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package net.minecraft.server;
// CraftBukkit start
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.block.CraftBlockState;
import org.bukkit.craftbukkit.event.CraftEventFactory;
import org.bukkit.event.block.BlockPlaceEvent;
// CraftBukkit end
public class ItemDoor extends Item {
private Material a;
public ItemDoor(int i, Material material) {
super(i);
this.a = material;
this.maxStackSize = 1;
}
public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) {
if (l != 1) {
return false;
} else {
int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit
++j;
Block block;
if (this.a == Material.WOOD) {
block = Block.WOODEN_DOOR;
} else {
block = Block.IRON_DOOR_BLOCK;
}
if (!block.canPlace(world, i, j, k)) {
return false;
} else {
int i1 = MathHelper.floor((double) ((entityhuman.yaw + 180.0F) * 4.0F / 360.0F) - 0.5D) & 3;
byte b0 = 0;
byte b1 = 0;
if (i1 == 0) {
b1 = 1;
}
if (i1 == 1) {
b0 = -1;
}
if (i1 == 2) {
b1 = -1;
}
if (i1 == 3) {
b0 = 1;
}
int j1 = (world.d(i - b0, j, k - b1) ? 1 : 0) + (world.d(i - b0, j + 1, k - b1) ? 1 : 0);
int k1 = (world.d(i + b0, j, k + b1) ? 1 : 0) + (world.d(i + b0, j + 1, k + b1) ? 1 : 0);
boolean flag = world.getTypeId(i - b0, j, k - b1) == block.id || world.getTypeId(i - b0, j + 1, k - b1) == block.id;
boolean flag1 = world.getTypeId(i + b0, j, k + b1) == block.id || world.getTypeId(i + b0, j + 1, k + b1) == block.id;
boolean flag2 = false;
if (flag && !flag1) {
flag2 = true;
} else if (k1 > j1) {
flag2 = true;
}
if (flag2) {
i1 = i1 - 1 & 3;
i1 += 4;
}
BlockState blockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit
world.setTypeId(i, j, k, block.id);
world.setData(i, j, k, i1);
// CraftBukkit start - bed
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, block);
if (event.isCancelled() || !event.canBuild()) {
event.getBlockPlaced().setTypeIdAndData(blockState.getTypeId(), blockState.getRawData(), false);
return false;
}
// CraftBukkit end
world.setTypeId(i, j + 1, k, block.id);
world.setData(i, j + 1, k, i1 + 8);
--itemstack.count;
return true;
}
}
}
}
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