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package net.minecraft.server;
// CraftBukkit start
import java.util.ArrayList;
import java.util.List;
import org.bukkit.craftbukkit.entity.CraftHumanEntity;
import org.bukkit.entity.HumanEntity;
import org.bukkit.inventory.InventoryHolder;
// CraftBukkit end
public class InventoryLargeChest implements IInventory {
private String a;
public IInventory b; // CraftBukkit - private -> public
public IInventory c; // CraftBukkit - private -> public
// CraftBukkit start
public List<HumanEntity> transaction = new ArrayList<HumanEntity>();
public ItemStack[] getContents() {
ItemStack[] result = new ItemStack[this.getSize()];
for (int i = 0; i < result.length; i++) {
result[i] = this.getItem(i);
}
return result;
}
public void onOpen(CraftHumanEntity who) {
b.onOpen(who);
c.onOpen(who);
transaction.add(who);
}
public void onClose(CraftHumanEntity who) {
b.onClose(who);
c.onClose(who);
transaction.remove(who);
}
public List<HumanEntity> getViewers() {
return transaction;
}
public InventoryHolder getOwner() {
return null; // Double chests technically have multiple owners, so there's no sensible way to pick one
}
// CraftBukkit end
public InventoryLargeChest(String s, IInventory iinventory, IInventory iinventory1) {
this.a = s;
if (iinventory == null) {
iinventory = iinventory1;
}
if (iinventory1 == null) {
iinventory1 = iinventory;
}
this.b = iinventory;
this.c = iinventory1;
}
public int getSize() {
return this.b.getSize() + this.c.getSize();
}
public String getName() {
return this.a;
}
public ItemStack getItem(int i) {
return i >= this.b.getSize() ? this.c.getItem(i - this.b.getSize()) : this.b.getItem(i);
}
public ItemStack splitStack(int i, int j) {
return i >= this.b.getSize() ? this.c.splitStack(i - this.b.getSize(), j) : this.b.splitStack(i, j);
}
public void setItem(int i, ItemStack itemstack) {
if (i >= this.b.getSize()) {
this.c.setItem(i - this.b.getSize(), itemstack);
} else {
this.b.setItem(i, itemstack);
}
}
public int getMaxStackSize() {
return this.b.getMaxStackSize();
}
public void update() {
this.b.update();
this.c.update();
}
public boolean a(EntityHuman entityhuman) {
return this.b.a(entityhuman) && this.c.a(entityhuman);
}
public void f() {
this.b.f();
this.c.f();
}
public void g() {
this.b.g();
this.c.g();
}
}
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