1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
|
package net.minecraft.server;
import java.util.List;
// CraftBukkit start
import org.bukkit.craftbukkit.entity.CraftLivingEntity;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.event.player.PlayerPickupItemEvent;
// CraftBukkit end
public class EntityArrow extends Entity {
private int e = -1;
private int f = -1;
private int g = -1;
private int h = 0;
private int i = 0;
private boolean inGround = false;
public boolean fromPlayer = false;
public int shake = 0;
public Entity shooter;
private int k;
private int l = 0;
public boolean d = false;
public EntityArrow(World world) {
super(world);
this.b(0.5F, 0.5F);
}
public EntityArrow(World world, double d0, double d1, double d2) {
super(world);
this.b(0.5F, 0.5F);
this.setPosition(d0, d1, d2);
this.height = 0.0F;
}
public EntityArrow(World world, EntityLiving entityliving, float f) {
super(world);
this.shooter = entityliving;
this.fromPlayer = entityliving instanceof EntityHuman;
this.b(0.5F, 0.5F);
this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.t(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.locY -= 0.10000000149011612D;
this.locZ -= (double) (MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.setPosition(this.locX, this.locY, this.locZ);
this.height = 0.0F;
this.motX = (double) (-MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F));
this.motZ = (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F));
this.motY = (double) (-MathHelper.sin(this.pitch / 180.0F * 3.1415927F));
this.a(this.motX, this.motY, this.motZ, f * 1.5F, 1.0F);
}
protected void b() {}
public void a(double d0, double d1, double d2, float f, float f1) {
float f2 = MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
d0 /= (double) f2;
d1 /= (double) f2;
d2 /= (double) f2;
d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
d0 *= (double) f;
d1 *= (double) f;
d2 *= (double) f;
this.motX = d0;
this.motY = d1;
this.motZ = d2;
float f3 = MathHelper.a(d0 * d0 + d2 * d2);
this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
this.k = 0;
}
public void s_() {
super.s_();
if (this.lastPitch == 0.0F && this.lastYaw == 0.0F) {
float f = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
this.lastYaw = this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
this.lastPitch = this.pitch = (float) (Math.atan2(this.motY, (double) f) * 180.0D / 3.1415927410125732D);
}
int i = this.world.getTypeId(this.e, this.f, this.g);
if (i > 0) {
Block.byId[i].a((IBlockAccess) this.world, this.e, this.f, this.g);
AxisAlignedBB axisalignedbb = Block.byId[i].e(this.world, this.e, this.f, this.g);
if (axisalignedbb != null && axisalignedbb.a(Vec3D.create(this.locX, this.locY, this.locZ))) {
this.inGround = true;
}
}
if (this.shake > 0) {
--this.shake;
}
if (this.inGround) {
i = this.world.getTypeId(this.e, this.f, this.g);
int j = this.world.getData(this.e, this.f, this.g);
if (i == this.h && j == this.i) {
++this.k;
if (this.k == 1200) {
this.die();
}
} else {
this.inGround = false;
this.motX *= (double) (this.random.nextFloat() * 0.2F);
this.motY *= (double) (this.random.nextFloat() * 0.2F);
this.motZ *= (double) (this.random.nextFloat() * 0.2F);
this.k = 0;
this.l = 0;
}
} else {
++this.l;
Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
MovingObjectPosition movingobjectposition = this.world.rayTrace(vec3d, vec3d1, false, true);
vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
if (movingobjectposition != null) {
vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
}
Entity entity = null;
List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int k;
float f1;
for (k = 0; k < list.size(); ++k) {
Entity entity1 = (Entity) list.get(k);
if (entity1.r_() && (entity1 != this.shooter || this.l >= 5)) {
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.b((double) f1, (double) f1, (double) f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.a(vec3d, vec3d1);
if (movingobjectposition1 != null) {
double d1 = vec3d.b(movingobjectposition1.f);
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
float f2;
if (movingobjectposition != null) {
// CraftBukkit start
ProjectileHitEvent phe = new ProjectileHitEvent((Projectile) this.getBukkitEntity());
this.world.getServer().getPluginManager().callEvent(phe);
// CraftBukkit end
if (movingobjectposition.entity != null) {
f2 = MathHelper.a(this.motX * this.motX + this.motY * this.motY + this.motZ * this.motZ);
int l = (int) Math.ceil((double) f2 * 2.0D);
if (this.d) {
l = l * 3 / 2 + 1;
}
// CraftBukkit start
boolean stick;
if (entity instanceof EntityLiving) {
org.bukkit.Server server = this.world.getServer();
// TODO decide if we should create DamageCause.ARROW, DamageCause.PROJECTILE
// or leave as DamageCause.ENTITY_ATTACK
org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
