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package net.minecraft.server;
// CraftBukkit start
import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
import org.bukkit.craftbukkit.inventory.CraftInventoryView;
// CraftBukkit end
public class ContainerPlayer extends Container {
public InventoryCrafting craftInventory = new InventoryCrafting(this, 2, 2);
public IInventory resultInventory = new InventoryCraftResult();
public boolean g = false;
private final EntityHuman h;
// CraftBukkit start
private CraftInventoryView bukkitEntity = null;
private PlayerInventory player;
// CraftBukkit end
public ContainerPlayer(PlayerInventory playerinventory, boolean flag, EntityHuman entityhuman) {
this.g = flag;
this.h = entityhuman;
this.resultInventory = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction
this.craftInventory = new InventoryCrafting(this, 2, 2, playerinventory.player); // CraftBukkit - pass player
this.craftInventory.resultInventory = this.resultInventory; // CraftBukkit - let InventoryCrafting know about its result slot
this.player = playerinventory; // CraftBukkit - save player
this.a((Slot) (new SlotResult(playerinventory.player, this.craftInventory, this.resultInventory, 0, 144, 36)));
int i;
int j;
for (i = 0; i < 2; ++i) {
for (j = 0; j < 2; ++j) {
this.a(new Slot(this.craftInventory, j + i * 2, 88 + j * 18, 26 + i * 18));
}
}
for (i = 0; i < 4; ++i) {
this.a((Slot) (new SlotArmor(this, playerinventory, playerinventory.getSize() - 1 - i, 8, 8 + i * 18, i)));
}
for (i = 0; i < 3; ++i) {
for (j = 0; j < 9; ++j) {
this.a(new Slot(playerinventory, j + (i + 1) * 9, 8 + j * 18, 84 + i * 18));
}
}
for (i = 0; i < 9; ++i) {
this.a(new Slot(playerinventory, i, 8 + i * 18, 142));
}
// this.a((IInventory) this.craftInventory); // CraftBukkit - unneeded since it just sets result slot to empty
}
public void a(IInventory iinventory) {
// CraftBukkit start (Note: the following line would cause an error if called during construction)
CraftingManager.getInstance().lastCraftView = getBukkitView();
ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory, this.h.world);
this.resultInventory.setItem(0, craftResult);
if (super.listeners.size() < 1) {
return;
}
EntityPlayer player = (EntityPlayer) super.listeners.get(0); // TODO: Is this _always_ correct? Seems like it.
player.netServerHandler.sendPacket(new Packet103SetSlot(player.activeContainer.windowId, 0, craftResult));
// CraftBukkit end
}
public void b(EntityHuman entityhuman) {
super.b(entityhuman);
for (int i = 0; i < 4; ++i) {
ItemStack itemstack = this.craftInventory.splitWithoutUpdate(i);
if (itemstack != null) {
entityhuman.drop(itemstack);
}
}
this.resultInventory.setItem(0, (ItemStack) null);
}
public boolean a(EntityHuman entityhuman) {
return true;
}
public ItemStack b(EntityHuman entityhuman, int i) {
ItemStack itemstack = null;
Slot slot = (Slot) this.c.get(i);
if (slot != null && slot.d()) {
ItemStack itemstack1 = slot.getItem();
itemstack = itemstack1.cloneItemStack();
if (i == 0) {
if (!this.a(itemstack1, 9, 45, true)) {
return null;
}
slot.a(itemstack1, itemstack);
} else if (i >= 1 && i < 5) {
if (!this.a(itemstack1, 9, 45, false)) {
return null;
}
} else if (i >= 5 && i < 9) {
if (!this.a(itemstack1, 9, 45, false)) {
return null;
}
} else if (itemstack.getItem() instanceof ItemArmor && !((Slot) this.c.get(5 + ((ItemArmor) itemstack.getItem()).a)).d()) {
int j = 5 + ((ItemArmor) itemstack.getItem()).a;
if (!this.a(itemstack1, j, j + 1, false)) {
return null;
}
} else if (i >= 9 && i < 36) {
if (!this.a(itemstack1, 36, 45, false)) {
return null;
}
} else if (i >= 36 && i < 45) {
if (!this.a(itemstack1, 9, 36, false)) {
return null;
}
} else if (!this.a(itemstack1, 9, 45, false)) {
return null;
}
if (itemstack1.count == 0) {
slot.set((ItemStack) null);
} else {
slot.e();
}
if (itemstack1.count == itemstack.count) {
return null;
}
slot.a(entityhuman, itemstack1);
}
return itemstack;
}
// CraftBukkit start
public CraftInventoryView getBukkitView() {
if (bukkitEntity != null) {
return bukkitEntity;
}
CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory);
bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this);
return bukkitEntity;
}
// CraftBukkit end
}
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