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package net.minecraft.server;
// CraftBukkit start
import org.bukkit.event.block.BlockIgniteEvent;
import org.bukkit.event.entity.EntityCombustByEntityEvent;
// CraftBukkit end
public class EntitySmallFireball extends EntityFireball {
public EntitySmallFireball(World world) {
super(world);
this.a(0.3125F, 0.3125F);
}
public EntitySmallFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) {
super(world, entityliving, d0, d1, d2);
this.a(0.3125F, 0.3125F);
}
public EntitySmallFireball(World world, double d0, double d1, double d2, double d3, double d4, double d5) {
super(world, d0, d1, d2, d3, d4, d5);
this.a(0.3125F, 0.3125F);
}
protected void a(MovingObjectPosition movingobjectposition) {
if (!this.world.isStatic) {
if (movingobjectposition.entity != null) {
if (!movingobjectposition.entity.isFireproof() && movingobjectposition.entity.damageEntity(DamageSource.fireball(this, this.shooter), 5)) {
// CraftBukkit start - entity damage by entity event + combust event
EntityCombustByEntityEvent event = new EntityCombustByEntityEvent((org.bukkit.entity.Projectile) this.getBukkitEntity(), movingobjectposition.entity.getBukkitEntity(), 5);
movingobjectposition.entity.world.getServer().getPluginManager().callEvent(event);
if (!event.isCancelled()) {
movingobjectposition.entity.setOnFire(event.getDuration());
}
// CraftBukkit end
}
} else {
int i = movingobjectposition.b;
int j = movingobjectposition.c;
int k = movingobjectposition.d;
switch (movingobjectposition.face) {
case 0:
--j;
break;
case 1:
++j;
break;
case 2:
--k;
break;
case 3:
++k;
break;
case 4:
--i;
break;
case 5:
++i;
}
if (this.world.isEmpty(i, j, k)) {
// CraftBukkit start
org.bukkit.block.Block block = world.getWorld().getBlockAt(i, j, k);
BlockIgniteEvent event = new BlockIgniteEvent(block, BlockIgniteEvent.IgniteCause.FIREBALL, null);
world.getServer().getPluginManager().callEvent(event);
if (!event.isCancelled()) {
this.world.setTypeId(i, j, k, Block.FIRE.id);
}
// CraftBukkit end
}
}
this.die();
}
}
public boolean L() {
return false;
}
public boolean damageEntity(DamageSource damagesource, int i) {
return false;
}
}
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