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package net.minecraft.server;

// CraftBukkit start
import org.bukkit.block.BlockFace;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.block.CraftBlock;
import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.entity.Player;
import org.bukkit.event.Event.Type;
import org.bukkit.event.player.PlayerItemEvent;
// CraftBukkit end

public class ItemBoat extends Item {

    public ItemBoat(int i) {
        super(i);
        this.maxStackSize = 1;
    }

    public ItemStack a(ItemStack itemstack, World world, EntityHuman entityhuman) {
        float f = 1.0F;
        float f1 = entityhuman.lastPitch + (entityhuman.pitch - entityhuman.lastPitch) * f;
        float f2 = entityhuman.lastYaw + (entityhuman.yaw - entityhuman.lastYaw) * f;
        double d0 = entityhuman.lastX + (entityhuman.locX - entityhuman.lastX) * (double) f;
        double d1 = entityhuman.lastY + (entityhuman.locY - entityhuman.lastY) * (double) f + 1.62D - (double) entityhuman.height;
        double d2 = entityhuman.lastZ + (entityhuman.locZ - entityhuman.lastZ) * (double) f;
        Vec3D vec3d = Vec3D.b(d0, d1, d2);
        float f3 = MathHelper.b(-f2 * 0.017453292F - 3.1415927F);
        float f4 = MathHelper.a(-f2 * 0.017453292F - 3.1415927F);
        float f5 = -MathHelper.b(-f1 * 0.017453292F);
        float f6 = MathHelper.a(-f1 * 0.017453292F);
        float f7 = f4 * f5;
        float f8 = f3 * f5;
        double d3 = 5.0D;
        Vec3D vec3d1 = vec3d.c((double) f7 * d3, (double) f6 * d3, (double) f8 * d3);
        MovingObjectPosition movingobjectposition = world.a(vec3d, vec3d1, true);

        if (movingobjectposition == null) {
            return itemstack;
        } else {
            if (movingobjectposition.a == EnumMovingObjectType.TILE) {
                int i = movingobjectposition.b;
                int j = movingobjectposition.c;
                int k = movingobjectposition.d;

                if (!world.isStatic) {
                    // CraftBukkit start - Boat placement
                    CraftWorld craftWorld = ((WorldServer) world).getWorld();
                    CraftServer craftServer = ((WorldServer) world).getServer();

                    Type eventType = Type.PLAYER_ITEM;
                    Player who = (entityhuman == null) ? null : (Player) entityhuman.getBukkitEntity();
                    org.bukkit.inventory.ItemStack itemInHand = new CraftItemStack(itemstack);
                    org.bukkit.block.Block blockClicked = craftWorld.getBlockAt(i, j, k);
                    BlockFace blockFace = CraftBlock.notchToBlockFace(movingobjectposition.e);

                    PlayerItemEvent event = new PlayerItemEvent(eventType, who, itemInHand, blockClicked, blockFace);
                    craftServer.getPluginManager().callEvent(event);

                    if (event.isCancelled()) {
                        return itemstack;
                    }
                    // CraftBukkit end

                    world.a((Entity) (new EntityBoat(world, (double) ((float) i + 0.5F), (double) ((float) j + 1.5F), (double) ((float) k + 0.5F))));
                }

                --itemstack.count;
            }

            return itemstack;
        }
    }
}