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archive/craftbukkit
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movement-fix
version/1.12.2
version/1.8
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*
Update to mcdev rename revision 01 for 1.8.1
Dinnerbone
2011-09-24
-323
/
+321
*
Cancel bed return method if entity is ignoring sleep. Thanks to EdGruberman.
Erik Broes
2011-09-23
-0
/
+2
*
Stop sending multiple time packets to each client
Erik Broes
2011-09-23
-10
/
+17
*
Fixed FoodLevelChange event adding too much to the food level.
EvilSeph
2011-09-22
-2
/
+3
*
Added RegainReason.SATIATED.
EvilSeph
2011-09-22
-1
/
+2
*
Added FoodLevelChange event.
EvilSeph
2011-09-21
-2
/
+103
*
Made death message handling check for 'null' to disable death messages, along...
EvilSeph
2011-09-21
-1
/
+4
*
Added EntityDamageEvent for caused by starving.
EvilSeph
2011-09-21
-1
/
+10
*
Added PlayerToggleSprint event and sprinting related API.
Rigby
2011-09-21
-1
/
+19
*
Implements the ability to customise and remove Player death messages.
Rigby
2011-09-21
-4
/
+7
*
Ok, this'll have to do for exp orbs.
Dinnerbone
2011-09-21
-0
/
+13
*
Let's swap that around. More results!
Dinnerbone
2011-09-21
-2
/
+2
*
This should reduce the amount of exp-orbs quite a bunch
Dinnerbone
2011-09-21
-0
/
+6
*
Refactored a bunch of death code into the event factory
Dinnerbone
2011-09-21
-71
/
+70
*
stopgap build - mostly stable
Tahg
2011-09-21
-13
/
+18
*
more chest checks
Tahg
2011-09-21
-0
/
+6
*
better chest fix
Tahg
2011-09-21
-313
/
+13
*
fix for stair data
Tahg
2011-09-21
-0
/
+159
*
Added getBedSpawnLocation to CraftPlayer. Thanks fernferret!
EvilSeph
2011-09-20
-0
/
+10
*
Added/updated EntityDeathEvents to reflect changes to the Vanilla spec.
EvilSeph
2011-09-20
-18
/
+147
*
Made health regeneration only occur if difficulty is set to 0 (Peaceful).
EvilSeph
2011-09-20
-2
/
+2
*
Fixed NPE when players are killed by (for example) dispensers
Dinnerbone
2011-09-21
-0
/
+22
*
Return OfflinePlayer for offline wolf tamers. Thanks robinjam
Dinnerbone
2011-09-20
-2
/
+5
*
Fixed endermen not loading carried-data properly
Dinnerbone
2011-09-20
-1
/
+1
*
Added event for endermen picking up and placing blocks and methods to get/set...
Wizjany
2011-09-20
-0
/
+351
*
Fixed allow-animals not applying to chunk generation.
EvilSeph
2011-09-20
-13
/
+9
*
Added missing //cb comments from dfa9c9bccb7feac44824c146d2dc11874b50b19d
Dinnerbone
2011-09-19
-1
/
+1
*
Fixed NPE when people experience the chest crash
Dinnerbone
2011-09-19
-1
/
+5
*
Nullchex!
Dinnerbone
2011-09-19
-0
/
+28
*
Missed closing the comment block -- doh
Erik Broes
2011-09-18
-0
/
+1
*
Remove pingpacket updating completely for now -- this needs a better fix, the...
Erik Broes
2011-09-18
-19
/
+10
*
implementation of PlayerGameModeChangeEvent call
sunkid
2011-09-18
-0
/
+7
*
Workaround for crash when chests mix up with furnaces - need to investigate c...
Dinnerbone
2011-09-18
-4
/
+17
*
Added support back in for biome temperature and rainfall in snapshots.
Mike Primm
2011-09-17
-9
/
+15
*
painting fix
Tahg
2011-09-17
-11
/
+25
*
Invalid position errors for chunks now display what world they're for
Dinnerbone
2011-09-17
-6
/
+8
*
Fix silly infiniteloop in pingpacket
Erik Broes
2011-09-17
-2
/
+1
*
Removed extra addEntity call in SpawnerCreature.
EvilSeph
2011-09-17
-1
/
+0
*
Implemented configurable ping packet limit.
EvilSeph
2011-09-16
-13
/
+25
*
Added toString overrides to new Craft entities.
EvilSeph
2011-09-16
-0
/
+15
*
Added new entity mappings to CreatureSpawnEvent factory.
EvilSeph
2011-09-16
-2
/
+10
*
passive fix for chests (add an active fix later)
Tahg
2011-09-16
-0
/
+294
*
Fixed not being able to move properly around doors or trapdoors
Dinnerbone
2011-09-16
-2
/
+2
*
Bunchafixes which may or may not have any end result
Dinnerbone
2011-09-16
-88
/
+69
*
Fix for doors breaking themselves in certain situations
Dinnerbone
2011-09-16
-1
/
+1
*
Fixed bow drawback not affecting arrow damage.
EvilSeph
2011-09-16
-2
/
+2
*
More latency handling fixes.
Rigby
2011-09-16
-1
/
+12
*
Fixed fall distance accumulating while being in Creative mode.
EvilSeph
2011-09-16
-0
/
+1
*
Fixed NPE when a client queries a server that is unable to handle it.
EvilSeph
2011-09-16
-0
/
+1
*
Fixed the client having an incorrect world seed on respawn/teleporting across...
EvilSeph
2011-09-16
-1
/
+1
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