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* Prevent health from wrapping around.EvilSeph2012-10-28-4/+6
* Update PotionEffects on player death. Fixes BUKKIT-2673h31ix2012-10-28-0/+3
* Clamp difficulty levels to prevent invalid valuesTravis Watkins2012-10-28-1/+1
* Don't filter item data for anvils. Fixes BUKKIT-2640Travis Watkins2012-10-28-1/+1
* Use correct variable for squid Y motion. Fixes BUKKIT-2648Travis Watkins2012-10-28-1/+1
* Fix missed rename for ore exp dropping. Fixes BUKKIT-2662Travis Watkins2012-10-28-1/+1
* Fix incorrect method names missed during update. Fixes BUKKIT-2653h31ix2012-10-28-2/+2
* These books are too powerful!EvilSeph2012-10-28-1/+1
* Remove spawn-radius setting in bukkit.yml in favour of spawn-protection inEvilSeph2012-10-28-3/+4
* Fixed generator-settings not being set. Fixes BUKKIT-2652EvilSeph2012-10-28-0/+1
* Don't pass vanilla plugin channels to plugins. Fixes BUKKIT-2638Travis Watkins2012-10-27-23/+22
* Update CraftBukkit to Minecraft 1.4(.2).Travis Watkins2012-10-27-4716/+9687
* Made books less powerful, though you should still read them!EvilSeph2012-10-27-1/+15
* Delegate tab-completion. Fixes BUKKIT-2181. Adds BUKKIT-2602Score_Under2012-10-15-0/+5
* Queue tasks from secondary threads. Fixes BUKKIT-2546 and BUKKIT-2600Wesley Wolfe2012-10-14-42/+90
* Ensure entity isn't destroyed when trying to show it. Fixes BUKKIT-2038Travis Watkins2012-10-13-2/+4
* Update entity target data to reflect current AI status. Fixes BUKKIT-2280EdGruberman2012-09-28-0/+2
* Allow data values on mushroom and mob spawner blocks. Fixes BUKKIT-2346Travis Watkins2012-09-28-3/+5
* Use this world instead of the one in the entity. Fixes BUKKIT-2315Travis Watkins2012-09-28-3/+3
* Replace LongObjectHashMap with a more efficient implementationTravis Watkins2012-09-21-9/+10
* Set last accessed variables after grabbing chunk. Fixes BUKKIT-1033Wesley Wolfe2012-09-20-1/+1
* CraftBukkit comment fixesWesley Wolfe2012-09-14-20/+16
* [Bleeding] Check visibility API for sounds. Fixes BUKKIT-2210mbax2012-09-14-1/+22
* What is dead may never die.EvilSeph2012-09-14-0/+4
* Update the client after a FoodLevelChange event is fired. Fixes BUKKIT-2510EvilSeph2012-09-12-0/+4
* [Bleeding] Avoid spawn checks on empty worlds. Fixes BUKKIT-2508Mike Primm2012-09-12-1/+1
* Reverted changes to chunk saving behaviour.EvilSeph2012-09-12-3/+1
* [Bleeding] Add autosave interval setting in bukkit.yml. Adds BUKKIT-2507Mike Primm2012-09-12-1/+2
* Bulk pending cleanup.Wesley Wolfe2012-09-09-145/+158
* Fix crash from console-commands throwing exception. Fixes BUKKIT-2479Wesley Wolfe2012-09-06-1/+8
* Fix BUKKIT-2419: PlayerAbilities not being updated on teleport/respawnfeildmaster2012-08-27-0/+1
* Fix empty chunks not sending biome properly and causing client side issues. F...feildmaster2012-08-25-8/+10
* Update to 1.3.2Travis Watkins2012-08-25-76/+100
* Fix EmptyChunk's not sending to the Client correctly. Fixes BUKKIT-2206feildmaster2012-08-23-0/+8
* Use constant Player for EnderPearlsfeildmaster2012-08-22-9/+9
* Fix entities not having valid "isValid" states. Addresses BUKKIT-2366feildmaster2012-08-22-1/+3
* Fix instances where Signs have null lines. Addresses BUKKIT-684V10lator2012-08-21-0/+3
* Use standard format function to format logs. Addresses BUKKIT-2246EdGruberman2012-08-21-2/+2
* Use a dynamic pool size for the iterator cacheTravis Watkins2012-08-20-0/+2
* Check unload queue so we don't accidentally leave a chunk loadedTravis Watkins2012-08-19-1/+2
* [Bleeding] Stub out MethodProfiler classMike Primm2012-08-19-123/+8
* [Bleeding] Strip out unused HashSet in IntHashMapMike Primm2012-08-19-3/+3
* [Bleeding] Cache packet ID instead of doing lookups each time it is neededMike Primm2012-08-19-3/+7
* [Bleeding] Remove redundant chunkList from ChunkProviderServerMike Primm2012-08-19-5/+2
* Add LongObjectHashMap and LongHashSetTravis Watkins2012-08-19-47/+27
* Use TrigMath in hotspotsTravis Watkins2012-08-19-5/+14
* [Bleeding] Change Vec3DPool to a stack based poolMike Primm2012-08-19-10/+61
* Optimize entity AI goal selectorTravis Watkins2012-08-19-24/+31
* Add iterator cache to UnsafeList and use it in hotspotsTravis Watkins2012-08-19-6/+11
* [Bleeding] Optimize chunk loadingMike Primm2012-08-19-0/+57