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--- a/net/minecraft/server/EntityFireball.java
+++ b/net/minecraft/server/EntityFireball.java
@@ -1,5 +1,7 @@
package net.minecraft.server;
+import org.bukkit.craftbukkit.event.CraftEventFactory; // CraftBukkit
+
public abstract class EntityFireball extends Entity {
private int e = -1;
@@ -13,6 +15,8 @@
public double dirX;
public double dirY;
public double dirZ;
+ public float bukkitYield = 1; // CraftBukkit
+ public boolean isIncendiary = true; // CraftBukkit
public EntityFireball(World world) {
super(world);
@@ -36,10 +40,17 @@
public EntityFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) {
super(world);
this.shooter = entityliving;
+ this.projectileSource = (org.bukkit.entity.LivingEntity) entityliving.getBukkitEntity(); // CraftBukkit
this.setSize(1.0F, 1.0F);
this.setPositionRotation(entityliving.locX, entityliving.locY, entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.setPosition(this.locX, this.locY, this.locZ);
this.motX = this.motY = this.motZ = 0.0D;
+ // CraftBukkit start - Added setDirection method
+ this.setDirection(d0, d1, d2);
+ }
+
+ public void setDirection(double d0, double d1, double d2) {
+ // CraftBukkit end
d0 += this.random.nextGaussian() * 0.4D;
d1 += this.random.nextGaussian() * 0.4D;
d2 += this.random.nextGaussian() * 0.4D;
@@ -83,6 +94,12 @@
if (movingobjectposition != null) {
this.a(movingobjectposition);
+
+ // CraftBukkit start - Fire ProjectileHitEvent
+ if (this.dead) {
+ CraftEventFactory.callProjectileHitEvent(this);
+ }
+ // CraftBukkit end
}
this.locX += this.motX;
@@ -187,6 +204,11 @@
} else {
this.ao();
if (damagesource.getEntity() != null) {
+ // CraftBukkit start
+ if (CraftEventFactory.handleNonLivingEntityDamageEvent(this, damagesource, f)) {
+ return false;
+ }
+ // CraftBukkit end
Vec3D vec3d = damagesource.getEntity().aB();
if (vec3d != null) {
@@ -200,6 +222,7 @@
if (damagesource.getEntity() instanceof EntityLiving) {
this.shooter = (EntityLiving) damagesource.getEntity();
+ this.projectileSource = (org.bukkit.projectiles.ProjectileSource) this.shooter.getBukkitEntity();
}
return true;
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