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package net.minecraft.server;
import java.io.IOException;
class NetworkWriterThread extends Thread {
final NetworkManager a;
NetworkWriterThread(NetworkManager networkmanager, String s) {
super(s);
this.a = networkmanager;
}
public void run() {
Object object = NetworkManager.a;
synchronized (NetworkManager.a) {
++NetworkManager.c;
}
while (true) {
boolean flag = false;
try {
flag = true;
if (!NetworkManager.a(this.a)) {
flag = false;
break;
}
while (NetworkManager.d(this.a)) {
;
}
try {
if (NetworkManager.e(this.a) != null) {
NetworkManager.e(this.a).flush();
}
} catch (IOException ioexception) {
if (!NetworkManager.f(this.a)) {
NetworkManager.a(this.a, (Exception) ioexception);
}
// ioexception.printStackTrace(); // CraftBukkit - Don't spam console on unexpected disconnect
}
try {
sleep(2L);
} catch (InterruptedException interruptedexception) {
;
}
} finally {
if (flag) {
Object object1 = NetworkManager.a;
synchronized (NetworkManager.a) {
--NetworkManager.c;
}
}
}
}
object = NetworkManager.a;
synchronized (NetworkManager.a) {
--NetworkManager.c;
}
}
}
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