1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
|
package net.minecraft.server;
// CraftBukkit start
import org.bukkit.craftbukkit.inventory.CraftInventory;
import org.bukkit.craftbukkit.inventory.CraftInventoryView;
// CraftBukkit end
public class ContainerDispenser extends Container {
public TileEntityDispenser items; // CraftBukkit - private -> public
// CraftBukkit start
private CraftInventoryView bukkitEntity = null;
private PlayerInventory player;
// CraftBukkit end
public ContainerDispenser(IInventory iinventory, TileEntityDispenser tileentitydispenser) {
this.items = tileentitydispenser;
// CraftBukkit start - save player
// TODO: Should we check to make sure it really is an InventoryPlayer?
this.player = (PlayerInventory)iinventory;
// CraftBukkit end
int i;
int j;
for (i = 0; i < 3; ++i) {
for (j = 0; j < 3; ++j) {
this.a(new Slot(tileentitydispenser, j + i * 3, 62 + j * 18, 17 + i * 18));
}
}
for (i = 0; i < 3; ++i) {
for (j = 0; j < 9; ++j) {
this.a(new Slot(iinventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
}
}
for (i = 0; i < 9; ++i) {
this.a(new Slot(iinventory, i, 8 + i * 18, 142));
}
}
public boolean a(EntityHuman entityhuman) {
if (!this.checkReachable) return true; // CraftBukkit
return this.items.a_(entityhuman);
}
public ItemStack b(EntityHuman entityhuman, int i) {
ItemStack itemstack = null;
Slot slot = (Slot) this.c.get(i);
if (slot != null && slot.d()) {
ItemStack itemstack1 = slot.getItem();
itemstack = itemstack1.cloneItemStack();
if (i < 9) {
if (!this.a(itemstack1, 9, 45, true)) {
return null;
}
} else if (!this.a(itemstack1, 0, 9, false)) {
return null;
}
if (itemstack1.count == 0) {
slot.set((ItemStack) null);
} else {
slot.e();
}
if (itemstack1.count == itemstack.count) {
return null;
}
slot.a(entityhuman, itemstack1);
}
return itemstack;
}
// CraftBukkit start
public CraftInventoryView getBukkitView() {
if (bukkitEntity != null) {
return bukkitEntity;
}
CraftInventory inventory = new CraftInventory(this.items);
bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this);
return bukkitEntity;
}
// CraftBukkit end
}
|