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package net.minecraft.server;
// CraftBukkit start
import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.event.block.BlockDispenseEvent;
// CraftBukkit end
public abstract class DispenseBehaviorProjectile extends DispenseBehaviorItem {
public DispenseBehaviorProjectile() {}
public ItemStack b(ISourceBlock isourceblock, ItemStack itemstack) {
World world = isourceblock.k();
IPosition iposition = BlockDispenser.a(isourceblock);
EnumFacing enumfacing = EnumFacing.a(isourceblock.h());
IProjectile iprojectile = this.a(world, iposition);
// CraftBukkit start
ItemStack itemstack1 = itemstack.a(1);
org.bukkit.block.Block block = world.getWorld().getBlockAt(isourceblock.getBlockX(), isourceblock.getBlockY(), isourceblock.getBlockZ());
CraftItemStack craftItem = CraftItemStack.asCraftMirror(itemstack1);
BlockDispenseEvent event = new BlockDispenseEvent(block, craftItem.clone(), new org.bukkit.util.Vector((double) enumfacing.c(), 0.10000000149011612D, (double) enumfacing.e()));
if (!BlockDispenser.eventFired) {
world.getServer().getPluginManager().callEvent(event);
}
if (event.isCancelled()) {
itemstack.count++;
return itemstack;
}
if (!event.getItem().equals(craftItem)) {
itemstack.count++;
// Chain to handler for new item
ItemStack eventStack = CraftItemStack.asNMSCopy(event.getItem());
IDispenseBehavior idispensebehavior = (IDispenseBehavior) BlockDispenser.a.a(eventStack.getItem());
if (idispensebehavior != IDispenseBehavior.a && idispensebehavior != this) {
idispensebehavior.a(isourceblock, eventStack);
return itemstack;
}
}
iprojectile.shoot(event.getVelocity().getX(), event.getVelocity().getY(), event.getVelocity().getZ(), this.b(), this.a());
// CraftBukkit end
world.addEntity((Entity) iprojectile);
// itemstack.a(1); // CraftBukkit - Handled during event processing
return itemstack;
}
protected void a(ISourceBlock isourceblock) {
isourceblock.k().triggerEffect(1002, isourceblock.getBlockX(), isourceblock.getBlockY(), isourceblock.getBlockZ(), 0);
}
protected abstract IProjectile a(World world, IPosition iposition);
protected float a() {
return 6.0F;
}
protected float b() {
return 1.1F;
}
}
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