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package net.minecraft.server;
import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
public class EntityEnderPearl extends EntityProjectile {
public EntityEnderPearl(World world) {
super(world);
}
public EntityEnderPearl(World world, EntityLiving entityliving) {
super(world, entityliving);
}
public EntityEnderPearl(World world, double d0, double d1, double d2) {
super(world, d0, d1, d2);
}
protected void a(MovingObjectPosition movingobjectposition) {
if (movingobjectposition.entity != null && movingobjectposition.entity.damageEntity(DamageSource.projectile(this, this.shooter), 0)) {
;
}
for (int i = 0; i < 32; ++i) {
this.world.a("portal", this.locX, this.locY + this.random.nextDouble() * 2.0D, this.locZ, this.random.nextGaussian(), 0.0D, this.random.nextGaussian());
}
if (!this.world.isStatic) {
// CraftBukkit start - dupe fix + damage event
boolean teleport = false;
PlayerTeleportEvent teleEvent = null;
if (this.shooter != null) {
if (this.shooter instanceof EntityPlayer) {
CraftPlayer player = (CraftPlayer) this.shooter.bukkitEntity;
teleport = player.isOnline();
if (teleport) {
teleEvent = new PlayerTeleportEvent(player, player.getLocation(), getBukkitEntity().getLocation(), PlayerTeleportEvent.TeleportCause.ENDER_PEARL);
Bukkit.getPluginManager().callEvent(teleEvent);
teleport = !teleEvent.isCancelled();
}
} else {
teleport = true;
}
}
if (teleport) {
if (this.shooter instanceof EntityPlayer) {
((EntityPlayer) this.shooter).netServerHandler.teleport(teleEvent.getTo());
} else {
this.shooter.enderTeleportTo(this.locX, this.locY, this.locZ);
}
this.shooter.fallDistance = 0.0F;
EntityDamageByEntityEvent damageEvent = new EntityDamageByEntityEvent(this.getBukkitEntity(), this.shooter.getBukkitEntity(), EntityDamageByEntityEvent.DamageCause.FALL, 5);
Bukkit.getPluginManager().callEvent(damageEvent);
if (!damageEvent.isCancelled()) {
org.bukkit.entity.Player bPlayer = Bukkit.getPlayerExact(((EntityPlayer) this.shooter).name);
((CraftPlayer) bPlayer).getHandle().invulnerableTicks = -1; // Remove spawning invulnerability.
((CraftPlayer) bPlayer).getHandle().damageEntity(DamageSource.FALL, damageEvent.getDamage()); // Damage the new player instead of the old
}
}
// CraftBukkit end
this.die();
}
}
}
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