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path: root/nms-patches/EntitySnowman.patch
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--- a/net/minecraft/server/EntitySnowman.java
+++ b/net/minecraft/server/EntitySnowman.java
@@ -1,5 +1,11 @@
 package net.minecraft.server;
 
+// CraftBukkit start
+import org.bukkit.craftbukkit.event.CraftEventFactory;
+import org.bukkit.craftbukkit.util.CraftMagicNumbers;
+import org.bukkit.event.block.EntityBlockFormEvent;
+// CraftBukkit end
+
 public class EntitySnowman extends EntityGolem implements IRangedEntity {
 
     private static final DataWatcherObject<Byte> a = DataWatcher.a(EntitySnowman.class, DataWatcherRegistry.a);
@@ -40,7 +46,7 @@
             }
 
             if (this.world.getBiome(new BlockPosition(i, 0, k)).a(new BlockPosition(i, j, k)) > 1.0F) {
-                this.damageEntity(DamageSource.BURN, 1.0F);
+                this.damageEntity(CraftEventFactory.MELTING, 1.0F); // CraftBukkit - DamageSource.BURN -> CraftEventFactory.MELTING
             }
 
             if (!this.world.getGameRules().getBoolean("mobGriefing")) {
@@ -54,7 +60,17 @@
                 BlockPosition blockposition = new BlockPosition(i, j, k);
 
                 if (this.world.getType(blockposition).getMaterial() == Material.AIR && this.world.getBiome(new BlockPosition(i, 0, k)).a(blockposition) < 0.8F && Blocks.SNOW_LAYER.canPlace(this.world, blockposition)) {
-                    this.world.setTypeUpdate(blockposition, Blocks.SNOW_LAYER.getBlockData());
+                    // CraftBukkit start
+                    org.bukkit.block.BlockState blockState = this.world.getWorld().getBlockAt(i, j, k).getState();
+                    blockState.setType(CraftMagicNumbers.getMaterial(Blocks.SNOW_LAYER));
+
+                    EntityBlockFormEvent event = new EntityBlockFormEvent(this.getBukkitEntity(), blockState.getBlock(), blockState);
+                    this.world.getServer().getPluginManager().callEvent(event);
+
+                    if(!event.isCancelled()) {
+                        blockState.update(true);
+                    }
+                    // CraftBukkit end
                 }
             }
         }