Projectile projectile = (Projectile) this.getBukkitEntity();
// TODO deal with arrows being fired from a non-entity
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, l);
server.getPluginManager().callEvent(event);
this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
if (event.isCancelled()) {
stick = !projectile.doesBounce();
} else {
// this function returns if the arrow should stick in or not, i.e. !bounce
stick = movingobjectposition.entity.damageEntity(DamageSource.arrow(this, this.shooter), event.getDamage());
}
} else {
stick = movingobjectposition.entity.damageEntity(DamageSource.arrow(this, this.shooter), l);
}
if (stick) {
// CraftBukkit end
if (movingobjectposition.entity instanceof EntityLiving) {
++((EntityLiving) movingobjectposition.entity).aD;
}
this.world.makeSound(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
this.die();
} else {
this.motX *= -0.10000000149011612D;
this.motY *= -0.10000000149011612D;
this.motZ *= -0.10000000149011612D;
this.yaw += 180.0F;
this.lastYaw += 180.0F;
this.l = 0;
}
} else {
this.e = movingobjectposition.b;
this.f = movingobjectposition.c;
this.g = movingobjectposition.d;
this.h = this.world.getTypeId(this.e, this.f, this.g);
this.i = this.world.getData(this.e, this.f, this.g);
this.motX = (double) ((float) (movingobjectposition.f.a - this.locX));
this.motY = (double) ((float) (movingobjectposition.f.b - this.locY));
this.motZ = (double) ((float) (movingobjectposition.f.c - this.locZ));
f2 = MathHelper.a(this.motX * this.motX + this.motY * this.motY + this.motZ * this.motZ);
this.locX -= this.motX / (double) f2 * 0.05000000074505806D;
this.locY -= this.motY / (double) f2 * 0.05000000074505806D;
this.locZ -= this.motZ / (double) f2 * 0.05000000074505806D;
this.world.makeSound(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
this.inGround = true;
this.shake = 7;
this.d = false;
}
}
if (this.d) {
for (k = 0; k < 4; ++k) {
this.world.a("crit", this.locX + this.motX * (double) k / 4.0D, this.locY + this.motY * (double) k / 4.0D, this.locZ + this.motZ * (double) k / 4.0D, -this.motX, -this.motY + 0.2D, -this.motZ);
}
}
this.locX += this.motX;
this.locY += this.motY;
this.locZ += this.motZ;
f2 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
for (this.pitch = (float) (Math.atan2(this.motY, (double) f2) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
;
}
while (this.pitch - this.lastPitch >= 180.0F) {
this.lastPitch += 360.0F;
}
while (this.yaw - this.lastYaw < -180.0F) {
this.lastYaw -= 360.0F;
}
while (this.yaw - this.lastYaw >= 180.0F) {
this.lastYaw += 360.0F;
}
this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
float f3 = 0.99F;
f1 = 0.05F;
if (this.ao()) {
for (int i1 = 0; i1 < 4; ++i1) {
float f4 = 0.25F;
this.world.a("bubble", this.locX - this.motX * (double) f4, this.locY - this.motY * (double) f4, this.locZ - this.motZ * (double) f4, this.motX, this.motY, this.motZ);
}
f3 = 0.8F;
}
this.motX *= (double) f3;
this.motY *= (double) f3;
this.motZ *= (double) f3;
this.motY -= (double) f1;
this.setPosition(this.locX, this.locY, this.locZ);
}
}
public void b(NBTTagCompound nbttagcompound) {
nbttagcompound.a("xTile", (short) this.e);
nbttagcompound.a("yTile", (short) this.f);
nbttagcompound.a("zTile", (short) this.g);
nbttagcompound.a("inTile", (byte) this.h);
nbttagcompound.a("inData", (byte) this.i);
nbttagcompound.a("shake", (byte) this.shake);
nbttagcompound.a("inGround", (byte) (this.inGround ? 1 : 0));
nbttagcompound.a("player", this.fromPlayer);
}
public void a(NBTTagCompound nbttagcompound) {
this.e = nbttagcompound.d("xTile");
this.f = nbttagcompound.d("yTile");
this.g = nbttagcompound.d("zTile");
this.h = nbttagcompound.c("inTile") & 255;
this.i = nbttagcompound.c("inData") & 255;
this.shake = nbttagcompound.c("shake") & 255;
this.inGround = nbttagcompound.c("inGround") == 1;
this.fromPlayer = nbttagcompound.m("player");
}
public void a_(EntityHuman entityhuman) {
if (!this.world.isStatic) {
// CraftBukkit start
ItemStack itemstack = new ItemStack(Item.ARROW, 1);
if (this.inGround && this.fromPlayer && this.shake <= 0 && entityhuman.inventory.canHold(itemstack) > 0) {
net.minecraft.server.EntityItem item = new net.minecraft.server.EntityItem(this.world, this.locX, this.locY, this.locZ, itemstack);
PlayerPickupItemEvent event = new PlayerPickupItemEvent((org.bukkit.entity.Player) entityhuman.getBukkitEntity(), new org.bukkit.craftbukkit.entity.CraftItem(this.world.getServer(), item), 0);
this.world.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
}
}
// CraftBukkit end
if (this.inGround && this.fromPlayer && this.shake <= 0 && entityhuman.inventory.pickup(new ItemStack(Item.ARROW, 1))) {
this.world.makeSound(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
entityhuman.receive(this, 1);
this.die();
}
}
}
}
|