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* Fixed Skeletons not dropping experience.EvilSeph2011-10-04-9/+1
* Exempted moving pistons from the tile entity fix.EvilSeph2011-10-03-4/+0
* Fixed Silverfish having a base damage of 0.EvilSeph2011-10-03-0/+128
* Revert "Added callback line of sight methods. Thanks xZise!"EvilSeph2011-10-03-40/+0
* Fixed multiworld difficulty.EvilSeph2011-10-03-1/+2
* Added Difficulty API.EvilSeph2011-10-03-0/+9
* Fixed PlayerChangedWorld event.sunkid2011-10-03-4/+6
* Added missing call for WorldUnload event.EvilSeph2011-10-02-0/+1
* Added callback line of sight methods. Thanks xZise!EvilSeph2011-10-02-0/+40
* Minimal diffs! Move methods for the new list-name away from nmsDinnerbone2011-10-03-53/+52
* Attempt to fix any damage caused by misplaced tile entitiesDinnerbone2011-10-03-1/+60
* Implemented PlayerChangedWorldEvent.sunkid2011-10-01-10/+15
* Fixed bed spawns for multiworld worlds. Thanks Meaglin!EvilSeph2011-10-01-0/+1
* Painting improvements. Thanks CelticMinstrel!EvilSeph2011-10-01-8/+189
* Packet handling improvements.EvilSeph2011-10-01-5/+6
* Correct biome data in ChunkSnapshot - wrong API usedMike Primm2011-09-30-4/+2
* Added SlimeSplit event. Thanks garbagemule!EvilSeph2011-09-30-0/+157
* revert change to make mobspawners drop a spawner of that typeTahg2011-09-29-7/+6
* Fixed players not receiving broadcasts (and other similar issues) after signi...Dinnerbone2011-09-27-1/+18
* added fallback code for invalid entities from mobspawnersTahg2011-09-27-1/+7
* Fixed monsters being spawned even when one was faux sleeping. Thanks to EdGru...sk89q2011-09-26-0/+1
* Added server list ping event.sk89q2011-09-26-1/+21
* Added Player.get/setListName to change the name of the player on the player l...sk89q2011-09-26-4/+70
* Fixed saturation handling for FoodLevelChange event.EvilSeph2011-09-26-2/+3
* fixed build issues, code cleanupTahg2011-09-26-42/+32
* data improvementsTahg2011-09-26-17/+399
* Boat get/set (double) occupied acceleration, (double) unoccupied deceleration...sk89q2011-09-25-3/+45
* Ensure there's only one OfflinePlayer object per actual offline playerDinnerbone2011-09-25-1/+11
* Changed max player count from 126 to 60 for ingame player list rendering fixesDinnerbone2011-09-25-3/+3
* Implementation of the Jukebox BlockStateCeltic Minstrel2011-09-25-0/+52
* Implemented get/setPickupDelay on Item entities, thanks robin0van0der0vDinnerbone2011-09-25-1/+8
* Implemented getOperatorsDinnerbone2011-09-25-2/+11
* Adds a method that returns the File representation of the update folder. Than...Dinnerbone2011-09-25-0/+4
* Made grass throw a BlockSpread event when growing and a BlockFade event when ...Wizjany2011-09-25-0/+67
* Swapped an =="" for "".equals in EntityHumanDinnerbone2011-09-25-1/+1
* Implemented world.getSeaLevel, made getHeight load from world instead of hard...Dinnerbone2011-09-25-1/+5
* Implemented new createWorld methodDinnerbone2011-09-25-4/+14
* Blocked access to ColouredConsoleSenders constructor, implemented getConsoleS...Dinnerbone2011-09-24-4/+25
* Update to mcdev rename revision 01 for 1.8.1Dinnerbone2011-09-24-323/+321
* Cancel bed return method if entity is ignoring sleep. Thanks to EdGruberman.Erik Broes2011-09-23-0/+2
* Stop sending multiple time packets to each clientErik Broes2011-09-23-10/+17
* Fixed FoodLevelChange event adding too much to the food level.EvilSeph2011-09-22-2/+3
* Added RegainReason.SATIATED.EvilSeph2011-09-22-1/+2
* Added FoodLevelChange event.EvilSeph2011-09-21-2/+103
* Made death message handling check for 'null' to disable death messages, along...EvilSeph2011-09-21-1/+4
* Added EntityDamageEvent for caused by starving.EvilSeph2011-09-21-1/+10
* Added PlayerToggleSprint event and sprinting related API.Rigby2011-09-21-1/+19
* Implements the ability to customise and remove Player death messages.Rigby2011-09-21-4/+7
* Ok, this'll have to do for exp orbs.Dinnerbone2011-09-21-0/+13
* Let's swap that around. More results!Dinnerbone2011-09-21-2/+2