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* Fixed NPEs in infinite item loss fixEvilSeph2011-06-19-2/+3
* Fixed losing an infinite item when interacting with an entity. Thanks for the...EvilSeph2011-06-19-2/+14
* Added Entity target events to EntityGhast. Thanks winsock!EvilSeph2011-06-19-0/+198
* Fixed hostile entities continuously targeting dead entities. Thanks Rigby!EvilSeph2011-06-19-1/+1
* Added more events for Wolves. Thanks Deaygo!EvilSeph2011-06-18-3/+37
* Implemented the concept of a projectile.sunkid2011-06-18-51/+76
* I'm sorry Paintings... please come back...Rigby2011-06-19-0/+2
* Added PlayerToggleSneakEvent.isSneaking().sk89q2011-06-18-1/+1
* Added world seed display to 'Preparing level' log message for each worldEvilSeph2011-06-18-4/+6
* Added wolf damage and target events. Thanks Deaygo!EvilSeph2011-06-18-6/+58
* Fixed several NPEs within World. Thanks Deaygo!EvilSeph2011-06-18-1/+15
* Fixed EntityTame event firing too many times.EvilSeph2011-06-17-11/+5
* Added BlockSpread, BlockForm and BlockFade events.EvilSeph2011-06-17-3/+228
* Added Redstone event support for detector rails.EvilSeph2011-06-17-0/+101
* Added recommended work-around for handling player movement in such a way that...EvilSeph2011-06-17-2/+12
* Added EntityRegainHealthEvent. Thanks TimWolla!EvilSeph2011-06-17-1/+11
* Added the implementation of the concept of an Explosive.sunkid2011-06-17-4/+11
* Forgot to account for code shuffling with player.dat fixes.EvilSeph2011-06-17-4/+4
* Added per player time support. Thanks eisental, Shamebot and needspeed10!EvilSeph2011-06-17-3/+16
* Fixed issues with infinite items. Thanks for the help Rigby!EvilSeph2011-06-17-0/+5
* Possible Player.dat fixes to address issues with switching between Vanilla an...Rigby2011-06-17-2/+18
* Moved spawn-protection from server.properties into (settings.)spawn-radius in...Dinnerbone2011-06-17-6/+9
* Moved some craftbukkit stuff down from WorldServer to World; should fix a few...Dinnerbone2011-06-17-26/+27
* When someone moves to Bukkit from a vanilla (or other mod) server, move the o...Dinnerbone2011-06-16-1/+30
* Implemented ChunkPopulateEventDinnerbone2011-06-16-1/+6
* Fixed EntityTame event.EvilSeph2011-06-15-20/+24
* Properly fixed BlockPlace event for Redstone wire.EvilSeph2011-06-15-1/+3
* Fixed login message and CraftBukkit comment.EvilSeph2011-06-14-1/+2
* Made Squids fire EntityDeath events.EvilSeph2011-06-14-0/+164
* Fixed random NPEs when generating a worldDinnerbone2011-06-11-2/+6
* Generic cleanupErik Broes2011-06-12-636/+668
* Updated the block place cancellation code for steps to handle many more cases...sk89q2011-06-11-7/+13
* Added ItemSpawnEvent. Thanks myers!EvilSeph2011-06-11-0/+6
* Fixed from and to worlds being the same for a PlayerTeleportEvent for crosswo...EvilSeph2011-06-11-53/+51
* Fixed cancelled lighting strikes dealing damage.EvilSeph2011-06-10-7/+8
* Possible fix for clay generation.EvilSeph2011-06-10-0/+63
* Fixed fireball explosions not producing fire.EvilSeph2011-06-10-2/+3
* Improved handling of being sent to your bed spawn if the world saved in your ...EvilSeph2011-06-10-5/+5
* Fixed not being able to login if the world saved in your player.dat no longer...EvilSeph2011-06-10-2/+5
* Added world name to player logged in message.EvilSeph2011-06-10-1/+1
* Fixed getting stuck in the ground when respawning to a bed under certain circ...EvilSeph2011-06-10-4/+4
* Redid packet prioritisation to fix chunk loss bug encountered when teleportin...EvilSeph2011-06-10-11/+18
* Fixed trapdoors not updating their state if a Player Interact event is cancel...EvilSeph2011-06-10-0/+2
* Fixed Creepers being killed even if their Explosion Prime event is cancelled.EvilSeph2011-06-10-2/+0
* Improved CreatureSpawnEvent and made Water Animals obey spawn-animals setting.EvilSeph2011-06-09-7/+4
* reverted some changes that broke stuffTahg2011-06-09-36/+38
* fixed support for multiworld bedsTahg2011-06-09-5/+6
* Added EntityTame event. Thanks halvors!EvilSeph2011-06-09-0/+431
* Fixed redstone current being sent even if a BlockPlace was cancelled.EvilSeph2011-06-09-2/+2
* Fixed weather changes affecting players in all worlds, instead of their respe...EvilSeph2011-06-09-4/+10