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package net.minecraft.server;
// CraftBukkit start
import org.bukkit.craftbukkit.event.CraftEventFactory;
import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.event.player.PlayerBucketEmptyEvent;
import org.bukkit.event.player.PlayerBucketFillEvent;
// CraftBukkit end
public class ItemBucket extends Item {
private int a;
public ItemBucket(int i, int j) {
super(i);
this.maxStackSize = 1;
this.a = j;
this.a(CreativeModeTab.f);
}
public ItemStack a(ItemStack itemstack, World world, EntityHuman entityhuman) {
float f = 1.0F;
double d0 = entityhuman.lastX + (entityhuman.locX - entityhuman.lastX) * (double) f;
double d1 = entityhuman.lastY + (entityhuman.locY - entityhuman.lastY) * (double) f + 1.62D - (double) entityhuman.height;
double d2 = entityhuman.lastZ + (entityhuman.locZ - entityhuman.lastZ) * (double) f;
boolean flag = this.a == 0;
MovingObjectPosition movingobjectposition = this.a(world, entityhuman, flag);
if (movingobjectposition == null) {
return itemstack;
} else {
if (movingobjectposition.type == EnumMovingObjectType.TILE) {
int i = movingobjectposition.b;
int j = movingobjectposition.c;
int k = movingobjectposition.d;
if (!world.a(entityhuman, i, j, k)) {
return itemstack;
}
if (this.a == 0) {
if (!entityhuman.a(i, j, k, movingobjectposition.face, itemstack)) {
return itemstack;
}
if (world.getMaterial(i, j, k) == Material.WATER && world.getData(i, j, k) == 0) {
// CraftBukkit start
PlayerBucketFillEvent event = CraftEventFactory.callPlayerBucketFillEvent(entityhuman, i, j, k, -1, itemstack, Item.WATER_BUCKET);
if (event.isCancelled()) {
return itemstack;
}
// CraftBukkit end
world.setTypeId(i, j, k, 0);
if (entityhuman.abilities.canInstantlyBuild) {
return itemstack;
}
ItemStack result = CraftItemStack.asNMSCopy(event.getItemStack()); // CraftBukkit - TODO: Check this stuff later... Not sure how this behavior should work
if (--itemstack.count <= 0) {
return result; // CraftBukkit
}
if (!entityhuman.inventory.pickup(result)) { // CraftBukkit
entityhuman.drop(CraftItemStack.asNMSCopy(event.getItemStack())); // CraftBukkit
}
return itemstack;
}
if (world.getMaterial(i, j, k) == Material.LAVA && world.getData(i, j, k) == 0) {
// CraftBukkit start
PlayerBucketFillEvent event = CraftEventFactory.callPlayerBucketFillEvent(entityhuman, i, j, k, -1, itemstack, Item.LAVA_BUCKET);
if (event.isCancelled()) {
return itemstack;
}
// CraftBukkit end
world.setTypeId(i, j, k, 0);
if (entityhuman.abilities.canInstantlyBuild) {
return itemstack;
}
ItemStack result = CraftItemStack.asNMSCopy(event.getItemStack()); // CraftBukkit - TODO: Check this stuff later... Not sure how this behavior should work
if (--itemstack.count <= 0) {
return result; // CraftBukkit
}
if (!entityhuman.inventory.pickup(result)) { // CraftBukkit
entityhuman.drop(CraftItemStack.asNMSCopy(event.getItemStack())); // CraftBukkit
}
return itemstack;
}
} else {
if (this.a < 0) {
// CraftBukkit start
PlayerBucketEmptyEvent event = CraftEventFactory.callPlayerBucketEmptyEvent(entityhuman, i, j, k, movingobjectposition.face, itemstack);
if (event.isCancelled()) {
return itemstack;
}
return CraftItemStack.asNMSCopy(event.getItemStack());
}
int clickedX = i, clickedY = j, clickedZ = k;
// CraftBukkit end
if (movingobjectposition.face == 0) {
--j;
}
if (movingobjectposition.face == 1) {
++j;
}
if (movingobjectposition.face == 2) {
--k;
}
if (movingobjectposition.face == 3) {
++k;
}
if (movingobjectposition.face == 4) {
--i;
}
if (movingobjectposition.face == 5) {
++i;
}
if (!entityhuman.a(i, j, k, movingobjectposition.face, itemstack)) {
return itemstack;
}
// CraftBukkit start
PlayerBucketEmptyEvent event = CraftEventFactory.callPlayerBucketEmptyEvent(entityhuman, clickedX, clickedY, clickedZ, movingobjectposition.face, itemstack);
if (event.isCancelled()) {
return itemstack;
}
// CraftBukkit end
if (this.a(world, d0, d1, d2, i, j, k) && !entityhuman.abilities.canInstantlyBuild) {
return CraftItemStack.asNMSCopy(event.getItemStack()); // CraftBukkit
}
}
} else if (this.a == 0 && movingobjectposition.entity instanceof EntityCow) {
// CraftBukkit start - This codepath seems to be *NEVER* called
org.bukkit.Location loc = movingobjectposition.entity.getBukkitEntity().getLocation();
PlayerBucketFillEvent event = CraftEventFactory.callPlayerBucketFillEvent(entityhuman, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), -1, itemstack, Item.MILK_BUCKET);
if (event.isCancelled()) {
return itemstack;
}
return CraftItemStack.asNMSCopy(event.getItemStack());
// CraftBukkit end
}
return itemstack;
}
}
public boolean a(World world, double d0, double d1, double d2, int i, int j, int k) {
if (this.a <= 0) {
return false;
} else if (!world.isEmpty(i, j, k) && world.getMaterial(i, j, k).isBuildable()) {
return false;
} else {
if (world.worldProvider.e && this.a == Block.WATER.id) {
world.makeSound(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D, "random.fizz", 0.5F, 2.6F + (world.random.nextFloat() - world.random.nextFloat()) * 0.8F);
for (int l = 0; l < 8; ++l) {
world.addParticle("largesmoke", (double) i + Math.random(), (double) j + Math.random(), (double) k + Math.random(), 0.0D, 0.0D, 0.0D);
}
} else {
world.setTypeIdAndData(i, j, k, this.a, 0);
}
return true;
}
}
}
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