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--- a/net/minecraft/server/EntityFallingBlock.java
+++ b/net/minecraft/server/EntityFallingBlock.java
@@ -4,6 +4,8 @@
import java.util.ArrayList;
import java.util.Iterator;
+import org.bukkit.craftbukkit.event.CraftEventFactory; // CraftBukkit
+
public class EntityFallingBlock extends Entity {
private IBlockData block;
@@ -71,7 +73,7 @@
if (this.ticksLived++ == 0) {
blockposition = new BlockPosition(this);
- if (this.world.getType(blockposition).getBlock() == block) {
+ if (this.world.getType(blockposition).getBlock() == block && !CraftEventFactory.callEntityChangeBlockEvent(this, blockposition, Blocks.AIR.getBlockData()).isCancelled()) {
this.world.setAir(blockposition);
} else if (!this.world.isClientSide) {
this.die();
@@ -112,7 +114,7 @@
if (!flag1 && BlockFalling.j(this.world.getType(new BlockPosition(this.locX, this.locY - 0.009999999776482582D, this.locZ)))) {
this.onGround = false;
- return;
+ // return; // CraftBukkit
}
this.motX *= 0.699999988079071D;
@@ -121,7 +123,13 @@
if (iblockdata.getBlock() != Blocks.MOVING_PISTON) {
this.die();
if (!this.f) {
- if (iblockdata.getMaterial().isReplaceable() && (flag1 || !BlockFalling.j(this.world.getType(blockposition.down()))) && this.world.setTypeAndData(blockposition, this.block, 3)) {
+ // CraftBukkit start
+ if (iblockdata.getMaterial().isReplaceable() && (flag1 || !BlockFalling.j(this.world.getType(blockposition.down())))) {
+ if (CraftEventFactory.callEntityChangeBlockEvent(this, blockposition, this.block).isCancelled()) {
+ return;
+ }
+ this.world.setTypeAndData(blockposition, this.block, 3);
+ // CraftBukkit end
if (block instanceof BlockFalling) {
((BlockFalling) block).a(this.world, blockposition, this.block, iblockdata);
}
@@ -175,7 +183,9 @@
while (iterator.hasNext()) {
Entity entity = (Entity) iterator.next();
+ CraftEventFactory.entityDamage = this; // CraftBukkit
entity.damageEntity(damagesource, (float) Math.min(MathHelper.d((float) i * this.fallHurtAmount), this.fallHurtMax));
+ CraftEventFactory.entityDamage = null; // CraftBukkit
}
if (flag && (double) this.random.nextFloat() < 0.05000000074505806D + (double) i * 0.05D) {
|