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package net.minecraft.server;
public class InventoryLargeChest implements IInventory {
private String a;
private IInventory b;
private IInventory c;
// CraftBukkit start
public ItemStack[] getContents() {
ItemStack[] result = new ItemStack[h_()];
for (int i = 0; i < result.length; i++) {
result[i] = a(i);
}
return result;
}
// CraftBukkit end
public InventoryLargeChest(String s, IInventory iinventory, IInventory iinventory1) {
a = s;
b = iinventory;
c = iinventory1;
}
public int h_() {
return b.h_() + c.h_();
}
public String b() {
return a;
}
public ItemStack a(int i) {
if (i >= b.h_()) {
return c.a(i - b.h_());
} else {
return b.a(i);
}
}
public ItemStack b(int i, int j) {
if (i >= b.h_()) {
return c.b(i - b.h_(), j);
} else {
return b.b(i, j);
}
}
public void a(int i, ItemStack itemstack) {
if (i >= b.h_()) {
c.a(i - b.h_(), itemstack);
} else {
b.a(i, itemstack);
}
}
public int c() {
return b.c();
}
public void d() {
b.d();
c.d();
}
public boolean a_(EntityPlayer entityplayer) {
return b.a_(entityplayer) && c.a_(entityplayer);
}
}
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