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author | Travis Watkins <amaranth@ubuntu.com> | 2012-08-19 19:59:58 -0500 |
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committer | Travis Watkins <amaranth@ubuntu.com> | 2012-08-20 18:44:07 -0500 |
commit | ccc760d629e657e3b349ac9ea7abd890b4592106 (patch) | |
tree | 69c6044550ab65eda50e0b7471acf30da1298990 /src/main/java/net/minecraft | |
parent | e7e643d83a137107727d2120e51a2ee3ad571d1a (diff) | |
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Use a dynamic pool size for the iterator cache
Many codepaths only end up with one iterator being used at a time and
most of the rest only get up to two being used so using a static pool of
three is wasteful. This also allows us to efficiently handle cases that
exceed 3 iterators in use. Overall this dramatically increases the hit rate
and results in less iterators being created.
Diffstat (limited to 'src/main/java/net/minecraft')
-rw-r--r-- | src/main/java/net/minecraft/server/PathfinderGoalSelector.java | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/main/java/net/minecraft/server/PathfinderGoalSelector.java b/src/main/java/net/minecraft/server/PathfinderGoalSelector.java index 02f6e46b..38f53522 100644 --- a/src/main/java/net/minecraft/server/PathfinderGoalSelector.java +++ b/src/main/java/net/minecraft/server/PathfinderGoalSelector.java @@ -111,11 +111,13 @@ public class PathfinderGoalSelector { // CraftBukkit - switch order if (!this.a(pathfindergoalselectoritem, pathfindergoalselectoritem1) && this.b.contains(pathfindergoalselectoritem1)) { // this.c.b(); // CraftBukkit - not in production code + ((UnsafeList.Itr) iterator).valid = false; // CraftBukkit - mark iterator for reuse return false; } // CraftBukkit - switch order } else if (!pathfindergoalselectoritem1.a.g() && this.b.contains(pathfindergoalselectoritem1)) { // this.c.b(); // CraftBukkit - not in production code + ((UnsafeList.Itr) iterator).valid = false; // CraftBukkit - mark iterator for reuse return false; } } |