordintpair);
                    }
                }
            }
        }

        i %= 4;

        for (k1 = 0; k1 < j * 2; ++k1) {
            i1 += this.f[i][0];
            j1 += this.f[i][1];
            chunkcoordintpair = PlayerInstance.a(this.a(k + i1, l + j1, true));
            if (arraylist.contains(chunkcoordintpair)) {
                entityplayer.chunkCoordIntPairQueue.add(chunkcoordintpair);
            }
        }
    }

    public void removePlayer(EntityPlayer entityplayer) {
        int i = (int) entityplayer.d >> 4;
        int j = (int) entityplayer.e >> 4;

        for (int k = i - this.e; k <= i + this.e; ++k) {
            for (int l = j - this.e; l <= j + this.e; ++l) {
                PlayerInstance playerinstance = this.a(k, l, false);

                if (playerinstance != null) {
                    playerinstance.b(entityplayer);
                }
            }
        }

        this.managedPlayers.remove(entityplayer);
    }

    private boolean a(int i, int j, int k, int l, int i1) {
        int j1 = i - k;
        int k1 = j - l;

        return j1 >= -i1 && j1 <= i1 ? k1 >= -i1 && k1 <= i1 : false;
    }

    public void movePlayer(EntityPlayer entityplayer) {
        int i = (int) entityplayer.locX >> 4;
        int j = (int) entityplayer.locZ >> 4;
        double d0 = entityplayer.d - entityplayer.locX;
        double d1 = entityplayer.e - entityplayer.locZ;
        double d2 = d0 * d0 + d1 * d1;

        if (d2 >= 64.0D) {
            int k = (int) entityplayer.d >> 4;
            int l = (int) entityplayer.e >> 4;
            int i1 = this.e;
            int j1 = i - k;
            int k1 = j - l;

            if (j1 != 0 || k1 != 0) {
                for (int l1 = i - i1; l1 <= i + i1; ++l1) {
                    for (int i2 = j - i1; i2 <= j + i1; ++i2) {
                        if (!this.a(l1, i2, k, l, i1)) {
                            this.a(l1, i2, true).a(entityplayer);
                        }

                        if (!this.a(l1 - j1, i2 - k1, i, j, i1)) {
                            PlayerInstance playerinstance = this.a(l1 - j1, i2 - k1, false);

                            if (playerinstance != null) {
                                playerinstance.b(entityplayer);
                            }
                        }
                    }
                }

                this.b(entityplayer);
                entityplayer.d = entityplayer.locX;
                entityplayer.e = entityplayer.locZ;

                // CraftBukkit start - send nearest chunks first
                if (i1 > 1 || i1 < -1 || j1 > 1 || j1 < -1) {
                    final int x = i;
                    final int z = j;
                    List<ChunkCoordIntPair> chunksToSend = entityplayer.chunkCoordIntPairQueue;

                    java.util.Collections.sort(chunksToSend, new java.util.Comparator<ChunkCoordIntPair>() {
                        public int compare(ChunkCoordIntPair a, ChunkCoordIntPair b) {
                            return Math.max(Math.abs(a.x - x), Math.abs(a.z - z)) - Math.max(Math.abs(b.x - x), Math.abs(b.z - z));
                        }
                    });
                }
                // CraftBukkit end
            }
        }
    }

    public boolean a(EntityPlayer entityplayer, int i, int j) {
        PlayerInstance playerinstance = this.a(i, j, false);

        return playerinstance == null ? false : PlayerInstance.b(playerinstance).contains(entityplayer) && !entityplayer.chunkCoordIntPairQueue.contains(PlayerInstance.a(playerinstance));
    }

    public static int getFurthestViewableBlock(int i) {
        return i * 16 - 16;
    }

    static WorldServer a(PlayerManager playermanager) {
        return playermanager.world;
    }

    static LongHashMap b(PlayerManager playermanager) {
        return playermanager.c;
    }

    static Queue c(PlayerManager playermanager) { // CraftBukkit List -> Queue
        return playermanager.d;
    }
}